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> Post Your Stats on DwD ^.^, A Dance with Dragons@PFUDOR

 
post Feb 14 2019, 10:15
Post #110
xesxesgnik



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So I forgot to take a screenshot, but I've been trying out PFDwD for a couple days, and I think I average around 6k turns. Which is HORRIBLE. Any of you care to look at my items and provide a solution? I'm considering leg rapier of slaughter and leg force shield with mag power slaughter, wonder if I can go sub 4.5k with that...

I'm like really weak right now since my OFC can't kill off some monsters lmao.

Attached Image

With GS, maybe I'm levelling too fast for my own good lol...

This post has been edited by Saioux: Feb 14 2019, 10:26
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post Feb 14 2019, 21:10
Post #111
KitsuneAbby



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Little update.

Level: 411
Style: Imperil Cool mage (LARD)
Magic base damage: 4031
Cold damage bonus: 250.4%
Prof factor: >1.0
Perks: DDVI (+35% damage), Evil Enchantress (+10% Depr prof), Eminent Elementalist (+10% elem prof), IA V, Enigma Energizer, Force of Nature (+10% support prof). Not listing the rest
Misc: keeping a channeling to cast MagNet on the 3 dragons.

Result: 2 163 turns 0:12:39 (2,849 t/s)

Equipment:
[imgur.com] https://imgur.com/a/mATh2HH

This post has been edited by decondelite: Feb 15 2019, 09:00
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post Feb 15 2019, 05:49
Post #112
Paruri



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QUOTE(decondelite @ Feb 15 2019, 04:10) *

Little update.

Level: 411
Style: Cool mage (LARD)
Magic base damage: 4031
Cold damage bonus: 250.4%
Prof factor: >1.0
Perks: DDVI (+35% damage), Evil Enchantress (+10% Depr prof), Eminent Elementalist (+10% elem prof), IA V, Enigma Energizer, Force of Nature (+10% support prof). Not listing the rest

Result: 2 163 turns 0:12:39 (2,849 t/s)

Equipment:
[imgur.com] https://imgur.com/a/mATh2HH

Using Imperil?
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post Feb 15 2019, 09:01
Post #113
KitsuneAbby



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QUOTE(Paruri @ Feb 15 2019, 03:49) *

Using Imperil?

No, no, I enjoy dividing by three the speed at which I blast the SGs. :3
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post Feb 16 2019, 08:44
Post #114
xesxesgnik



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Attached Image
Attached Image

1H Heavy w/ Imperil and Infusion of Darkness
Since I've been spamming dark and elemental spells every turn for proficiency, effectively it's about 5.5k turns, which is still a lot but well probably it'll get better lol.
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post Feb 17 2019, 02:21
Post #115
almondcanine



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Attached Image

Normal day, Wind Mage
IA 5 + Riddle + Prof + EE + DD2
Imperil
Fully Forged on 6 major stats
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post Feb 17 2019, 05:24
Post #116
Greshnik



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QUOTE(Saioux @ Feb 16 2019, 13:44) *

Attached Image
Attached Image

1H Heavy w/ Imperil and Infusion of Darkness
Since I've been spamming dark and elemental spells every turn for proficiency, effectively it's about 5.5k turns, which is still a lot but well probably it'll get better lol.

hmm...
IIRC you still using some mag power, right???
try to swap them with legendary ones...
IMO your defense is too low for your lv...
I think if you can improve your defense, you could cut some turn wasted because of healing...
for reference, this is my result today...
I doubt our lv. difference will affect that much...
Attached Image
Perks: IA3 (SoL, SS, Protection), VV, DDI
Items: Draught, Infusion of Divinity

also, you post the same attachment twice... (IMG:[invalid] style_emoticons/default/wink.gif)
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post Feb 17 2019, 06:16
Post #117
lololo16




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QUOTE(Greshnik @ Feb 17 2019, 00:24) *

Attached Image
Perks: IA3 (SoL, SS, Protection), VV, DDI
Items: Draught, Infusion of Divinity

wow, could be half the time with my t/s.

I wonder if you can reach 3k turns...

This post has been edited by lololo16: Feb 17 2019, 06:46
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post Feb 17 2019, 07:05
Post #118
Greshnik



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QUOTE(lololo16 @ Feb 17 2019, 11:16) *

wow, could be half the time with my t/s.

I wonder if you can reach 3k turns...

dunno, but I hope so...
I also surprised when I took the SS...
last time I checked, it was around 4.2k turns... (IMG:[invalid] style_emoticons/default/laugh.gif)
maybe because I already get used to this style after I used to use OFC instead...

but seeing some Lv 400 players got around 4k turns, I think it's really hard to achieve...

