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> HentaiVerse 0.3.7

 
post Oct 5 2009, 10:35
Post #201
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This is a democracy? (IMG:[invalid] style_emoticons/default/ohmy.gif)

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post Oct 5 2009, 10:45
Post #202
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I didn't see it asked anywhere in this thread skimming around so I'm going to ask. The way Physical/Magical mitigation was changed dropped my mitigation a good bit. Are the mobs getting their defense modified in anyway as a result of this to reflect how the player has lost a good portion of mitigation defense?
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post Oct 5 2009, 11:01
Post #203
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QUOTE(rawrboy @ Oct 5 2009, 00:02) *

I guess i'm the only one enjoying this update :S

You are only guessing ma boy. (IMG:[invalid] style_emoticons/default/laugh.gif)

@Tenb:
Alright, this is not a complaint since I see the updates is really challenging. What I want to ask you is is it possible for you to make item slots specially for infusion and scroll only? So we (especially me (IMG:[invalid] style_emoticons/default/smile.gif) ) can bring them to battlefield without wasting the item slot for replenish item. Consider this as a suggestion so people can start to use scroll and infusion. (IMG:[invalid] style_emoticons/default/rolleyes.gif) <- Your emoticon.
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post Oct 5 2009, 11:03
Post #204
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Tenboro,

Put the shit back the way it was or the cat gets it.


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post Oct 5 2009, 11:16
Post #205
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QUOTE(Tenseigamoon @ Oct 5 2009, 09:03) *

Tenboro,

Put the shit back the way it was or the cat gets it.


(IMG:[gannonman.com] http://gannonman.com/image/Cat_scruff_663558778.jpg)

We're not messing around. You'll be receiving cat parts in the mail.

Seconded
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post Oct 5 2009, 12:56
Post #206
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after reading several posts, and responses i have come to the conclusion that it is absolutely pointless to say anything negative about the update. 1. If he doesn't want to hear it, he wont. 2. i get the impression that the more people bitch and moan, the more contrary he becomes. No matter if any of the points were valid. It's like complaining to the DM that you don't like what he has done with the campaign setting. Always a sure fire way of screwing yourself. and now to throw myself into this category -

I have seen several valid points throughout the thread though. Posts about infusions effects & their prices prices were a good few points - $$ is a big enough pain to come by as it is & i would damn near cheer if I got an infusion. As a fighter type they were useless to me, and the $$ would go to something useful, like the skill tree or better armor (I am still wearing some bronze plate FFS). If you want us to use them, a reason would be nice(like adding elemental damage to your weapons or something). Hell, if I saw any benefit to using an infusion, you better believe I'd use it. but even for a mage type they are way too situational, and slots are way too limited.

As far as balancing the fights go...ok, I can understand the reasons behind that, but I can't help thinking there would have been a better way to go about it. My armor, shitty as a lot of it is anyway, was of some limited use to me at least. now...it is like I am in a Rocky movie, trying to break the enemies hands with my face.

My DW is not so happy now either...ok, pointless to bitch about all that..

"Taking from" (and don't argue semantics here-you all know damn well what i mean) across the board is all well and good, but when you take from the adventurers and give to the monsters, basically putting them on par with the "hero" we are all just farmers fighting off kobalds. Ya got to give in areas across the board too. We all fight multiple monsters, they only fight one of us. Normal should be the baseline, not cake. "well he just did 75 rounds on cake, so I better make the monsters stronger and him weaker so 10 rounds is the average". OK, but the same guy was doing about 30 rounds on normal. now that is basically divided by a factor of 10. (again, don't poke holes in that with a bunch of facts - this is an example, so please don't get petty. I am trying to make a valid point).

Gaining experience and credits comes mainly due to constant grinding - as with any game that isn't Monty Hall. I enjoy a challenge as much as the next guy, there is no fun in going through the 9th level of hell and killing everything in 1 hit, but when it seems you are at a major disadvantage you start to feel that it is more for the sake of making damn sure "no one will ever be good enough to get past this dungeon" (Tomb of Horrors anyone?) and that isn't much fun either.

While some people rant and rave for the sake of bitching only, or just to get their own way, or whatever (you will always have them) there are others who really are concerned. While it may seem like I am in one of those former categories, believe it or not, I am actually in the latter. I have no problem with a loss in an area, but when it is a loss for no gain...well, that is Tomb of Horrors all over again. Some people are reaping benefits from the changes, and I say good on you. Most however are experiencing only detriments, and no benefits.

If the challenges brought greater rewards, that would be worth it. It could be expressed in exp, credits, drop rate, or something else. But a challenge of the magnitude i am talking about, for little or no benefit/gain, isn't a challenge, it is more akin to a sadists wet dream.

Ok, I am beating a dead horse - I'll leave it at that for now.

