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HentaiVerse 0.3.9, BYOC |
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Oct 12 2009, 21:51
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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QUOTE(Dndestroy @ Oct 11 2009, 22:27)  And something I've been meaning to ask with this update but kept forgetting...How many grindfest do you have to start within a certain amount of time before you hit the brick wall that won't let you start any more? Not knowing the number was part of the contributing factor (for me) to play in cakefest of normal as I was afraid just from normal playing I would run out of normalfests and get overall less exp than just one (very good) cakefest.
Well I found out today roughly 3:48 pm est (4 hrs 12 mins before new day) you will run out of grindfests if you do grindfests on nightmare around 9 rounds each (i was trying normal to nintendo difficulty but mostly decided nightmare would be best) rounds each at a rate of 1-2 turns per second. Probably try heroic grindfests after start of new day. (so that I survive longer per grindfest and don't spend grindfest startups as fast). And while I'm posting here I'm surprised noone has cracked a joke about how Cure III should have be named Cure Hitokiri/Hitokiri's Personal Cure/something along those lines :P
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Oct 12 2009, 22:09
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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QUOTE(Tenboro @ Oct 12 2009, 12:48)  Would you rather have the monster or whatever gain the potion effect? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Yes. And 100% drops unless the monster uses said item. This means monsters with weaponry, armor, bubble gum and etc. It'd be marvelous if not glorious to see a tentacle monster hand your own excrement back to you because it's holding a +99 uber diamond staff of sheer win. Defeating said challenge would yield that item yes, but it adds to the challenge :3 This post has been edited by Cyriel: Oct 12 2009, 22:15
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Oct 12 2009, 22:19
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oumi11
Group: Members
Posts: 2,137
Joined: 2-April 08

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QUOTE(XMike @ Oct 12 2009, 21:51)  Well I found out today roughly 3:48 pm est (4 hrs 12 mins before new day) you will run out of grindfests if you do grindfests on nightmare around 9 rounds each (i was trying normal to nintendo difficulty but mostly decided nightmare would be best) rounds each at a rate of 1-2 turns per second. Probably try heroic grindfests after start of new day. (so that I survive longer per grindfest and don't spend grindfest startups as fast). And while I'm posting here I'm surprised noone has cracked a joke about how Cure III should have be named Cure Hitokiri/Hitokiri's Personal Cure/something along those lines (IMG:[ invalid] style_emoticons/default/tongue.gif) Yeah. I experienced that before. I ran away too often and used up my grindfests of the day. Because of this patch, I jumped from 22 rounds max to 40-ish round max in cakefest so I'm happy. This patch brings me back the hope that was lost because of 0.3.7-0.3.8. : p
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Oct 12 2009, 22:39
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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Was able to start a grindfest just now, roughly 1 hr after I got the limit exceeded message, I guess it refills partially after a time duration rather than all after a new day.
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Oct 12 2009, 22:42
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Oct 12 2009, 06:48)  Well, what happens in the update-character-effect-status-thingies thingie is that the effects are applied against stats and everything, and then if they are expired, they're removed. The actual effects of the spell last through the entire turn, that is, until the player has another action. But yeah, it probably could do this processing after the monsters have their turn instead of before. Would you rather have the monster or whatever gain the potion effect? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh god no. Can you imagine accidentally giving an enemy bubble-gum powers?
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Oct 12 2009, 22:48
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(XMike @ Oct 12 2009, 16:39)  Was able to start a grindfest just now, roughly 1 hr after I got the limit exceeded message, I guess it refills partially after a time duration rather than all after a new day.
Tenboro did say it was over a 100 hour time period, so maybe its a rolling interval?
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Oct 12 2009, 22:48
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE Was able to start a grindfest just now, roughly 1 hr after I got the limit exceeded message, I guess it refills partially after a time duration rather than all after a new day. It's over the average of 100 hours, up to 200 grindfests, please read the page before before posting. QUOTE Oh god no. Can you imagine accidentally giving an enemy bubble-gum powers? Wait... I thought that bubble gum only restores mp
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Oct 12 2009, 23:02
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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QUOTE(Hunter the 3rd @ Oct 12 2009, 16:48)  It's over the average of 100 hours, up to 200 grindfests, please read the page before before posting.
Of course I read it, "They're set fairly liberally, it's mostly to stop botting or at least slow it to the point where it could be done by a human. You can start about one new grindfest every hour and one new grindfest battle every three minutes, averaged over 100 hours." I don't know where you're getting 200 though, I calculated 2000 battles per 100 hrs (20 per hr x 100). Anyway after you run out, I'm guessing it refills by one per roughly an hour (or the average after an hour after you run out of limit allows you for another battle but I was able to initiate exactly one grindfest 1 hr after limit ran out)
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Oct 12 2009, 23:14
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Hunter the 3rd @ Oct 12 2009, 16:48)  Wait... I thought that bubble gum only restores mp
QUOTE i wanted to see if bubble-gum had much of an effect on my spirit attack, so i used it and a soul stone (overcharge was 224%, power is 391) 102 5 Mithra has been defeated. 102 4 You unleash (>д<)ノFucking Die on Mithra for 35445 soul damage. 102 3 Replenishment restores you with 59 points of magic. 102 2 Regeneration restores you with 128 points of health. 102 1 Regen restores you with 149 points of health.
101 4 You crit Mithra for 1629 soul damage. 100 4 You crit Mithra for 1593 soul damage. 99 4 You crit Mithra for 1265 soul damage.
98 5 Bubble-Gum procs the effect Kicking Ass on yourself. 98 4 Bubble-Gum procs the effect Replenishment on yourself. 98 3 Bubble-Gum procs the effect Regeneration on yourself. 98 2 You use Bubble-Gum. This post has been edited by DemonEyesBob: Oct 12 2009, 23:16
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Oct 13 2009, 05:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Question for Tenboro: Are there any plans to add more levels to the Focused Aura ability?
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Oct 13 2009, 10:19
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Tenboro