This post has been edited by Greshnik: Feb 17 2019, 07:05
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post Feb 17 2019, 07:14
Post #119
lololo16




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QUOTE(Greshnik @ Feb 17 2019, 02:05) *

but seeing some Lv 400 players got around 4k turns, I think it's really hard to achieve...

maybe you need more slaughter pieces, but do it before 370~380, after that you start becoming slower
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post Feb 17 2019, 07:34
Post #120
Greshnik



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QUOTE(lololo16 @ Feb 17 2019, 12:14) *

maybe you need more slaughter pieces, but do it before 370~380, after that you start becoming slower

I'll try to do that...
hope get enough budget before pass Lv. 380... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 17 2019, 14:56
Post #121
xesxesgnik



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QUOTE(Greshnik @ Feb 16 2019, 22:24) *

hmm...
IIRC you still using some mag power, right???
try to swap them with legendary ones...
IMO your defense is too low for your lv...
I think if you can improve your defense, you could cut some turn wasted because of healing...
for reference, this is my result today...
I doubt our lv. difference will affect that much...
Attached Image
Perks: IA3 (SoL, SS, Protection), VV, DDI
Items: Draught, Infusion of Divinity

also, you post the same attachment twice... (IMG:[invalid] style_emoticons/default/wink.gif)


How do you know my def from that result screen? You mean the health? For that yea I'm going to swap all of my current pieces to mag slaughter sooner or later, and jug5 them. I guess the main reason why I'm so slow is because I levelled up too fast without getting good enough gears lol

And seeing how my counter is so low and stuff, I guess the main problem is there's too much dmg not getting blocked/parried. I actually took in double the damage so hopefully getting a better shield could fix it lol

This post has been edited by Saioux: Feb 17 2019, 15:00
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post Feb 17 2019, 15:08
Post #122
Greshnik



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QUOTE(Saioux @ Feb 17 2019, 19:56) *

How do you know my def from that result screen? You mean the health? For that yea I'm going to swap all of my current pieces to mag slaughter sooner or later, and jug5 them. I guess the main reason why I'm so slow is because I levelled up too fast without getting good enough gears lol

And seeing how my counter is so low and stuff, I guess the main problem is there's too much dmg not getting blocked/parried. I actually took in double the damage so hopefully getting a better shield could fix it lol

try to look at the damage taken table below the quick bar...
I mean, your total damage taken is twice of mine...
I think you should improve your mitigation first so you could reduce turn wasted for healing...
so maybe leg power of protection/warding are better than mag power of slaughter for now...
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post Feb 17 2019, 15:31
Post #123
xesxesgnik



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idk about your mitigation now, but I actually have mitigations similar to the one you posted when you were 350, so I don't think mitigation is the problem. But in that post you had 62.4% block chance and 53.3% parry chance, whereas mine are 47.3% and 50.3. This means I take damage gets through to me 50% more, you get 50% more counter attacks and etc. (Also my damage was only 75% of yours) So I think it'll be better when I get better shield. Probably not as good as your stats, but still decent (IMG:[invalid] style_emoticons/default/wink.gif) I'm not looking for any sub 4k runs since I'm just gonna build 1H just enough to clear pffest and all and move on to mage, so I'll probably not spend more money.

And on top of that, you even have artifiacts bonus stats and better item stats so your effective str is 180 higher and dex is 120 higher, so there's that lol. I resumed playing for only three weeks to go from 170 to 350 so I probably didn't get a chance to get sufficient gears. I just soulfused my rapier today and I ran out of soul fragments lmao

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This post has been edited by Saioux: Feb 17 2019, 15:33
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post Feb 17 2019, 16:11
Post #124
Greshnik



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hmm...
probably you are right...
I looked for my past result, with similar mitigation with yours (70.4% PMi, 69.9%MMi), I took ~4mil of damage...
but my block and parry are better than yours (55.2% Block, 47.7% Parry)...
IIRC it's when I still used mag force shield...
so maybe it really your shield problem...
I'll look forward for your result with peerless shield...(IMG:[invalid] style_emoticons/default/smile.gif)
QUOTE
And on top of that, you even have artifiacts bonus stats and better item stats so your effective str is 180 higher and dex is 120 higher, so there's that lol. I resumed playing for only three weeks to go from 170 to 350 so I probably didn't get a chance to get sufficient gears. I just soulfused my rapier today and I ran out of soul fragments lmao

thats the advantage of leg compared to mag one... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 17 2019, 16:17
Post #125
xesxesgnik