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post Oct 5 2009, 13:32
Post #207
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Wow, the monsters seem to hit a whole lot harder! I'm running normal for everything, whereas I used to do heroic for the first few arena challenges, then hard for the next few, then normal.

The new system makes AGI a 'bad stat' with little usage. As a caster, I put it as my third highest stat so I could get that extra % or two dodge rate. Also, what is the point of cloth adding AGI if the only way to take less damage is always add to strength and endurance?

QUOTE(Tenboro @ Oct 5 2009, 01:43) *

I've been considering various ways to "fix" DEX and AGI, most likely there will be something for it in the next patch.



Simple, bring base evasion and magical evasion back, just make it 0 + (formula) instead of 5 + (formula). As it is, there's no reason anyone should have ever put points in it, when it would be better spent on Dex. (ignoring the faster move speed).

Also, you might want to raise the base magical hit rate by at least 5%. The current rate has got to be hard on battle-casters, as staffs are the only thing I'm aware of that increase magical accuracy.
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post Oct 5 2009, 13:37
Post #208
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QUOTE(Actraiser @ Oct 5 2009, 12:56) *

after reading several posts, and responses i have come to the conclusion that it is absolutely pointless to say anything negative about the update. 1. If he doesn't want to hear it, he wont. 2. i get the impression that the more people bitch and moan, the more contrary he becomes. No matter if any of the points were valid. It's like complaining to the DM that you don't like what he has done with the campaign setting. Always a sure fire way of screwing yourself. and now to throw myself into this category -

I have seen several valid points throughout the thread though. Posts about infusions effects & their prices prices were a good few points - $$ is a big enough pain to come by as it is & i would damn near cheer if I got an infusion. As a fighter type they were useless to me, and the $$ would go to something useful, like the skill tree or better armor (I am still wearing some bronze plate FFS). If you want us to use them, a reason would be nice(like adding elemental damage to your weapons or something). Hell, if I saw any benefit to using an infusion, you better believe I'd use it. but even for a mage type they are way too situational, and slots are way too limited.

As far as balancing the fights go...ok, I can understand the reasons behind that, but I can't help thinking there would have been a better way to go about it. My armor, shitty as a lot of it is anyway, was of some limited use to me at least. now...it is like I am in a Rocky movie, trying to break the enemies hands with my face.

My DW is not so happy now either...ok, pointless to bitch about all that..

"Taking from" (and don't argue semantics here-you all know damn well what i mean) across the board is all well and good, but when you take from the adventurers and give to the monsters, basically putting them on par with the "hero" we are all just farmers fighting off kobalds. Ya got to give in areas across the board too. We all fight multiple monsters, they only fight one of us. Normal should be the baseline, not cake. "well he just did 75 rounds on cake, so I better make the monsters stronger and him weaker so 10 rounds is the average". OK, but the same guy was doing about 30 rounds on normal. now that is basically divided by a factor of 10. (again, don't poke holes in that with a bunch of facts - this is an example, so please don't get petty. I am trying to make a valid point).

Gaining experience and credits comes mainly due to constant grinding - as with any game that isn't Monty Hall. I enjoy a challenge as much as the next guy, there is no fun in going through the 9th level of hell and killing everything in 1 hit, but when it seems you are at a major disadvantage you start to feel that it is more for the sake of making damn sure "no one will ever be good enough to get past this dungeon" (Tomb of Horrors anyone?) and that isn't much fun either.

While some people rant and rave for the sake of bitching only, or just to get their own way, or whatever (you will always have them) there are others who really are concerned. While it may seem like I am in one of those former categories, believe it or not, I am actually in the latter. I have no problem with a loss in an area, but when it is a loss for no gain...well, that is Tomb of Horrors all over again. Some people are reaping benefits from the changes, and I say good on you. Most however are experiencing only detriments, and no benefits.

If the challenges brought greater rewards, that would be worth it. It could be expressed in exp, credits, drop rate, or something else. But a challenge of the magnitude i am talking about, for little or no benefit/gain, isn't a challenge, it is more akin to a sadists wet dream.

Ok, I am beating a dead horse - I'll leave it at that for now.


Second that.

Actually this patch has made me stop playing everything but lower arenas and occasional hourlies.
I was mostly gringing on normal, cause i hate cakegrinding thought it does seem popular around here, but now cakegrinding is the only way unless you want to babysit HP 24/7.
He said himself that Regen was reduced because it was used too much. And that we should use Cure instead. LOL
Well, every time i use cure, i lose roud and get hit for half or more the HP that it restores. + its like telling us: The more you use stuff, the more i will nerf it down cause i want you to use all other stuff as well.
There were quite a few good suggestions here and there to improve the game, but they were all disregarded.

