QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

I don't have any opinion on the usefulness of haste in school girl arenas because there are too many different ways to play them (targeting strategy, skill usage, imperil usage, etc).
However looking at your data, it suggests that Haste is neutral for you during school girl arenas. Time is what counts (using haste is supposed to boost turns/second, but not in school girl arenas) but your turns/second can vary with connection luck and the day, so in this case you should be comparing turns.
My haste test results are also subject to issues of luck which is why I don't insist that my turns/second results are definitive. I tried to reduce the randomness by having a wide array of different kinds of tests to cross check and confirm if turns/second boost exists on the average (which it did, maybe).
I thought about that too. In general, the variations were small. (IMG:[
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About "targeting strategy", I kept using the same one as before, randomly hitting the monsters at the beginning, and in the later rounds focusing first on the SGs. About "skill usage", I am used to using OFC only (on average between 60 and 65 times; reload and shoot). I use Vital Strike only on dragons (I've tried to use it in SGs, but I fumble of the OC's recharge and end up wasting time thinking about what to do at the moment (IMG:[
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QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

Also I can notice a gradual improvement in your turns/second on all the later days, as you get more used to using script. This is not related to haste usage.
Seeing the table, after it was ready, I also thought about it. Although yesterday's result was almost the same as that shown in the table (day 12), very little better. All therefore within a certain margin of error. (IMG:[
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QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

4175/4208 = only 0.8% difference. You might as well therefore use Haste. Actually, because you don't have haste on IA, you wasted 17 turns to cast Haste. If you give back these 17 turns, the difference is only 0.4%
I think not because, using Haste, I used the other supportives less often. One thing made up for the other.
With Haste: 19 Regen, 12 Protection, 18 Spirit Shield, 16 Spark of Life, 6 Heartseeker
No Haste: 26 Regen, 15 Protection, 28 Spirit Shield, 22 Spark of Life, 7 Heartseeker
QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

However, there might be a way to reduce this incompatibility: do not cast Imperil on the first few turns of each round. This needs more investigation so I don't want to focus too much on it yet. Also for regular arenas, you must cast Imperil first anyway. But for school girl arenas, I'm not sure.
Maybe I'll try to do that next Monday (Imperil only in SGs, and also a run without Imperil).
QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

Your 3700 turns result might have been real too, who knows. It's a bit extreme but sometimes you can get a very different result in DwD depending how you play, or from luck. It could be luck on how many Konatas appeared. If you close your game window and open it again, your Monsterbation will forget those turns, so that could be another possibility?
I believe there was a mistake. There must have been a slight lag in the connection that caused a turn count error.
QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

edit: I figured out why your turns/second was poor with Haste. It's partially luck, but also because manually casting Haste wastes a ton of time and drops your turns/second. (It's the same reason why players who need to cure a lot in grindfest/IW will gain huge benefit from haste usage, because they don't need to cure and waste time).
If you put haste on IA you will save 17 turns and probably 50 seconds.
Someday I buy IA. (IMG:[
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QUOTE(BlueWaterSplash @ May 20 2020, 04:50)

Another option, because haste increases your defenses immensely, when using haste you can stop casting spirit shield (this is what I did in almost all my haste tests, if you check) and at your level, you should not need spark of life either. I recommend you test using protection+haste vs protection+spirit shield+spark
Indeed, the use of Haste decreases the amount of damage suffered.
Total damage taken
11/05/2020 (Mon): 1.306.425 (with Haste)
12/05/2020 (Tue): 1.692.542
13/05/2020 (Wed): 1.865.286
14/05/2020 (Thu): 1.669.300
15/05/2020 (Fri): 1.914.719
16/05/2020 (Sat): 1.811.344
17/05/2020 (Sun): 1.888.760
18/05/2020 (Mon): 1.736.032
Still, I don't think I'm going to take this test that you recommended. Without Spirit Shield the damage suffered is greatly increased.
This post has been edited by Basara Nekki: May 20 2020, 18:45