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HentaiVerse 0.3.10, Talk to the hand |
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Oct 19 2009, 21:51
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Tenboro

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Note that I'm currently tracking down a bug in the credit limiter for grindfests that causes some problems with the capping. QUOTE(dap00 @ Oct 19 2009, 21:25)  Does that include casting spells when you no longer have enough MP to do so, and selecting Spirit Attack before the OC meter is filled enough? I can't think of anything else that would be considered skipping.
All failed actions count as a "skip". QUOTE Also, was the prof gain during those skips removed because people were abusing it or something? I knew of no other way to actively (well, passively, I guess) focus on raising the Shield prof. Was that always intended to be one of the slower-increasing profs?
Mostly it was removed because of the drinking-bird-on-d-button discussion.
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Oct 19 2009, 21:53
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Oct 19 2009, 05:05)  Another set of tweaks, particularly aimed at plugging some Unintended Consequences of 0.3.9.
Misc
- The part of the thingie that processes over-time effects and makes sure they expire properly has been moved to the end of the turn. Effects should therefore show up as "expired" in the correct order in the battle log. -- Note that the only real effect of this is that heal-over-time and damage-over-time effects happen after player or monster actions instead of before, it doesn't actually change how effects work as they still last until the end of the turn they expire in.
Hmmm... Not sure that was worth the 'last-gasp' attack they get (IMG:[ invalid] style_emoticons/default/tongue.gif) Also, I'm so confused about turns right now. There was no bleed damage on turn 6? QUOTE 7 8 Bleeding Wound hits Giant Panda for 363 damage. 7 7 Spreading Poison hits Giant Panda for 245 damage. 7 6 Giant Panda misses the attack against you. 7 5 Bleeding Wound hits Rabid Hamster for 363 damage. 7 4 Spreading Poison hits Rabid Hamster for 186 damage. 7 3 You evade the attack from Rabid Hamster. 7 2 Your attack procs the effect Bleeding Wound on Giant Panda. 7 1 You hit Giant Panda for 558 slashing damage. 6 3 Spreading Poison hits Giant Panda for 245 damage. 6 2 Giant Panda misses the attack against you. 6 1 You hit Rabid Hamster for 404 slashing damage. 5 5 Bleeding Wound hits Rabid Hamster for 363 damage. 5 4 Spreading Poison hits Rabid Hamster for 186 damage. 5 3 You parry the attack from Rabid Hamster. 5 2 Your attack procs the effect Bleeding Wound on Rabid Hamster. 5 1 You crit Rabid Hamster for 703 slashing damage.
QUOTE Credit gain from grindfests has been hard capped at 3000 per day (24-hour sliding window). The closer you are to the cap, the less credits each monster will drop. Who the hell was earning 80,000C a day from grindfest? QUOTE(Tenboro @ Oct 19 2009, 15:51)  Mostly it was removed because of the drinking-bird-on-d-button discussion.
Someone's been watching too much Simpsons. This post has been edited by DemonEyesBob: Oct 19 2009, 21:59
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Oct 19 2009, 22:12
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Lunatic2 @ Oct 19 2009, 16:05)  Probably 1 or 2 unemployed people who can grind all day long and the rest of the 10.000 gamers will now suffer the consequences (IMG:[ invalid] style_emoticons/default/smile.gif) But hey (IMG:[ invalid] style_emoticons/default/ohmy.gif) wasn't there already a limited number of rounds you can do per day so this wouldn't happen (IMG:[ invalid] style_emoticons/default/blink.gif)? Kinda doesn't make sence, does it (IMG:[ invalid] style_emoticons/default/wink.gif) Yes it does. There was a cap to how many times you could start grindfest, not how far you could go in one attempt. If you were able to go 300-400 rounds in one grind, you would probably never hit the cap.
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Oct 19 2009, 22:43
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(DemonEyesBob @ Oct 19 2009, 13:12)  Yes it does. There was a cap to how many times you could start grindfest, not how far you could go in one attempt. If you were able to go 300-400 rounds in one grind, you would probably never hit the cap. But with the ever-escalating difficulty, how exactly could anyone still manage to gain 80000 C a day, anyway?? Somehow manage to play all 100 allowed Grinds at a time and get something like 800 C on each of them?? (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Oct 19 2009, 22:53
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(DemonEyesBob @ Oct 19 2009, 22:12)  Yes it does. There was a cap to how many times you could start grindfest, not how far you could go in one attempt. If you were able to go 300-400 rounds in one grind, you would probably never hit the cap.
As much as i dislike cake, i just did a test run and menaged to do 30 rounds without items and got to round 49 with them. If i had all godly mana in stash, i could probably do 80ish, but still cannot see how could anyone do 300 rounds even on cake. + the credit gain from cake is much smaller. Oh well, maybe someone on high level might be able to do it, I would still love to know how. (IMG:[ invalid] style_emoticons/default/cool.gif)
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Oct 19 2009, 22:57
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Charkan
Group: Members
Posts: 1,471
Joined: 11-April 09

