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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Apr 30 2019, 04:12
Post #461
xesxesgnik



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DD5, dark day. Nice!
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post May 1 2019, 08:56
Post #462
Drksrpnt



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I dunno, 4.2k seems like too much, and I don't know what I'm doing wrong.

Oh well.
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post May 1 2019, 11:01
Post #463
tox01



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Without Aether Shard, without last T3 spell (Ragnarok) ability level (5->4 turns cooldown, 9->10 targets).

Level: 438
Day's damage bonus: Cold
Style: Imperil Dark Mage [ Exquisite Demonic Willow Staff of Focus; Penetrator 4, Spellweaver 5 ]
Magic damage: 2763 ( 205% spell damage, 22% cast speed, 44.9% critical chance, 50% critical damage )
Proficiency: 664 forbidden, 674 deprecating, 452 cloth, 451 staff
Health: 18008. Evade: 51.1%. Parry: 21.8%
Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), Riddlemaster
Turns: 4977 ( 26:29 min )

Stats, equipment, result:
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P.S.
Yes, it can clear all Arenas @ PFUDOR. 100 rounds - ~1.1k turns / 6.5 min, 60 - ~700 / 4.5 min.
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post May 1 2019, 11:37
Post #464
Nezu



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Good to know a crippled dark mage with an exquisite focus staff clears a little faster than my DW (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 2 2019, 08:26
Post #465
feathered



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I was interested to know how many turns I need to complete DWD. I've reached the 4,500 turns everyone with 1H/Heavy seemed to be able to achieve before resorting to forging and hath perk. In my mind, breaking that number without ANY additional forging or perk would be fun. Instead, I got weaker.

Level 347 - the start of record
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A bit slower than usual, but maybe I'm just unlucky today.

Level 348 - huh, why do I got slower?
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I started to suspect this is the level which melee get gradually weaker.

Level 348 to 349
3 instances of DWD
I didn't bother taking screenshoot, constantly getting 4,700 turns annoyed me

Level 349 breaking to 350 - weakening confirmed.
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I did a little forging before this, just 5 level of parry, STR, and DEX on rapier. No improvement felt.
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post May 2 2019, 09:42
Post #466
Noni



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QUOTE(feathered @ May 2 2019, 08:26) *

I was interested to know how many turns I need to complete DWD. I've reached the 4,500 turns everyone with 1H/Heavy seemed to be able to achieve before resorting to forging and hath perk. In my mind, breaking that number without ANY additional forging or perk would be fun. Instead, I got weaker.

Level 347 - the start of record
Attached Image
A bit slower than usual, but maybe I'm just unlucky today.

Level 348 - huh, why do I got slower?
Attached Image
I started to suspect this is the level which melee get gradually weaker.

Level 348 to 349
3 instances of DWD
I didn't bother taking screenshoot, constantly getting 4,700 turns annoyed me

Level 349 breaking to 350 - weakening confirmed.
Attached Image
I did a little forging before this, just 5 level of parry, STR, and DEX on rapier. No improvement felt.


In the old days (before I played, I have this from hear-say), the game became easier with each level, up to the point that at level 300+ you could roll through every challenge blindfolded. That's why there is level scaling.

At the moment, the level scaling is such that you need more than a little forging to compensate the level scaling around your level. At higher levels, you need much more exp per level, so you get much more time to improve your stats per level. That makes it easier to keep up the speed. Could well be that you discovered the hardest part in the current version.
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post May 2 2019, 09:51
Post #467
Nezu



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QUOTE(DJNoni @ May 2 2019, 08:42) *
At the moment, the level scaling is such that you need more than a little forging to compensate the level scaling around your level. At higher levels, you need much more exp per level, so you get much more time to improve your stats per level. That makes it easier to keep up the speed. Could well be that you discovered the hardest part in the current version.


Well, there's also that 3 days in a row isn't really a lot of data, especially given the daily damage-type bonuses varying in value dependent on monster distribution (and the RNG on what kind of monsters you get in your rounds, too). If anything it's a marvel it works out as roughly consistent as it is.

It's well documented that melee gets slower as you increase in level, and it only continues in that fashion up to 500. I think likely the reason mage players feel this less is both because of how expensive it is to play (giving you a lot more room to improve, the longer you play and accumulate wealth) and also because it may benefit more from forging than melee styles (but I do not have considerable data to prove this without resorting to reaching deep into my ass).

I'm afraid I don't remember what level DWD started to take considerably longer for me, though. I took a couple years break in the mid 300s and I've been stable around 5k turns for a couple months now.

This post has been edited by lestion: May 2 2019, 09:53
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post May 2 2019, 10:31
Post #468
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For my part, I do believe that there may be a breakpoint in forging where the stats gained every level by the player compensate those of the monsters. I don't know well where it is, but it feels like I'm close to it.

This post has been edited by decondelite: May 2 2019, 10:32
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post May 2 2019, 10:48
Post #469
Nezu



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QUOTE(decondelite @ May 2 2019, 09:31) *

For my part, I do believe that there may be a breakpoint in forging where the stats gained every level by the player compensate those of the monsters. I don't know well where it is, but it feels like I'm close to it.


Interesting consideration. Might be why my turn count has been unchanged for the best part of 30 levels or so now.
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post May 3 2019, 05:57
Post #470
Passerby4



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0.836 prof

today's DWD record 1689

4 phase/cotton gloves
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post May 3 2019, 17:27
Post #471
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My time has been getting a little faster, but mainly due to my t/s increasing.

