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Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR |
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May 19 2019, 15:17
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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QUOTE(pablo903 @ May 19 2019, 20:33)  Thank you very much KamuiSeph your advice helped me (IMG:[ invalid] style_emoticons/default/laugh.gif) Innate Arcana III (Haste) Disabled Innate Arcana IV (Shadow Veil) Disabled attack speed bonus down to 0% Imperil and Vital Strike Result: from 45 minutes to 38  imp is not as important as u thought i suggest use vital strike while "SS" & "the monster stunned" and then no more OFC im serious (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 19 2019, 16:41
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Null2Null @ May 19 2019, 08:17)  imp is not as important as u thought i suggest use vital strike while "SS" & "the monster stunned" and then no more OFC im serious (IMG:[ invalid] style_emoticons/default/smile.gif) Wat... Imperil is really pretty important on the SGs...
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May 20 2019, 09:09
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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QUOTE(magiclamp @ May 19 2019, 22:41)  Wat... Imperil is really pretty important on the SGs...
err melee with force shield cast too much imp would cost too many mp in this case he had no need to use any mana potion and he souldn't lol md and hd is enough for him even md only and he got the rapier, right? I thought 5~? times normal attack and 1 time VS(in SS) could beat any one SG within 1~2 layer Penetrated Armor the point is how too use Overcharge efficiently all time Spirit Stance or seldom OFC or othersomg all his armor are out of date lol This post has been edited by Null2Null: May 20 2019, 09:28
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May 20 2019, 16:31
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tempasdf
Group: Gold Star Club
Posts: 493
Joined: 3-February 14

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QUOTE(tox01 @ May 19 2019, 12:25)  What script/setting shows this information? And where it can be downloaded? Thanks ^.^
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May 20 2019, 16:37
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Null2Null @ May 20 2019, 02:09)  err melee with force shield cast too much imp would cost too many mp in this case he had no need to use any mana potion and he souldn't lol md and hd is enough for him even md only
and he got the rapier, right? I thought 5~? times normal attack and 1 time VS(in SS) could beat any one SG within 1~2 layer Penetrated Armor the point is how too use Overcharge efficiently all time Spirit Stance or seldom OFC or others
omg all his armor are out of date lol
But he didn't use any mana pots? And he only used imperil 20 times which is probably on the low side? I guess I haven't played DwD melee since like 60 levels ago so my experience is probably way out of date (and I didn't have savage slaughter armor), but from I can remember imperiling non-konata SGs was faster (especially if more than 1 can be imperiled) and required no mana pots.
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May 21 2019, 00:21
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(magiclamp @ May 20 2019, 23:37)  But he didn't use any mana pots? And he only used imperil 20 times which is probably on the low side? I guess I haven't played DwD melee since like 60 levels ago so my experience is probably way out of date (and I didn't have savage slaughter armor), but from I can remember imperiling non-konata SGs was faster (especially if more than 1 can be imperiled) and required no mana pots.
20 times is definitely on the low side. Last time I did DwD melee I had 315 casts of imperil. 27 mana pots and 3 mana gems. 
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May 21 2019, 04:49
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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QUOTE(KamuiSeph @ May 21 2019, 06:21)  20 times is definitely on the low side. Last time I did DwD melee I had 315 casts of imperil. 27 mana pots and 3 mana gems.  i wish I could use his count to find out that point (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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May 21 2019, 06:54
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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As a fire wizard (IMG:[ i.imgur.com] https://i.imgur.com/4Shp2jD.jpg) This post has been edited by The_Ellimist: May 21 2019, 06:57
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May 21 2019, 09:30
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(Null2Null @ May 19 2019, 15:17)  imp is not as important as u thought i suggest use vital strike while "SS" & "the monster stunned" and then no more OFC im serious (IMG:[ invalid] style_emoticons/default/smile.gif) PA stack with imperil. I should know, I always imperil SG, and after PA procs, they get damaged more and more. OFC also cut a lot of turns. First time I employ OFC against 2 or more SG round, I cut DwD from 6k turns to 5.5k. I employed OFC more aggressively since.