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The credit limit should be moderated by the level of the person, it would be better than 3000 for all.
That person who made 80000c in a day should have a lot of bonus due to auras and so on. The rest do not have it suffers.
This post has been edited by Charkan: Oct 19 2009, 22:59
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Oct 19 2009, 23:01
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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QUOTE(Thanos008 @ Oct 19 2009, 16:43)  But with the ever-escalating difficulty, how exactly could anyone still manage to gain 80000 C a day, anyway??
Somehow manage to play all 100 allowed Grinds at a time and get something like 800 C on each of them?? :o
It's quite possible, lets say a 10 monster normal grind gets you 60-70C(quite possible for 100ish char), each grind you manage to do 50-65 rounds (you bring 12 slots of decent mana items) or so and it quickly gets to 8-10 monsters, 3500ish per grindfest times 24 = 84000, couple grindfests per hour. I'm more impressed by the people that manage to UPLOAD 80000C worth of convertable GP per day :P On a side note was there any tweaking to the amount of grindfests you could start in a day? I seem to have run out pretty quickly today (pretty sure by the time I started playing today at least 12 hrs passed so I should have been able to start at least 12 grindfests but I ran into the limit at about 3:53 pm after 3-4 grindfests, tried to initiate another grindfest at 5:11 pm, gives me the grindfest limit message, usually would be able to start another grindfest within an hour) Credit limit scaling by level makes sense, training costs go up up and up (although if they didn't and training costs stayed at initial cost and didn't go up, a 3000 credit per day limit would be a godsend :P) This post has been edited by XMike: Oct 19 2009, 23:18
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Oct 19 2009, 23:04
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Tenboro

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QUOTE(Charkan @ Oct 19 2009, 22:57)  That person who made 80000c in a day should have a lot of bonus due to auras and so on. The rest do not have it suffers.
What? The max credit bonus is like 10%, and that's with like 10k hath in perks.
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Oct 19 2009, 23:13
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmal @ Oct 19 2009, 14:14)  What exactly constitutes a "rare" monster -- everything that's not a normal mob? Bosses and up only?
QUOTE(Lunatic2 @ Oct 19 2009, 14:27)  From obsevation of about 80+ rounds i just did, this means credit drop has been more than halved, and "rare monsters" means Bosses and Legendary. Ehm, i got 18 credits for beating 5 monsters mob with mini-boss. (IMG:[ invalid] style_emoticons/default/huh.gif) Since the chance of meeting Bosses and Legendary is about 1 in 500 and surviving the encounter without preparing for it is about the same, for most people this means only that credit drop has been more than halved. Can you confirm or deny this, Tenb? Credit gains are proportionally back to what they were like before the 0.3 updates, and that's okay. I'd still like decent credit gains for Arenas, though. You can only do those once a day and require a lot more effort and resources than buttonmashing in Grind. Oh yeah, could you please please please put the insufficient mana message in the battle log instead of on the sidebar? This post has been edited by cmal: Oct 19 2009, 23:14
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Oct 19 2009, 23:17
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Even now as long as you're just using grinds for small change, you can still make it pretty fast.
Reporting period: Monday, October 19, 2009 4:02:07 PM to Monday, October 19, 2009 4:07:25 PM (5 mins) Total credits gained: 423
And remember you can sell items in addition. The main source of credits was supposed to be actual contributions, thus the credit cap on grinds.
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Oct 19 2009, 23:25
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(marcho @ Oct 19 2009, 23:17)  Even now as long as you're just using grinds for small change, you can still make it pretty fast.
Reporting period: Monday, October 19, 2009 4:02:07 PM to Monday, October 19, 2009 4:07:25 PM (5 mins) Total credits gained: 423
And remember you can sell items in addition. The main source of credits was supposed to be actual contributions, thus the credit cap on grinds.
I do agree with that, thought i do need to mention that that was before the insanely expansive sink called trainer came up.
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Oct 19 2009, 23:29
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Lunatic2 @ Oct 19 2009, 16:53)  As much as i dislike cake, i just did a test run and menaged to do 30 rounds without items and got to round 49 with them. If i had all godly mana in stash, i could probably do 80ish, but still cannot see how could anyone do 300 rounds even on cake. + the credit gain from cake is much smaller. Oh well, maybe someone on high level might be able to do it, I would still love to know how. (IMG:[ invalid] style_emoticons/default/cool.gif) With only lesser mana draughts, which I don't use for anything else, I can get to round 150 on cakefest with almost any armor setup.
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Oct 19 2009, 23:39
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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QUOTE(DemonEyesBob @ Oct 19 2009, 17:29)  With only lesser mana draughts, which I don't use for anything else, I can get to round 150 on cakefest with almost any armor setup.
That means you have a high END stat or something? I keep my stats close to each other, so I can't really do that. This post has been edited by EvolutionKing: Oct 19 2009, 23:39
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Oct 19 2009, 23:40
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Hell with a staff you can get to 175 with no items, its just slow.
Yeah the trained skill scaling is pretty nasty. I don't know how feasible the millions of c per level for higher ranks is to someone with a solid income from galleries and the like, but I know I certainly wont be getting them. I make about 3k a day in the 30 minutes or so I play now that I hit my lvl 100 goal. Even when I was playing muhc more, I still probably could only net 15-20k per day. I just don't see myself getting there.
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Oct 19 2009, 23:50
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a leech
Group: Members
Posts: 203
Joined: 9-June 08