I am getting a break and waiting for the next update if it will be worth playing or to stop completely.
See ya (IMG:[invalid] style_emoticons/default/wink.gif)

If you would want me to repeat some of the good suggestions Tenb. I'd be happy to do that for you.

This post has been edited by Lunatic2: Oct 5 2009, 13:49
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post Oct 5 2009, 13:47
Post #209
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Tenb do you know what balance is
balance is when we get to round 15 - 20 with cure on normal that is balance
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post Oct 5 2009, 13:48
Post #210
Tenboro

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I never disregard suggestions, and I do read every post in both the release threads and that suggestion thread, but every release thread can basically be summarized as thus:

ZOMG YOU HAVE BROKEN THE GAME BRING BACK THE PREVIOUS RELEASE WTF ARE YOU THINKING I QUIT

Honestly, just look at the previous threads. They've all been like that. I could post a list of patch notes that looked like this:

- You are now invincible.

- All attacks now do 99999999 damage against every monster in this and the next hundred rounds.

- Reduced the amount healed by potions by 1%.

And I swear to whatever deity you can come up with, people would focus on the last one. So it is very hard to shift the genuine concerns and valid points from the random wails and whining.

(Although it is still preferable to general "meh", since it shows that for some reason or another, people actually care about this crap.)
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post Oct 5 2009, 13:55
Post #211
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Well, yes, you are right that thre will always be someone to complain, but please do take in account the huge number of people whining in agony about this patch.
It is true that you have usualy compensated for the loss somewhwere else, i just hope you have something good in your sleeve for the next patch as well.

Btw: Life steal on weapons and Mana steal on Staffs would be a great jolt (IMG:[invalid] style_emoticons/default/smile.gif)

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post Oct 5 2009, 14:03
Post #212
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"Insufficient items, cannot restock."

Now I'm in trouble (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 5 2009, 14:14
Post #213
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QUOTE(Lunatic2 @ Oct 5 2009, 04:37) *
QUOTE(Actraiser @ Oct 5 2009, 03:56) *
after reading several posts, and responses i have come to the conclusion that it is absolutely pointless to say anything negative about the update. 1. If he doesn't want to hear it, he wont. 2. i get the impression that the more people bitch and moan, the more contrary he becomes. No matter if any of the points were valid. It's like complaining to the DM that you don't like what he has done with the campaign setting. Always a sure fire way of screwing yourself. and now to throw myself into this category -

I have seen several valid points throughout the thread though. Posts about infusions effects & their prices prices were a good few points - $$ is a big enough pain to come by as it is & i would damn near cheer if I got an infusion. As a fighter type they were useless to me, and the $$ would go to something useful, like the skill tree or better armor (I am still wearing some bronze plate FFS). If you want us to use them, a reason would be nice(like adding elemental damage to your weapons or something). Hell, if I saw any benefit to using an infusion, you better believe I'd use it. but even for a mage type they are way too situational, and slots are way too limited.

As far as balancing the fights go...ok, I can understand the reasons behind that, but I can't help thinking there would have been a better way to go about it. My armor, shitty as a lot of it is anyway, was of some limited use to me at least. now...it is like I am in a Rocky movie, trying to break the enemies hands with my face.

My DW is not so happy now either...ok, pointless to bitch about all that..

"Taking from" (and don't argue semantics here-you all know damn well what i mean) across the board is all well and good, but when you take from the adventurers and give to the monsters, basically putting them on par with the "hero" we are all just farmers fighting off kobalds. Ya got to give in areas across the board too. We all fight multiple monsters, they only fight one of us. Normal should be the baseline, not cake. "well he just did 75 rounds on cake, so I better make the monsters stronger and him weaker so 10 rounds is the average". OK, but the same guy was doing about 30 rounds on normal. now that is basically divided by a factor of 10. (again, don't poke holes in that with a bunch of facts - this is an example, so please don't get petty. I am trying to make a valid point).

Gaining experience and credits comes mainly due to constant grinding - as with any game that isn't Monty Hall. I enjoy a challenge as much as the next guy, there is no fun in going through the 9th level of hell and killing everything in 1 hit, but when it seems you are at a major disadvantage you start to feel that it is more for the sake of making damn sure "no one will ever be good enough to get past this dungeon" (Tomb of Horrors anyone?) and that isn't much fun either.

While some people rant and rave for the sake of bitching only, or just to get their own way, or whatever (you will always have them) there are others who really are concerned. While it may seem like I am in one of those former categories, believe it or not, I am actually in the latter. I have no problem with a loss in an area, but when it is a loss for no gain...well, that is Tomb of Horrors all over again. Some people are reaping benefits from the changes, and I say good on you. Most however are experiencing only detriments, and no benefits.

If the challenges brought greater rewards, that would be worth it. It could be expressed in exp, credits, drop rate, or something else. But a challenge of the magnitude i am talking about, for little or no benefit/gain, isn't a challenge, it is more akin to a sadists wet dream.

