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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Nov 10 2019, 04:39
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First time clear on 1H, Legendary shocking shortsword of slaughter forged 28 parry 5 rest, all unforged magnificent power armors, and a crappy placeholder buckler.
Was mostly multitasking while doing the run
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post Nov 12 2019, 23:53
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and finally below 5k, trying to have as high as possible t/s is not a good way, take your time to imperil
also spirit stance+FB is faster than just FB for me
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post Nov 13 2019, 01:45
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QUOTE(Kradziej @ Nov 12 2019, 21:53) *

and finally below 5k, trying to have as high as possible t/s is not a good way, take your time to imperil
also spirit stance+FB is faster than just FB for me


Try with OFC!
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post Nov 16 2019, 02:22
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QUOTE(BlueWaterSplash @ Nov 1 2019, 14:16) *
Level 379, Friday

4,173 turns 0:29:23 (2.367 t/s)

I again beat my previous fastest time by a wide margin thanks to my internet getting faster. It seems to have gotten consistently faster over the last couple years even though I haven't made any changes. I believe my ISP is continually improving their system (and increasing the cost). This isn't a fluke as I have noticed my t/s keep getting faster and more consistent.

My turns are noticeably worsening as I increase in level though. I need to find clothes besides Swimsuit to keep up.

Level 380, Friday

Style: 1H Swimsuit
Debuff: None
Item: None

3,953 turns 0:27:38 (2.384 t/s)

Somehow I recovered the turns performance of my younger days, combined with the speed I get these days. To celebrate I continued to do all three SG arenas at once.

2,430 turns 0:16:06 (2.516 t/s) Eternal Darkness
1,851 turns 0:12:06 (2.55 t/s) End of Days
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post Nov 17 2019, 11:19
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New record.
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post Nov 17 2019, 20:33
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First Clear.
A Dance With Dragons on PFUDOR.

1:03:50
Is this time a good start?

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post Nov 17 2019, 21:03
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QUOTE(unnoticed demon @ Nov 18 2019, 01:33) *

First Clear.
A Dance With Dragons on PFUDOR.

1:03:50
Is this time a good start?

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for lvl 300?
it's pretty good imo.
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post Nov 17 2019, 21:29
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QUOTE(Fudo Masamune @ Nov 17 2019, 22:03) *

for lvl 300?
it's pretty good imo.


Yes, just hit level 300 today.
Think It might have got it under an hour if I hadn't stopped in the middle. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 18 2019, 00:24
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8,520 turns is not a good result. Here were my original DwD clear times. My gear was not that good, mostly legendary plate and all legendary leather, with unsoulfused level 200 legendary rapier and wakizashi of slaughter.

QUOTE(BlueWaterSplash @ Nov 25 2017, 23:22) *
Dance with Dragons 7,853 turns 2:16:04 (0.962 t/s) 1H level 315
Dance with Dragons 8,143 turns 3:04:25 (0.736 t/s) DW level 308
Dance with Dragons 7,992 turns 3:06:26 (0.714 t/s) 1H level 302

Cleared DwD for the third time, with new shield, went from 25% block to 35% block. I guess it helps but I still kind of think shields are overrated. Ignore turns/second that's just the result of an unexplained performance upgrade a while back.

Good thing I now have much faster t/s even though I have done nothing to change it. My ISP made multiple secret improvements over the years despite my bandwidth being the same. Strange that my ping to alt.hentaiverse.org is now significantly worse compared to back then, it's now 214 ms at best and gets worse.
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post Nov 18 2019, 01:58
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Its quite good for first clear. My first pfudor clear was 12k turns because I didn't know the importance of imperil and Vital Strike spam.
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post Nov 18 2019, 03:37
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QUOTE(mustardpie @ Nov 17 2019, 23:58) *

Its quite good for first clear. My first pfudor clear was 12k turns because I didn't know the importance of imperil and Vital Strike spam.

It's better than my first clear as well, and i was imperiling, just not vital striking or OFC'ing.


QUOTE(BlueWaterSplash @ Nov 17 2019, 22:24) *

8,520 turns is not a good result. Here were my original DwD clear times. My gear was not that good, mostly legendary plate and all legendary leather, with unsoulfused level 200 legendary rapier and wakizashi of slaughter.


