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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post May 20 2020, 03:56
Post #721
Basara Nekki



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As I started using script a short time ago, I decided to make some more records. (IMG:[invalid] style_emoticons/default/sleep.gif)

I wrote down some data that I consider most relevant and put it in the table below:

(IMG:[imgur.com] https://imgur.com/wIbUwSb.jpg)

Legendary Hallowed Rapier of Slaughter + Infusion of Darkness, Slaughter Set, Full Forged, DD V

The results seem quite consistent. (IMG:[invalid] style_emoticons/default/happy.gif) However, this indicates that there was an unexpected error in the result I obtained earlier: https://forums.e-hentai.org/index.php?s=&am...t&p=5675159

I don't know exactly what happened, but certainly that number of turns below 3700 is not real. (IMG:[invalid] style_emoticons/default/huh.gif) But the elapsed time seems to be correct.

The tests performed on days 11 and 18 show the differences resulting from the continuous use of "Haste". The number of turns was within the average, but the elapsed time was the worst. (IMG:[invalid] style_emoticons/default/sad.gif) The big difference was in the amount of counterattacks, on average around 1000 less. (IMG:[invalid] style_emoticons/default/ohmy.gif)

Someday I do a test using less "Imperil" (or none). (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 20 2020, 09:50
Post #722
BlueWaterSplash



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I don't have any opinion on the usefulness of haste in school girl arenas because there are too many different ways to play them (targeting strategy, skill usage, imperil usage, etc).

However looking at your data, it suggests that Haste is neutral for you during school girl arenas. Time is what counts (using haste is supposed to boost turns/second, but not in school girl arenas) but your turns/second can vary with connection luck and the day, so in this case you should be comparing turns.

My haste test results are also subject to issues of luck which is why I don't insist that my turns/second results are definitive. I tried to reduce the randomness by having a wide array of different kinds of tests to cross check and confirm if turns/second boost exists on the average (which it did, maybe).

Also I can notice a gradual improvement in your turns/second on all the later days, as you get more used to using script. This is not related to haste usage.

4175/4208 = only 0.8% difference. You might as well therefore use Haste. Actually, because you don't have haste on IA, you wasted 17 turns to cast Haste. If you give back these 17 turns, the difference is only 0.4%

Someone earlier stated that for school girl arenas it is better to use haste only after the school girls appear. I have no opinion on this.

Also using haste is bad with imperil. I recently said that maybe it wasn't (shortsword test) but since then I learned the shortsword bleeding wound is very powerful, so now I once again believe imperil is quite damaging to haste usage.

However, there might be a way to reduce this incompatibility: do not cast Imperil on the first few turns of each round. This needs more investigation so I don't want to focus too much on it yet. Also for regular arenas, you must cast Imperil first anyway. But for school girl arenas, I'm not sure.

Your 3700 turns result might have been real too, who knows. It's a bit extreme but sometimes you can get a very different result in DwD depending how you play, or from luck. It could be luck on how many Konatas appeared. If you close your game window and open it again, your Monsterbation will forget those turns, so that could be another possibility?

edit: I figured out why your turns/second was poor with Haste. It's partially luck, but also because manually casting Haste wastes a ton of time and drops your turns/second. (It's the same reason why players who need to cure a lot in grindfest/IW will gain huge benefit from haste usage, because they don't need to cure and waste time).

If you put haste on IA you will save 17 turns and probably 50 seconds. Another option, because haste increases your defenses immensely, when using haste you can stop casting spirit shield (this is what I did in almost all my haste tests, if you check) and at your level, you should not need spark of life either. I recommend you test using protection+haste vs protection+spirit shield+spark

This post has been edited by BlueWaterSplash: May 20 2020, 11:00
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post May 20 2020, 18:43
Post #723
Basara Nekki



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QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

I don't have any opinion on the usefulness of haste in school girl arenas because there are too many different ways to play them (targeting strategy, skill usage, imperil usage, etc).

However looking at your data, it suggests that Haste is neutral for you during school girl arenas. Time is what counts (using haste is supposed to boost turns/second, but not in school girl arenas) but your turns/second can vary with connection luck and the day, so in this case you should be comparing turns.

