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HentaiVerse 0.3.7 |
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Oct 5 2009, 19:57
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mlkio
Group: Members
Posts: 105
Joined: 26-September 09

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QUOTE(bladejtr @ Oct 5 2009, 10:53)  Exactly my point, you don't know, so you don't get to complain that it's wrong.
You need to read the second part of my argument. There's no point making a game no one wants to play. Whether people like or dislike is important along with what ten wants to make of the game.
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Oct 5 2009, 19:58
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Tenboro

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QUOTE(Thanos008 @ Oct 5 2009, 19:32)  So....how is that there can only be, in your apparent opinion, "good" changes to HV that people should praise, but not "bad" ones that they should criticize??
Well... QUOTE(Panuru @ Oct 4 2009, 20:39)  Now that one of the main benefits of DEX and AGI, i.e. the evade bonus, has been eliminated, will something else compensate? Will the previous bonus be diverted toward something else, either a new aspect or beefing up the other existing stat effects?
Valid point, which I've already addressed for the next release. QUOTE(boxospam @ Oct 4 2009, 22:22)  Tenboro, it seems that with every patch acquiring credits becomes increasingly difficult. Truly that is my only major gripe with this update as I now visibly recoil from my screen whenever I see the infusions and special consumables I had been saving for a rainy day.
Also valid and well-formed argument, even though it won't cause any changes, since I have good reasons for cutting off the excessive credit supplies in the game. QUOTE(Tenseigamoon @ Oct 5 2009, 11:03)  Tenboro,
Put the shit back the way it was or the cat gets it.(IMG:[ gannonman.com] http://gannonman.com/image/Cat_scruff_663558778.jpg) We're not messing around. You'll be receiving cat parts in the mail. Points for funny. QUOTE(Thanos008 @ Oct 5 2009, 14:14)  Let's call Version 0.3.7. the New Coke Nintendo Gamecube Windows ME of HV Updates and go from there in terms of making the next iteration a better one (hopefully very very soon), whaddaya say?? (IMG:[ invalid] style_emoticons/default/wink.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) Pointless, and doesn't make me want to change anything.
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Oct 5 2009, 20:11
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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QUOTE(mlkio @ Oct 5 2009, 13:57)  You need to read the second part of my argument. There's no point making a game no one wants to play. Whether people like or dislike is important along with what ten wants to make of the game.
Problem is the majority of complaints aren't things he's going to change, or really valid complaints. Being mad that infusions aren't over-valued anymore, that you can't go over 100 rounds of grindfest which was never intended originally to go that long anyway, or that regen isn't a replacement for cure anymore. These are all stupid pointless complaints, because they are all the stated goal of the nerf. He made regen worse because it was too good, he said he made it worse because it was too good, why are you telling him that you don't like that he made it worse? I promise, he knows.
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Oct 5 2009, 20:27
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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I don't think they're complaining that it was nerfed so much as how much it was nerfed.
I actually agree with the cost nerf on some of the items, it really was too easy to get a decent amount of credits just running in and killing baddies, but as was pointed out before, you take too much away at once and people will bitch about it. As I had mentioned before though, these changes most likely mean that next patch is a buff, since we tend to get nerfed before we get buffed, but it is kind of frustrating not to be able to do as many arenas as we could before on normal for now.
My main complaint though would have to be auras getting halved due to the multiplicative stacking, as I personally think auras should be directly added. That said, I do agree that the stuff such as evade, block, and parry did need to be changed simply because it was relatively easy to be hit immune (40% block + 60% evade is relatively easy), and that he might need to tweak some of the stuff to test balance (which is why I gave my stats earlier, not as a complaint but simply as data). All whining does is get you nowhere, if you want something changed, put forth data instead of complaining that you aren't immortal.
Edit: Also, stop asking about the secondary item slots for scrolls and infusions, it was brought up before and he said that he would think about it then, pestering him about it won't do any good, especially if he intends to do it soon-ish anyway.
This post has been edited by Dndestroy: Oct 5 2009, 20:30
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Oct 5 2009, 20:31
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Charkan
Group: Members
Posts: 1,471
Joined: 11-April 09

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Thanks for parry buff in DW.
My new parry: 30.5%
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Oct 5 2009, 20:33
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE since I have good reasons for cutting off the excessive credit supplies in the game. And, let me take a guess, they are comes from high-end players, who (nearly) exhausted normal means for credit sinking as well as got enough power to make a decent profit from battling. Thing is, they are still have means to make living, with all their shiny exquisitive ethereal prism stuff of awesomeness and nearly-capped training. Well, they earned all this by being here for they alone (and statistic server) knows how long, but it is not the point. Point is, how low-lives, who just started their journey, are supposed to thrive? Stark-naked (or not really better than that), powerless, being repeatedly gang-raped by every mob and without much hope to get a cash to improve? Cannot donate help the main site = won't be faring any good in HV, you want to say to all newcomers, loud and clear? This post has been edited by hen_Z: Oct 5 2009, 21:09
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Oct 5 2009, 21:04
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sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

