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HentaiVerse 0.3.7 |
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Oct 5 2009, 15:28
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Y'know from the standpoint of actually balancing the game, a lot of the changes were completely necessary... especially multiplicative stacking. It hurts, but without the change we were getting very close to breaking it at the high end.
It was actually a "good" update. I just don't have to be entirely happy about it. Like I mentioned I woulda preferred to see a positive bonus or two included... but hopefully that'll come with the next update?
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Oct 5 2009, 15:49
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megaplayboy
Group: Gold Star Club
Posts: 2,873
Joined: 8-June 08

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Playing in HV is beginning to feel more like work than something you can do for entertainment. Instead of battling monsters to gain credits to buy weapons and level up like with video games (which you do here too), the primary way to gain credits here is by contributions and/or donations. The more you contribute and donate, the more credits you get for upgrades, the stronger your character gets, and faster you can level up. But with each update, the cost of training remains the same, while the rewards get smaller and smaller, and more you need to contribute for the next level. That just feel like a lot of work so you can sit in front of your computer and click on your mouse for hours. Working at McDonald's is probably more exciting than this, and they pay real money too.
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Oct 5 2009, 16:13
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Tenboro

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QUOTE(megaplayboy @ Oct 5 2009, 15:49)  Playing in HV is beginning to feel more like work than something you can do for entertainment. Instead of battling monsters to gain credits to buy weapons and level up like with video games (which you do here too), the primary way to gain credits here is by contributions and/or donations. The more you contribute and donate, the more credits you get for upgrades, the stronger your character gets, and faster you can level up. But with each update, the cost of training remains the same, while the rewards get smaller and smaller, and more you need to contribute for the next level. That just feel like a lot of work so you can sit in front of your computer and click on your mouse for hours. Working at McDonald's is probably more exciting than this, and they pay real money too.
Soo, you want me to pay you for playing it? Go away.
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Oct 5 2009, 16:16
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Dragonemperor
Group: Gold Star Club
Posts: 451
Joined: 25-January 09

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It works a bit better round 32 but ...... i hope the new update comes fast and make it a bit better to fight
This post has been edited by Gtdragon: Oct 5 2009, 16:17
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Oct 5 2009, 16:32
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Spectre
Group: Global Mods
Posts: 8,663
Joined: 8-February 06

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QUOTE(Tenboro @ Oct 5 2009, 08:59)  M'kay. QUOTE 0.3.8
Misc
- Monsters no longer drop credits.
- Burden now reduces all avoidance stats by 1% per point above 25.
- Cure is now subject to interference fails.
- Equipment now deteriorates during use. Stats will randomly be reduced until it breaks entirely.
- Increased monster regeneration rates.
- All monsters now only does soul damage.
- Increased the cooldown on arenas to 7 days.
- The "Bleed" proc has been changed to "Papercut" and does 3% of the previous damage.
- The "Stun" proc has been changed to "Poke", and does nothing at all.
- The "Armor Piercing" proc has been changed to "Trip And Fall On Pointy End", and will instantly kill you. There, that's more like it. Oh my god yes, do this. It would be the best update ever, and I might start taking this game seriously. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Oct 5 2009, 17:28
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tps
Newcomer
 Group: Recruits
Posts: 19
Joined: 25-April 09

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Bad update!:( The price of things is reduced, the monsters give a little ... where now take credit for the study of skill??
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Oct 5 2009, 17:46
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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Hey Tenboro, you should make a cash shop for HV. Let people pay you irl money for stupid advantages in game that make the game stupid and pointlessly easy. You'll get free money and then they'll et bored after a few months because there won't be anything to bitch about anymore and leave so those of us that enjoy a game for it being a game and not a "click, yay credits" type venture can get on with our lives.
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Oct 5 2009, 17:52
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Ffffffff micro-transactions ftl D:
lol.
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Oct 5 2009, 18:09
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Spectre
Group: Global Mods
Posts: 8,663
Joined: 8-February 06