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May 21 2019, 10:06
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(feathered @ May 21 2019, 16:30)  PA stack with imperil. I should know, I always imperil SG, and after PA procs, they get damaged more and more. OFC also cut a lot of turns. First time I employ OFC against 2 or more SG round, I cut DwD from 6k turns to 5.5k. I employed OFC more aggressively since. What's your "tactical ofc use", specifically? Your vital strike count looks a bit low. Aren't you just swapping VS for OFC? Honestly OFC feels useless when SGs are around, cause it doesn't kill the SGs and makes me have to stack OC again for spirit stance. VS at least kills the SG (if imperiled/PA'ed/stunned) and the surrounding mobs die to counters anyway. Usually I just focus SGs and by the time they die, the regular mobs are all gone anyway. So OFC feels pointless
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May 21 2019, 10:16
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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You can help testing and mage's guide by donating Exquisite Charged/Radiant Phase armour===== Another Cold staff: Exquisite Arctic Redwood Staff of Destruction (Penetrator 5, Archmage 3, Economizer 1) [level 445; 5 forged] Other Cold staffs: - Legendary Arctic Oak Staff of Focus (Penetrator 4, Annihilator 5) [level 427; not forged]. 4 Phase + 1 Cotton. Run @ level 433: 4639 turns ( 24:29 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 3 Phase + 2 Cotton. Run @ level 441: 4040 turns ( 21:04 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 4 Phase + 1 Cotton. Run @ level 442: 4057 turns ( 21:37 min ) - [This post] Exquisite Arctic Redwood Staff of Destruction (Penetrator 5, Archmage 3, Economizer 1) [level 445; 5 forged]. 3 Phase + 2 Cotton. Run @ level 445: 4294 turns ( 22:34 min ) Level: 445 Day's damage bonus: Dark Style: Imperil Cold Mage [ 3 Phase + 2 Cotton; Exquisite Arctic Redwood Staff of Destruction - Penetrator 5, Archmage 3, Economizer 1 ] Magic damage: 3284 ( 220.2% spell damage, 15.3% cast speed, 43.1% critical chance, 50% critical damage ) Proficiency: 766 elemental, 589 deprecating, 468 cloth, 467 staff Health: 19896. Evade: 53.3%. Parry: 22.5% Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), RiddleMaster Turns: 4294 ( 22:34 min ) Stats, equipment, result:  P.S. Yes, setup can clear all Arenas @ PFUDOR. 100 rounds - ~930 turns / 5.5 min, 60 - ~550 / 3.5 min.
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May 21 2019, 10:31
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(KamuiSeph @ May 21 2019, 10:06)  What's your "tactical ofc use", specifically? Your vital strike count looks a bit low. Aren't you just swapping VS for OFC?
Honestly OFC feels useless when SGs are around, cause it doesn't kill the SGs and makes me have to stack OC again for spirit stance. VS at least kills the SG (if imperiled/PA'ed/stunned) and the surrounding mobs die to counters anyway. Usually I just focus SGs and by the time they die, the regular mobs are all gone anyway. So OFC feels pointless
Tactical on that post refer to administration of OFC after every SG got their imperil. It's only for rounds that has 2 or 3 SGs. Indeed they did not die, but everyone else do. I suppose OFC isn't necessary when you have a lot of damage. In my case, regular mob died only after I hits it 2-5 times. That's on top of imperil. So no chance of them dying on counter alone. With the same treatment, Konata died after 10-14 hits, 11 being the median. Other SG got VS treatment on top of PA on top of imperil. I now don't treat SG as special regarding OFC. As soon as round presents 6 opponents, OFC is on the table. Here's my latest DwD run 3 days ago (I'm not in the mood for HV this last 3 days). When SGs are not killed by OFC, as they usually isn't, I turned Spirit Stance off, accumulate juuust enough Overcharge, then finish them off with Spirited VS.  Perks: DD1 & IA3
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May 21 2019, 17:52
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(feathered @ May 21 2019, 17:31)  Have you tried going no OFC and imperil only on SGs, waiting for PA+stun and then VS? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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May 22 2019, 05:14
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(KamuiSeph @ May 21 2019, 17:52)  Have you tried going no OFC and imperil only on SGs, waiting for PA+stun and then VS? (IMG:[ invalid] style_emoticons/default/unsure.gif) I didn't really want to do it, but you might be right, so I gave it a honest try. 1. All SGs get imperil. If 3 Imperil casts failed to latch, I'll just roll with it. Crits still can kill half HP SGs. 2. 3 SGs must get PA before they get VS treatment. Konata won't get VS if she got stunned after half her HP gone. 3. If VS results in bleed, I leave it alone. Doing that will shave turns number. Well, unless I think it won't kill them. I successfully carried this strategy 80% of the time, I think. Sometimes I realized SGs got bleed too late, I hit it over 3 times. Sometimes SG got stunned too late they already lost 2/3 of their HP. They don't get VS in those case. Explanation done, here's the result:  Given that I expect it to be much slower, I was actually surprised. It rivaled my usual strategy. I don't think it will be superior to my usual OFC fiesta even after I get the hang of it. I suspect it'll only be better if I deign to give forge a visit, improving my adb (I don't want to shell out credit for mats, really).