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QUOTE(cmal @ Oct 13 2009, 05:40)  Question for Tenboro: Are there any plans to add more levels to the Focused Aura ability?
Yes.
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Oct 13 2009, 10:51
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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That would be nice. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(XMike @ Oct 12 2009, 14:51)  And while I'm posting here I'm surprised noone has cracked a joke about how Cure III should have be named Cure Hitokiri/Hitokiri's Personal Cure/something along those lines (IMG:[ invalid] style_emoticons/default/tongue.gif) I think you just did. (IMG:[ invalid] style_emoticons/default/tongue.gif) But seriously, sure Cure III gives me instant full health, but it costs 215 MP to cast, so no way I'll actually use that unless I'm in dire straights. I'll probably just stick with Cure II, but at the same time I feel there should be a Regen II between Cure II and Cure III for consistency. I'm thinking a Regen II would have about the same cost and effectiveness as regen had before the nerfing, or maybe a little less in the same manner as how the successive levels of Cure are less efficient mana-wise.
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Oct 13 2009, 18:50
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(hitokiri84 @ Oct 13 2009, 10:51)  I feel there should be a Regen II between Cure II and Cure III for consistency. I'm thinking a Regen II would have about the same cost and effectiveness as regen had before the nerfing, or maybe a little less in the same manner as how the successive levels of Cure are less efficient mana-wise.
seconded
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Oct 13 2009, 21:00
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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QUOTE(Eutopia @ Oct 11 2009, 00:44)  who use the healer nowadays anyway when everyone almost have unlimited potions of lesser of all sorts.
Only if I fail an Arena. I have 6 tokens I haven't used yet.
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Oct 14 2009, 20:26
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(dlhmmr @ Oct 14 2009, 09:14)  I have discovered I really like Healing Tokens (IMG:[ invalid] style_emoticons/default/biggrin.gif) Thanks again Tenboro I have discovered that I'd prefer a slightly higher blood / healing token ratio.
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Oct 14 2009, 22:39
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(DemonEyesBob @ Oct 14 2009, 13:26)  I have discovered that I'd prefer a slightly higher blood / healing token ratio.
This.
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Oct 14 2009, 22:41
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mlkio
Group: Members
Posts: 105
Joined: 26-September 09

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to get the most out of my healing tokens i'm probably not going to use mine till i'm level 100. which will probably never happen. which means i will never use them.
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Oct 14 2009, 23:28
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,578
Joined: 20-March 09

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QUOTE(mlkio @ Oct 14 2009, 13:41)  to get the most out of my healing tokens i'm probably not going to use mine till i'm level 100. which will probably never happen. which means i will never use them.
If you're never going to make it to 100, go ahead and use them, because you'll get loads more on the way to 99
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