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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Nov 19 2019, 03:57
Post #601
unnoticed demon



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QUOTE(BlueWaterSplash @ Nov 19 2019, 00:12) *

Turns are the only fair way to compare yourself to other players because everyone has different turns/second based on their location and internet. Time is best for comparing to yourself, but even then you should study turns as well, because your own internet speed fluctuates slightly as well.

Infusing the day of the week element is best, but not against School Girls.


Ok, my internet is on the inconsistent side.

QUOTE(Ubershank @ Nov 18 2019, 19:38) *

You don't really need those featherweight charms, they'll hinder you more than they'll help you.

As well as the aether shards, using the shock spike shield is good for imperil.


Hinders? It only seem to help me not need to heal every other turn.
Using that thought it would pair well with a fire sword.


3ed run forgot to save the 2ed one
using vital strike.
Same Equips
Infusions
Dark & Aether
Fire
Featherweigh
Featherweigh
Featherweigh
Featherweigh
Featherweigh

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Getting better.
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post Nov 19 2019, 07:36
Post #602
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QUOTE(unnoticed demon @ Nov 19 2019, 01:57) *


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Getting better.

500 turns is a great improvement, looking good!

QUOTE(unnoticed demon @ Nov 19 2019, 01:57) *

Hinders? It only seem to help me not need to heal every other turn.

Sorry, I should have expanded on what I said, I was reluctant because my understanding of it is on a noobs level as it's only what I've read from others, so someone may come along and correct any mistakes if I make any. The reason featherweight charms hinder you is because it decreases your burden. It also decreases your interference, which is great for saving mana, but there's a lot of downsides to having low burden as 1h. A lot of the damage of 1h comes from counters, but with the increases evade of low burden you have less counters and therefore have to rely more on your manual attacks to kill mobs. It also increases your attack speed, which means you make more manual attacks (=more turns), before you get attacked back, = less counters. This is probably the most noticed on SG rounds in my experience, I tried to use haste & shadow veil on DwD, and found that doing so left mobs still alive by the time I killed schoolgirls, which meant more cleaning up after they were dead = more turns. Without haste and shadow veil, there's rarely anything left by the time I kill schoolgirls, especially on the 2 & 3 SG rounds.

That being said however, until you get decent gear, it might not be worth the trade off, there's no point having quick turns if you don't live to tell the tale. I never noticed before, but you've had quite a few sparks, if you feel like you need low burden to survive, there's no harm in it until you get better equipment and more points in abilities.

Something worth reading is Blue Water Splashes research, he does a lot for 1h, and he mentioned one recently where attack speed from low burden might not be as bad as we thought (I skimmed the post so I may have taken the wrong conclusion, do correct me if I'm wrong BWS), you can see that post here: https://forums.e-hentai.org/index.php?s=&am...t&p=5560779

It's also worth noting that you can get some fantasic advise and HV discussion from the unofficial hentaiverse discord, if you like feel free to drop by and check it out (IMG:[invalid] style_emoticons/default/smile.gif) https://forums.e-hentai.org/index.php?showtopic=231752
I'm just a noob so you can take a lot of my advise with a pinch of salt, but some of the members there are really intelligent and know a lot of how the game works.
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post Nov 19 2019, 10:11
Post #603
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Shadow Veil is no good for mid and high level players, just use Haste. They don't quite do the same thing, that was the point of that post you linked. For some players Haste actually speeds them up, but no matter what it won't slow you down as much as Shadow Veil does.

At low level 300, you get a lot more beat up, and I saw unnoticed demon uses 100 mana draughts and 100 health draughts, so for now the featherweight charms are great on him. (I can get through using no draughts sometimes, as you get higher level your defenses get better while your offense tends to stay more the same).
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post Nov 19 2019, 10:26
Post #604
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QUOTE(BlueWaterSplash @ Nov 19 2019, 08:11) *

Shadow Veil is no good for mid and high level players, just use Haste. They don't quite do the same thing, that was the point of that post you linked. For some players Haste actually speeds them up, but no matter what it won't slow you down as much as Shadow Veil does.

At low level 300, you get a lot more beat up, and I saw unnoticed demon uses 100 mana draughts and 100 health draughts, so for now the featherweight charms are great on him. (I can get through using no draughts sometimes, as you get higher level your defenses get better while your offense tends to stay more the same).

I was referencing the burden not the spells when linking the post. I agreed that he should be using featherweights in my last post, I hadn't noticed his number of sparks before that.
As for defense, it really does get better with level, with barely any forging on gear, I've gone from using loads to no longer using draughs, I've long stopped using them, I can get away with 2-4 health potions on average, sometimes I don't need any, and when I used draughs the healing income from them didn't seem to be enough to change that average. Speaking of which, on that non vital strike run, I used 9 health potions and 2 cures, it might have just been coincidence though.

