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HentaiVerse 0.3.9, BYOC |
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Oct 12 2009, 01:57
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Spectre
Group: Global Mods
Posts: 8,688
Joined: 8-February 06

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QUOTE(Eutopia @ Oct 11 2009, 00:44)  who use the healer nowadays anyway when everyone almost have unlimited potions of lesser of all sorts.
yo.
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Oct 12 2009, 02:07
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Spectre @ Oct 11 2009, 19:57)  yo.
It was usually a toss up between healer and doing arena 1 again. Prior to the healer cost reduction it was usually cheaper to just do first blood again, and there was always the tiny chance of finding something good for a bonus. Can't do that anymore lol. @Tenb: Question. 1 2 Your offhand hits Green Slime for 633 slashing damage. 1 1 You crit Green Slime for 695 piercing damage. Considering my overchange wasn't full, there was no penetrated armor, no effects happening; was my offhand a crit as well, or was the mainhand crit just wimpy? EDIT: Holy shit. Spirit attacks can be parried!??? This was an unbelievable fight. I wasn't paying attention (was talking to someone and it was a boss battle, they take forever). Didn't notice 1. my spark of life end, and 2. white bunneh's silence end. 59 2 You parry the attack from White Bunneh. 59 1 You hit White Bunneh for 236 piercing damage. 58 5 You parry the attack from White Bunneh. 58 4 White Bunneh uses OM NOM NOM NOM 58 3 Effect Penetrated Armor on White Bunneh has expired. 58 2 Your offhand hits White Bunneh for 343 slashing damage. 58 1 You hit White Bunneh for 572 piercing damage. 57 2 Spark of Life procs the effect Spark of Life on yourself. 57 1 You cast Spark of Life. (Not here - that was unbelievably stupid) 56 3 Awww hits you for 1536 soul damage. 56 2 White Bunneh casts Awww 56 1 You hit White Bunneh for 466 piercing damage. -Or at least here. 55 6 Awww hits you for 1180 soul damage. 55 5 White Bunneh casts Awww -Spark of life should've been used here. This post has been edited by DemonEyesBob: Oct 12 2009, 03:07
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Oct 12 2009, 03:10
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(radixius @ Oct 11 2009, 08:46)  How about making the "You have X Tokens of Healing" the use a token button instead of the Heal All button?
EDIT: Or maybe a Use Token button above the indicator of how many tokens you have?
Or neither. I guess only lazy people won't want to move their mouse five millimeters and click. Just a suggestion.
I keep having to remind myself not to click "Heal All". Haven't done it yet, but I'm sure it's only a matter of time. Maybe there's a confirmation dialog? If not,add that suggestion to the list.
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Oct 12 2009, 04:27
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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And something I've been meaning to ask with this update but kept forgetting...How many grindfest do you have to start within a certain amount of time before you hit the brick wall that won't let you start any more? Not knowing the number was part of the contributing factor (for me) to play in cakefest of normal as I was afraid just from normal playing I would run out of normalfests and get overall less exp than just one (very good) cakefest.
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Oct 12 2009, 05:11
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Any chance you'll ever fix the spell defaulting to Magic Missile if you change spells issue, Tenboro? Its kinda not cool when I accidentally select Weaken when I want to cast Silence (or vice versa), but in the end I either have to do a non-magic action or cast Magic Missile.
Also, Insufficient MP messages in the Battle Log, please.
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Oct 12 2009, 07:20
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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Finally ruled out the infinite healer i see :3
Nice changes ^^
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Oct 12 2009, 07:21
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Hi Tenb: there is a little long term hickup wit Token of Blood. Once you clear all the Ring of blood battles, they will just keep piling up since you cannot sell them now. Could you maybe add them as an offering to the Shrine? It would be great if they could be traded for a little 2-5? proficiency of your choosing. I dont know how others but i have proficiencies i need to train and cannot keep up with my lvl. This would certainly help. Thanks.
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Oct 12 2009, 07:39
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Lunatic2 @ Oct 12 2009, 01:21)  Hi Tenb: there is a little long term hickup wit Token of Blood. Once you clear all the Ring of blood battles, they will just keep piling up since you cannot sell them now. Could you maybe add them as an offering to the Shrine? It would be great if they could be traded for a little 2-5? proficiency of your choosing. I dont know how others but i have proficiencies i need to train and cannot keep up with my lvl. This would certainly help. Thanks.
Ummm... wut? Why is that a hiccup? It means you can do the ring of blood battles more than once, what do you mean by "once you clear them they'll pile up?". Once you clear them, you do it again. It gives you something to do other than grindfest once you beat your arenas since you can only do those once per day.
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Oct 12 2009, 08:03
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Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

