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> HentaiVerse 0.3.8, Proof of concept

 
post Oct 8 2009, 20:55
Post #181
marcho



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QUOTE(DemonEyesBob @ Oct 8 2009, 13:41) *

That's my fault for misunderstanding then, or just completely not seeing them (I feel stupid, yay!). I didn't think the notes about consumable drop rate meant base item drop rate, and if you said it elsewhere, I completely missed it. My bad.

... Maybe a medal or something that lets you play any arena for free (assuming a win) an extra time would actually be kinda cool (IMG:[invalid] style_emoticons/default/tongue.gif)


Huh, that would be interesting. A Sunstone item that resets the arenas. I suppose it'd have to be pretty rare or a donor perk though.
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post Oct 8 2009, 21:18
Post #182
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QUOTE(marcho @ Oct 8 2009, 14:55) *

Huh, that would be interesting. A Sunstone item that resets the arenas. I suppose it'd have to be pretty rare or a donor perk though.

That's pointless. It would be like a 1/100,000 find. I'm talking about something that, if you clear every pre-boss arena, lets you do _one_ of them again for free. Maybe it chooses an arena at random and resets it, maybe it let's you choose which arena to reset. Tenb's reasonably sarcastic question was "What do you expect, a daily medal for clearing them?", and I'm suggesting maybe yes.

This post has been edited by DemonEyesBob: Oct 8 2009, 21:19
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post Oct 8 2009, 21:56
Post #183
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QUOTE(Tenboro @ Oct 7 2009, 23:34) *

What do you expect, a daily medal for clearing them?


You should so do that, give us just a shiny medal for clearing them, it doesn't have to do anything besides be shiny!... or can I just have a shiny medal?
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post Oct 8 2009, 21:58
Post #184
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Alright, so if I add Shiny Medal, value 1C, no other use, everyone will be happy?
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post Oct 8 2009, 22:00
Post #185
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QUOTE(Tenboro @ Oct 8 2009, 12:58) *

Alright, so if I add Shiny Medal, value 1C, no other use, everyone will be happy?


I'm not sure about everyone, but i sure will be =P
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post Oct 8 2009, 22:06
Post #186
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QUOTE(Tenboro @ Oct 8 2009, 15:58) *

Alright, so if I add Shiny Medal, value 1C, no other use, everyone will be happy?

Oh god yes.
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post Oct 8 2009, 22:10
Post #187
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QUOTE(DemonEyesBob @ Oct 8 2009, 11:18) *

I'm talking about something that, if you clear every pre-boss arena, lets you do _one_ of them again for free. Maybe it chooses an arena at random and resets it, maybe it let's you choose which arena to reset. Tenb's reasonably sarcastic question was "What do you expect, a daily medal for clearing them?", and I'm suggesting maybe yes.


I must admit I'm confused, and a little afraid. Is making credits still such an issue at the higher levels that you feel you need a free arena pass? Or do you just want the freedom to challenge them more than once a day, without the cost increase? (which would be nice, but I won't complain, as I still haven't even attempted Blazing Field)
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post Oct 8 2009, 22:16
Post #188
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QUOTE(dap00 @ Oct 8 2009, 22:10) *

I must admit I'm confused, and a little afraid. Is making credits still such an issue at the higher levels that you feel you need a free arena pass? Or do you just want the freedom to challenge them more than once a day, without the cost increase? (which would be nice, but I won't complain, as I still haven't even attempted Blazing Field)


Up through Blazing field is relatively easy (albeit markedly harder than before) compared to Fresh Meat...before 3.7 for me it was the difference between bringing mostly lesser mana draughts and godlies.

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post Oct 8 2009, 22:22
Post #189
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It's complicated but I will ask you some questions concerning the system and update.

The evade and resist informed on the equipment is the total? Or is it a bonus on the basis that we have and we can not see?

If the total value. Why are so low gain with attributes? Compared with the equipment.

If it is a bonus. Because we can not know the real value? How this works against the accuracy of the monsters?
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post Oct 8 2009, 22:37
Post #190
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QUOTE(Charkan @ Oct 8 2009, 15:22) *

It's complicated but I will ask you some questions concerning the system and update.

The evade and resist informed on the equipment is the total? Or is it a bonus on the basis that we have and we can not see?

If the total value. Why are so low gain with attributes? Compared with the equipment.

If it is a bonus. Because we can not know the real value? How this works against the accuracy of the monsters?


That's it, there's no "hidden" value. The reason it's low is that it's just supposed to be a small perk.

Remember that monsters can just straight up miss you with no evade necessary if they don't roll within their hit box, which is base 75%.

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on an entirely different subject

QUOTE(Tenboro @ Oct 8 2009, 14:58) *

Alright, so if I add Shiny Medal, value 1C, no other use, everyone will be happy?


