QUOTE(DemonEyesBob @ Oct 6 2009, 00:04)

Does this mean that godly mana draughts/potions are now as rare as mana elixirs used to be? What else is on the general "special" drop rate that you're talking about?
They shouldn't be, but the tiers were adjusted somewhat when the top tier was removed.
The "special" drop tree has the elixirs as well as the other rare consumable drops (like the Flower Vase).
QUOTE(DemonEyesBob @ Oct 6 2009, 02:15)

Edit: And I'm not getting plenty of godlies.
I know 400 isn't a huge number when you consider how many items are dropped per day for everyone, but as personal statistics go, that's depressing.
Cakefest might actually not produce bonuses high enough to score godlies anymore. That wasn't actually intended, I'll probably tweak it downward slightly.
QUOTE(Sonic @ Oct 6 2009, 03:07)

On the infusion items, I too haven't found much use for them as of yet. Of course I know an elemental rating not only increases damage giving but also damage received by that element. However, I'm not quite sure on how much. In other words, does a 50% fire rating reduces all fire damage by 50%, 25%, 10%, etc while increasing damage caused by that element to be increased by 50%?
It increases your rating by 50%, so how much reduction you get depends on your rating. As it is now, a 100% rating would make you immune to that damage type.
QUOTE(Sonic @ Oct 6 2009, 03:07)

I've seen a few suggestions on infusions and I also saw a nice suggesting about skills where you could temporarily make your normal melee attack damage a certain element. Perhaps the infusions could do this; an infusion of fire not only increases your fire rating, but makes your sword strikes inflict fire damage.
I've seen worse ideas.
QUOTE(Panuru @ Oct 6 2009, 06:03)

Meaning that the +5 auras are now +2.5 unless you have nothing at all from equipment. Considering how much is invested in an aura, it seems a li'l harsh to me.
That's not quite true, it only applied to the percentage stats. But considering that the effect already is fairly small, I've already decided to have aura bonuses apply the same as an active buff, after the equipment stats have been calculated.
QUOTE(DemonEyesBob @ Oct 6 2009, 09:56)

I think he meant the up and coming update (after 3.7), since Tenb said he'd do something to account for people dumping points into DEX and AGI.
Well, it doesn't make much sense that having a high agility does nothing for your evade, does it? (IMG:[
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