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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Apr 28 2019, 15:04
Post #450
EsotericSatire



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This is my current state, the problem is the low turn per second.

Also haven't been able to get much stronger with the mjolnir style.

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post Apr 28 2019, 15:51
Post #451
Xythy



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QUOTE(tox01 @ Apr 27 2019, 22:44) *

Yes, continue to Imperil bosses (IMG:[invalid] style_emoticons/default/smile.gif)
I was meaning before 1st boss and trying to Imperil only bosses (for example if they are clustered in the first 3 positions - cast only 1 Imperil).


Before sg's start to appear I don't use imperil, I tested it already and with my current set the turn count doesn't change much, and not casting imperil is more convenient.
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post Apr 28 2019, 19:39
Post #452
Sapo84



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QUOTE(Xythy @ Apr 28 2019, 05:23) *

I have heard that 5 phase or 4+1 is what work the best for DwD (I'm using 3+2 and plan to change to 4+1 for DwD and ED) But I still need to test it myself, so I won't comment on that.

At least for Holy 5 phase is consistently better (a lot better if the phase is radiant).

Btw, non-imperil holy is still faster than any melee style for DwD.
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post Apr 28 2019, 20:37
Post #453
Xythy



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QUOTE(Sapo84 @ Apr 28 2019, 11:39) *

At least for Holy 5 phase is consistently better (a lot better if the phase is radiant).


In fact I learned about this while using the search function on the experts thread... And you were the one mentioning it iirc. (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(Sapo84 @ Apr 28 2019, 11:39) *

Btw, non-imperil holy is still faster than any melee style for DwD.


I guess that's true. But to pull that off you need to be reasonably strong (completely not my case). My 15 minutes runs can turn into 25+ minutes, is just a guess since I haven't tried it nor did any calculations (just the feel I got when for some rounds I tried to kill the sg's without using imperil). That's why I said "I'm not a masochist". It wasn't my intention to make it sound like it was something inviable or absurd.

This post has been edited by Xythy: Apr 28 2019, 20:40
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post Apr 28 2019, 23:07
Post #454
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QUOTE(Xythy @ Apr 28 2019, 20:37) *

In fact I learned about this while using the search function on the experts thread... And you were the one mentioning it iirc. (IMG:[invalid] style_emoticons/default/happy.gif)

Other users tried that much earlier than my reports, I just went and confirmed it as soon as I had 5 phase decently upgraded.


QUOTE(Xythy @ Apr 28 2019, 20:37) *
I guess that's true. But to pull that off you need to be reasonably strong (completely not my case). My 15 minutes runs can turn into 25+ minutes, is just a guess since I haven't tried it nor did any calculations (just the feel I got when for some rounds I tried to kill the sg's without using imperil). That's why I said "I'm not a masochist". It wasn't my intention to make it sound like it was something inviable or absurd.

Fun fact, when I switched to mage I had 0 Deprecating prof so I pretty much couldn't use imperil (Oak doesn't give any prof bonus, duration was abysmal, mana cost was absurd) so while I farmed the prof I used non-imperil for DwD.
The first time I maged in DwD my record went done from 25m50s to 23m05s, and it was a setup which was a lot less optimized than my 1H setup.
Even now my biggest time saving for DwD runs were switching from mage and start casting imperil.
This is the list (day are in DD/MM/YYYY format).
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Edit: The _drain is a test where I put the drain spell in the rotation.

This post has been edited by Sapo84: Apr 28 2019, 23:08
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post Apr 29 2019, 00:07
Post #455
Xythy



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QUOTE(Sapo84 @ Apr 28 2019, 15:07) *

Other users tried that much earlier than my reports, I just went and confirmed it as soon as I had 5 phase decently upgraded.


I guess we owe a lot to those players for their dedication and testing. But people like you that confirm/shares the information are also important.

QUOTE(Sapo84 @ Apr 28 2019, 15:07) *

Fun fact, when I switched to mage I had 0 Deprecating prof so I pretty much couldn't use imperil (Oak doesn't give any prof bonus, duration was abysmal, mana cost was absurd) so while I farmed the prof I used non-imperil for DwD.
The first time I maged in DwD my record went done from 25m50s to 23m05s, and it was a setup which was a lot less optimized than my 1H setup.
Even now my biggest time saving for DwD runs were switching from mage and start casting imperil.
This is the list (day are in DD/MM/YYYY format).


23m05s non-imperil with a not-so-optimized set? Ooh~ our definition of "optimization" differs or your average t / s is really high (maybe both).

I would like to try doing the same just to know how much my time gets rekt... but I'll refrain. Anyways, thanks for sharing your personal experience and records, btw those are really impressive. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 29 2019, 00:28
Post #456
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QUOTE(Xythy @ Apr 29 2019, 00:07) *

23m05s non-imperil with a not-so-optimized set? Ooh~ our definition of "optimization" differs or your average t / s is really high (maybe both).

Not optimized compared to now, I built that set over 4-6 months so it wasn't bad by any means, just a little worse than the 1H one (which had years of upgrades).
Anyway, 3.84 t/s at that time, when 4 t/s was possible (if I had the VDSL2 line I have today it would be probably a little bit higher).
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post Apr 29 2019, 00:43
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QUOTE(Sapo84 @ Apr 28 2019, 16:28) *

*** *** ***


Oic~ I thought you would say something like that.
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post Apr 29 2019, 02:24
Post #458
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full phase, dark day, no infusions, imperil on schoolgirls only

1,947 turns 0:11:30 (2.822 t/s)
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post Apr 29 2019, 02:37
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:3
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post Apr 29 2019, 02:39
Post #460
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Holy mage, equip posted earlier (outdated equips), pfudor, imperil everything until sg show up then imperil sg only.