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レベルが低いうちは HPが少なく 回復手段に困りますね (IMG:[ invalid] style_emoticons/default/sad.gif) 地道にgringfest(cake)やarenaで アイテムや装備品やcregitをためて 少しづつ強くなるしかないでしょうね・・・
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Oct 5 2009, 21:20
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Charkan
Group: Members
Posts: 1,471
Joined: 11-April 09

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QUOTE(sayber @ Oct 5 2009, 16:04)  レベルが低いうちは HPが少なく 回復手段に困りますね (IMG:[ invalid] style_emoticons/default/sad.gif) 地道にgringfest(cake)やarenaで アイテムや装備品やcregitをためて 少しづつ強くなるしかないでしょうね・・・ It is a human quality to find good things in bad things. The way is to look for something good about it and focus on it.
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Oct 5 2009, 21:34
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(hen_Z @ Oct 5 2009, 10:33)  And, let me take a guess, they are comes from high-end players, who (nearly) exhausted normal means for credit sinking as well as got enough power to make a decent profit from battling. Thing is, they are still have means to make living, with all their shiny exquisitive ethereal prism stuff of awesomeness and nearly-capped training. Well, they earned all this by being here for they alone (and statistic server) knows how long, but it is not the point. Point is, how low-lives, who just started their journey, are supposed to thrive? Stark-naked (or not really better than that), powerless, being repeatedly gang-raped by every mob and without much hope to get a cash to improve?
Cannot donate help the main site = won't be faring any good in HV, you want to say?
I can't read Tenboro's mind or speak for him. But there are a LOT of ways to make credits, and, in my view, the most effective ones (those with the greatest returns) cost real money. Is that really so surprising? I don't see anything helping the site overall more than actual money (and people willing to give it), though I could be wrong. That said, I do wish that beating anything other than the lowest level monsters gave considerably more credits, but now I hear some people talking like there are too many easy in-game ways to generate lots of credits fast. I must have missed the FAQ on that one, and certainly no one's pointing it out. Now, I could easily toss up a ton of galleries over the next few days that wouldn't be duplicates, but they'd all be Misc., most would be real porn, and I can just imagine how that would go over. Pesonally, I don't really see how real porn is anymore out of place here than normal manga or non-h stuff, because I always thought the point of hentai was to get off, and somehow non-erotic stuff just doesn't do it for me. But because it is a rule here now, I can live with it and will obey it. Eh, I'm getting off-topic. If you're really having that much trouble surviving in the game, I can only suggest cakegrinding and lower level Arenas until you either have enough credits to buy gear, or until some drops. That's pretty much all I do (well, aside from donating and adopting, but anyway). But I think the overall idea is that you get greater rewards when you actively contribute something to the site. As I said, the greatest rewards seem to be linked to money, and I'd rather tangle with Paypal a few times than go 100+ rounds cakegrinding for pocket change, or drops that may not come (or be worth the trouble), myself. BTW, adopting a single slot in a server is pretty cheap, all things considered. A little cash, and you literally sit back and do nothing while the credits (well, GP and Hath) roll in. It beats spending hours looking for stuff that's been uploaded three times over, anyway (though I do attempt even that occasionally). Also, HV is a work in progress. For all we know, the next update could introduce something that makes the recent complaints seem trivial, like a second mob approaching from the back if you don't beat the first fast enough, or a monster that steals credits if you don't have any galleries uploaded or stars to scare it away. Or even a monster whose base stasts are triple yours, and cracks mama jokes that cause you to flinch and halves your accuracy for that turn. Just saying.
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Oct 5 2009, 21:39
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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There really isn't anything wrong with the new update as for as "normal" play goes. I just went into an Hourly on Nightmare with practically no HP/MP after a round of Cake to test BBE and I cleared it just fine. In fact, I'm now just shy of full MP and about 2/3 HP since I spammed Cure, hit Regen, and a pair of Godly Mana Potions. I still don't think I can take Endgame on anymore, though, Regen's nerf is killing me (I usually stacked Regen and a Godly Health Draught with Cures fighting the last round, and that barely kept me alive). As far as constructive criticism goes, I already game my ideas for balancing Regen and improving restorative items.
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Oct 5 2009, 21:44
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Alpha 7 @ Oct 5 2009, 06:03)  A suggestion. Even as a Power Mage, I never really saw a use for Infusions, as they are too one-dimensional.
Me too. Why can't the Infusion of Gaia be boosted to 25 turns too? Although... when I'm doing the higher arenas I usually cast at least one Meteor per round, so an Infusion of Flames might just possibly be useful now. Maybe. I'll have to check. QUOTE I don't believe there is a way to make Health Items useful, as long as Healing spells exist. Even if you made an instant +200HP pot, it would equal one Cure cast for me, and I start battles with enough MP for 9 casts, so, wasting an Item Slot for a Health pot doesn't make sense when an Average Mana Potion can deliver 3 more Cure casts.
This is exactly why I take Health items for the lower arenas, so I can save my Mana items for when it gets harder. If it takes two Godly Health Draughts to save me using one Lesser Mana Potion, I'm happy. QUOTE While Sayo did point out a use for Spirit potions -- multiple Spirit Attacks aided by PA and Soul Stone in the Ring of Blood -- I'll likely never end up somewhere I could use multiple Spirit Attacks. When I do use it, it's a desperate last hope attempt to win an Arena, and if the mob survives the first Spirit Attack, I'll be dead long before a Spirit Pot or Overcharge recharge enough for a second Spirit Attack.
Don't forget you can also use them for free healing. Start Cakefest, find a Cockatrice, take potion, Defend until recharged. QUOTE(Tenboro @ Oct 5 2009, 13:59)  0.3.8
Misc
- Monsters no longer drop credits.
- Burden now reduces all avoidance stats by 1% per point above 25.
- Cure is now subject to interference fails.
- Equipment now deteriorates during use. Stats will randomly be reduced until it breaks entirely.
- Increased monster regeneration rates.
- All monsters now only does soul damage.
- Increased the cooldown on arenas to 7 days.
- The "Bleed" proc has been changed to "Papercut" and does 3% of the previous damage.
- The "Stun" proc has been changed to "Poke", and does nothing at all.
- The "Armor Piercing" proc has been changed to "Trip And Fall On Pointy End", and will instantly kill you.
I laughed... then became a little afraid.
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Oct 5 2009, 21:56
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Tenboro