I was never unhappy, so I don't know about that...
but I would be highly amused.

This post has been edited by marcho: Oct 8 2009, 22:40
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post Oct 8 2009, 23:50
Post #191
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So just to be clear, the base item drop chance was lowered? Because I completely missed that (IMG:[invalid] style_emoticons/default/blink.gif)

QUOTE(Tenboro @ Oct 8 2009, 15:58) *

Alright, so if I add Shiny Medal, value 1C, no other use, everyone will be happy?

I had a teacher in high school who would yell "Look! A shiny object!" whenever the class wasn't paying attention. Worked every single time. The power of shiny objects is incalculable. And I never said make it worthless (IMG:[invalid] style_emoticons/default/rolleyes.gif) Though I would find that entertaining.

QUOTE(dap00 @ Oct 8 2009, 16:10) *

I must admit I'm confused, and a little afraid. Is making credits still such an issue at the higher levels that you feel you need a free arena pass? Or do you just want the freedom to challenge them more than once a day, without the cost increase? (which would be nice, but I won't complain, as I still haven't even attempted Blazing Field)

It's a little of both. It's not so much direct credit earnings as much as having another chance to find something good/interesting. It's rather disappointing to end a day of arenas (or go several days of arenas) up to dreamfall and several hundred rounds of grindfest, and not have earned anything better than a crude dagger or club (and probably lost several thousand on arenas). While just having one more chance to do an upper arena doesn't guarantee anything other than a beating, it would be a nice little bonus at the end, and give several minutes of hope (depending on how long the arena is) that you might actually get something good that day.

This post has been edited by DemonEyesBob: Oct 8 2009, 23:51
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post Oct 9 2009, 01:04
Post #192
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Oooh, shiny. How about a care package from Tenboro that drops every once in a while so we don't want to strangle him when we constantly have to use Cure and Regen and Potions a billion times before we actually get around to the business of attacking the monsters?

[Care Package]

Fill it with cookies and popcorn and chocolate candy and bottled water and hugs and kisses.
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post Oct 9 2009, 01:32
Post #193
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Okay, I have a mechanics question thing. Please correct me if my assumptions are wrong.

Mobs can use their MP for Skills, which can be divided into two categories based on the log description: "uses" and "casts." When a Skill is Cast, it is always a magic attack that does elemental or soul damage and can be Absorbed (I've Absorbed Bukkake and Ambergris Alert before) and is probably affected by magical defenses. When a Skill is Used, it can be a physical attack (physical defense) or an elemental attack (magical defense and can be Absorbed). So the question is, why are there two descriptor when they're not mutually exclusive of the damage type? Fire Fox uses Burning Tail for fire damage, but Sperm Whale casts Bukkake for soul damage even though you could just as easily say uses.

This thought process created more questions from the original question I had. Resist is Parry for Magic. So if you get hit with a Skill, you can Parry it if was Physical, Resist it if it was magical, or just flat out Block. Is the only way to know whether or not a Skill is Resist-able is by knowing/seeing that it does magical damage?
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post Oct 9 2009, 01:50
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I've parried an attack that was considered a physical skill before, but we should probably keep track of these things in the logs to see what all's happening. My guess is that some mobs use skills while others cast magic, which would imply slightly different mechanics for each of them.

Of course the easier solution would be that Ten just made the lines read two different things when they mean the same...

Edit: Also, the other possibility would be that if it's something that the monster would have on it (fire fox would have tails, hamsters have teeth) then they use it and if it's something that they wouldn't have on em they cast it.

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post Oct 9 2009, 01:56
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Is is just me or are the monsters slightly stronger since it's getting harder to get to higher rounds in cakefest?
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post Oct 9 2009, 02:09
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QUOTE(toinxer @ Oct 8 2009, 19:56) *

Is is just me or are the monsters slightly stronger since it's getting harder to get to higher rounds in cakefest?

Not just you, stacking for a lot of things was changed to multiplicative instead of additive in 0.3.7 and 0.3.8 monsters being slightly stronger seems to be an unannounced change
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post Oct 9 2009, 02:09
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QUOTE(cmal @ Oct 8 2009, 19:32) *

Okay, I have a mechanics question thing. Please correct me if my assumptions are wrong.

Mobs can use their MP for Skills, which can be divided into two categories based on the log description: "uses" and "casts." When a Skill is Cast, it is always a magic attack that does elemental or soul damage and can be Absorbed (I've Absorbed Bukkake and Ambergris Alert before) and is probably affected by magical defenses. When a Skill is Used, it can be a physical attack (physical defense) or an elemental attack (magical defense and can be Absorbed). So the question is, why are there two descriptor when they're not mutually exclusive of the damage type? Fire Fox uses Burning Tail for fire damage, but Sperm Whale casts Bukkake for soul damage even though you could just as easily say uses.

