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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Feb 20 2019, 00:29
Post #130
BlueWaterSplash



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When stun doesn't land on SG, you can hit a different SG or random monsters until you see the stun appear on SG then Vital Strike it.
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post Feb 20 2019, 00:36
Post #131
KitsuneAbby



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The conditions to use Vital Strike make it non-viable to be actually effective.
The time you lose to spot the stun condition, hover away, use it, then resume could very well be used to keep hovering instead, for the same amount of damage overall.

That's why I tried that thing once, then dumped it straight away. Blasting OFC in the beginning/end of the round is the way to go. Beginning or end depending on the round's composition.
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post Feb 20 2019, 01:33
Post #132
sickentide



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on top of that, vital strike only has its full effect when used with a club or rapier: BW weapons will override the skill's strong bleed with their weaker one unless you attack another target until the bleed runs out
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post Feb 20 2019, 02:28
Post #133
BlueWaterSplash



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Really? That's weird, I would have expected Bleeding Wound to just keep it at the x5 maximum.

QUOTE(BlueWaterSplash @ Dec 28 2018, 12:00) *
Level 360, DD5

4,000 turns 0:33:43 (1.977 t/s)
3,989 turns 0:32:17 (2.059 t/s)

Level 363, Holy Infusion

3,879 turns 0:33:21 (1.939 t/s)
4,334 turns 0:32:18 (2.236 t/s) no Vital Strike

I tried using Infusions and the improvement was less than expected, almost negligable. The main benefit is when not using Vital Strike, to reach higher turns/second. But it's still not better than Vital Strike yet. Eventually it should be, with Imperil or stronger equipment.

When I tested it last, for me Vital Strike was still slightly faster in real world time. It depends how quick you are with using Vital Strike, spotting stun is optional, most of the time I just guess and it works okay. I don't have OFC yet.

Level 370, DD5

3,981 turns 0:31:46 (2.089 t/s)
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post Feb 20 2019, 02:57
Post #134
Greshnik



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QUOTE(BlueWaterSplash @ Feb 20 2019, 05:29) *

When stun doesn't land on SG, you can hit a different SG or random monsters until you see the stun appear on SG then Vital Strike it.

hmm...
I'll try to hit other monster first while waiting for stunned SG next time...

QUOTE(decondelite @ Feb 20 2019, 05:36) *

The conditions to use Vital Strike make it non-viable to be actually effective.
The time you lose to spot the stun condition, hover away, use it, then resume could very well be used to keep hovering instead, for the same amount of damage overall.

That's why I tried that thing once, then dumped it straight away. Blasting OFC in the beginning/end of the round is the way to go. Beginning or end depending on the round's composition.

yeah...
thats my major concern before...
sure turn wise VS is superior than OFC...
but the conditions to land VS is harder than just blasting OFC at the start of round...
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post Feb 20 2019, 02:59
Post #135
qr12345



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QUOTE(qr12345 @ Feb 11 2019, 10:28) *

Attached Image
DD4, non bonus day.

Attached Image
Bonus day.
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post Feb 20 2019, 04:25
Post #136
Nayas



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QUOTE(decondelite @ Feb 20 2019, 01:36) *

The conditions to use Vital Strike make it non-viable to be actually effective.
The time you lose to spot the stun condition, hover away, use it, then resume could very well be used to keep hovering instead, for the same amount of damage overall.

dakara I moved it to alt modifier, I don't stop hovering, at least for me it's faster in rta. 3 turn window seems good enough to just hold down mod key as soon as you see it and it lands at the last turn. Though when I'm lazy I do just hold it down, predicting the stun like BlueWater said.
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post Feb 20 2019, 06:21
Post #137
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QUOTE(BlueWaterSplash @ Feb 20 2019, 02:28) *

Really? That's weird, I would have expected Bleeding Wound to just keep it at the x5 maximum.

Yes, it updates stack (increases/keeps count) but overwrites any previous damage.

It would be nice if it was impossible to overwrite stronger effects (buffs/debuffs) with weaker ones.

This post has been edited by tox01: Feb 20 2019, 06:27
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post Feb 20 2019, 21:44
Post #138
Insania



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What script are players running to show accumulated drops at the end?
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post Feb 20 2019, 22:04
Post #139
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QUOTE(Insania @ Feb 20 2019, 21:44) *

What script are players running to show accumulated drops at the end?