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QUOTE(dap00 @ Oct 5 2009, 21:34)  or a monster that steals credits if you don't have any galleries uploaded or stars to scare it away
See, that's the kind of thinking that will help bring balance to the world. Of hentai.
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Oct 5 2009, 22:07
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tenboro @ Oct 5 2009, 15:56)  See, that's the kind of thinking that will help bring balance to the world. Of hentai.
Good thing I've got both, LOL.
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Oct 5 2009, 22:10
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Thought of it. Prepared for it. Decided not to mention it. Damnnn you dap00, lol.
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Oct 5 2009, 22:13
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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All of the updates seem right to me... No one likes having an advantage taken away, but if you think about it, all of the changes are very reasonable. If you have a knife in either hand and cut someone with just the one in your right, the cutting power of the one in you left doesn't affect how badly your victim is injured. If someone hits you in the leg with an ax, wearing a football helmet won't lessen the blow. I have NEVER used an infusion. I've never uploaded anything either, yet I've earned and spent at least a couple hundred thousand credits (I have three extra aura slots,that's 150k right there). I'm sure I didn't make that much grindfesting at 10-15 credits a round. My only complaint (not for this update, but overall) is that it's very hard to "get ahead". The monsters level with you after all. I can't really go more rounds of (normal) grindfest than I could at level forty, in spite of my increased proficiencies and higher-than-my-level equipment. It feels like the only way to increase my effectiveness is to lurk in the bazaar and hope to snatch up some of Hito's cast-offs.
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Oct 5 2009, 22:31
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Charkan
Group: Members
Posts: 1,471
Joined: 11-April 09

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With the costs of healing HP / MP reduced, it is more practical to develop prof spell in Grindfest normal and the other fighting in CakeFest.
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Oct 5 2009, 23:34
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Tenb,
yeah, this update made things more difficult. I'm not even going to try 2 of the arenas that I usually do on a daily basis because the items I would have to use make it no longer "worth it". But, I appreciate that you are tying to make the game better and this DOES make things more interesting. Interesting in a painful way, but such is life.
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Oct 5 2009, 23:55
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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I have also never used an infusion, primarily because it's not worth using an item slot when there's only a 1/6 chance it will be the element you want to use. I do bring health items into battle. They drop a heck of a lot more often than mana items, and shield + weaken + draught will keep me pretty much untouched for a dozen rounds. I would comment more about credits, but I don't want to give a certain Godless Liberal any ideas. QUOTE(Tenboro @ Oct 5 2009, 12:58)  Valid point, which I've already addressed for the next release.
Good news that there is a next release already in the pipeline, so hopefully we don't have to go with the current situation forever. It's also nice to feel validated.
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Oct 6 2009, 00:03
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(Tenboro @ Oct 5 2009, 15:56)  See, that's the kind of thinking that will help bring balance to the world. Of hentai.
Points for the south park reference.
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Oct 6 2009, 00:04
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Oct 4 2009, 04:31)  - Made some tweaks to drop rates. Mana consumables now drop slightly more often. Spirit consumables, Infusions and Scrolls will drop less frequently. -- The normal consumable loot tree no longer drops elixirs at a certain quality, it now caps at godlies. The general "special" drop rate which includes elixirs has been increased significantly instead.
Does this mean that godly mana draughts/potions are now as rare as mana elixirs used to be? What else is on the general "special" drop rate that you're talking about? QUOTE - The battle screen will no longer hook key events if you're holding the control or shift key.
I forgot to say thank you for this. Thanks.
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