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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Apr 5 2019, 17:38
Post #390
mouisaac



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QUOTE(tox01 @ Apr 5 2019, 09:31) *

Thank you.

With 3 t/s that's ~20 minutes (DwD) and ~8 minutes (Trio).
So, all that forging and Hath should make me faster by 20%...
Well, that's ... * Sad melee face *


You probably don't need that much forging

you already ran faster than me :3

4,462 turn 0:24:15 (3.067 t/s)

It is not extremely slow imo

To me as long as it is within 30min it's all gucci (IMG:[invalid] style_emoticons/default/laugh.gif)





My mage is about 4 times slower and much more costly per run (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by mouisaac: Apr 5 2019, 17:41
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post Apr 5 2019, 18:03
Post #391
KamuiSeph



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QUOTE(magiclamp @ Apr 6 2019, 00:36) *

You can grab a waki and buckler for fairly easy PFEST as 1h mage. Non-elemental day, no infusions, low forging, and THREE magnificant pieces:


Mmmm I might try that actually.
What's your armor like?

This post has been edited by KamuiSeph: Apr 5 2019, 18:03
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post Apr 5 2019, 18:57
Post #392
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QUOTE(KamuiSeph @ Apr 5 2019, 11:03) *

Mmmm I might try that actually.
What's your armor like?


Same as in my sig, except with Magnificent Frugal Cotton Shoes of The Elementalist instead of radiant Freyr shoes.
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post Apr 7 2019, 07:22
Post #393
feathered



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QUOTE(magiclamp @ Apr 5 2019, 17:36) *
You can grab a waki and buckler for fairly easy PFEST as 1h mage. Non-elemental day, no infusions, low forging, and THREE magnificant pieces:

Intriguing. So your MDB come strictly from base stat and radiant phases? How does it compare with staff wind mage?
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post Apr 7 2019, 07:31
Post #394
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QUOTE(feathered @ Apr 7 2019, 07:22) *

Intriguing. So your MDB come strictly from base stat and radiant phases? How does it compare with staff wind mage?

much much easier - as you have block from a shield. Much much slower as well. It works. But not as good as 1h heavy or full mage
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post Apr 7 2019, 09:14
Post #395
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QUOTE(DJNoni @ Apr 7 2019, 00:31) *

much much easier - as you have block from a shield. Much much slower as well. It works. But not as good as 1h heavy or full mage


Is it really worse than 1h heavy? I would think it would be quite a bit faster than melee for PFEST.
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post Apr 7 2019, 09:36
Post #396
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QUOTE(magiclamp @ Apr 7 2019, 09:14) *

Is it really worse than 1h heavy? I would think it would be quite a bit faster than melee for PFEST.


looking at your clear time, its not faster
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post Apr 7 2019, 10:43
Post #397
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QUOTE(Fap.Fap @ Apr 7 2019, 02:36) *

looking at your clear time, its not faster


That's partly due to internet T.T 1h mage should be faster t/s compared to mage since there is less risk. I think you'll agree that 1.5 t/s is slow even for mage (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 7 2019, 10:58
Post #398
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QUOTE(magiclamp @ Apr 7 2019, 08:43) *

That's partly due to internet T.T 1h mage should be faster t/s compared to mage since there is less risk. I think you'll agree that 1.5 t/s is slow even for mage (IMG:[invalid] style_emoticons/default/tongue.gif)

How many casts are needed to kill monsters as 1H mage?
I can quite imagine the overall power output of a 1H mage being around 4 times (very wild guess) less powerful than a staff mage. But I may be wrong.
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post Apr 7 2019, 11:15
Post #399
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QUOTE(decondelite @ Apr 7 2019, 03:58) *

How many casts are needed to kill monsters as 1H mage?
I can quite imagine the overall power output of a 1H mage being around 4 times (very wild guess) less powerful than a staff mage. But I may be wrong.


4 I think is about right from a firepower perspective - 1/2 the MBD, a bit higher than 1/2 EBD, but less crit chance -> around 1/4 the firepower.

Casts really depends on the imperil rounds - with willow staff it's usually 3-4 (maybe 5 if really unlucky) to imperil 9 monsters, with 1h mage it's not unusual to go more than 6 rounds (though usually 4-6 is enough), then to kill after imperil it takes maybe a bit more than twice the number of turns (since regular mage is often a bit overkill in terms of damage). So overall slightly more than double the turns? Mine took 12k turns, and I'm guessing imperil wind mage usually would take around 6k turns (maybe a bit more from cures and items)?

Edit: actually, from EBD perspective the difference is a lot less than half, since the actual factor is (1+EBD), so for me it's (100+290)% vs (100+220)%, or around 22% less damage due to EBD difference. The impact from lower crit chance is still there, but probably the difference in pure firepower is closer to 1/3 rather than 1/4.

I also ignored the possibility of brute-forcing non-imperiled monsters using mage, which is not an option for 1h mage.

This post has been edited by magiclamp: Apr 7 2019, 11:21
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post Apr 7 2019, 11:59
Post #400
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QUOTE(Fap.Fap @ Apr 7 2019, 04:36) *

looking at your clear time, its not faster

it is faster (not mine)

(IMG:https://forums.e-hentai.org/uploads/post-1714698-1525785012.png)

I've seen people can clear it within 10k turns so...
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post Apr 11 2019, 05:55
Post #401
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It was started with my desire binding a key to imperil, messing around with monsterbation script.

> The script doesn't work
I must did something wrong.

> Undo changes I made
Still not working. I must forgot something somewhere.

> Go to the script thread, copy a new script. Still doesn't work
> Just realized it is different version of monsterbation.
Must be my browser not compatible with new script, I need it updated

> Update the browser
> Leave the game to do something else
> Back and had the browser updated.
Still not working.