Way to be negative rather than congratulate someone on a first clear. At least give some advise rather than brag if you think it's bad. The guys used imperil without vital strike, similar to my first time, and easily beat my first run turn count. It's probably common for this to happen on many peoples DwD's at first, purely because vital strike isn't useful against normal mobs so you don't make a habit of using it.



QUOTE(unnoticed demon @ Nov 17 2019, 18:33) *

First Clear.
A Dance With Dragons on PFUDOR.

1:03:50
Is this time a good start?

Attached Image

It's a good start, and will only get better. If you don't mind a bit of advise to improve your times:
Use vital strike on SG's. It'll burn through OC, but you''ll get used to it. OFC is fairly comparable to vital strike I found at that level, but as SG's got higher in health up the levels, I found vital strike worked better, though do note that's just my own experience, and not based of statistics.

Things that cost money, but may increase your time a bit:
Infusions: You can have up to three strikes (one has to be void). If you have IW10 your weapon, you'll have 1 void and 1 element already. You can throw on your third to match day of the week, or do darkness/holy, on your own preference. Infusions are cheap, so this one won't make too big a hole in your pocket.
Aether shards: If you use imperil, this will have a massive affect on your clear times. A straight up 50% magic attack accuracy for melee at less than 3k each is huge. It'll last 60m, and you're close to that even without vital strike, so will last you an entire DwD at the very least.

On a side note about infusions, and this may not be relevant to you, but:
If you use an ethereal weapon (unpopular for the lack of burden as 1h), you don't need to IW to 10 to get 3 elemental strikes of your choice, it already has void, and you can use 2 infusions to pick your elements (I.E day of week + dark/holy). The only benefits of getting to IW10 on an ethereal weapon is if you want to name it, and to save on infusions, but you get stuck with 1 permanent element if you do IW10, so you risk not getting a good one.

Above advise is if you are 1h, honestly I couldn't tell from your stats what you play, if you are 2h/dw/niten, my advise may not be (and is probably not) valid.
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post Nov 18 2019, 04:51
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I could probably have worded things a bit nicer. To be clear, I don't consider my DwD times to be good either, just average. I don't do many things. So if the turns are significantly higher than mine were...I think I'm a decent average to measure against.

I don't think Imperil helps too tremendously with a rapier. Even if it helps a bit, I never used it in my DwD runs in any case. I also don't use Infusions and don't have OFC.

Vital Strike helps significantly but not tremendously. I compared it earlier in this thread. He would probably have the same turns as me using Vital Strike. That still doesn't allow me to say if his time is good or bad, as I don't know his gear, etc.

As for giving advice, I do think there can be significant difference in clear turns/time depending on DwD play tactics. However I don't think my tactics are good, that's why I didn't give advice. Also I think the tactics will change depending on your level and gear, so it's hard to give a general advice that would work perfectly for everyone.

Ultimately I feel there's little reason to baby someone just because it's their first time completing DwD. I gave my first times, too. We have access to SG arenas since level 225 to develop tactics. If you weren't using Vital Strike by then it's your own decision.

This post has been edited by BlueWaterSplash: Nov 18 2019, 09:00
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post Nov 18 2019, 05:07
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QUOTE(BlueWaterSplash @ Nov 18 2019, 02:51) *

I don't think Imperil helps too tremendously with a rapier; I've never used it any of my DwD runs.

We’re assuming he’s using rapier at this point, unless I missed the post where he says he’s using one.
QUOTE(BlueWaterSplash @ Nov 18 2019, 02:51) *

Vital Strike helps significantly but not tremendously. I compared it earlier in this thread.

It helped me a lot. I’m gonna do a dwd in a bit without it, and I’ll post that clear time with yesterdays where I did use it, for comparison.
QUOTE(BlueWaterSplash @ Nov 18 2019, 02:51) *

Ultimately I feel there's little reason to baby someone just because it's their first time completing DwD.

Being positive isn’t babying someone.
QUOTE(BlueWaterSplash @ Nov 18 2019, 02:51) *

We have access to SG arenas since level 225 to develop tactics. If you weren't using Vital Strike by then it's your own decision.

