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HentaiVerse 0.3.8, Proof of concept |
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Oct 7 2009, 04:58
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(dap00 @ Oct 6 2009, 22:34)  Can't believe I'm saying this, but that would probably make the game too easy. Now, if that was the effect of a difficulty setting, that'd be one thing. But it'd be below Cake. Like... SubCake or Crumb. And you'd never, ever get any drops. And Tentacle Monsters would randomly get super-horny, turn on the mobs, and rape them out of existence. And you'd still get credits for it, but really, who wants them that way? ....okay, I'd still take them, but I wouldn't like it. (IMG:[ invalid] style_emoticons/default/laugh.gif) Best post in the thread. Also, for everyone asking "Why change your title?".... Newb is the new Pro.
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Oct 7 2009, 04:58
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(gillian @ Oct 6 2009, 19:42)  Has Luck of the Draw been made less effective from 0.3.7 and 0.3.8? I want to make sure my investment hasn't been in vein, as it seems Scavenger might be a bit better (max scavenger = double drop rate).
I've been training on both & have noticed an overall improvement in drop rate & quality. I'm certainly enjoying 3.8 much more than 3.7 Thanks again Tenb (IMG:[ invalid] style_emoticons/default/cool.gif)
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Oct 7 2009, 05:28
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(Katya @ Oct 6 2009, 18:58)  Also, for everyone asking "Why change your title?"....
Newb is the new Pro.
Oh, that does make sense. But I know for the next few days, my brain will kinda pause every time I see a Newbie with over 2,000 posts, that's also a mod. Neat, I'm closing in on a new rank. For the people that do use it, that damage bonus packs a punch.
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Oct 7 2009, 05:29
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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Is there yet a "fix" or at least a Font I can select that won't make the Text jumble up the way it does on the sidebar in the Character Stats Page??
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Oct 7 2009, 05:30
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xWKx
Group: Members
Posts: 209
Joined: 16-August 08

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Just took a look at the draughts/potions situation. All potions now restore more and take 3 turns (4 heals effectively). Only health draughts have had their turn count increased to 15, while spirit and mana are still at 12. Is this intentional?
Edit: Also, all health draughts and potions heal more than they used to. All mana and spirit potions heal a little more except for superior, which heals the same, and Godly, which actually heals a little less.
Example: Old vs. new Godly Mana Potion %per heals * # heals = heal % 14 * 6 = 84% 20 * 4 = 80%
And crude spirit potions currently list 12% for 3 turns while lesser spirit potions show 10% for 3 turns. All of this is based on descriptions only.
This post has been edited by xWKx: Oct 7 2009, 05:49
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Oct 7 2009, 05:55
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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This might have something to do with it: QUOTE(Tenboro @ Oct 6 2009, 18:48)  - Health restoratives have been made more powerful.
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Oct 7 2009, 06:00
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xWKx
Group: Members
Posts: 209
Joined: 16-August 08

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QUOTE(Sayo Aisaka @ Oct 6 2009, 23:55)  This might have something to do with it:
Yeah I read the post again after I posted. Crude spirit potion is a typo and doesn't reflect how much it actually heals. Just tried it.
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Oct 7 2009, 08:31
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bullpup
Group: Gold Star Club
Posts: 234
Joined: 28-April 09