My haste test results are also subject to issues of luck which is why I don't insist that my turns/second results are definitive. I tried to reduce the randomness by having a wide array of different kinds of tests to cross check and confirm if turns/second boost exists on the average (which it did, maybe).


I thought about that too. In general, the variations were small. (IMG:[invalid] style_emoticons/default/sleep.gif)

About "targeting strategy", I kept using the same one as before, randomly hitting the monsters at the beginning, and in the later rounds focusing first on the SGs. About "skill usage", I am used to using OFC only (on average between 60 and 65 times; reload and shoot). I use Vital Strike only on dragons (I've tried to use it in SGs, but I fumble of the OC's recharge and end up wasting time thinking about what to do at the moment (IMG:[invalid] style_emoticons/default/heh.gif) ). And about "imperil usage", I keep using it all the time (you can see it by the large number of times that I triggered it).

QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

Also I can notice a gradual improvement in your turns/second on all the later days, as you get more used to using script. This is not related to haste usage.


Seeing the table, after it was ready, I also thought about it. Although yesterday's result was almost the same as that shown in the table (day 12), very little better. All therefore within a certain margin of error. (IMG:[invalid] style_emoticons/default/sleep.gif)

QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

4175/4208 = only 0.8% difference. You might as well therefore use Haste. Actually, because you don't have haste on IA, you wasted 17 turns to cast Haste. If you give back these 17 turns, the difference is only 0.4%


I think not because, using Haste, I used the other supportives less often. One thing made up for the other.

With Haste: 19 Regen, 12 Protection, 18 Spirit Shield, 16 Spark of Life, 6 Heartseeker
No Haste: 26 Regen, 15 Protection, 28 Spirit Shield, 22 Spark of Life, 7 Heartseeker

QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

However, there might be a way to reduce this incompatibility: do not cast Imperil on the first few turns of each round. This needs more investigation so I don't want to focus too much on it yet. Also for regular arenas, you must cast Imperil first anyway. But for school girl arenas, I'm not sure.


Maybe I'll try to do that next Monday (Imperil only in SGs, and also a run without Imperil).

QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

Your 3700 turns result might have been real too, who knows. It's a bit extreme but sometimes you can get a very different result in DwD depending how you play, or from luck. It could be luck on how many Konatas appeared. If you close your game window and open it again, your Monsterbation will forget those turns, so that could be another possibility?


I believe there was a mistake. There must have been a slight lag in the connection that caused a turn count error.

QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

edit: I figured out why your turns/second was poor with Haste. It's partially luck, but also because manually casting Haste wastes a ton of time and drops your turns/second. (It's the same reason why players who need to cure a lot in grindfest/IW will gain huge benefit from haste usage, because they don't need to cure and waste time).

If you put haste on IA you will save 17 turns and probably 50 seconds.


Someday I buy IA. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(BlueWaterSplash @ May 20 2020, 04:50) *

Another option, because haste increases your defenses immensely, when using haste you can stop casting spirit shield (this is what I did in almost all my haste tests, if you check) and at your level, you should not need spark of life either. I recommend you test using protection+haste vs protection+spirit shield+spark


Indeed, the use of Haste decreases the amount of damage suffered.

Total damage taken
11/05/2020 (Mon):  1.306.425 (with Haste)
12/05/2020 (Tue):  1.692.542
13/05/2020 (Wed):  1.865.286
14/05/2020 (Thu):  1.669.300
15/05/2020 (Fri):  1.914.719
16/05/2020 (Sat):  1.811.344
17/05/2020 (Sun):  1.888.760
18/05/2020 (Mon):  1.736.032

Still, I don't think I'm going to take this test that you recommended. Without Spirit Shield the damage suffered is greatly increased.