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From a level 30-ish short-on-credit noob's pov: I can only do around 30 rounds on cake without items, and that'd fetch me 100-150c per run, 1 per normal critter and 2 per mini-boss. (And it usually takes me 15min to do a run so it's very unlikely that the 3000c cap would have any effects on me).
Good for doggie-bagging stuff, but not when it comes to upgrading equipment and using the trainer. It'd be nice if all the bazaar cost is adjusted downward as well. Anyway I'd better shut up before some anonymous guy hit me with another -500k for bringing this up again.
This post has been edited by a leech: Oct 20 2009, 00:06
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Oct 20 2009, 00:06
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Spectre
Group: Global Mods
Posts: 8,656
Joined: 8-February 06

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Also largely unaffected by the update... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Tenboro @ Oct 19 2009, 05:05)  - You can no longer gain proficiency while you're using Defend or Focus, or when you're otherwise "skipping" a turn.
I understand why you did this, but considering the mechanics of "defending" oneself, it doesn't make any sense since you would reasonably be attempting to present yourself in the best way so that your armor absorbs as much of the damage as it can. If that isn't a reason to gain proficiency in armor, I don't know what would be. But alas, you gotta punish anyone those who abuse aspects of the game. I totally agree/understand the same being applied to focus however. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) @marcho: I've been "playing" HV with minimal credit sink. Excluding the almost random purchase of a ton of mana draughts, I've sunk very little extra credits into this game. It's all about HOW MUCH you intend to do in a day. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Interesting thought: Everyone that complains about something is usually complaining about how it effects grindfest, how much it makes things cost more to keep doing grindfest, blah blah grindfest, etc. (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Spectre: Oct 20 2009, 00:13
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Oct 20 2009, 00:06
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(a leech @ Oct 19 2009, 13:50)  From a level 30-ish short-on-credit noob's pov: I can only do around 30 rounds on cake without items, and that'd fetch me 100-150c per run, 1 per normal critter and 2 per mini-boss.
Good for doggie-bagging stuff, but not when it comes to upgrading equipment and using the trainer. It'd be nice if all the bazaar cost is adjusted downward as well. Anyway I'd better shut up before some anonymous guy hit me with another -500k for bringing this up again.
Honestly, I keep forgetting there is a doggie bag. In most cases I don't want to take up space on my computer by downloading as much as I'd like to, so I just mark stuff as favorites and come back to it whenever I want. Even if that's not for you, and you just have to have it and don't want to spend credits, save it manually, pic by pic. Yeah, it's time-consuming, but no more so than playing HV. In other words, it's easy to earn credits. The hard part is saving up enough of them without spending so you can afford to buy equipment and train.
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Oct 20 2009, 00:08
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(EvolutionKing @ Oct 19 2009, 17:39)  That means you have a high END stat or something? I keep my stats close to each other, so I can't really do that.
I keep END, STR, and DEX about the same, AGI a bit behind them, and WIS and INT are trailing far behind (though INT more than WIS - I like my MP). And good equipment. Saying "any armor setup" wasn't exactly accurate. I'm actually surprised though that I can get to about 120 with no proc weapons, but I have a diamond dagger of slaughter that causes massive amounts of pain to mobs and is currently acting as my primary. And yes, a staff would let me get to 150 without items, but not much further even with them. I do so little damage with it and it they increase in damage so fast that you'd need much better items. For me cakefest isn't so much about the credits as it is about the proficiency gains, but I'd still like to earn some C and find some items. This post has been edited by DemonEyesBob: Oct 20 2009, 00:11
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Oct 20 2009, 00:13
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(Spectre @ Oct 19 2009, 17:06)  @marcho: I've been "playing" HV with minimal credit sink. Excluding the almost random purchase of a ton of mana draughts, I've sunk very little extra credits into this game. It's all about HOW MUCH you intend to do in a day. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Well, I'm not entirely sure what your getting at. What were you referring to? You can spend as long or as little as you want playing. ?
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