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> HentaiVerse 0.3.9, BYOC

 
post Oct 10 2009, 16:22
Post #21
Zether



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I think it means that regen now casts faster, as in when you cast, the action time it takes is reduced.

As well as that, I think it also means that it now costs less mana to cast.
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post Oct 10 2009, 16:43
Post #22
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QUOTE(Tenboro @ Oct 10 2009, 16:39) *

You can now only start a given arena once every day. If you fail one, you'll have to try again tomorrow.

Why? I don't get it.

Previosly, if you loose in arena, you just loose your bet. Now you loose more than that. It'd be understandable if after failing an arena, half of the credits you bet was returned .

This change doesn't add fun, or features, or balance. Expect more weeping in forums about 'loosing in arena'.
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post Oct 10 2009, 16:49
Post #23
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QUOTE(foxhound @ Oct 10 2009, 15:07) *

My grinding vigor has been renewed. I shall grind till there's nothing left but dust.

I thank thee good sir for this fine update.


Seconded. (IMG:[invalid] style_emoticons/default/smile.gif)

Thought i say it should be 50% permanently and in Arena as well. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 10 2009, 16:59
Post #24
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Yeah!!! Maybe I should start grinding again. Since before I couldn't really get past round 18-20. Now that cure is cheaper, I can live longer (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 10 2009, 17:09
Post #25
Tenboro

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QUOTE(diverrr @ Oct 10 2009, 16:43) *

Why? I don't get it.

Previosly, if you loose in arena, you just loose your bet. Now you loose more than that. It'd be understandable if after failing an arena, half of the credits you bet was returned .

This change doesn't add fun, or features, or balance. Expect more weeping in forums about 'loosing in arena'.


Did you bring the cheese?
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post Oct 10 2009, 17:14
Post #26
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this is a nice update I think that I should have a much easier time at this now. My only gripe is that now that I have finally earned my first Token of Blood and I can't sell it, oh well I will just have to keep it for when I get to lvl 70. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 10 2009, 17:29
Post #27
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QUOTE(Tenboro @ Oct 10 2009, 19:09) *


Did you bring the cheese?

Huh? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 10 2009, 17:32
Post #28
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Thx alot for the updates, especially the cure revamps will probably make the higher arenas doable again.
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post Oct 10 2009, 17:33
Post #29
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Well, the increasing damage output of mobs is gonna put a damper on my farming in Grind, LOL. I'm estimating I'll probably max out at about 150 rounds of New Cake, but that's fine. I'll go in Easy and Normal for a few rounds.

The new Cures are neat, now I'm wondering if Regen II is just waiting to pop out somewhere.... And Regen is now the Old Cure. Choosing between a Cure, Regen, and a Cure II/III has just made battle a little more tactical. Can you spare the MP for a huge Cure, or do you just need a small one?

The reduced high-level entry cost for Arenas makes them less painful on the wallet to lose, but you gotta clear them or you're done for the day. I haven't lost an arena in a while, so I don't know how this'll work out for me, but it sounds good. Maybe I'll attempt Endgame again soon.

All in all, cool update. I just wish I had a spare AP to drop into Cure II already...
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post Oct 10 2009, 17:34
Post #30
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QUOTE(diverrr @ Oct 10 2009, 08:29) *

Huh? (IMG:[invalid] style_emoticons/default/huh.gif)

Cheese with that WHINE
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post Oct 10 2009, 17:36
Post #31
pbVeteran



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Nice on as soon as my montage will be done I will test it
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post Oct 10 2009, 17:49
Post #32
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Huh, pretty cool.

I like.
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post Oct 10 2009, 17:57
Post #33
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QUOTE(Tenboro @ Oct 10 2009, 14:39) *
- The spell Cure II
QUOTE(Tenboro @ Oct 10 2009, 14:39) *
- The spell Cure III

How imaginative!
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post Oct 10 2009, 18:14
Post #34
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Nice update, thanks.
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post Oct 10 2009, 18:18
Post #35
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Thank you, Ten. I appreciate this update. It takes care of the farming issue of endless grinds without making grind impossible for lower level players, and the buffs to Cure take care of some of the other issues I was having.
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post Oct 10 2009, 18:32
Post #36
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...Oh, this update is so awesome I cannot spot a point to whine about (IMG:[invalid] style_emoticons/default/sad.gif)
But, not that I don't gonna try!
QUOTE(Tenboro @ Oct 10 2009, 18:39) *
Magic

...Ugghhh, still nothing but awesome. And whining abot the names and numbers of new spells is a bit low, I think.