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QUOTE(Tenboro's twitter at main page @ 13 hours ago) So according to this advertisement offer I just received, we're apparently now an "online gaming site". Who'd have thunk it.
Everyone read it? HV must be shut down for a while before it's completely change. (IMG:[ invalid] style_emoticons/default/laugh.gif) @Tenboro: There is a bug at spells shortcut at battle windows. I reset my ability and not re-setting the spells shortcut, the result is the image of the spell that I removed by resetting my ability is still there. Well, just minor bug.
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Oct 12 2009, 08:10
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Tenboro

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QUOTE(DemonEyesBob @ Oct 12 2009, 02:07)  Considering my overchange wasn't full, there was no penetrated armor, no effects happening; was my offhand a crit as well, or was the mainhand crit just wimpy?
The mainhand crit could have had a weak damage roll. Considering the offhand can be 50-100% of the main damage, it's not unheard of. QUOTE EDIT: Holy shit. Spirit attacks can be parried!???
This was an unbelievable fight. I wasn't paying attention (was talking to someone and it was a boss battle, they take forever). Didn't notice 1. my spark of life end, and 2. white bunneh's silence end.
Physical ones can be. Monster "spirit attacks" don't work like the player ones do, for them they're just normal skills. QUOTE(Dndestroy @ Oct 12 2009, 04:27)  And something I've been meaning to ask with this update but kept forgetting...How many grindfest do you have to start within a certain amount of time before you hit the brick wall that won't let you start any more? Not knowing the number was part of the contributing factor (for me) to play in cakefest of normal as I was afraid just from normal playing I would run out of normalfests and get overall less exp than just one (very good) cakefest.
They're set fairly liberally, it's mostly to stop botting or at least slow it to the point where it could be done by a human. You can start about one new grindfest every hour and one new grindfest battle every three minutes, averaged over 100 hours. QUOTE(cmal @ Oct 12 2009, 05:11)  Any chance you'll ever fix the spell defaulting to Magic Missile if you change spells issue, Tenboro? Its kinda not cool when I accidentally select Weaken when I want to cast Silence (or vice versa), but in the end I either have to do a non-magic action or cast Magic Missile.
I don't have that issue. What browser do you use?
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Oct 12 2009, 08:14
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tenboro @ Oct 12 2009, 02:10)  I don't have that issue. What browser do you use?
Firefox 3.whatever. I'm sure others have mentioned it before in previous threads and I thought it had been fixed. If you select a targeted spell, then choose another one before casting it, and then cast that spell, it defaults to Magic Missile. In my case, its Weaken and Silence since I don't have any other spells that don't target myself.
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Oct 12 2009, 08:24
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Oct 12 2009, 02:10)  The mainhand crit could have had a weak damage roll. Considering the offhand can be 50-100% of the main damage, it's not unheard of.
Whimpy crit it is then (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE Physical ones can be. Monster "spirit attacks" don't work like the player ones do, for them they're just normal skills. How exactly does that work, because I'm pretty sure I've both parried and absorbed spirit peck, though I could be misremembering. Also, does that mean physical spirit attacks are affected by weaken? QUOTE(cmal @ Oct 12 2009, 02:14)  Firefox 3.whatever. I'm sure others have mentioned it before in previous threads and I thought it had been fixed. If you select a targeted spell, then choose another one before casting it, and then cast that spell, it defaults to Magic Missile. In my case, its Weaken and Silence since I don't have any other spells that don't target myself.
It's semi-fixed for the quickbar... kinda. If you double click a target-required magic on the quickbar, it deselects whatever you picked and then defaults to magic bullet, but if you choose something else after the double click it will do what you selected. @Tenb: This update is... interesting. You've made it so I can put quite a bit more resources into doing harder grindfests, without being too worried about the fact I'm wasting godly draughts on something that could give me nothing in return. The one-shot only for arenas can lead to hair-pulling when you do something stupid like start an arena on the wrong difficulty or just forget to use cure because it's taking so long, but overall I'm happy with it.
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Oct 12 2009, 08:29
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(DemonEyesBob @ Oct 12 2009, 02:24)  It's semi-fixed for the quickbar... kinda. If you double click a target-required magic on the quickbar, it deselects whatever you picked and then defaults to magic bullet, but if you choose something else after the double click it will do what you selected.
So its like *click* oh wait I don't want to cast that *click again* this is what I want *click new spell*? I'm also interested in this whole "what can and can't be parried/resisted/absorbed/weakened/shielded/barriered" deal. Every time we think we've got it, we don't.
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Oct 12 2009, 08:36
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(cmal @ Oct 12 2009, 02:29)  So its like *click* oh wait I don't want to cast that *click again* this is what I want *click new spell*?
I'm also interested in this whole "what can and can't be parried/resisted/absorbed/weakened/shielded/barriered" deal. Every time we think we've got it, we don't.
For the quick bar, you're options for making something work are: Click magic1 once, this will make magic1 the selection. Click magic1 once, then click magic2, this will make magic2 the selection. Click magic1 twice, this will make magic bullet the selection.Click magic1 twice, then click magic2, this will make magic2 the selection. The only real issue you run into is if your final selection was a double click. Just make sure to look at the list of magic; if there are no flashing arrows, your selection has (for one reason or another) been defaulted to magic bullet. If that happens, just select what you want one more time. --- For absorbed/parried etc we're almost perfect. If Tenb answers my question by saying that I misremembered spirit peck doing one of the above, then we're golden. This post has been edited by DemonEyesBob: Oct 12 2009, 08:37
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Oct 12 2009, 08:53
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(DemonEyesBob @ Oct 12 2009, 02:36)  For the quick bar, you're options for making something work are:
Click magic1 once, this will make magic1 the selection.
Click magic1 once, then click magic2, this will make magic2 the selection.
Click magic1 twice, this will make magic bullet the selection.
Click magic1 twice, then click magic2, this will make magic2 the selection.
The only real issue you run into is if your final selection was a double click. Just make sure to look at the list of magic; if there are no flashing arrows, your selection has (for one reason or another) been defaulted to magic bullet. If that happens, just select what you want one more time.
That's strange. I've never double-clicked the Quickcast spells, so I don't see how that's working like that. I've always single-clicked magic1 and then magic2. Magic Missile still somehow misfires.
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Oct 12 2009, 08:54
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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The latest two updates did increase the difficulty for me a little. I had to drop down the challenge level on arenas by one, on average (for example, I used to be able to do Test of Faith on Heroic - but now I cannot, have to contend with Hard).
It would be nice if the highest clear also told me when was it that I was able to do this arena on that level, and what was the level I did it last time.
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Oct 12 2009, 08:58
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(cmal @ Oct 12 2009, 02:53)  That's strange. I've never double-clicked the Quickcast spells, so I don't see how that's working like that. I've always single-clicked magic1 and then magic2. Magic Missile still somehow misfires.
That's very weird. I don't think I've ever had that problem, just the double click problem. Oh, and the single click an item, then click a monster problem; that's a great way to skip your turn.
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Oct 12 2009, 10:25
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Tenboro