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May 24 2019, 06:08
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(feathered @ May 22 2019, 12:14)  I didn't really want to do it, but you might be right, so I gave it a honest try. 1. All SGs get imperil. If 3 Imperil casts failed to latch, I'll just roll with it. Crits still can kill half HP SGs. 2. 3 SGs must get PA before they get VS treatment. Konata won't get VS if she got stunned after half her HP gone. 3. If VS results in bleed, I leave it alone. Doing that will shave turns number. Well, unless I think it won't kill them. I successfully carried this strategy 80% of the time, I think. Sometimes I realized SGs got bleed too late, I hit it over 3 times. Sometimes SG got stunned too late they already lost 2/3 of their HP. They don't get VS in those case. Explanation done, here's the result:  Given that I expect it to be much slower, I was actually surprised. It rivaled my usual strategy. I don't think it will be superior to my usual OFC fiesta even after I get the hang of it. I suspect it'll only be better if I deign to give forge a visit, improving my adb (I don't want to shell out credit for mats, really). Is there a reason why your imperil count is much lower as opposed to the OFC run? o_O AH "If 3 Imperil casts failed to latch, I'll just roll with it" Don't. It's a waste of turns to "just roll with it". It's faster to fail imperil multiple times in a row than to just brute force. You can test this fairly easily. Try to kill a SG with no imperil and then with imperil. However many turns less it takes with imperil (usually should be something like 5 or 6, depending on your stats). That's how many times you can cast imperil and still have it use less turns. "I don't think it will be superior to my usual OFC fiesta even after I get the hang of it" Couldn't disagree more... If you imperil every SG, wait for PA and stunned to hit vital strike and if SG is bleeding, move on to the next SG you will end so much faster than just casting OFC to clear out the mobs that don't matter.
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May 25 2019, 20:42
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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You can help testing and mage's guide by donating Exquisite Charged/Radiant Phase armour===== Another Cold staff: Magnificent Arctic Willow Staff of Destruction (Penetrator 5, Archmage 1, Economizer 3) [level 446; 5 forged] Other Cold staffs: - Legendary Arctic Oak Staff of Focus (Penetrator 4, Annihilator 5) [level 427; not forged]. 4 Phase + 1 Cotton. Run @ level 433: 4639 turns ( 24:29 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 3 Phase + 2 Cotton. Run @ level 441: 4040 turns ( 21:04 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 4 Phase + 1 Cotton. Run @ level 442: 4057 turns ( 21:37 min ) - Exquisite Arctic Redwood Staff of Destruction (Penetrator 5, Archmage 3, Economizer 1) [level 445; 5 forged]. 3 Phase + 2 Cotton. Run @ level 445: 4294 turns ( 22:34 min ) - [This post] Magnificent Arctic Willow Staff of Destruction (Penetrator 5, Archmage 1, Economizer 3) [level 446; 5 forged]. 3 Phase + 2 Cotton. Run @ level 446: 4209 turns ( 22:11 min ) Level: 446 Day's damage bonus: Wind Style: Imperil Cold Mage [ 3 Phase + 2 Cotton; Magnificent Arctic Willow Staff of Destruction - Penetrator 5, Archmage , Economizer 3 ] Magic damage: 3403 ( 197.1% spell damage, 15.4% cast speed, 43.9% critical chance, 50% critical damage ) Proficiency: 762 elemental, 704 deprecating, 469 cloth, 469 staff Health: 19936. Evade: 53.3%. Parry: 22.6% Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, +10% Supportive Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), RiddleMaster Turns: 4209 ( 22:11 min ) Stats, equipment, result:  P.S. Yes, setup can clear all Arenas @ PFUDOR. 100 rounds - ~830 turns / 5 min, 60 - ~520 / 3.25 min. Edit: perks This post has been edited by tox01: May 25 2019, 20:47
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May 27 2019, 20:10