Ok, I am beating a dead horse - I'll leave it at that for now.



Second that........

<<snip>>.


Thirded.


Yes, more than one detractor here seems (at least to me, looking at the tone of their words) to be A Complainer For The Sake Of Complaining, but on the whole and IMO, you're not getting these mostly negative complaints for nothing, Tenboro.


Let's call Version 0.3.7. the New Coke Nintendo Gamecube Windows ME of HV Updates and go from there in terms of making the next iteration a better one (hopefully very very soon), whaddaya say?? (IMG:[invalid] style_emoticons/default/wink.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)


This post has been edited by Thanos008: Oct 5 2009, 14:17
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post Oct 5 2009, 14:58
Post #214
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QUOTE(Actraiser @ Oct 5 2009, 17:56) *

after reading several posts, and responses i have come to the conclusion that it is absolutely pointless to say anything negative about the update. 1. If he doesn't want to hear it, he wont.

He hear it but he never care about something pointless. So stop moaning.

QUOTE(Actraiser @ Oct 5 2009, 17:56) *

2. i get the impression that the more people bitch and moan, the more contrary he becomes.

Then try to praise his work instead bitching and moaning.

QUOTE(Gtdragon @ Oct 5 2009, 18:47) *

Tenb do you know what balance is
balance is when we get to round 15 - 20 with cure on normal that is balance

What balance is? For me balance is when the monster have same stats with ours, that's balance.

Note for everyone who just bitching around about the update:
HV is just a game on the hentai site, you don't like it then revert it to the old system if you don't want to then wait for the next update and while you are waiting why not adapt the current one, that's all.
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post Oct 5 2009, 14:59
Post #215
Tenboro

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QUOTE(Thanos008 @ Oct 5 2009, 14:14) *

Yes, more than one detractor here seems (at least to me, looking at the tone of their words) to be A Complainer For The Sake Of Complaining, but on the whole and IMO, you're not getting these mostly negative complaints for nothing, Tenboro.
Let's call Version 0.3.7. the New Coke Nintendo Gamecube Windows ME of HV Updates and go from there in terms of making the next iteration a better one (hopefully very very soon), whaddaya say?? (IMG:[invalid] style_emoticons/default/wink.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)


M'kay.

QUOTE
0.3.8

Misc

- Monsters no longer drop credits.

- Burden now reduces all avoidance stats by 1% per point above 25.

- Cure is now subject to interference fails.

- Equipment now deteriorates during use. Stats will randomly be reduced until it breaks entirely.

- Increased monster regeneration rates.

- All monsters now only does soul damage.

- Increased the cooldown on arenas to 7 days.

- The "Bleed" proc has been changed to "Papercut" and does 3% of the previous damage.

- The "Stun" proc has been changed to "Poke", and does nothing at all.

- The "Armor Piercing" proc has been changed to "Trip And Fall On Pointy End", and will instantly kill you.


There, that's more like it.
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post Oct 5 2009, 15:01
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QUOTE(Tenboro @ Oct 5 2009, 19:59) *

There, that's more like it.

Yay, I'll be back to the Legacy Encounter. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 5 2009, 15:01
Post #217
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QUOTE(Tenboro @ Oct 5 2009, 14:59) *

There, that's more like it.


Now that would actually be funny, I wonder how many would still play it after 2 days (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Oct 5 2009, 15:13
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now there will be fear in doing arena
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post Oct 5 2009, 15:27
Post #219
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WHAT THE FUCK!!

That's nearly twice as bad as the 0.3.7 update!

Are you trying to kill us?

This is terrible. What a horrible thing to do. I'm going to die. Argh

the world is comming to an end oh god help me. Fucking jusus on a christ fuck stick.

You hate us all why the fuck don't you want us to be happy. Are you the devil himself. Fuck you this is fucking cunt arse fucked in the penis. I want to just rape my fuck shit.

Edit: just did cakefest and it's not so bad actually. Only slightly worse then 0.3.7. o_0 maybe that's just the duel weild. A bit weird.

the armor proc thing keeps KOing me

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post Oct 5 2009, 15:27
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I understand that having 2 evades formulas is complicated but I would like to know how much my dodge compared to my actual amount of AGI and Level. And how it is applied against a huge mob.

Focus should now give a bonus to evade because you lose a full turn evoking that skill and a huge mob tortures you in 1 turn.

Beyond that, we lost hit rate which makes them vulnerable when we are in the midst of a mob, you lose a turn and all the wandering monsters nots lose nothing and you still hit with high damage, this because the actionspeed is not well prepared.

I'm still making comparisons, the update is good at one point, less abuse in Grindfest. But it loses potential defense in the early rounds, many must suffer in the first and mobs will run away when you see mobs large restarting Grindfest.
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