This post has been edited by Ubershank: Nov 19 2019, 10:28
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post Nov 20 2019, 15:07
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(IMG:[funkyimg.com] https://funkyimg.com/i/2YTEm.png)
what do you think? not bad?
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post Nov 20 2019, 16:37
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post Nov 20 2019, 16:38
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First run at level 300, wasn't as bad as I thought it'd be!

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No infusions.

I tried to Vital Strike where I could but still maintain OC. I tried one run on some earlier arena without Haste and didn't like it, so I kept it here.
Used Shadow Veil when incoming damage was higher than my spirit sustain.

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post Nov 20 2019, 16:48
Post #608
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QUOTE(arctos33 @ Nov 20 2019, 14:38) *

First run at level 300, wasn't as bad as I thought it'd be!

attachembed=136130

That's a really good time for a first run 1h, congrats! It'll only get quicker (IMG:[invalid] style_emoticons/default/smile.gif) That's a great t/s, by the way.

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post Nov 22 2019, 04:50
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post Nov 22 2019, 05:47
Post #610
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QUOTE(unnoticed demon @ Nov 22 2019, 02:50) *

attachembed=136170
(IMG:[invalid] style_emoticons/default/blink.gif)


That's a solid improvement, since your first clear a few days ago that's 2794 turns quicker! Did you change any equipment, or improve on your strategy? Or both?

Either way, congratulations.

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post Nov 22 2019, 07:18
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Last time he switched to using Vital Strike and improved from 8500 to 8000 turns. As a shortsword user, perhaps he was not used to Vital Strike yet though and might not have gotten full effect out of it like you did (6000 to 4800 turns). From my spy peeping technique in the shower I believe he switched his equipment. Went from fiery shortsword to demonic rapier, also switched shield, gloves, and pants. Also today is void day so he will be over 5% faster.
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post Nov 22 2019, 07:23
Post #612
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If he switched to rapier, that's a lot of damage over time he's inflicting from somewhere else. I haven't used a rapier in a while so I could just be mistaken, but don't recall having DoT with it? He does have some spells listed though, so maybe it's from them.

Edit:looking at how small it is compared to his damage, it is more likely to be from spells. I get about 12% from my sword.

Has he gone to a slaughter rapier? I'm not about to argue which is better between SS or Rapier, but there shouldn't be that much of a difference between them, it wasn't a slaughter shortsword he was using so I can see the difference coming from the suffix as opposed to weapon type. Either that, or the adb boost from his new armour was significant.

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post Nov 22 2019, 09:20
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QUOTE(hellweekdays @ Nov 8 2019, 02:56) *

[attachembed=135691]

Using Impulse

+300 turns

-1min

nice (IMG:[invalid] style_emoticons/default/happy.gif)

Why would using impulse save more time?
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post Nov 22 2019, 10:40
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QUOTE(Ming28561 @ Nov 22 2019, 08:20) *

Why would using impulse save more time?

imperil, perhaps?
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post Nov 22 2019, 10:51
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QUOTE(DJNoni @ Nov 22 2019, 08:40) *

imperil, perhaps?

I can't speak for mages, but impulse does speed up real time (for me at least) as 1h imperil. It doesn't reduce turn count, but it improves t/s as it's quicker to impulse stragglers than it is to use 1/2/3 keys I find
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post Nov 22 2019, 11:13
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Two changes to my equips, started using the demonic rapier I posted and swiched to slightly better Gauntlets.
[213863432] Magnificent Power Gauntlets of Protection (Level 302, MMit 24%)

The biggest improvement was from finally understanding that sword and shield wasn't about durability but the counters.
Swiched out auto cast haste and shadow vale to Spark of Life and Spirit Shield.
I should have done more reading up. (IMG:[invalid] style_emoticons/default/blush.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 22 2019, 11:27
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QUOTE(unnoticed demon @ Nov 22 2019, 09:13) *

The biggest improvement was from finally understanding that sword and shield wasn't about durability but the counters.
Swiched out auto cast haste and shadow vale to Spark of Life and Spirit Shield.


That definitely explains things. It's more painful until you get decent gear or more levels, but it does wonders for your speed. I used to do the same at first, and was doubtful when I was advised to stop, because I was constantly getting sparked, but after a few tries I realised that I was getting sparked less without shadow veil, because any monsters that would special attack me would be dead from counters before they got enough oc more frequently than they could survive it.

That mostly applies to arenas though, shadow veil and haste should still be useful in later grindfest rounds, or IW if it becomes a struggle.
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post Nov 22 2019, 12:50
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sorry. wrong post.

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post Nov 22 2019, 12:50
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Fire magician Imperil

1. Imperil use only SG monster and last round.(I use imperil with Impulse system.)
2. Monster lab monster does not use Imperil

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post Nov 22 2019, 17:30
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QUOTE(Ikki Pop @ Nov 20 2019, 16:07) *

for comparison replaced prof cotton shoes with radiant phase shoes:
(IMG:[funkyimg.com] https://funkyimg.com/i/2YWCT.png)

+300 turns, but first one was on cold day so dunno
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