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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You can help testing and mage's guide by donating Exquisite Charged/Radiant Phase armour===== Another Cold staff: Legendary Arctic Redwood Staff of Focus (Penetrator 4, Spellweaver 4, Archmage 1) [level 447; 5 forged] Other Cold staffs: - Legendary Arctic Oak Staff of Focus (Penetrator 4, Annihilator 5) [level 427; not forged]. 4 Phase + 1 Cotton. Run @ level 433: 4639 turns ( 24:29 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 3 Phase + 2 Cotton. Run @ level 441: 4040 turns ( 21:04 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 4 Phase + 1 Cotton. Run @ level 442: 4057 turns ( 21:37 min ) - Exquisite Arctic Redwood Staff of Destruction (Penetrator 5, Archmage 3, Economizer 1) [level 445; 5 forged]. 3 Phase + 2 Cotton. Run @ level 445: 4294 turns ( 22:34 min ) - Magnificent Arctic Willow Staff of Destruction (Penetrator 5, Archmage 1, Economizer 3) [level 446; 5 forged]. 3 Phase + 2 Cotton. Run @ level 446: 4209 turns ( 22:11 min ) - [This post] Legendary Arctic Redwood Staff of Focus (Penetrator 4, Spellweaver 4, Archmage 1) [level 447; 5 forged]. 3 Phase + 2 Cotton. Run @ level 447: 4288 turns ( 22:52 min ) Level: 447 Day's damage bonus: Dark Style: Imperil Cold Mage [ 3 Phase + 2 Cotton; Legendary Arctic Redwood Staff of Focus - Penetrator 4, Spellweaver 4, Archmage 1 ] Magic damage: 3058 ( 230.9% spell damage, 21.3% cast speed, 48% critical chance, 50% critical damage ) Proficiency: 797 elemental, 608 deprecating, 472 cloth, 471 staff Health: 20016. Evade: 53.4%. Parry: 22.6% Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, +10% Supportive Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), RiddleMaster Turns: 4288 ( 22:52 min ) Stats, equipment, result:  P.S. Yes, setup can clear all Arenas @ PFUDOR. 100 rounds - ~870 turns / 5.5 min, 60 - ~550 / 3.5 min.
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May 29 2019, 20:36
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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QUOTE(tox01 @ May 28 2019, 02:10)  You can help testing and mage's guide by donating Exquisite Charged/Radiant Phase armour===== Another Cold staff: Legendary Arctic Redwood Staff of Focus (Penetrator 4, Spellweaver 4, Archmage 1) [level 447; 5 forged] Other Cold staffs: - Legendary Arctic Oak Staff of Focus (Penetrator 4, Annihilator 5) [level 427; not forged]. 4 Phase + 1 Cotton. Run @ level 433: 4639 turns ( 24:29 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 3 Phase + 2 Cotton. Run @ level 441: 4040 turns ( 21:04 min ) - Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [level 433; not forged]. 4 Phase + 1 Cotton. Run @ level 442: 4057 turns ( 21:37 min ) - Exquisite Arctic Redwood Staff of Destruction (Penetrator 5, Archmage 3, Economizer 1) [level 445; 5 forged]. 3 Phase + 2 Cotton. Run @ level 445: 4294 turns ( 22:34 min ) - Magnificent Arctic Willow Staff of Destruction (Penetrator 5, Archmage 1, Economizer 3) [level 446; 5 forged]. 3 Phase + 2 Cotton. Run @ level 446: 4209 turns ( 22:11 min ) - [This post] Legendary Arctic Redwood Staff of Focus (Penetrator 4, Spellweaver 4, Archmage 1) [level 447; 5 forged]. 3 Phase + 2 Cotton. Run @ level 447: 4288 turns ( 22:52 min ) Level: 447 Day's damage bonus: Dark Style: Imperil Cold Mage [ 3 Phase + 2 Cotton; Legendary Arctic Redwood Staff of Focus - Penetrator 4, Spellweaver 4, Archmage 1 ] Magic damage: 3058 ( 230.9% spell damage, 21.3% cast speed, 48% critical chance, 50% critical damage ) Proficiency: 797 elemental, 608 deprecating, 472 cloth, 471 staff Health: 20016. Evade: 53.4%. Parry: 22.6% Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, +10% Supportive Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), RiddleMaster Turns: 4288 ( 22:52 min ) Stats, equipment, result:  P.S. Yes, setup can clear all Arenas @ PFUDOR. 100 rounds - ~870 turns / 5.5 min, 60 - ~550 / 3.5 min. staff with errrrr forged 5?????? that's it~ I would never upgrade a redwood because sometimes I would have some IW runs by myself for fun. willow is much better than redwood This post has been edited by Null2Null: May 29 2019, 22:49
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Jun 1 2019, 18:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Been a while I haven't benchmarked.
Style: Imperil Dark (neither on Monday, nor on Friday) Clear time: 1975 turns, 11m14s, 2.93t/s Prof factor: 0.90 EDB: 294.9% MDB: 3959 3 charged phase + 2 charged cotton Full forge staff, full forged cotton prof, mid-forged EDB. DD6
This post has been edited by decondelite: Jun 1 2019, 18:49
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