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> [SOLVED] HV Skill Bug(Spark of life)

 
post Jun 23 2018, 11:05
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rps13



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Please look at the picture.
You can see that this is an obvious bug.
Since the random encounters started as soon as they started, there is no shortage of 'SP'
Even if the SP is insufficient, there was no message that the casting failed. I just died without a cast.
As far as I know, I know it's a skill that guarantees casting if conditions are met. but in this way, what should I believe and play?
Damn it


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This post has been edited by rps13: Jun 23 2018, 11:25
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post Jun 23 2018, 12:23
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Cleavs



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imo, you should cast protection before haste as a first step...
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post Jun 23 2018, 12:25
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Superlatanium



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How much HP did you have total?
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post Jun 23 2018, 12:53
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igs88



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No cloak of the fallen activated and then defeated... (IMG:[invalid] style_emoticons/default/unsure.gif)
So it's a bug then?
What about your vitals' details? HP, MP, and SP?
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post Jun 23 2018, 13:31
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rps13



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Monster stat at the bottom of the photo. It's about the situation right after the start of the battle.
Again, I did a Spark of Life skill, but I did not even get a failure message.
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post Jun 23 2018, 13:57
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igs88



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QUOTE(rps13 @ Jun 23 2018, 18:31) *

Monster stat at the bottom of the photo. It's about the situation right after the start of the battle.
Again, I did a Spark of Life skill, but I did not even get a failure message.

What i and superlatanium mean is your vitals (HP, MP, and SP) not the monters', because it could be that the damage dealt is beyond your HP can take....

If you casted SoL and said "you gain the effect spaerk of life" then your SoL is succed and your HP bar became dark green...
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post Jun 23 2018, 14:07
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uareader



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The only way I know for something similar (I don't remember the details of the case) to happen would be that the monsters were tremendously lucky and reduced your HP to exactly 1 before hitting you again, thus going past SoL.
That's why you're asked how many HP you had at the start of the battle I suppose.
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post Jun 23 2018, 15:50
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QUOTE(rps13 @ Jun 23 2018, 05:05) *

Even if the SP is insufficient, there was no message that the casting failed.

SP isn't a requirement so there wouldn't be an error. I strongly suspect this was the case. Not a bug.
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post Jun 23 2018, 16:28
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rps13



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QUOTE(igs88 @ Jun 23 2018, 13:57) *

What i and superlatanium mean is your vitals (HP, MP, and SP) not the monters', because it could be that the damage dealt is beyond your HP can take....

If you casted SoL and said "you gain the effect spaerk of life" then your SoL is succed and your HP bar became dark green...

It's really frustrating. Did I tell you this because I did not know it?
Spark of Life is a skill that has been cast for every battle. I know the condition to be cast, the amount of SP needed, the message in case of casting failure, and the message when it succeeds.

QUOTE(uareader @ Jun 23 2018, 14:07) *

The only way I know for something similar (I don't remember the details of the case) to happen would be that the monsters were tremendously lucky and reduced your HP to exactly 1 before hitting you again, thus going past SoL.
That's why you're asked how many HP you had at the start of the battle I suppose.

I often cast SOL on 1000 or fewer HP and it was cast normally. And I know it is immune to all attacks coming in that turn that this skill is casting.
If the skill is killed in a monster's attack immediately within the casted turn, the skill is meaningless.
For reference, my current maximum HP is 8200. So, just before I die in that situation, HP is 4349 just before I cast the protection skill.Attached Image

QUOTE(Maximum_Joe @ Jun 23 2018, 15:50) *

SP isn't a requirement so there wouldn't be an error. I strongly suspect this was the case. Not a bug.

What do you mean by suspicion?
It is clear that there is no manipulation or falsification of this situation.
And when I cast Spark of Life and it is attacked by my HP or more, even if it is effective, when the total SP of my SP is less than 50%, I get a failure message and die.
However, despite the fact that I have cast SOL on the picture, it says that I did not even have a failure message in my dying situation.
What if this is not a bug?
Even if the SOL is cast, the skill effect is not 100%. I will go even if it convinces me

This post has been edited by rps13: Jun 23 2018, 16:58
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post Jun 23 2018, 18:01
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rps13



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Sorry for the poor representation.


Spark of Life-Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.
When active and enough SP is available the player's health bar will turn dark green.



I cited some of the contents of the wiki's spells document.

Above description

If the player does not have enough SP remaining the trigger will fail and the player will die.

This is also the effect itself.
It's just that the trigger failed because the condition of the player is not right.
In other words, it is the reason of the player who does not consider the condition.

But I did the skill and check the dark green HP bar, but the effect itself did not occur.
As you can see on the picture, it seems as if I did not cast SOL skills from the beginning even though I cast SOL.

I am very strange about this.

This post has been edited by rps13: Jun 23 2018, 18:15
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post Jun 23 2018, 19:04
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oddaicky



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It seems uareader is correct.

The first 7 hits on you add up to 8199 points; leaving you with exactly 1 (Which is less than 2).

Then Shooting Star hits you for 1000; and you die.

This Sucks; but seems a "valid" defeat.
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post Jun 23 2018, 20:23
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QUOTE(rps13 @ Jun 23 2018, 18:01) *

Spark of Life-Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat.
I cited some of the contents of the wiki's spells document.

I agree with oddaicky and uareader: this is a feature. SoL is not going to save you if you are already on the brink of defeat. You could argue that this is weird, but it is working as intended.
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post Jun 23 2018, 21:02
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oddaicky



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Just to be clear; I didn't say that I agree with this outcome. Just that it seems to fall within the current rules.

I suspect that the 2 point threshold was implemented to prevent perma-spark with auto cast, when "unlimited" potion use became possible.

As this was not the case here, it would be nice if there was a rule to prevent it happening.

One idea that occurred to me would be to have monster damage rounded to 2 point increments (sort of like "banker's rounding"). Note: this could be a "Bad Idea" with "Unintended Consequences".

I don't know if a situation like Absorb could be implemented (wherein more than one spell can be absorbed if they occur in the same turn). But in this case, tallying all damage before applying any of it. Or you aren't defeated until the turn is finished (and if you had spark on at the start of turn, you live).

As of now, we just have to call it "Wrath of the Gods" or Really Bad Luck.
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post Jun 23 2018, 21:49
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rps13



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At first I did not understand well.

As it were, when SOL is activated and a total of 2000 HP remain, I will be attacked by enemies using physical attacks or magic.
At this time, if the damage is 1999 when I am damaging enemies, so if my HP is a '1', is the SOL not effective and exposed to the attack of the incoming enemies defenselessly?
It is very disappointing because it has been believed that the effect of SOL is 100%.
I am going to use this skill in the future, but it is also true that I am disappointed that absolute faith is broken.



It is not a clearly defined condition such as 'more than 50% of the total amount of SP', it is not unreasonable to think that it is a bug.
But if it is not a bug, I have no choice

I do not know if I have confused everyone.
If so, I'm sorry.
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post Jun 23 2018, 23:37
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Cleavs



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1. use multi-quote or edit when possible, please.

2. "i suspect..." is another way to say "i think that..."

3. we all know where those things are, but for future references you may want to post a link to the page you read that thing from.

4. every spell consumes a turn to be casted, and within that turn you're basically exposing your privates to all mobs. for this reason, personally i'd cast Protection first.

5. SoL is quite the strange spell indeed. sort of a last-resort safety layer. it's there, but you should act like it was not there, and prevent its trigger. as long as it's not triggered, it's all good.
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