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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Feb 4 2020, 15:49
Post #681
mega-wifeacc



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1H arcanist, DD1
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post Feb 7 2020, 08:40
Post #682
feathered



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Tracking my DWD performance over improvements.

Lv. 381
Lightning Day
Started PF DWD by mistake as I wasn't confident over my gears. Turns out, it's not so bad.
+DD1 +Elemental Prof Perk +Deprecating Prof Perk.

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Lv. 381
Non-Lightning Day.
Just to compare between the two days.

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post Feb 10 2020, 22:13
Post #683
KitsuneAbby



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Been a while I haven't benchmarked:

Charged Imperil Dark, DD8.
Not SG specific build (1.0 prof factor).

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post Mar 30 2020, 08:31
Post #684
SStwins



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DD5 / 2 Charged(Cap + 1 Cotton Gloves) Full forged / 2 Mag Radiant(Robe + Pants) / 1 Normal Cotton(Shoes) Holy Impeill DWD(Only SG monster)
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post Apr 11 2020, 02:19
Post #685
BlueWaterSplash



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QUOTE(BlueWaterSplash @ Dec 28 2018, 12:00) *
Level 363

Style: 1H
Item: Holy Infusion

3,879 turns 0:33:21 (1.939 t/s)

I tried using Infusions and the improvement was less than expected, almost negligable.

QUOTE(BlueWaterSplash @ Jan 10 2020, 14:20) *
Level 380, Friday

2,430 turns 0:16:06 (2.516 t/s) Eternal Darkness

Level 382, Friday

3,999 turns 0:26:41 (2.498 t/s)

Beat my previous record by a minute. Still managing to keep up with level scaling with only swimsuit and weapons being soulfused thus far.

Level 385, Friday

Item: Holy Infusion

2,352 turns 0:15:52 (2.471 t/s) Eternal Darkness
3,866 turns 0:26:23 (2.442 t/s)

I almost never use infusions but I tried them today since it's both void day and easter. I'm surprised that I continue to keep up with level scaling. I'm not slower than I was back at level 360, with or without infusions.
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post Apr 11 2020, 23:21
Post #686
Ea-Moon



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My results from Lightning Saturday

2,611 turns 0:16:23 (2.656 t/s)

Partially forged, DD2, using infusions

My best turn result was 2,553 about a year ago, but monster stats scaling to my level outpaced my forging.
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post Apr 12 2020, 00:29
Post #687
KitsuneAbby



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QUOTE(BlueWaterSplash @ Apr 11 2020, 00:19) *

Level 385, Friday

Item: Holy Infusion

2,352 turns 0:15:52 (2.471 t/s) Eternal Darkness
3,866 turns 0:26:23 (2.442 t/s)

I almost never use infusions but I tried them today since it's both void day and easter. I'm surprised that I continue to keep up with level scaling. I'm not slower than I was back at level 360, with or without infusions.

Yes you do are slower. I see more than 100 extra turns needed to clear the arena.
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post Apr 12 2020, 02:04
Post #688
BlueWaterSplash



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Isn't the relevant above comparison 3,879 turns at level 363 (with holy infusion) and 3,866 turns at level 385 (with holy infusion)?

Without infusions, I have 3,989 turns at level 360 compared with 3,953 turns at level 380 and 3,999 turns at level 382.

There is quite a bit of variance though in a few other runs. I'm not hiding any because I rarely do school girl arenas (I reported over half of all attempts). However I did have a few others that were over 100 turns slower earlier. So overall you're probably right, and I'm making up for the difference by perhaps playing slightly more efficiently.
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post Apr 12 2020, 08:58
Post #689
KitsuneAbby



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I had shit in my eyes, sorry. (IMG:[invalid] style_emoticons/default/faint.gif)
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post Apr 12 2020, 13:55
Post #690
Noni



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1,577 turns 0:08:55 (2.948 t/s) 1 riddle (Sunday)
1,407 turns 0:08:40 (2.706 t/s) 1 riddle (Monday)
DD8


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post Apr 13 2020, 18:27
Post #691
Shank



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4,053 turns 0:23:01 (2.935 t/s) 2 horses < Electric day, pre upgrading with 20 slaughters
4,057 turns 0:23:47 (2.843 t/s) 2 horses < Holy day, with upgrades, and usually my 2nd fastest day
4,114 turns 0:24:17 (2.824 t/s) 2 horses < Dark day today, usually my fastest day.

This is either really unlucky RNG with monsters and crit rates, or I'm getting worse every day, I'd usually expect that list to be the other way round

I don't believe I've levelled up between the 3, fully repaired every time (I'm rather anal about being at 100% repair at start of every DwD), all with the same strikes (Holy + Dark)
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post Apr 13 2020, 20:57
Post #692
BlueWaterSplash



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Friday should be all melee players' fastest day because its bonus damage to void/all elements includes your main hand hit, void strikes, and counter attacks. Also melee players appear to hit a wall around where I am at just under 4,000 turns due to the way they play rather than the damage; it may be why my turns have not changed much over my last ~35 levels despite my damage noticeably weakening. This should apply mainly to 1H non-imperil rapier using vital strike, although so far it seemed to apply to others' results too.