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QUOTE(DemonEyesBob @ Oct 12 2009, 08:24)  How exactly does that work, because I'm pretty sure I've both parried and absorbed spirit peck, though I could be misremembering. Also, does that mean physical spirit attacks are affected by weaken?
Spirit Peck is magical, so you wouldn't (or at least, shouldn't) be able to parry it. And, sure does. QUOTE(DemonEyesBob @ Oct 12 2009, 08:58)  That's very weird. I don't think I've ever had that problem, just the double click problem. Oh, and the single click an item, then click a monster problem; that's a great way to skip your turn.
Or, you know, just hit Defend.
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Oct 12 2009, 10:37
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Oct 12 2009, 04:25)  Spirit Peck is magical, so you wouldn't (or at least, shouldn't) be able to parry it. And, sure does. Or, you know, just hit Defend.
Yay for weaken. Spirit peck is magical? Usually whether or not a skill is magical/physical makes sense, but that does not (IMG:[ invalid] style_emoticons/default/tongue.gif) Usually the item-monster-clicker-thingy is an accident. While you're here: 4 4 You cast Soul Harvest.4 3 You gain 0.03 points of forbidden magic proficiency. 4 2 Effect Focusing on yourself has expired.4 1 Effect Shield on yourself has expired. 3 12 Green Slime hits you for 0 crushing damage. ...mobs attacking 3 2 Mutant Peacock hits you for 0 piercing damage. 3 1 Focus procs the effect Focusing on yourself.I know that for some things the log doesn't show them in what I would consider 'logical' order, and I'm hoping this is one of them. I used focus and then soul harvest one turn later, but it shows focus ending before I actually cast the offensive spell. Is that just a battle log issue, or am I too slow for focus to work or something? This post has been edited by DemonEyesBob: Oct 12 2009, 10:38
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Oct 12 2009, 12:48
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Tenboro

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QUOTE(DemonEyesBob @ Oct 12 2009, 10:37)  I know that for some things the log doesn't show them in what I would consider 'logical' order, and I'm hoping this is one of them. I used focus and then soul harvest one turn later, but it shows focus ending before I actually cast the offensive spell. Is that just a battle log issue, or am I too slow for focus to work or something?
Well, what happens in the update-character-effect-status-thingies thingie is that the effects are applied against stats and everything, and then if they are expired, they're removed. The actual effects of the spell last through the entire turn, that is, until the player has another action. But yeah, it probably could do this processing after the monsters have their turn instead of before. QUOTE(DemonEyesBob @ Oct 12 2009, 10:37)  Usually the item-monster-clicker-thingy is an accident.
Would you rather have the monster or whatever gain the potion effect? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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