QUOTE(MOE-MOE-KYUN @ Apr 22 2019, 12:45)

I think I'm doing something very wrong, I keep getting close to dying and having to think about keeping myself alive.
Let's try to figure it out...
Here's my unforged mage run.
Comparing the two we can see that you're faster, but you're having trouble to stay alive...
Without that your turns count should be around 4k.
Please tell us:
1) Link all you equipment that you're using to understand it's stats.
2) Do you like mage? Do you want to try 1H melee style?
3) How much credits and/or Hath are willing to spend? How many Amnesia Shards do you have?
4) What number of turns do you desire? What is your goal for now? What is 'viable mage' for you?
Will you be happy with 3.5-4k turns with your current resources? Or do you want 2-2.5k right here and now?
5) At what difficulty you usually play/clear arenas?
6) DwD. At what point do you start to heal every turn / feel pressure/discomfort ?
Describe it using phases: no schoolgirls (bosses), 1 boss, 2 bosses, 3 bosses, last round.
7) Do you smack bosses with staff to get items off cooldown before new round? Or when/why do you do it?
Tip: enable Spirit Stance when Overcharge is full to help you. It decreases mana cost and increases damage, now you're just wasting it...
8) How do you use Imperil? Do you Imperil everything when there's 5+ monsters and start casting damage spells?
Or do you imperil 1 group of normal monsters, kill it, repeat it until everything is dead?
As Saioux said, other staffs are better. Ethereal gives you nothing.
Your staff choices ( possible combinations ): Fiery Redwood of Destruction, Fiery Willow of Destruction, Fiery Redwood of Surtr, Fiery Redwood of the Elementalist, Fiery Oak of Focus, Fiery Willow of Focus.
But you can roll with your staff for now, keep an eye for a new one (first 2-3 choices).
Forging to high heaven is nice. But you don't
need it to get started and if you're fine with DwD in 4k turns and much lower with time. But if you want 2.5k turns now...
As Saioux said, in the end game you should strive for shoes, because formulas, math, min-maxing and whatever. Shouldn't bother yourself with it for now.
Yeah, find Cotton Robe of Elementalist to increase your proficiency and damage.
Don't look for high proficiency one. Look (shops, current/past auctions) for Legendary (or maybe charged Magnificent) around your level that you can use.
Or you may opt for Cotton Gloves and Legendary Phase Robe...
If item is good enough try to get some Juggernaut 4-5 on it and then Soulfuse.
And my additional advice:
- Remove some points from Intelligence and Wisdom and use it to increase your Dexterity (like +50) and a little Agility (~10-15?). It will increase your survivability.
- Try to exchange your Energy Drinks into Precursor Artifacts. Check existing threads or create one.
Shrine artifacts to get bonus Attribute points. Repeat until you get to like +20-25 bonus points.
- Try to find 1-2 Charged Phase pieces and get Juggernaut 4-5 on it (use Item World service in WTS). Don't shy from low damage.
- As all your items are soulbound, can't advise to get at least Juggernaut 4-5 on some of it...
But you can try to find average-high damage ones around your level and IW it.
- If you Sparked/Stopped on Health threshold try using Health Potion, Full-Cure first instead of Cure.
You can bind key in Monsterbation that will use first available item/skill in specified order.
- If you haven't... train some Pack Rat and slot Mana, Spirit and Last Elixirs.
Don't be discouraged (IMG:[
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So:
- Find some cotton piece ( Cotton Robe or Cotton Gloves + Phase Robe ) and forge Cotton to at least 5, it's cheap.
- Increase your Dexterity, Agility and Endurance. Will take some days...
- It will get better.
HV Utils hint: you can click on "Statistics" button to increase right pane to show every stat.