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post Apr 30 2019, 04:12
Post #461
xesxesgnik



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DD5, dark day. Nice!
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post May 1 2019, 08:56
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I dunno, 4.2k seems like too much, and I don't know what I'm doing wrong.

Oh well.
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post May 1 2019, 11:01
Post #463
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Without Aether Shard, without last T3 spell (Ragnarok) ability level (5->4 turns cooldown, 9->10 targets).

Level: 438
Day's damage bonus: Cold
Style: Imperil Dark Mage [ Exquisite Demonic Willow Staff of Focus; Penetrator 4, Spellweaver 5 ]
Magic damage: 2763 ( 205% spell damage, 22% cast speed, 44.9% critical chance, 50% critical damage )
Proficiency: 664 forbidden, 674 deprecating, 452 cloth, 451 staff
Health: 18008. Evade: 51.1%. Parry: 21.8%
Hath perks (battle relevant): +15% damage, +10% Health, +10% Mana, +50% in-combat regen, +10% Deprecating Proficiency, Innate Arcana IV ( slotted: Spark of Life, Spirit Shield ), Riddlemaster
Turns: 4977 ( 26:29 min )

Stats, equipment, result:
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P.S.
Yes, it can clear all Arenas @ PFUDOR. 100 rounds - ~1.1k turns / 6.5 min, 60 - ~700 / 4.5 min.
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post May 1 2019, 11:37
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Good to know a crippled dark mage with an exquisite focus staff clears a little faster than my DW (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 2 2019, 08:26
Post #465
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I was interested to know how many turns I need to complete DWD. I've reached the 4,500 turns everyone with 1H/Heavy seemed to be able to achieve before resorting to forging and hath perk. In my mind, breaking that number without ANY additional forging or perk would be fun. Instead, I got weaker.

Level 347 - the start of record
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A bit slower than usual, but maybe I'm just unlucky today.

Level 348 - huh, why do I got slower?
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I started to suspect this is the level which melee get gradually weaker.

Level 348 to 349
3 instances of DWD
I didn't bother taking screenshoot, constantly getting 4,700 turns annoyed me

Level 349 breaking to 350 - weakening confirmed.
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I did a little forging before this, just 5 level of parry, STR, and DEX on rapier. No improvement felt.
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post May 2 2019, 09:42
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QUOTE(feathered @ May 2 2019, 08:26) *

I was interested to know how many turns I need to complete DWD. I've reached the 4,500 turns everyone with 1H/Heavy seemed to be able to achieve before resorting to forging and hath perk. In my mind, breaking that number without ANY additional forging or perk would be fun. Instead, I got weaker.

Level 347 - the start of record
Attached Image
A bit slower than usual, but maybe I'm just unlucky today.

Level 348 - huh, why do I got slower?
Attached Image
I started to suspect this is the level which melee get gradually weaker.

Level 348 to 349
3 instances of DWD
I didn't bother taking screenshoot, constantly getting 4,700 turns annoyed me

Level 349 breaking to 350 - weakening confirmed.
Attached Image
I did a little forging before this, just 5 level of parry, STR, and DEX on rapier. No improvement felt.


In the old days (before I played, I have this from hear-say), the game became easier with each level, up to the point that at level 300+ you could roll through every challenge blindfolded. That's why there is level scaling.

At the moment, the level scaling is such that you need more than a little forging to compensate the level scaling around your level. At higher levels, you need much more exp per level, so you get much more time to improve your stats per level. That makes it easier to keep up the speed. Could well be that you discovered the hardest part in the current version.
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post May 2 2019, 09:51
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QUOTE(DJNoni @ May 2 2019, 08:42) *
At the moment, the level scaling is such that you need more than a little forging to compensate the level scaling around your level. At higher levels, you need much more exp per level, so you get much more time to improve your stats per level. That makes it easier to keep up the speed. Could well be that you discovered the hardest part in the current version.


Well, there's also that 3 days in a row isn't really a lot of data, especially given the daily damage-type bonuses varying in value dependent on monster distribution (and the RNG on what kind of monsters you get in your rounds, too). If anything it's a marvel it works out as roughly consistent as it is.

It's well documented that melee gets slower as you increase in level, and it only continues in that fashion up to 500. I think likely the reason mage players feel this less is both because of how expensive it is to play (giving you a lot more room to improve, the longer you play and accumulate wealth) and also because it may benefit more from forging than melee styles (but I do not have considerable data to prove this without resorting to reaching deep into my ass).

I'm afraid I don't remember what level DWD started to take considerably longer for me, though. I took a couple years break in the mid 300s and I've been stable around 5k turns for a couple months now.

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post May 2 2019, 10:31
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For my part, I do believe that there may be a breakpoint in forging where the stats gained every level by the player compensate those of the monsters. I don't know well where it is, but it feels like I'm close to it.

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post May 2 2019, 10:48
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QUOTE(decondelite @ May 2 2019, 09:31) *

For my part, I do believe that there may be a breakpoint in forging where the stats gained every level by the player compensate those of the monsters. I don't know well where it is, but it feels like I'm close to it.


Interesting consideration. Might be why my turn count has been unchanged for the best part of 30 levels or so now.
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