This post has been edited by Basara Nekki: May 20 2020, 18:45
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post May 20 2020, 21:43
Post #724
BlueWaterSplash



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I didn't even notice that you used a full imperil style. That was horribly damaging to haste effectiveness. Even 1 imperil style would cause harm. Now my guess is that your haste may use less turns with a no imperil comparison.
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post May 24 2020, 05:56
Post #725
KamuiSeph



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Recent run.
Non bonus day, finally splurging for DD5 and the last IA slot.
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post Jun 13 2020, 05:05
Post #726
Basara Nekki



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For the first time doing in less than 25 minutes (05/06/2020):

(IMG:[imgur.com] https://imgur.com/fNlGA70.jpg)

And for the first time, playing under 4000 turns (12/06/2020):

(IMG:[imgur.com] https://imgur.com/BIRLGs5.jpg)

I think it will be difficult to improve these results. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 13 2020, 11:57
Post #727
Selvaria Bles



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DW Shade (Club + Rapier) w/ DD2

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post Jun 14 2020, 01:33
Post #728
Shank



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1h dd1

One of my best for turns, but worse t/s than normal due to internet being crap during it:
Attached Image

A bit of an opposite to the other day, almost 3 t/s (so close), but considerably worse turns.
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post Jun 14 2020, 23:16
Post #729
Bedbin



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Trying 1H Imperil, it uses more drought but significantly faster than plain 1H.

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post Jun 18 2020, 06:25
Post #730
Hinoka



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I like this run. I didn't use hp pots or cure.
(IMG:[i.imgur.com] https://i.imgur.com/BQSe5jl.jpg)

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post Jun 29 2020, 04:34
Post #731
Basara Nekki



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I managed to improve a bit, both in turns and in time. (IMG:[invalid] style_emoticons/default/happy.gif)

26/06/2020 (Fri)

(IMG:[imgur.com] https://imgur.com/61mic3a.jpg)

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post Jul 1 2020, 21:20
Post #732
KitsuneAbby



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Imperil Power Longsword... FOR SCIENCE!

5 128 turns 0:28:29 (3,001 t/s)
Even if I could clear PFFEST defense-wise, I'm wondering how many days it will take before going until the end. (IMG:[invalid] style_emoticons/default/laugh.gif)

Mind you, I'm full Peerless+DD9.
How about Power Armor worked like EDB, Tenboro? (IMG:[invalid] style_emoticons/default/dry.gif)

Been a very long whil since last time as Imperil 1H:
4 284 turns 0:25:28 (2,804 t/s)

In the end, with a bit of training and finetuning, I might be able to shave off a few turns as Power 2H and get as low as 1H.

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post Jul 4 2020, 01:20
Post #733
BlueWaterSplash



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Level 390, Friday

Cold infusion, occasional Imperil

3,831 turns 0:25:57 (2.461 t/s)

I'm mostly using infusions these days (I drop roughly as many as I use, as was recommended) and also generally using my newly upgraded Imperil whenever I have the mana for it (which is quite often, as I purchased Force of Nature and temporarily have some Capacitor, to make up for the added cost of full target Imperil). However, Imperil does not seem to help my rapier much in DwD, and infusions only help when not using Vital Strike.
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post Jul 4 2020, 13:24
Post #734
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(@level 349) 3743 turns as a mage. Still too slow to make PFUDOR main arena diff.

@354
3,394 turns 0:24:16 (2.331 t/s) 2 horses
3,164 turns 0:23:34 (2.238 t/s) 3 horses
It's getting better

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post Jul 17 2020, 06:58
Post #735
lololo16




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new record with my DW set

club + rapier
dd5

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Edit:
Sunday

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post Aug 5 2020, 03:08
Post #736
lololo16




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club + rapier
dd5
wednesday

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post Aug 5 2020, 07:17
Post #737
Basara Nekki



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QUOTE(lololo16 @ Aug 4 2020, 22:08) *

-snip-


Its results are impressive! (IMG:[invalid] style_emoticons/default/ohmy.gif)

What are the statistics for your set? And proficiency? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 5 2020, 08:12
Post #738
lololo16




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nothing impressive, tbh (IMG:[invalid] style_emoticons/default/unsure.gif)

Attached Image
*29.5 evade with featherweight

also, my profs are a joke

Dual wielding 489.908
Heavy armor 473.788

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post Aug 5 2020, 09:28
Post #739
BlueWaterSplash



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DW Heavy works better for you than DW Light?
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post Aug 5 2020, 21:54
Post #740
lololo16




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it's 12200 vs 15050 damage, about 500 turns faster using heavy
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