This can happen if you don’t try it on PFUDOR immediately. I didn’t PFUDOR DwD the first time I did it (my mention of 1st time in my previous post relates to the first PFUDOR clear, not my first ever clear), and didn’t need vital strike as it wasn’t a chore at lower difficulties. I’ll be back in a bit with todays clear times.
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post Nov 18 2019, 06:00
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As promised, the comparison

This is yesterdays:
Attached Image


This is todays:
Attached Image

Holy + Dark strikes used for both, which is convenient as either was day of the week yesterday and today.

It was comparable on real time, but that's because I'm just slow with using vital strike, if I set it up properly on monsterbation and get more accurate with my mouse movements, the gap will definitely increase. You can tell just by the difference in t/s

On the other hand, it's a 1168 turn difference. That's a tremendous difference.

Edit: mixed up the screenshot order, fixed

This post has been edited by Ubershank: Nov 18 2019, 06:02
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post Nov 18 2019, 08:48
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That's a much bigger turn difference with and without Vital Strike than me. I had to think about it, but I came up with the explanation: it's because you use Shortsword. I play non-Imperil Rapier. In general the styles are close, but if you are going to beat down SG without Vital Strike, the rapier will be way faster because PA stacks up to 3 (and you can stack Imperil on top of it if desired) while Imperil is like 2 PA.

I'll quote my old tests for your comparison.

QUOTE(BlueWaterSplash @ Dec 28 2018, 12:00) *
Level 360, DD5

4,000 turns 0:33:43 (1.977 t/s)
3,989 turns 0:32:17 (2.059 t/s)

Level 363, Holy Infusion

3,879 turns 0:33:21 (1.939 t/s)
4,334 turns 0:32:18 (2.236 t/s) no Vital Strike

I tried using Infusions and the improvement was less than expected, almost negligable. The main benefit is when not using Vital Strike, to reach higher turns/second. But it's still not better than Vital Strike yet. Eventually it should be, with Imperil or stronger equipment.
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post Nov 18 2019, 09:04
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QUOTE(BlueWaterSplash @ Nov 18 2019, 06:48) *

That's a much bigger turn difference with and without Vital Strike than me. I had to think about it, but I came up with the explanation: it's because you use Shortsword. I play non-Imperil Rapier. In general the styles are close, but if you are going to beat down SG without Vital Strike, the rapier will be way faster because PA stacks up to 3 (and you can stack Imperil on top of it if desired) while Imperil is like 2 PA.

I'll quote my old tests for your comparison.

When I feel up to it, I'll try with a rapier. I'll IW it to 9, and use holy+dark on the same days. I'm more than willing to be corrected, but I don't think it being a rapier will close the 1000 gap of using vital strike. The better adb on a SS and extra damage of bleeding wounds should make the difference closer than a simple 1pa stack difference. That's just my gut feeling, not backed up any numbers, which is why I'll test it.

Edit: for clarity, I'll use the same conditions, infusions, aether shard, and imperiling. My rapier is shit, but I'm comparing it against itself anyway.

This post has been edited by Ubershank: Nov 18 2019, 10:14
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post Nov 18 2019, 10:04
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Dark Monday, Zebra mage: 1,754 turns 0:10:08 (2.885 t/s) 2 riddles

Not very good at all, compared to my pure black mage style. That can reach close to 1500 turns and about 9 min.
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post Nov 18 2019, 16:35
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QUOTE(BlueWaterSplash @ Nov 18 2019, 01:24) *

8,520 turns is not a good result. Here were my original DwD clear times.

Dance with Dragons 7,853 turns 2:16:04 (0.962 t/s) 1H level 315
Dance with Dragons 8,143 turns 3:04:25 (0.736 t/s) DW level 308
Dance with Dragons 7,992 turns 3:06:26 (0.714 t/s) 1H level 302



Am I missing something here? Do you get something for low amount turns taken?
Or if it's about this bit (2.225 t/s), I did stop for about 5 minutes in the middle which would have thrown off the average on that number.