> Copy the older version of the script.
Eh, it sorta work. But my old binding is gone.

> Re-bind old keys
Ok, it's work. Although still a bit strange.

Attached Image

I'm slower by about 500 turns than usual.
Anyway, anybody had problem with hover? It only work if I point to white space on the right of monster name box. It usually triggers anywhere inside monster box. I can't isolate what caused this. Tips appreciated.

Edit: found the problem. I missed old setting hover area.

This post has been edited by feathered: Apr 11 2019, 05:59
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post Apr 14 2019, 13:21
Post #402
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I should be able to get my turns down a bit once I get around to IW'ing my better Rapier, but I've been too lazy to do that recently. Using a Mag Rapier of Balance instead of a Legendary of Slaughter..

The way I fight seems inefficient at times, but it works most for me right now.

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post Apr 15 2019, 03:09
Post #403
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Time keep improving without me changing anything much. No equipment upgrade this week, no hath perk purchase, no ability improvement since 3 days ago (330 imperil was nice).
It's like level 320 to 340 is the time for player to easily get stronger.

As reference:
Leg Hallowed Rapier of Balance | Leg Force of Warding
Mag Helmet of Warding | Leg Armor of Protection | Mag Gauntlet of Balance | Mag Legging of Protection | Leg Boot of Balance

Level 335:
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post Apr 15 2019, 19:43
Post #404
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Today I've switched to Evil mage.
This is what I've got for my very first DwD run, with a shitty 0.52 prof factor:

(IMG:[i.imgur.com] https://i.imgur.com/nLXLGVe.png)
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post Apr 18 2019, 16:06
Post #405
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I got my new rapier fully IW'd and tested DwD timing with it, reduced my turns by about 900

Started using Spirit Shield/Protection in my IA instead of Spark/Protection and have been using potions more actively (even got Pack Rat 2 to make sure everything goes right)

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post Apr 20 2019, 14:20
Post #406
tox01



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Level: 433
Day's damage bonus: elec
Style: Imperil Cold "There's Forge, dude" Mage
Magic damage: 2884 ( 252.7% spell damage, 17.2% cast speed, 46.9% critical chance, 60% critical damage )
Proficiency: 663 elemental, 531 deprecating, 434 cloth, 433 staff
Health: 19436. Evade: 53.3%. Parry: 21.6%
Hath perks (battle relevant): +10% damage, +10% Health, +10% Mana, +10% Deprecating Proficiency, Innate Arcana III ( slotted: Spark of Life, Spirit Shield ), Riddlemaster
Turns: 4639 ( 24:29 min )

Stats, equipment, result:
Attached Image Attached Image

P.S.
Yes, it can clear all Arenas @ PFUDOR. 100 rounds - ~1k turns / 6 min, 60 - ~600 / 4 min.

Edit: clarification

This post has been edited by tox01: Apr 20 2019, 14:36
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post Apr 20 2019, 17:35
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QUOTE(tox01 @ Apr 20 2019, 06:20) *

Level: 433
Day's damage bonus: elec
Style: Imperil Cold "There's Forge, dude" Mage
Magic damage: 2884 ( 252.7% spell damage, 17.2% cast speed, 46.9% critical chance, 60% critical damage )
Proficiency: 663 elemental, 531 deprecating, 434 cloth, 433 staff
Health: 19436. Evade: 53.3%. Parry: 21.6%
Hath perks (battle relevant): +10% damage, +10% Health, +10% Mana, +10% Deprecating Proficiency, Innate Arcana III ( slotted: Spark of Life, Spirit Shield ), Riddlemaster
Turns: 4639 ( 24:29 min )

Stats, equipment, result:
Attached Image Attached Image

P.S.
Yes, it can clear all Arenas @ PFUDOR. 100 rounds - ~1k turns / 6 min, 60 - ~600 / 4 min.

Edit: clarification


Nicely done!

I can clear PFDwD in 15 minutes with 2.3 t/s. How fast I would be with a connection like yours?.

I didn't knew such high t/s was possible for mages. Me jelly.
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post Apr 20 2019, 18:49
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QUOTE(Xythy @ Apr 20 2019, 17:35) *

Nicely done!

I can clear PFDwD in 15 minutes with 2.3 t/s. How fast I would be with a connection like yours?.

I didn't knew such high t/s was possible for mages. Me jelly.

Thank you.
I was combining my equipment to find a low-cost build that was faster than my melee in all arenas.
Yes, it has 2 Charged pieces, but with Spellweaver potency on a staff it can be replaced with 90%+ EDB plain ones.
Similar in stats unforged Willow of Focus is slower. Imperil resisted count is 1/3 lower, but it doesn't compensate for the loss of damage.
Can't get Penenetrator 4-5 on Willow of Destruction. That Economizer at levels 7+...
Don't have any Redwood...


-----
With 3 t/s it should be around 11-12 minutes. And then under 10 minutes :P
There are screenshots in the last pages with 2.8-3 t/s...

T/s sometimes may higher but clear time is longer... We'll see how it'll change.

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post Apr 20 2019, 19:18
Post #409
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QUOTE(tox01 @ Apr 20 2019, 10:49) *

With 3 t/s it should be around 11-12 minutes. And then under 10 minutes (IMG:[invalid] style_emoticons/default/tongue.gif)
There are screenshots in the last pages with 2.8-3 t/s...

T/s sometimes may higher but clear time is longer... We'll see how it'll change.


3 t/s? Mostly melee users iirc. But yeah, some mages get really close to that (like lololo16 2.8 or qr12345 2.9).
But I don't remember anyone getting higher than 3 like you. But I can be wrong my memory isn't reliable.
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