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QUOTE(bladejtr @ Oct 5 2009, 11:46)  Hey Tenboro, you should make a cash shop for HV. Let people pay you irl money for stupid advantages in game that make the game stupid and pointlessly easy. You'll get free money and then they'll et bored after a few months because there won't be anything to bitch about anymore and leave so those of us that enjoy a game for it being a game and not a "click, yay credits" type venture can get on with our lives.
lol. That sounds like donating money for credits, stars, and dawn of the day credits. It also sounds like buying a slot on a HATH server and waiting a little while. Oh you mean like stat boosts and bonuses in-game. I would laugh so hard if Kru did this and then nerfed exp to hell. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Its on the same principle of buying special items in MMO's or the item of the day for GunZ (UGH). It's a terribly dumb idea, but people get in to it like crack, and considering most people here are supposed to be over 18, no one would have to steal there parent's credit cards. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Oct 5 2009, 18:17
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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Exactly, but since your cash bought stats don't really effect me, I wouldn't care.
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Oct 5 2009, 18:57
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(bladejtr @ Oct 5 2009, 09:17)  Exactly, but since your cash bought stats don't really effect me, I wouldn't care.
I don't fault Tenboro for trying to realistically balance the game, but, being an actual cash supporter of the forum, I do feel I have lost value of my investment. I will continue to support the forum & HV as finances allow, and because I do enjoy the galleries & playing the game. I also know that without continued financial support from members, the HV wouldn't be what it is now. @Tenb, sorry for the whining & Thanks for the effort, even if I'm not happy with the result. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Oct 5 2009, 19:03
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(bladejtr @ Oct 5 2009, 09:17)  ....somethin' somethin' DON'T COMPLAIN somethin' somethin' YOU'RE ALL JUST WHINERS somethin' somethin' YOU'LL TAKE THIS VERSION OF HV AND YOU'LL LOVE IT somethin' somethin' TENBORO CAN NEVER DO ANY WRONG. The overall impression that I get from you is that, in your opinion, none of the people here, from Newbie to Seasoned Veteran to HV Grandmaster, ever has a valid complaint when they criticize changes between one iteration to the next. Do I understand you correctly?? And if I don't, when does a valid criticism of HV ever occur in your opinion???
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Oct 5 2009, 19:07
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Each page becomes more hillary-ous as the days go by.
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Oct 5 2009, 19:21
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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QUOTE(Thanos008 @ Oct 5 2009, 13:03)  The overall impression that I get from you is that, in your opinion, none of the people here, from Newbie to Seasoned Veteran to HV Grandmaster, ever has a valid complaint when they criticize changes between one iteration to the next. Do I understand you correctly?? And if I don't, when does a valid criticism of HV ever occur in your opinion???
When it's a valid criticism, not just bitching that there was a nerf. There's a reason for Tenb doing what he did, but all he gets back are people crying about it. If he thinks things are too easy, he makes them harder. If he thinks it's too hard, he'll make them easier. If there's an actual problem with the system, stating that problem is fine, but saying the changes he just made are bad, or wrong, is ridiculous.
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Oct 5 2009, 19:32
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(bladejtr @ Oct 5 2009, 10:21) 
When it's a valid criticism, not just bitching that there was a nerf. There's a reason for Tenb doing what he did, but all he gets back are people crying about it. If he thinks things are too easy, he makes them harder. If he thinks it's too hard, he'll make them easier. If there's an actual problem with the system, stating that problem is fine, but saying the changes he just made are bad, or wrong, is ridiculous. So....how is that there can only be, in your apparent opinion, "good" changes to HV that people should praise, but not "bad" ones that they should criticize?? It's almost as if you're saying that Tenboro should only get one kind of input on what he does and changes from version to version. QUOTE ....but saying the changes he just made.... The fact that most of the complainers here actually took a test drive of HV 0.3.7 before they came back to the Thread, makes it irrelevant how slowly or how quickly they aired their complaints. I don't remember you telling everybody to shut up and wait a few days first when they were praising Tenboro immediately after he brought forth the Shrine of Snowball and made other changes that they liked. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Thanos008: Oct 5 2009, 19:33
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Oct 5 2009, 19:33
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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The reason for multiplicative stacking is that previously it was possible to get, and I mean actually possible with existing equipment, not theoretically:
100% evade - immune to everything 100% mitigation to x - immune to x 100% accuracy - always hit
a different way to do it would be to cap at 75% but... meh. Either way, it was necessary and needed to be done quickly.
Owning regen at the same time our effective defenses took a hit in addition to cutting or wages was just plain mean tho D: couldn't that have waited until the next update where we got skills or something shiny to distract us from the pain?
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Oct 5 2009, 19:39
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE couldn't that have waited until the next update where we got skills or something shiny to distract us from the pain? True enough, in a sense "There is too much bad news for that little good ones". For all this pain, what we got? Better Domino? Increased duration of Infusions of not_gonna_take_in_battle_anyway_to_have_an_additional_slot_for_(now, with Regen nerf and monsters dealing more damage per battle, much more needed)_restorative? At least now Healing is for a half of a price... This post has been edited by hen_Z: Oct 5 2009, 19:47
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Oct 5 2009, 19:42
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mlkio
Group: Members
Posts: 105
Joined: 26-September 09

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QUOTE(bladejtr @ Oct 5 2009, 10:21)  When it's a valid criticism, not just bitching that there was a nerf. There's a reason for Tenb doing what he did, but all he gets back are people crying about it. If he thinks things are too easy, he makes them harder. If he thinks it's too hard, he'll make them easier. If there's an actual problem with the system, stating that problem is fine, but saying the changes he just made are bad, or wrong, is ridiculous.
In order to make a truly valid criticism we need to know what ten truly wants to make of this game. Without this knowledge any complaints or praise we give this game is iffy and won't end up as more than what we like and dislike most of the time. Even so what we like and dislike is semi-important assuming ten does wants us to play the game. QUOTE(Blutkaefer @ Oct 4 2009, 14:01)  Well, the increase to Domino is nice, don't get me wrong, but the reduced hit rate makes it about as useful as before. I also understand that you want more people to use Infusions rather than selling them, but heavy armor users really have use only for Divinity infusions, and as stated prior, healing items are more beneficial in that respect. I'll probably have more to criticize after the arenas open up for today.
I believe there is no real reduced hit rate. The effective hit rate was pretty much always 75 percent. Infusions are more useful for mages but are almost a complete nerf for fighters. Ten could always give some infusions for melee though.
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Oct 5 2009, 19:43
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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IMO, Spirit attack should randomly backfire and kill you =3
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Oct 5 2009, 19:53
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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QUOTE(mlkio @ Oct 5 2009, 13:42)  In order to make a truly valid criticism we need to know what ten truly wants to make of this game. Without this knowledge any complaints or praise we give this game is iffy and won't end up as more than what we like and dislike most of the time. Even so what we like and dislike is semi-important assuming ten does wants us to play the game. ...
Exactly my point, you don't know, so you don't get to complain that it's wrong.
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