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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Feb 20 2019, 23:04
Post #141
Insania



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QUOTE(tox01 @ Feb 20 2019, 17:04) *


Thanks.

QUOTE(DJNoni @ Feb 20 2019, 17:56) *

what script are you running?


I am running HVS and HV Battle Stats Ex.

It takes 43 mins and little over 5K turns to complete DwD.
Hath perk: DD1
(IMG:[i68.tinypic.com] http://i68.tinypic.com/n1w40p.jpg)
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post Feb 20 2019, 23:18
Post #142
Noni



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QUOTE(Insania @ Feb 20 2019, 22:04) *

Thanks.
I am running HVS and HV Battle Stats Ex.

It takes 43 mins and little over 5K turns to complete DwD.
Hath perk: DD1

Pretty decent speed, right? I don't know HVS - is that a hovering script?
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post Feb 20 2019, 23:25
Post #143
Insania



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QUOTE(DJNoni @ Feb 20 2019, 18:18) *

Pretty decent speed, right? I don't know HVS - is that a hovering script?


No, that is Monsterbation. I am learning to use it right now. Also bought some ponies. Hoping to reduce my time to under 30 mins.
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post Feb 21 2019, 00:53
Post #144
xesxesgnik



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1H Heavy w/ Imperil and Dark Infusion
So I just got a new shield and it went from 5000 to 4800 turns and from 35min to 30min, probably I had better tps as I had to worry less about survival. (2.4 tps -> 2.731 tps)

My current strategy is imperiling SG and Vital Strike them when they are stunned, and most of regular monsters kinda die out from counters. Any better strategy?
It's either this or OFC, and the time/turn I have to cut down is killing the SGs, and I wonder if OFC's faster for killing SG compared to VS. Maybe different strategy for different number of SGs?

EDIT: Wrong attachment so I just got rid of it :/

This post has been edited by Saioux: Feb 24 2019, 01:02
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post Feb 21 2019, 03:20
Post #145
Insania



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I used infusion of storm and the monsterbation script. I did not setup vital strike with the script yet and it seem to be pretty fast with just hovering.
(IMG:[i65.tinypic.com] http://i65.tinypic.com/193tpf.jpg)
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post Feb 21 2019, 10:24
Post #146
Greshnik



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QUOTE(Saioux @ Feb 21 2019, 05:53) *

1H Heavy w/ Imperil and Dark Infusion
So I just got a new shield and it went from 5000 to 4800 turns and from 35min to 30min, probably I had better tps as I had to worry less about survival. (2.4 tps -> 2.731 tps)

My current strategy is imperiling SG and Vital Strike them when they are stunned, and most of regular monsters kinda die out from counters. Any better strategy?
It's either this or OFC, and the time/turn I have to cut down is killing the SGs, and I wonder if OFC's faster for killing SG compared to VS. Maybe different strategy for different number of SGs?

[attachmentid=127685]

well, even it's a little, it is definitely an improvement...

from my experience, turn-wise OFC is inferior to VS...
IIRC it's about 1k turns difference...
thats because OFC have longer cooldown and higher OC cost...
so you will get less OFC than VS...
and the damage of both of them are roughly the same AFAIK...

btw, maybe you could swap your healing method...
using Full-Cure first will let you need less healing compared to using Cure first... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 21 2019, 17:57
Post #147
Noni



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QUOTE(Insania @ Feb 20 2019, 22:25) *

No, that is Monsterbation. I am learning to use it right now. Also bought some ponies. Hoping to reduce my time to under 30 mins.

Then you will see a big improvement from not using a hover script! And the OFC helps as well. Nice going!
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post Feb 22 2019, 04:02
Post #148
KamuiSeph



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Tried to go full no-brain-monkey-mode.
No infusions, no vital strike, no imperil. Just SS and the occasional heal
And my regular 1h equips.