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haha yea. atm I'm not looking for a set which will allow me to do pffest in near future, but something that'll let me clear arena and iw faster, and for that I think mag slaughter's probably better than leg protection. Then if I feel like boosting up my 1H game later I can just jump straight to leg slaughter (IMG:[invalid] style_emoticons/default/wink.gif)

EDIT: So it's gotten a bit better after upgrading my weapon:
Attached Image Attached Image

This post has been edited by Saioux: Feb 17 2019, 22:41
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post Feb 19 2019, 03:50
Post #126
Nayas



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QUOTE(Greshnik @ Feb 17 2019, 08:05) *

dunno, but I hope so...
I also surprised when I took the SS...
last time I checked, it was around 4.2k turns... (IMG:[invalid] style_emoticons/default/laugh.gif)
maybe because I already get used to this style after I used to use OFC instead...

but seeing some Lv 400 players got around 4k turns, I think it's really hard to achieve...

What is the point of that even? I don't use anything except draughts in battle and I'd much rather optimize for RTA than spend any time trying to make decisions without hovering. Moving vital strike to hover key and blasting imperil on everything on round start, without bothering to check where SG are, seemed to help.
I'm not using OFC in this too now, if it doesn't crit, getting stuck in a round with alive SG and no mobs and no overcharge is massive time loss.
last 1h run was 0:27:47 4548t 2.728 t/s
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post Feb 19 2019, 08:19
Post #127
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QUOTE(Nayas @ Feb 19 2019, 08:50) *

What is the point of that even? I don't use anything except draughts in battle and I'd much rather optimize for RTA than spend any time trying to make decisions without hovering. Moving vital strike to hover key and blasting imperil on everything on round start, without bothering to check where SG are, seemed to help.
I'm not using OFC in this too now, if it doesn't crit, getting stuck in a round with alive SG and no mobs and no overcharge is massive time loss.
last 1h run was 0:27:47 4548t 2.728 t/s

umm...
I only used OFC before because it more comfortable for me at that time...
you don't need to check whether SG already get stunned or not, just blast them with OFC at the start of rounds...
and with ~1 t/s max at that time, it much comfortable for me than VS...
but yeah, after my t/s improved now, I never used OFC again on DwD...
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post Feb 19 2019, 19:29
Post #128
Nayas



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QUOTE(Greshnik @ Feb 19 2019, 09:19) *

umm...
I only used OFC before because it more comfortable for me at that time...
you don't need to check whether SG already get stunned or not, just blast them with OFC at the start of rounds...
and with ~1 t/s max at that time, it much comfortable for me than VS...
but yeah, after my t/s improved now, I never used OFC again on DwD...

It's just OFC without imperil or pen armor stacks deals pitiful damage to them, don't want to kill mobs while SG are alive. And imperil has trouble landing sometimes.
With vital, when I have to wait for stun or cd, I don't care about imperil, as the target is gonna have penetrated armor on it, 2 stacks of that is usually good enough for me, 3 stacks seem to be a bit better than imperil.
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post Feb 19 2019, 20:08
Post #129
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(IMG:[i.imgur.com] https://i.imgur.com/bNq8EMe.png)

1h + 2/5 slaughter armor
DD2
No infusion/other enchants

6917 attack base damage
169.8% hit chance
35.6% crit chance / +60 % damage
1.4% attack speed bonus

23485 health points
1831 magic points
+36 magic regen per tick
1252 spirit points
+12 spirit regen per tick

71.9% physical mitigation
69.2% magical mitigation
0.3% evade chance
57.7% block chance
46.3% parry chance
15.9% resist chance



My strategy:
1. Cast Imperil once per 3 mobs (plus extra on SG's if they resist)
2. Attack the first SG till PA and stunned
3. Vital Strike said SG
4. Immediately move on to the next SG, even if the first one didn't die
5. Repeat steps 2-4 till all SG have been hit by Vital Strike once
6. Hit all mobs at random till everyone dies

I might be dumb for doing this but I find it keeps my overcharge decently high and Imperil lasts the entire round (generally, sometimes the fucking stun doesn't wanna land (IMG:[invalid] style_emoticons/default/sleep.gif) )

I'm still at fairly high turn count (I'm sure my less than stellar 3/5 armor pieces and a lackluster rapier are not helping....) but I do average out a pretty high t/s rate. So it's not that bad I guess?

A damn whole lot better than my first try 4 months ago:

QUOTE(KamuiSeph @ Oct 19 2018, 05:52) *

First try lvl 300
7,061 turns 1:58:26 (0.994 t/s)

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