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While I appreciate the new things that are brought in, I'm still taking way too much damage from normal, easy and cake monsters. Though potion working much faster is really a boon for me.
Is it possible to not nerf the damage-type specific mitigation so much? I mean, if you're worried about over 100% mitigation, you can probably set a hard cap on the thing to around even 50% to discourage stacking.
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Oct 7 2009, 08:52
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Tenboro @ Oct 6 2009, 13:48)  Titles - You can now choose from a number of Titles to display below your level on the HentaiVerse screen and on the forums. Titles are unlocked as you progress through the first hundred levels, and special unlockable titles also exist. - Titles can be set on the settings screen.
- Most titles except for Newbie have some form of stat modifier. This is specified on the title list.
QUOTE Level Default See Below Is this the Auto-Set button? In other words, if I rank-up, it will automatically switch me to the Master Title? And apparently there is nothing to "See Below". QUOTE(Tenboro @ Oct 6 2009, 13:48)  - Some unlockable titles are listed below. Note that after obtaining the title, you have to set it from the new selection describe above. If you already qualify for a title, you should have been given it, but you still need to set it. -- You must now clear the level 100 "Endgame" challenge in order to obtain the "Ascended" title.
Looks like I am destined to be the highest Leveled, most powerful Lord ever. (IMG:[ invalid] style_emoticons/default/cool2.gif) I am still having trouble with Arena #6. I took a Toddlerguro Crit of Death in it last week. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (Yes, I suck at Arenas with anything higher than a regular mob.) (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(DemonEyesBob @ Oct 6 2009, 17:27)  That is kinda a problem. Maybe Tenb could make the first couple lines, round#, mobs, etc. get reloaded each time.
Agree, the first few lines (Battle Type, Round, and Monster List) tend to get posted in post-battle reports. Showing only the last 100 lines will nerf the standardized battle report style... QUOTE 17 5 You gain 17 Credits! 17 4 You gain 221.92 EXP! 17 3 You are Victorious! 17 2 Scary Ghost has been defeated. 17 1 You hit Scary Ghost for 162 piercing damage.
0 4 Spawned Monster C: MID=5 (Giant Panda) LV=54 HP=571 MP=25 SP=3 NA=92 Type=hostile 0 3 Spawned Monster B: MID=4 (Cockatrice) LV=55 HP=565 MP=31 SP=14 NA=92 Type=hostile 0 2 Spawned Monster A: MID=7 (Scary Ghost) LV=55 HP=673 MP=28 SP=9 NA=88 Type=hostile 0 1 Initializing random encounter ... 0 0 Battle Start! QUOTE(Thanos008 @ Oct 6 2009, 23:29)  Is there yet a "fix" or at least a Font I can select that won't make the Text jumble up the way it does on the sidebar in the Character Stats Page??
Use the HentaiVerse Font Engine. No, seriously. The last thing I do before starting a GrindFest is go into Settings and switch to "Custom Local Font". When I am done, I go straight back to Settings and switch back to "HentaiVerse Font Engine". In other words, use Local for long battles, and HVFE for every non-battle screen. (My battle font is great for that but, seriously overlaps on my Equipment Screen.)
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Oct 7 2009, 09:21
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Tenboro

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Note that I've fixed a bug in the interference/burden calculations for proficiencies. It ended up reducing them by almost 50% from baseline instead of the intended 25% (50% from 'scaled'). QUOTE(Master_S @ Oct 6 2009, 23:29)  Nice changes, above all the ones concerning the stats. What do you think about making the same for Burden with END & STR -> For every 25 Points of END or STR Burden is reduced by 1 Point (IMG:[ invalid] style_emoticons/default/smile.gif) No. The whole point was balancing stats, STR and END are already the most popular ones. QUOTE Do I guess correctly, that primary attributes granted from Auras and Snowflake aren't taken in account for the calculation of Evade, Parry, Resist and Interference Reduction? I got 42 points in WIS +5 from auras and get only 1.7% Resist (0.04 * 42 = 1.68) but with the auras I have 47 points in WIS (0.04 * 47 = 1.88 -> 1.9% Resist)... Hmm.. I'll look into that. QUOTE So, if I use an Infusion of Flames against a Giant Panda, how much is my slashing melee attack doing more damage? Is it cumulative damage (melee + fire) or only exchanged damage (from slashing to fire damage)?
It changes your attacks to fire damage. QUOTE(Spectre @ Oct 7 2009, 01:34)  Stupid question, to check my stupidity, So the title... Level default will automatically choose the highest available? Unless other level titles past master give different bonuses other than attack +, what would the point be of choosing any of the others?
No, it will select the "level default". The unlockable titles give different bonuses and you're going to have to choose which of them you want by yourself. QUOTE(Red_Piotrus @ Oct 7 2009, 02:24)  As Spectre said - why would anybody chose a non-default title?
Because it doesn't "default" above Lord. QUOTE(Charkan @ Oct 7 2009, 03:12)  Worse is to buy a new mountain of equipment to get resistance, many credits are lost. There is no way to add and balance in all light armor from players that defense?
No. I have no intention of "balancing in" new equipment stats every time I change anything, same as I don't intend to nerf stats after the fact. QUOTE(Alpha 7 @ Oct 7 2009, 08:52)  Is this the Auto-Set button? In other words, if I rank-up, it will automatically switch me to the Master Title?
Yes, but it will not set the unlockable titles. QUOTE Agree, the first few lines (Battle Type, Round, and Monster List) tend to get posted in post-battle reports. Showing only the last 100 lines will nerf the standardized battle report style... I suppose you could paste them at the start of the battle instead ?
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Oct 7 2009, 09:32
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Tenboro @ Oct 7 2009, 03:21)  Yes, but it will not set the unlockable titles.
Good, the future Eternal Lord is happy. (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(Tenboro @ Oct 7 2009, 03:21)  I suppose you could paste them at the start of the battle instead ?
True, but some battle reports are for unexpected events that can't be predicted to need to pre-copy the start info. Special drops, for example.
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Oct 7 2009, 09:38
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tenboro @ Oct 7 2009, 03:21)  No. I have no intention of "balancing in" new equipment stats every time I change anything, same as I don't intend to nerf stats after the fact.
Oh man, is there going to be much wailing and gnashing of teeth if something new and shiny appears that they can't have on their armor because they spent a fortune getting over-level gear, especially if they're something spiffy like defensive procs. So Resist stat: Parry for Magic, y/n? I've blocked magic skills before, and they've missed me before when 0.3.7 came out, but I I've not seen a resist yet (most likely wasn't paying attention if it has happened) so I wanted to ask again.
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Oct 7 2009, 10:04
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Tenboro