Monsterbation
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post Feb 20 2019, 22:56
Post #140
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QUOTE(Insania @ Feb 20 2019, 20:44) *

What script are players running to show accumulated drops at the end?

what script are you running?
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post Feb 20 2019, 23:04
Post #141
Insania



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QUOTE(tox01 @ Feb 20 2019, 17:04) *


Thanks.

QUOTE(DJNoni @ Feb 20 2019, 17:56) *

what script are you running?


I am running HVS and HV Battle Stats Ex.

It takes 43 mins and little over 5K turns to complete DwD.
Hath perk: DD1
(IMG:[i68.tinypic.com] http://i68.tinypic.com/n1w40p.jpg)
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post Feb 20 2019, 23:18
Post #142
Noni



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QUOTE(Insania @ Feb 20 2019, 22:04) *

Thanks.
I am running HVS and HV Battle Stats Ex.

It takes 43 mins and little over 5K turns to complete DwD.
Hath perk: DD1

Pretty decent speed, right? I don't know HVS - is that a hovering script?
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post Feb 20 2019, 23:25
Post #143
Insania



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QUOTE(DJNoni @ Feb 20 2019, 18:18) *

Pretty decent speed, right? I don't know HVS - is that a hovering script?


No, that is Monsterbation. I am learning to use it right now. Also bought some ponies. Hoping to reduce my time to under 30 mins.
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post Feb 21 2019, 00:53
Post #144
xesxesgnik



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1H Heavy w/ Imperil and Dark Infusion
So I just got a new shield and it went from 5000 to 4800 turns and from 35min to 30min, probably I had better tps as I had to worry less about survival. (2.4 tps -> 2.731 tps)

My current strategy is imperiling SG and Vital Strike them when they are stunned, and most of regular monsters kinda die out from counters. Any better strategy?
It's either this or OFC, and the time/turn I have to cut down is killing the SGs, and I wonder if OFC's faster for killing SG compared to VS. Maybe different strategy for different number of SGs?

EDIT: Wrong attachment so I just got rid of it :/

This post has been edited by Saioux: Feb 24 2019, 01:02
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post Feb 21 2019, 03:20
Post #145
Insania



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I used infusion of storm and the monsterbation script. I did not setup vital strike with the script yet and it seem to be pretty fast with just hovering.
(IMG:[i65.tinypic.com] http://i65.tinypic.com/193tpf.jpg)
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post Feb 21 2019, 10:24
Post #146
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QUOTE(Saioux @ Feb 21 2019, 05:53) *

1H Heavy w/ Imperil and Dark Infusion
So I just got a new shield and it went from 5000 to 4800 turns and from 35min to 30min, probably I had better tps as I had to worry less about survival. (2.4 tps -> 2.731 tps)

My current strategy is imperiling SG and Vital Strike them when they are stunned, and most of regular monsters kinda die out from counters. Any better strategy?
It's either this or OFC, and the time/turn I have to cut down is killing the SGs, and I wonder if OFC's faster for killing SG compared to VS. Maybe different strategy for different number of SGs?

[attachmentid=127685]

well, even it's a little, it is definitely an improvement...

from my experience, turn-wise OFC is inferior to VS...
IIRC it's about 1k turns difference...
thats because OFC have longer cooldown and higher OC cost...
so you will get less OFC than VS...
and the damage of both of them are roughly the same AFAIK...

btw, maybe you could swap your healing method...
using Full-Cure first will let you need less healing compared to using Cure first... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 21 2019, 17:57
Post #147
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QUOTE(Insania @ Feb 20 2019, 22:25) *

No, that is Monsterbation. I am learning to use it right now. Also bought some ponies. Hoping to reduce my time to under 30 mins.

Then you will see a big improvement from not using a hover script! And the OFC helps as well. Nice going!
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post Feb 22 2019, 04:02
Post #148
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Tried to go full no-brain-monkey-mode.
No infusions, no vital strike, no imperil. Just SS and the occasional heal
And my regular 1h equips.


7,655 turns 0:55:56 (2.281 t/s)

Not that bad, considering I was watching youtube nearly the entire time (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by KamuiSeph: Feb 22 2019, 04:03
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post Feb 22 2019, 17:01
Post #149
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I've reached 25 min on bonus day and around 27 on non bonus day as 1h rapier turtle, mostly thanks to strategy optimizations. no DD, no EE
Still not sure if I want to use OFC at all, more spiritstance management it adds eats more real time. Speaking only about DwD though, with more normal mobs a round in 110 rounds it's more justifiable.
It really comes down to the fact that 2+ pen armor is better than maxed imperil. No wonder the mileage from people not using exclusively rapiers is different.

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