This thought process created more questions from the original question I had. Resist is Parry for Magic. So if you get hit with a Skill, you can Parry it if was Physical, Resist it if it was magical, or just flat out Block. Is the only way to know whether or not a Skill is Resist-able is by knowing/seeing that it does magical damage?


QUOTE(Dndestroy @ Oct 8 2009, 19:50) *

I've parried an attack that was considered a physical skill before, but we should probably keep track of these things in the logs to see what all's happening. My guess is that some mobs use skills while others cast magic, which would imply slightly different mechanics for each of them.


I'm not actually sure what the question is here, cmal had it right the first time. I see the problem. I believe you're wrong about physical elemental skills: they cannot be absorbed (at least, I can't remember ever having absorbed burning tail). They are most likely affected by our elemental ratings and physical defense. I'm pretty sure you can tell whether an attack is resist-able or not by checking for cast vs uses. Casts can be absorbed, the other can't.

Whether the attack is elemental or not doesn't have anything to do with whether it's magical; elemental attacks are not inherently magical. Consider what we can now do with infusions; I use an infusion of flame, my physical attacks now deal fire damage. That's essentially how burning tail works - It's an elemental physical attack. Btw cmal, ambergris alert is a spirit attack, not a skill.

Skills: Prevented by silence. Can be elemental or physical.
- Magical: Can be absorbed, resisted, evaded, or blocked. Barrier reduces damage.
- Physical: Weaken will lower damage and prevent crits. Can be parried, evaded, or blocked. Shield reduces damage.

Spirit Attacks: Prevented by silence.
- Special? I'm going to go with magical, because they can be absorbed. Always soul damage. Hurt like a bitch. If you get hit with one of these by a boss, it really doesn't matter what your defensive stats or abilities are, because you will die. Edit: Unless you have like 100% soul rating, the soul barrier hath perk, and soul mitigation armor.

This post has been edited by DemonEyesBob: Oct 9 2009, 02:23
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post Oct 9 2009, 02:21
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QUOTE(XMike @ Oct 8 2009, 19:09) *

Not just you, stacking for a lot of things was changed to multiplicative instead of additive in 0.3.7 and 0.3.8 monsters being slightly stronger seems to be an unannounced change

Damn. (IMG:[invalid] style_emoticons/default/sad.gif)

Tenb could have increased the exp a bit to compensate for the increase in monster difficulty.
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post Oct 9 2009, 02:22
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Yeah, my bad, I was thinking of too many things and stuff got jumbled up with Ambergris being Spirit because both of Whale's non-normal attacks do Soul damage.

I'm trying to figure out how to differentiate between attacks that can be resisted for stat purposes, so I got stuck in the mechanics. Its not so simple as "if you cast it, its magic, if you use it, its not". Because I'm sure I've Absorbed attacks that were described with "used", though I'd have to hop into battle and coerce some mobs into hitting me so I can check logs.

There's some funky semantic issues now with all this new stuff from the 0.3 updates.

BTW: I've been crit with MBP's Super Serial and survived. But that's MBP, he's a pussy.

This post has been edited by cmal: Oct 9 2009, 02:24
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post Oct 9 2009, 02:25
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QUOTE(cmal @ Oct 8 2009, 20:22) *

Yeah, my bad, I was thinking of too many things and stuff got jumbled up with Ambergris being Spirit because both of Whale's non-normal attacks do Soul damage.

I'm trying to figure out how to differentiate between attacks that can be resisted for stat purposes, so I got stuck in the mechanics. Its not so simple as "if you cast it, its magic, if you use it, its not". Because I'm sure I've Absorbed attacks that were described with "used", though I'd have to hop into battle and coerce some mobs into hitting me so I can check logs.

There's some funky semantic issues now with all this new stuff from the 0.3 updates.

BTW: I've been crit with MBP's Super Serial and survived. But that's MBP, he's a pussy.


I think most likely what happened there is a spirit attack got absorbed. Soul damage used to be a physical... element? Something like that. I'm pretty sure spirit attacks can be absorbed, but they are also 'used', so that's most likely the issue. I can go test it if you want, or you can go on cakefest, find a peacock, use absorb, and hit defend until it finally uses it (no pun intended).

You may have to hard code the spirit attack names into the BattleBuddy in order to tell them apart from physical skills and be able to tell what can be absorbed. I'm pretty sure resist is as simple as casts vs uses, which was your original issue.

BTW: Super Serial is a magic skill, not a spirit attack (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by DemonEyesBob: Oct 9 2009, 02:32
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