7,655 turns 0:55:56 (2.281 t/s)

Not that bad, considering I was watching youtube nearly the entire time (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by KamuiSeph: Feb 22 2019, 04:03
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post Feb 22 2019, 17:01
Post #149
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I've reached 25 min on bonus day and around 27 on non bonus day as 1h rapier turtle, mostly thanks to strategy optimizations. no DD, no EE
Still not sure if I want to use OFC at all, more spiritstance management it adds eats more real time. Speaking only about DwD though, with more normal mobs a round in 110 rounds it's more justifiable.
It really comes down to the fact that 2+ pen armor is better than maxed imperil. No wonder the mileage from people not using exclusively rapiers is different.

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post Feb 22 2019, 18:00
Post #150
xesxesgnik



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Do you have Jug5 for your armors I assume? I've yet to get them and around round 147 monster spirit attacks blew 20% of my sp and subsequently killed me and my SoL failed and I was defeated lmao. Super pissed off.

I think maybe it's a good idea to either OFC or use haste and/or shadow veil because otherwise they hit too hard and I have to use cure every other turn which sucks.

I tried using OFC for rounds with 3 SGs but it's really tricky and doesn't really provide any turns reduction compared to VS so I think I'll just stick with VS. The main problem is when OFC leaves only 3SG alive you have to build up OC without triggering SS for a while since my OC doesn't build up each turn and I have to stay above 200 to use OFC. I guess it's more trouble than worth honestly.

I might try changing the order of spells to full cure -health potion - cure tho.
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post Feb 22 2019, 21:12
Post #151
Nayas



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QUOTE(Saioux @ Feb 22 2019, 19:00) *

I think maybe it's a good idea to either OFC or use haste and/or shadow veil because otherwise they hit too hard and I have to use cure every other turn which sucks.

are you talking about IW? This thread was kinda dedicated to DwD.
I was using haste and shadow for a long time on lower levels, of course they still help a lot in iw and pfest.
I have jug5 jug5 jug2, changing shield to one having end gave me ~1.4k hp. Mitigations help a lot too.
Legendary Zircon Power Helmet of Protection
Legendary Savage Power Armor of Protection
Legendary Ruby Power Gauntlets of Balance
Legendary Amber Power Leggings of Slaughter
Legendary Amber Power Leggings of Slaughter
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post Feb 22 2019, 22:22
Post #152
xesxesgnik



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Ugh no I'm talking about DwD, and at least to me they hit pretty hard in rounds 140-150 and put me immediately back to curing range every other turn. I do'n thave any Jug so maybe that's that. I thought boosting block chance would rid of that issue but it actually got me killed yesterday after they spammed 5 spirit attacks in a turn and drained me of SP. It sucked.
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post Feb 22 2019, 23:49
Post #153
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new record =D

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post Feb 23 2019, 10:05
Post #154
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QUOTE(Nayas @ Feb 23 2019, 04:12) *

are you talking about IW? This thread was kinda dedicated to DwD.
I was using haste and shadow for a long time on lower levels, of course they still help a lot in iw and pfest.
I have jug5 jug5 jug2, changing shield to one having end gave me ~1.4k hp. Mitigations help a lot too.
Legendary Zircon Power Helmet of Protection
Legendary Savage Power Armor of Protection
Legendary Ruby Power Gauntlets of Balance
Legendary Amber Power Leggings of Slaughter
Legendary Amber Power Leggings of Slaughter


Damn, that's a decent speed with not even that many Slaughter pieces.
What's you rapier+shield set up, if you don't mind my asking?
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post Feb 23 2019, 14:28
Post #155
xesxesgnik



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QUOTE(Nayas @ Feb 22 2019, 10:01) *

I've reached 25 min on bonus day and around 27 on non bonus day as 1h rapier turtle, mostly thanks to strategy optimizations. no DD, no EE
Still not sure if I want to use OFC at all, more spiritstance management it adds eats more real time. Speaking only about DwD though, with more normal mobs a round in 110 rounds it's more justifiable.
It really comes down to the fact that 2+ pen armor is better than maxed imperil. No wonder the mileage from people not using exclusively rapiers is different.