QUOTE(Ubershank @ Nov 18 2019, 04:37) *

It's better than my first clear as well, and i was imperiling, just not vital striking or OFC'ing.
The guys used imperil without vital strike, similar to my first time, and easily beat my first run turn count. It's probably common for this to happen on many peoples DwD's at first, purely because vital strike isn't useful against normal mobs so you don't make a habit of using it.
It's a good start, and will only get better. If you don't mind a bit of advise to improve your times:
Use vital strike on SG's. It'll burn through OC, but you''ll get used to it. OFC is fairly comparable to vital strike I found at that level, but as SG's got higher in health up the levels, I found vital strike worked better, though do note that's just my own experience, and not based of statistics.

Things that cost money, but may increase your time a bit:
Infusions: You can have up to three strikes (one has to be void). If you have IW10 your weapon, you'll have 1 void and 1 element already. You can throw on your third to match day of the week, or do darkness/holy, on your own preference. Infusions are cheap, so this one won't make too big a hole in your pocket.
Aether shards: If you use imperil, this will have a massive affect on your clear times. A straight up 50% magic attack accuracy for melee at less than 3k each is huge. It'll last 60m, and you're close to that even without vital strike, so will last you an entire DwD at the very least.

On a side note about infusions, and this may not be relevant to you, but:
If you use an ethereal weapon (unpopular for the lack of burden as 1h), you don't need to IW to 10 to get 3 elemental strikes of your choice, it already has void, and you can use 2 infusions to pick your elements (I.E day of week + dark/holy). The only benefits of getting to IW10 on an ethereal weapon is if you want to name it, and to save on infusions, but you get stuck with 1 permanent element if you do IW10, so you risk not getting a good one.

Above advise is if you are 1h, honestly I couldn't tell from your stats what you play, if you are 2h/dw/niten, my advise may not be (and is probably not) valid.

We’re assuming he’s using rapier at this point, unless I missed the post where he says he’s using one.


I didn't know that about Aether shards and have set up vital strike in monsterbation (down weel)
And I will give both them a go latter today.
I haven't got around to getting OFC yet, only have six Pony Figurine so far.

Here is the gear and infusions I was using.
I know it needs a lot of work, I just swiched too Heavy Armor 10 levels back.

Infusion of Divinity
[207990356] Legendary Screaming Fondue Knife (Level Soulbound, IW 10, forged 12, ADB 32%, Parry 91%)
Infusion of Divinity
[202269492] Legendary Cheese Board (Level Soulbound, Dex End Agi, IW 10, forged 14, BLK 69%)
Featherweight Charm
[212889344] Magnificent Power Helmet of Protection (Level 291, ADB 13%, PMit 26%, MMit 1%)
Featherweight Charm
[209560282] Legendary Ruby Power Armor of Balance (Level 256, IW 3, forged 2, ADB 48%, PCrit Chc 27%, PMit 67%, MMit 78%)
Featherweight Charm
[208408052] Magnificent Amber Power Gauntlets of Protection (Level 245, MMit 21%)
Featherweight Charm
[212591810] Magnificent Mithril Plate Greaves of Dampening (Level 289, forged 5)
Featherweight Charm
[212695031] Magnificent Power Boots of Protection (Level 291)

Would it be better to use dark or holy over what ever the day of week element is?

I do have a rapier I'm thinking of swiching too.

[211868870] Legendary Demonic Rapier of the Vampire (Level 284, IW 3, forged 5, ADB 39%, Parry 84%)


Thank you for the advise.

This post has been edited by unnoticed demon: Nov 18 2019, 16:47
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post Nov 18 2019, 18:38
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QUOTE(unnoticed demon @ Nov 18 2019, 14:35) *

Am I missing something here? Do you get something for low amount turns taken?
Or if it's about this bit (2.225 t/s), I did stop for about 5 minutes in the middle which would have thrown off the average on that number.


If you have less turns, your real time spent will be quicker, as long as your t/s doesn't go worse (I get better turns but worse t/s using vital strike, making my real time played actually about the same)

QUOTE(unnoticed demon @ Nov 18 2019, 14:35) *

I didn't know that about Aether shards and have set up vital strike in monsterbation (down weel)
And I will give both them a go latter today.

Aether shards are the most effective way of getting magic accuracy for landing imperil as 1h (along with points in wis, but that can only take you so far), if I had the choice between infusions and aether shards, I'd go with the shards because they'll have more of an effect than infusions do if you imperil.