You should make note of your total attack base damage before and after changing equipment or adding bindings of slaughter, then check if your times improve proportionately.

I've noticed in general with melee players here that DwD times can occasionally vary a lot. I'm wondering if the number of Konata appearances could be a contributing factor. Although depending how you play she is not any faster to kill than other school girls; she could even be slower if you choose to Vital Strike other school girls but not her, as I currently often do.
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post Apr 13 2020, 21:04
Post #693
Shank



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QUOTE(BlueWaterSplash @ Apr 13 2020, 19:57) *

Friday should be all melee players' fastest day because its bonus damage to void/all elements includes your main hand hit, void strikes, and counter attacks.

I generally get similar times on Friday and Holy/Dark Days, but dark day has often been slightly faster.

QUOTE(BlueWaterSplash @ Apr 13 2020, 19:57) *

I've noticed in general with melee players here that DwD times can occasionally vary a lot. I'm wondering if the number of Konata appearances could be a contributing factor. Although depending how you play she is not any faster to kill than other school girls; she could even be slower if you choose to Vital Strike other school girls but not her, as I currently often do.

In all my tests, vital striking every SG but konata is slower than vital striking all SG's. Not that I've tested that extensively. The only time it would get quicker that I can think of, is when you have enough damage to kill her quick enough that the fewer times dropping out of spirit stance saves you more turns than it cost to kill her. I'm only DD1, and certainly not at that point, if that point even exists

This post has been edited by Ubershank: Apr 13 2020, 21:04
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post Apr 13 2020, 21:34
Post #694
BlueWaterSplash



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Yeah sometimes I have vital striked Konata every time too in the recent past, it just depends how I currently am playing and I don't know what way is best. I think that having more DD makes it more attractive to beat down school girls, even regular ones supposedly (but I hadn't been able to find the link to who said that haha).

Whether or not the timing is with you to vital strike Konata may even be random and fluctuate with your level and/or attack power. Since I generally try to vital strike optimally to lose spirit stance with it so I don't have to waste turns turning it off. As your attack power changes up or down, you could sync or lose sync to vital striking Konatas.

Right now, I still vital strike Konata once in a while depending what my overcharge is at. Also, I might vital strike Konata when she is alone but not when she is in a group of 3 school girls, or vice versa, just depending on my overcharge timing.
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post Apr 13 2020, 22:39
Post #695
Shank



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It largely depends on her health, which is only a big issue in the 1sg rounds, since there's a chance of getting unlucky and not starting with a stun, or worse, a stun not appearing after a few hits. When you overkill due to that, part of the OC usage is wasted, and there's a line where that waste will equal more clicks due to dropping out of OC more frequently. Ideally, you can vital strike her immediately, which will often 1 shot her (so there is a very small amount of waste, but negligible enough that just hacking at her will always cost more)

As for wasting clicks dropping out of spirit stance due to managing OC, I used to do this, mainly dropping out at points where I could recharge it quicker (due to a full round of monsters), but I found that managing that dropped my t/s, and didn't even seem to gain me any turns (if it did, it'd only be a small enough number to not notice).

For melee, I think spirit stance and OC management is one of the big turn savers (hence why I vital strike rather than OFC), so a few things I'm doing to manage that are:
When possible, holding off on spirit or mana draughts until I drop out of spirit stance, or to cause me to drop out (if I'm low, but not low enough to drop out naturally, using the OC on drinking something I need saves 1 turn)
Not using any power up gems, except the ones I'm forced to take until I get a channeling gem (for dragons last round), I can probably save a few more turns if I also don't use the unneeded gems prior to the channeling one until I'm out of spirit stance, but I don't go that far (partly due to the fear of bad luck making channelling not appear, since I'd be holding onto gems and preventing new ones for long periods)
I also only vital strike everything once, usually. The exception being if a vital strike hit is very small, it can be worth targeting a different SG and coming back to vital striking it again, but it's hard to get the balance with that since you can accidentally overkill the other SG very easily (If konatas in, I just kill her without vital strike while waiting for the cooldown, one of the very rare times I kill her with plain attacks. The other rare time being if I drop out of spirit stance, switching target to konata while I rebuild it can often bring her close to death or kill her, so I just do that, whereas targeting the others could lead to a situation where I'd have to overkill them with vital strike).
I don't heavily rely on weapon procs (and outside of SG arena's, don't rely on them at all), so I'm comfortable switching targets to land better vital strikes with better timing.

I had a thought recently about using a rapier to mitigate some of the turn loss when dropping out of spirit stance, and although I will test this eventually, I thought about it and realised it probably won't make much of a difference, if any at all. Rather, since Vital Strike relies a bit on crit, it may even be worse. Reason why I think it wouldn't matter too much being that I imperil anyway, so the difference in damage will be small enough, that in the very small amount of time I'm out of spirit stance, won't be a significant enough difference (bear in mind, that the damage difference is further reduced by bleeding wounds).