Attached Image


btw what's your strategy optimization? Saw you using absorb and focus, are they a thing? I think it really comes down to later rounds where three SGs show up and currently what I'm doing ins imperil-vs on them, but was wondering if there's a better strategy

EDIT: Swapped armor with mag slaughter which increased my dmg by roughly 200p (or 3%), quite significant reduction in turns (4800 to 4640), wonder if it was a coincidence hmm.

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This post has been edited by Saioux: Feb 24 2019, 01:03
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post Feb 24 2019, 05:18
Post #156
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~1 hour, on normal.

could have done it without potions, but I was getting bored of focusing.

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post Feb 24 2019, 06:57
Post #157
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QUOTE(Nightwishman @ Feb 24 2019, 05:18) *

~1 hour, on normal.

could have done it without potions, but I was getting bored of focusing.


No Protection, no Spirit Shield, no Spark of Life...
Uncle Stu, a challenger has appeared!

Nightwishman, is that a conscious choice not using said buffs?
Also try using Imperil on bosses and use Vital Strike when they (bosses) get Stunned from counter-attack.
It should improve your time and allow to increase difficulty.

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post Feb 24 2019, 07:13
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QUOTE(tox01 @ Feb 23 2019, 23:57) *

No Protection, no Spirit Shield, no Spark of Life...
Uncle Stu, a challenger has appeared!

Nightwishman, is that a conscious choice not using said buffs?
Also try using Imperil on bosses and use Vital Strike when they (bosses) get Stunned from counter-attack.
It should improve your time and allow to increase difficulty.


That is truly hardcore. Also, you should get IW 10 on your weapon - void damage really helps a lot.

Edit: Also, use draughts, they are helpful.

Edit 2: Focusing??? That really slows you down - both from not attacking and also from using up your overcharge that you need to keep your spirit status always active.

This post has been edited by magiclamp: Feb 24 2019, 07:16
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post Feb 24 2019, 07:18
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QUOTE(tox01 @ Feb 24 2019, 06:57) *

No Protection, no Spirit Shield, no Spark of Life...
Uncle Stu, a challenger has appeared!

Nightwishman, is that a conscious choice not using said buffs?
Also try using Imperil on bosses and use Vital Strike when they (bosses) get Stunned from counter-attack.
It should improve your time and allow to increase difficulty.


it was on normal....

and im lazy

im not doing that again, it was toooo boring.



dont need those buffs in normal. i could have finished it at full stats without using a single potion, or worrying about dying. focus, regen, heartbreaker. probably don't need haste or veil either.


but yea, not doing that again.

This post has been edited by Nightwishman: Feb 24 2019, 07:18
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post Feb 24 2019, 07:25
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QUOTE(tox01 @ Feb 24 2019, 05:57) *

No Protection, no Spirit Shield, no Spark of Life...
Uncle Stu, a challenger has appeared!
Not really. I use Protec and SS and i do also smell haste in a Auto-Cast Slot. (IMG:[invalid] style_emoticons/default/wink.gif) Btw because of Nonis new club, i got a new goal.

Beating DwD without any consumables. I wonder if this is even possible. I mean i guess i could get IA IV and V to reduce mana usage, i could stop using SS to save some spirit. And i would think of dont use Heartseeker, if not for the crit chance, i mean sure as sure i have to do it without imperil, so PA is a must have to kill the SG and without heartseeker getting them debuffed gets a lot harder. (IMG:[invalid] style_emoticons/default/unsure.gif) Well, i have to do some test runs and after that i will see. (IMG:[invalid] style_emoticons/default/happy.gif)

So, i did now some test runs in an 100 round IW and i did notice, keeping your mana up isnt actually that much of a problem, but your spirit is, so you could save quite some of it by just dont go into spirit stance except you have to cast another regen or HS. But of course that way the whole battle does take longer and some unlucky hits can cost you all the saved spirit anyway, especialy when you use focus to get your mana up. So i guess the best would it be to wait for that until only one monster is left that is stunned, which isnt so easy sometimes as it may sound. And DwD has much more rounds and those stupid SG will take some time. So i guess i will for the first test run in DwD itself after i got at least IA IV and some more PM and MM.

This post has been edited by Uncle Stu: Feb 24 2019, 09:17
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