Useful thread, particularly if you'll keep updating the first post and the wiki.
Some of my tips/suggestions:
* karma; don't worry about it, it has almost no function (currently) in the game other than a slight increase of your spirit points. This also means that you should not waste credits on karma-related training
* on the other hand, training ability boosts, pack rats and aura slots is quite useful
* overcharge = multiplier to damage dealt (not sure if it is max or actual damage, though)
* if you use your spirit attack, it will reset your overcharge counter, so don't do it unless you really have to!
* there is no consensus on which equipment type or playing style is the best; you may want to let the best equipment pieces you find / can buy determine that. For me, a 40% block chance Superior shield determined my playing style quite nicely (IMG:[
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* there is a consensus that endurance is the most important stat, I try to keep it at +2 of my current level (70) - that doesn't count aura/equip/shrine bonuses, of course. It is my personal opinion that keeping everything relatively balanced is a good idea, as it allows you to switch between various strategies. Try not to let any stat fall to less than 75% of your current level.
* even if you want to play a warrior, you'll want to use defensive personal magic, and your mana pool depends on wisdom (and mana tanks) - so you don't want to totally forget about those...
* there are better and worse abilities. Roughly:
** 0) must have: cure (tier 2), shield (tier 4), regeneration (tier 8), all aura / item slots - make sure to get them ASAP
** 1) everyone benefits from health and mana tanks, so try to keep those maxed out
** 2) spirit tanks and overcharge (which increases melee damage) are useful for warriors more than mages (and are expensive - 8 points to get a level)
** 3) most monster weaknesses are fire-based, so invest in fire spells first
** 4) if you are a mage using elemental spells, memorize
Bestiary info** 5) heavy armor or elemental spells, chose one - not both
** 6) till you get heavy armor, using inferno and fireball is probably the best way to play; then switch to heavy armor (this is my advice as of level 70)
** 7) don't engage any legendaries without silence (tier 8 spell). Sleep (tier 4) is a poor-man's silence, but it prevents you from doing anything that does area of effect damage (so no AoE spells, no 2h domino effect or 2w double strikes...). Don't bother.
** 8) if you want a spell that has 5 ability point slots to invent in it, don't bother using it till you have 5 points to maximize the effect / reduce the cost
** 9) poison is useful to raise depreciating proficiency from early on (and remember - montage will not give you prof boosts unless you started getting it yourself!), later on on normal+ levels its damage output is negligible but it still reduces evasion chances of affected crits
** 10) this is my personal opinion, but Slow is (currently) a total waste of points, unless you are truly overflowing with them, same for sleep. Opinions on weaken are divided; it is probably a good thing to slow on a silenced legendary but a waste on smaller fries
** 11) most people tend to think haste is too weak; I use it in difficult combats but it is hardly a decisive factor
** 12) shadow veil is probably better, but also nothing to write home about
* experience is not everything - proficiencies matter a lot; a high level player with low proficiencies is probably worse off than a lower level player with high procs - which why I don't invest in any exeprience boosting abilities or training; there are so many better things to spend creds on
* do montage, try to do combinations that are not capped on you
* on the subject of profs, your armor profs depend on what kind of armor you wear; if you wear all heavy your heavy will max out quickly - but if you wear a mix, all three will raise more slowly...
* if you are not desperate for money now, try to invest in hath perks that will increase your credit gain
* arena minimum levels are deceptive; there is a major increase in difficulty at area 6 (your first miniboss) and 9 (multiple minbosses) - check
wiki for details
* don't try the next arena till you can do the previous one easily; try to calculate if the reward is worth the potions you burn on them
This post has been edited by Red_Piotrus: Oct 4 2009, 01:18