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QUOTE(cmal @ Oct 7 2009, 09:38)  Oh man, is there going to be much wailing and gnashing of teeth if something new and shiny appears that they can't have on their armor because they spent a fortune getting over-level gear, especially if they're something spiffy like defensive procs.
Because that's never happened in any MMO released to date. QUOTE So Resist stat: Parry for Magic, y/n? I've blocked magic skills before, and they've missed me before when 0.3.7 came out, but I I've not seen a resist yet (most likely wasn't paying attention if it has happened) so I wanted to ask again.
Yes.
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Oct 7 2009, 10:18
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rawrboy
Group: Members
Posts: 558
Joined: 18-September 09

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QUOTE(Tenboro @ Oct 6 2009, 10:48) 
Misc
-- Maxing scavenger will now effectively double the drop rate.
So 49/50 scavenger = +49% loot drop chance and 50/50 scavenger = +100% loot drop chance?
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Oct 7 2009, 10:33
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Raaby
Group: Gold Star Club
Posts: 14,187
Joined: 16-February 09

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QUOTE(Tenboro @ Oct 6 2009, 13:48)  -- The relative drop rate for equipment has been increased slightly.
This is something I've been hoping for. Thank you, Tendollar.
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Oct 7 2009, 10:36
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mlkio
Group: Members
Posts: 105
Joined: 26-September 09

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QUOTE(Tenboro @ Oct 7 2009, 00:21) 
No. The whole point was balancing stats, STR and END are already the most popular ones.
STR and END are the most popular generally because magic sucks.
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Oct 7 2009, 10:41
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE(mlkio @ Oct 7 2009, 14:36)  STR and END are the most popular generally because magic sucks.
Magic do not suck. Just, mana depletes too quick for intensive spellcasting... Also, STR and END quickly increases damage and protection (and health), so there is no wonder they are popular. This post has been edited by hen_Z: Oct 7 2009, 10:41
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Oct 7 2009, 10:59
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Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

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Darn!! Now the game is easier than 0.3.6... Thanks anyway for the improvement at health restoration items. Now, I'll miss the 0.3.7 version.
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Oct 7 2009, 11:14
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Tenboro

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QUOTE(rawrboy @ Oct 7 2009, 10:18)  So 49/50 scavenger = +49% loot drop chance and 50/50 scavenger = +100% loot drop chance?
Na, the training page just isn't updated. Scavenger effectively gives +2% per level.
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Oct 7 2009, 11:18
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Ok, here is a summary for this update. Damage from monsters got even further increased. On my lvl. Coatrive instead of 4-10 dmg in 0.3.7 now does around 10-30 dmg. Peck hits over a 100, same as Mini bosses 100-150. With 11 godly items i couldn't go past Dark Skies cause they just bite too much. Spent about 20 godly to get there 9 on Dark Skies and did not get any Godly or even Superior drop, only greater. Which takes me to - QUOTE -- The overall consumable drop rate has been reduced. -- The entry tiers for restoratives have been lowered. This means that higher restoratives should now drop more frequently compared to crude. Meaning you have lot smaller chance to get a drop, if you ever get a drop, there is a slight chance that it might be better. My 12 points in Scavenger have become pretty much useless, it is now the same as with 1 point at the beginning. With 13 rounds of normal gringing i got only 3 item drops, all greater health (IMG:[ invalid] style_emoticons/default/blink.gif) Also because you now last fewer rounds, the chance for getting a drop decreases even further. Also means less credits and less character training. QUOTE - Health restoratives have been made more powerful. This hardly covers the changes from 0.3.7 to 0.3.8 as the ability to battle is even lower. Canges from 0.3.6 to 0.3.7 have been forgotten completely. Im not a mage so cannot coment Infusion Changes. The only positive on this update is Equipment drop boost. My suggestion for 0.3.9 is to significantly (25-30%ish) decrease dmg from monsters to make the game more playable and tweak back potions to 5 turns and 20% for godly and so on. That i believe should make the game much more ballanced, right now the Monster dmg and restoratives are in peak extremes. Also i see no further need for regen as it has become a spit in the ocean. Woud be nice to either put it back or merge with cure. This is my experience from 12 arenas, 3 hourlies and about 30 normal grinding. This post has been edited by Lunatic2: Oct 7 2009, 11:33
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