QUOTE(Tenboro @ Oct 10 2009, 18:39) *
Arena Revamps

Hmm... Yes!
Nooo, my clear bonuses!!!! Now it is gonna be only Crudes and nothing good...
(Wait, there is no crudes anymore. Duh. And more chances to get a Token... Good, I guess.
Still, not a Shiny Medal (untradable, does nothing) instead of any other clear prizes? Kinda disappointed (not).)

Nooooo, my arenas! How would I live witout being able to start them more than once a day?!!!
(Seriously, no there is more at the stake. So exciting!!! Can't wait to try.)

QUOTE(Tenboro @ Oct 10 2009, 18:39) *
Tokens

Hmm.... Right!
Nooo, how could you make Tokens untradable!!! You like destri=oyed our only sours of income! *sob*sob*
(Well, Token of Healing sounds a bit redundant, with halved Healer costs from last update. But,I guess, I will gonna appreciate it as I grow in levels and length of h/mp/sp bars. Yes, this would definitely be useful for healing sp after using the Spirit Attack...
And, I guess, ones who can do RoB are rejoicing. With bit of luck, it is possible now to farm the lower Legends infinitely. Well, not for much longer, I guess...)


QUOTE(Tenboro @ Oct 10 2009, 18:39) *
Misc
- The spell list for the quickbar on the settings screen is now sorted on name instead of their internal logical grouping.
- Crude restoratives no longer drop. At all. Enjoy them while they last, because they're now Out Of Print. Lessers have taken over the range previously occupied by Crudes in the loot table, in addition to their old range.
- The cap for quality bonus has changed from 50 to 100 rounds.
- Monster damage in the Grindfest now starts out at 50%, and increases by one percentage point for every round. So at round 50 monsters do normal damage, at round 100 monsters do +50% normal damage, and so on.

Definitely.
NOOOOOOOOO, my beloved Crudes!!!11 How could you do that! They were the blood of players! How we are supposed to play now?!1
(Off you go, Crudes, actually. they were not really useful, anyway. Still, I gonna buy a couple, for a collection.
Y'know, previous sorting order for spells was more convenient, I have to say. Everything il logical order...
And CHEERS for grindfest changes. Now it looks like better thing in the world. Now me, being low-level player, will fare much better, and not see that "grindfest lvl100, still counting" messages and die from envy.
I love you!)


Thank you very much for this kickass update Tenboro-sama! And, so quick!!!


QUOTE(3d0xp0xy @ Oct 10 2009, 21:57) *

How imaginative!
Well, it was Cura and Curaga on japanese version, but translators decided it won't look good in English... Wait, different dame!

This post has been edited by hen_Z: Oct 10 2009, 18:36
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post Oct 10 2009, 19:30
Post #37
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I just saw the reduced costs of Regen and Cure, and I jizzed in my pants.
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post Oct 10 2009, 20:06
Post #38
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Yes! Now, I can play again! Thank you Tenboro. It took a while, but now things look playable again!
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post Oct 10 2009, 20:10
Post #39
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QUOTE(Tenboro @ Oct 10 2009, 08:39) *

- Tokens are randomly dropped, as well as occasionally given as an additional clear reward for arenas - Tokens of Blood can also be given out through this. The higher arenas have a higher chance of dropping an additional Token.

A small clarification on this, so correct me if I'm wrong. All Arenas have a chance to drop a Token Reward. Higher arenas have a higher chance of dropping a Token Reward. Only one Token Reward can be dropped, but you also have a chance (however small) of getting a Token as both the Token Reward and Arena Reward.
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post Oct 10 2009, 20:33
Post #40
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Wow. Normal grinding is actually FUN again.
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