Going to turn off "stop on critical buff expiring in 1 turn or less" because it keeps stopping me every time hp/mana draughts are about to turn off, so I end up reactivating them without needing to.

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post May 3 2019, 19:28
Post #472
Noni



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QUOTE(Kross25 @ May 3 2019, 17:27) *

My time has been getting a little faster, but mainly due to my t/s increasing.

Going to turn off "stop on critical buff expiring in 1 turn or less" because it keeps stopping me every time hp/mana draughts are about to turn off, so I end up reactivating them without needing to.

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you can fix that with the settings of monsterbation.

change:
CODE
    alertBuffs: '/(healthpot.png|manapot.png|scroll.png|infusion.png|regen.png|heartseeker.png|arcanemeditation.png)/',

to
CODE
    alertBuffs: '/(scroll.png|infusion.png|regen.png|heartseeker.png|arcanemeditation.png)/',

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post May 6 2019, 11:34
Post #473
xesxesgnik



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DD5, dark day. 4+1 is nice!

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non-dark day.

stats:

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This post has been edited by Saioux: May 7 2019, 14:34
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post May 8 2019, 06:35
Post #474
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QUOTE(randomuser1234 @ Mar 30 2019, 00:07) *

Mage: 5263 turns 43:20 (2.024 t/s), cure: 154, full cure: 15


Mage: 4999 turns 32:07 (2.594 t/s), cure: 158, full cure: 11

I've been occasionally maging, and it's now gotten to the point where mage is faster than melee for me. Only a slight turn improvement since last time I posted, but I guess I've gotten better at imperiling quickly, because my turns/second is now around 2.5 for mage, instead of 2 (still around 3 for melee).

And my magic base damage on my mage set is finally higher than my attack base damage on my mage set 🙃.
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post May 9 2019, 05:45
Post #475
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QUOTE(randomuser1234 @ May 8 2019, 00:35) *

Mage: 4999 turns 32:07 (2.594 t/s), cure: 158, full cure: 11

4628 turns 30:34 (2.523 t/s), cure: 134, full cure: 14

Rhydin sent me 2 pieces of armor to try out. This setup is 4+1 instead of 3+2. Prof factor went down from .91 to .68, but EDB went up from 187% to 236%. Result was 300 turns faster.
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post May 9 2019, 11:27
Post #476
tox01



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Showcasing another staff:
Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [no Forge].
With 3 Phase + 2 Cotton.

Other staffs:
- Legendary Arctic Oak Staff of Focus (Penetrator 4, Annihilator 5) [no Forge]. 4 Phase + 1 Cotton. Currently the same number of turns and time as in the post


Level: 441
Day's damage bonus: Wind
Style: Imperil Cold Mage
Magic damage: 2939 ( 275.2% spell damage, 19.5% cast speed, 43.8% critical chance, 54% critical damage )
Proficiency: 781 elemental, 591 deprecating, 459 cloth, 459 staff
Health: 19728. Evade: 53.3%. Parry: 22.1%
Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), Riddlemaster
Turns: 4040 ( 21:04 min )

Stats, equipment, result:
Attached Image Attached Image



P.S.
Yes, setup can clear all Arenas @ PFUDOR. 100 rounds - ~900 turns / 5.5 min, 60 - ~550 / 3.5 min.
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post May 10 2019, 20:46
Post #477
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4.272 turns 0:22:24 (3,179 t/s)

same time as on a Holy/Dark day (IMG:[invalid] style_emoticons/default/ohmy.gif) even while playing with a cold
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post May 11 2019, 12:00
Post #478
tox01



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Sadly, leveled up


Same staff but with 4 Phase + 1 Cotton:
Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [no Forge]

Other staffs:
- Legendary Arctic Oak Staff of Focus (Penetrator 4, Annihilator 5) [no Forge]. 4 Phase + 1 Cotton. Note. Currently the same number of turns and time as in the post
- Legendary Arctic Redwood Staff of Niflheim (Penetrator 4, Spellweaver 3, Annihilator 2) [no Forge]. 3 Phase + 2 Cotton


Level: 442
Day's damage bonus: Elec
Style: Imperil Cold Mage
Magic damage: 2948 ( 315.9% spell damage, 19.5% cast speed, 43.8% critical chance, 54% critical damage )
Proficiency: 701 elemental, 591 deprecating, 460 cloth, 460 staff
Health: 19752. Evade: 54.2%. Parry: 22.2%
Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), Riddlemaster
Turns: 4057 ( 21:37 min )

Stats, equipment, result:
Attached Image Attached Image



P.S.
Yes, setup can clear all Arenas @ PFUDOR. 100 rounds - ~900 turns / 5.5 min, 60 - ~550 / 3.5 min.
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post May 11 2019, 16:37
Post #479
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QUOTE(Saioux @ May 6 2019, 05:34) *

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DD5, dark day. 4+1 is nice!

Attached Image

non-dark day.

stats:

Attached Image


What is this "day" that everything keeps mentioning?
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post May 11 2019, 16:45
Post #480
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QUOTE(Insania @ May 11 2019, 21:37) *

What is this "day" that everything keeps mentioning?


https://ehwiki.org/wiki/Battles#Day_of_the_Week
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