QUOTE(unnoticed demon @ Nov 18 2019, 14:35) *

I haven't got around to getting OFC yet, only have six Pony Figurine so far.

Vital strike is pretty comparable to OFC, OFC on 3SG rounds might be marginally better, but the overcharge management is easier with vital strike. You'll probably have better t/s with OFC though since there's less faffing about with it.

QUOTE(unnoticed demon @ Nov 18 2019, 14:35) *

Here is the gear and infusions I was using.
I know it needs a lot of work, I just swiched too Heavy Armor 10 levels back.

We all start somewhere (IMG:[invalid] style_emoticons/default/smile.gif) . Doing the arena's daily is a decent earner if you also sell the trophies, so won't be long before you can afford upgrades. You also get guaranteed magnificent clear bonus on PFUDOR DwD, and some might still be worth a bit at your level, though don't get your hopes up for good arena bonus drops.

QUOTE(unnoticed demon @ Nov 18 2019, 14:35) *

Infusion of Divinity
[207990356] Legendary Screaming Fondue Knife (Level Soulbound, IW 10, forged 12, ADB 32%, Parry 91%)
Infusion of Divinity
[202269492] Legendary Cheese Board (Level Soulbound, Dex End Agi, IW 10, forged 14, BLK 69%)
Featherweight Charm
[212889344] Magnificent Power Helmet of Protection (Level 291, ADB 13%, PMit 26%, MMit 1%)
Featherweight Charm
[209560282] Legendary Ruby Power Armor of Balance (Level 256, IW 3, forged 2, ADB 48%, PCrit Chc 27%, PMit 67%, MMit 78%)
Featherweight Charm
[208408052] Magnificent Amber Power Gauntlets of Protection (Level 245, MMit 21%)
Featherweight Charm
[212591810] Magnificent Mithril Plate Greaves of Dampening (Level 289, forged 5)
Featherweight Charm
[212695031] Magnificent Power Boots of Protection (Level 291)

Would it be better to use dark or holy over what ever the day of week element is?

I do have a rapier I'm thinking of swiching too.

[211868870] Legendary Demonic Rapier of the Vampire (Level 284, IW 3, forged 5, ADB 39%, Parry 84%)
Thank you for the advise.

Of the banshee isn't the best suffix for a short sword (or a rapier), of slaughter is ideally what you want, though it adds to the price.

For heavy armour, there's 3 sets people usually go for (all of power), of slaughter or of balance for offensive (I haven't tried it myself, but I read somewhere that you need all pieces to be of balance for it to compare to of slaughter), of a of warding/protection mix for defensive. I go for 3 warding 2 protection personally. Savage is a nice upgrade, though considerably adds to the price. You sacrifice a bit of defense, but ideally you kill things quick enough that you don't get hit with too many special attacks.

You don't really need those featherweight charms, they'll hinder you more than they'll help you.

As for the element of the week, I don't know the numbers behind it, but I was advised by someone much more capable than me that dark + day of the week bonus is good for SG arenas. I have an ethereal shortsword, which I got holy strike on, so I usually just do holy + dark and only do day of the week on a whim, but not sure it makes much of a difference matching it makes to be honest. Worth having all 3 strikes either way as they add to your damage regardless.

As well as the aether shards, using the shock spike shield is good for imperil.

I don't recommend buying that weapon, of the vampire is a really bad suffix (edit: just noticed you already own it, not looking to buy it. I'm not knowledgable enough to know which is better between the two), Decondelite often has affordable and low levelled enough to soulfuse equips in his auction, I recommend checking that out when its next on. Between shortsword and rapier I can't really make a recommendation, since it's pretty debatable which is better. I use a shortsword, but the rapiers more popular. Someone good with numbers will be able to give better advise.

This post has been edited by Ubershank: Nov 18 2019, 18:42
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post Nov 18 2019, 23:12
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Turns are the only fair way to compare yourself to other players because everyone has different turns/second based on their location and internet. Time is best for comparing to yourself, but even then you should study turns as well, because your own internet speed fluctuates slightly as well.

Infusing the day of the week element is best, but not against School Girls.
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