I waffled on a bit there lol
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post Apr 13 2020, 23:42
Post #696
BlueWaterSplash



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I misspoke; I've never manually toggled off spirit stance with 1H style. (That may have been a leftover brain fart from when I used to play DW?)

QUOTE(Ubershank) *
there's a line where that waste will equal more clicks due to dropping out of OC more frequently.

As for wasting clicks dropping out of spirit stance due to managing OC, I used to do this, mainly dropping out at points where I could recharge it quicker (due to a full round of monsters), but I found that managing that dropped my t/s, and didn't even seem to gain me any turns (if it did, it'd only be a small enough number to not notice).

When possible, holding off on spirit or mana draughts until I drop out of spirit stance, or to cause me to drop out

I also only vital strike everything once, usually. The exception being if a vital strike hit is very small, it can be worth targeting a different SG and coming back to vital striking it again

Actually beating down Konata saves you more than just having to click to re-enter spirit stance more times. It doesn't use any overcharge in the first place, therefore you build it while beating her down. And by dropping out of spirit stance (even optimally) less often, you gain the doubled damage from your regular attacks for the entire durations you would have dropped out to build back overcharge.

I also try to manage my item usage while I'm out of spirit stance. For me I only use gems since I do not ever need to use draughts (no-Imperil style plus low interference build and never needing spirit shield). I have to eat all useless gems at the earliest chance even if it wastes turns so that I have the maximum chance to get a useful gem. ;)

I've always killed school girls in one shot, often with 1.5~2x overkill. I'm guessing PA2 guarantees a one-shot for me, or PA1 plus a critical hit, so it's been a long time since I bother to check the PA stacks. On the rare occasion I fail to one-shot, I only need to hit them a few more times, or can just let the super bleeding wound finish them off.

I recall decondelite lamented at one point that if you hit a school girl dying from vital strike blood loss with a shortsword you might inflict regular bleeding wound on them which will erase the special multiplier and make them bleed much slower.
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post Apr 13 2020, 23:52
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Shank



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What kind of DD level do you have, out of curiousity? I can't one shot any other than konata, and can't bring them close enough that the PA difference (bear in mind I imperil) would make it happen if I used a rapier.

Are you one shotting them from full health? I try to make sure my vital strike is done before any other attack (so only counter damage at worse), which brings them close enough that I can kill them in a few hits, except on low rolls.

About the short sword bleed, what happens is it returns to the normal bleed damage when you refresh the stack, but keeps its stack quantity still. So, although it's not ideal, for shortsword VS is just an instant max stack without having to actually build it up, you get the extra damage for a minimum of one turn, more depending on how easy it is for you to apply a new stack.

Worth noting, that the super bleed isn't guaranteed, if you play rapier, you won't get it every time

This post has been edited by Ubershank: Apr 13 2020, 23:54
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post Apr 15 2020, 12:38
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May I ask which style has the highest DPS?
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post May 7 2020, 07:03
Post #699
Basara Nekki



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(IMG:[imgur.com] https://imgur.com/YHpZJkn.jpg)

The result is not very good, but at least it was better than yesterday (the first time I used a script), and also better than my times in the last few months (without using a script). (IMG:[invalid] style_emoticons/default/happy.gif)

Yesterday, as it was the first time I used a script, I made several mistakes due to lack of custom, and did it in just over 4200 turns and 32 minutes.

Playing without scripts, my time varied between 33 and 36 minutes. However, my best time was 27 minutes and 50 seconds, about 9 months ago. Since then my time has been getting progressively worse. Part of the problem is the level scaling of the monsters (and monster upgrades too). (IMG:[invalid] style_emoticons/default/dry.gif) And the other part is the connection to the game, which has worsened a lot (increase in the number of lags and errors 503), especially after this damn pandemic started. (IMG:[invalid] style_emoticons/default/mad.gif)

But I know there is still room for improvement, as I still haven't found a good game method using script. I'm still learning. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post May 7 2020, 09:27
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BlueWaterSplash



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On Friday (void day) you will be better. Your turns are a little better than mine but your equipment is about as good as can get, so I'm guessing I'll stay about the same from now until level 500. You might be able to stop casting Spirit Shield and Spark of Life, and stop eating gems, if you want to live dangerously and get the fastest possible time. :)

QUOTE(Ubershank @ long time ago) *
What kind of DD level do you have, out of curiousity? Are you one shotting them from full health?

I have DD5 like Basara, it's the typical stopping point if you aren't ultra rich. To counteract my high DD, my equipment other than armor and rapier are unsoulfused and weak. It doesn't seem to lower my DwD times because it's partially about how you play rather than the raw damage level, but I noticed and confirmed recently that my arena clear times have been dropping steadily since I soulfused my only equipment.

I have to poke the school girls 2~6 times to get PA on them, but I try to one shot them from as full of their health as possible. As soon as I see PA appear I attack other monsters and wait for their Stun to appear and go to Vital Strike them. I don't use infusions or imperil.
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