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> Monsters too powerful?, Do you think monsters are too powerful and what have you done to count
Monster Strength
Are monsters too powerful on Normal?
Yes. Their physical, magic and spirit attacks rape me. [ 13 ] ** [27.08%]
Yes, but only their physical attacks. [ 1 ] ** [2.08%]
Yes, but only their magic / spirit attacks. [ 13 ] ** [27.08%]
No. I beat them without too much trouble. [ 21 ] ** [43.75%]
Total Votes: 48
  

 
post Sep 27 2009, 05:02
Post #1
johnstobbart



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I've read pretty much every post from 0.3.3. People have complained about the monsters being way too strong (usually just magic). For me, I can't play on normal without losing money to pay for healing. I'm supposed to be a paladin-like character and have heavy armour all round with my proficiencies close to capped, and I still get raped. Honestly, I think it's pretty stupid that the 'normal' setting is almost impossible to grind with and get gains. Anyway, what have you done to make it easier and how do you feel about this?

Please note I'm not trying to start a flame, I'm just curious as to what everyone is doing.

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post Sep 27 2009, 05:13
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EvolutionKing



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As a magic user, I find that monsters aren't that powerful, because I use Shield, Barrier, Weaken, and Silence. For me, it's all about covering weaknesses.
I'm unstoppable on Normal*.

*As long as I have enough MP.
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post Sep 27 2009, 05:15
Post #3
Panuru



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Between magic being strengthened in the recent update and my new staff, I've increased my general difficulty from Heroic to Nightmare. I've had a few unfortunate events when several monsters hit me with strong special attacks back-to-back, but there's no helping that.

You know how to avoid losing money to pay for healing? Don't pay for healing. Use items or regeneration.

edit: Seconded on what EK said.

This post has been edited by Panuru: Sep 27 2009, 05:16
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post Sep 27 2009, 05:19
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marcho



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Paladin build with mixed armor. I use all combat styles, including staff, but no offensive spells at the moment.
Normal isn't to bad, i got to the mid 30s grindan even after running into a MBP along the way.

So mostly, I'm just swinging around my longsword of lesser creep maiming and watching them all bleed to death, while occasionally mixing it up with bouts of battlestick of the unending mana supply and stabby plus steel plate of taking lesser damage, so to say.

This post has been edited by marcho: Sep 27 2009, 05:20
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post Sep 27 2009, 05:38
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QUOTE(johnstobbart @ Sep 26 2009, 20:02) *

I think it's pretty stupid that the 'normal' setting is almost impossible to grind with and get gains.

It is actually very easy to get gains from grinding. Just do it with leftover HP and MP after your hourly battle or in between arenas that can be done with little health. Your real complaint is that you cannot grind and get gains when done on an indefinite scale. You ever think that, you know, that was the point? Tenboro has the stats so knows better than we do about how difficult it really is. I mean, I can get through the first 12 arenas with little difficulty and only lose if I am stupid, greedy, or not paying attention. That tells me things are not that hard.
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post Sep 27 2009, 06:22
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Blutkaefer



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The magic attacks are strong, yes, but that's the point. It takes 10 turns (5 for the Peacock) to use the ability, and therefore it's stronger than their normal attacks. Same applies for Spirit Attacks. I'm in full plate, and I have Cure and Shield available to me, which means that I can last for quite a while on Normal, but not for eternity. And as stated before, that's the point. When fighting through an endless horde of competant monsters, you will succumb in time.

And if Normal is too hard, go lower. Cakegrind gets items like crazy for me and I can usually get some nice things every once in a while.
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post Sep 27 2009, 06:28
Post #7
nobaka



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I also use Cakegrind to get back MP/SP after I've used it in a Normal grind or Arena (SP) battle. Second Wind isn't exactly reliable, but it's a fair bit cheaper than paying the healer.
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post Sep 27 2009, 06:48
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Cakegrinding is better for improving your profs, anyway, so I do that more than anything else. It's about the only place I'd use a two-hander, too, since I know I'll live when (not if) I miss a couple of times in a row. About the only time I play on Normal or higher is Arena, because I know after X number of rounds I'll be healed and possibly get something good on the side. After a certain point it felt silly to challenge a single monster, or two monsters on Normal when I knew I could beat them on a higher level and get greater rewards. Plus it gives me a good idea of how I stack up strengthwise, and what difficulty I can and can't handle in the harder Arenas.

I admit it is getting a little dicey at times, but that's more because I pumped my last couple of AP into magic... which I'm not using right now.

I wouldn't be opposed to a set of Triple-Thick Steel Shorts that reduce the damage from Horrible Rape, though. But I suppose expecting something to protect against tentacle rape on a hentai site is a bit silly... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 27 2009, 08:13
Post #9
uth



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I don't get why people thing your supposed to be able to normal grindfest for 20+ levels, think about it arenas don't get to that high a number till your over 100. And in those the first like 8 rounds are only 1-2 normal monsters you can get as many as 3 guys the first round and hell even 2 mini-bosses. The game wasn't designed to grind on normal, thats why there are lower settings in the first place. Only recently have I even started trying normal grindfest and the furthest I can get without using potions is around 25 rounds and thats with some lucky second winds.

As far as settings go base it on arenas, if you can do the arena that's at your level, on normal then your fine, if you can't you might need better gear, or need to rethink your strat.

This post has been edited by uth: Sep 27 2009, 08:29
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post Sep 27 2009, 16:54
Post #10
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as for me, my only trouble is that the mobs are very frequently dodging my attacks. I got my dexterity at the same number as my level, plus bonus hit chance from my short sword and gloves, but i still keep missing.
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post Sep 27 2009, 17:15
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They're balanced.
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post Sep 27 2009, 17:30
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Don't expect to get very far on normal without having regen if you're melee heavy. I can only manage up to round 13 even using 4 of my 6 available items. Why only 4 of them? Because only using cure they'll eventually get my hp and mana returns low enough that unless I bring health pots (I prefer to only bring mana when possible) I'll have to run or die, while once you get regen the cost might be more, but the overall healing is better with a higher proficiency.
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post Sep 27 2009, 18:02
Post #13
(Cheater) Hunter the 3rd



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6 6 Brain Sucker hits you for 624 fire damage.
6 5 Dalek uses Brain Sucker

I love meeting bosses in normal... On that note, I think they should be made to be tackleable in the lower levels
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post Sep 27 2009, 19:58
Post #14
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QUOTE(Hunter the 3rd @ Sep 27 2009, 09:02) *

6 6 Brain Sucker hits you for 624 fire damage.
6 5 Dalek uses Brain Sucker

I love meeting bosses in normal... On that note, I think they should be made to be tackleable in the lower levels

Even higher level players get killed in 1 shot by bosses. That is why you need spark of life.

This post has been edited by Boggyb: Sep 27 2009, 20:01
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post Sep 27 2009, 20:07
Post #15
(Cheater) Hunter the 3rd



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QUOTE(Boggyb @ Sep 27 2009, 19:58) *

Even higher level players get killed in 1 shot by bosses. That is why you need spark of life.


Right, I meant implementing a way to use silence and spark of life without being higher level (as in a scroll, we need a legendary scroll). And I was 2 shot (have around 900 hp).
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post Sep 27 2009, 20:21
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QUOTE(Hunter the 3rd @ Sep 27 2009, 14:07) *

Right, I meant implementing a way to use silence and spark of life without being higher level (as in a scroll, we need a legendary scroll). And I was 2 shot (have around 900 hp).

We could probably ask him to make scrolls of sleep, silence, weaken, nerf, etc, that proc on a monster, but I'm not even sure I'd want to unless he either a. makes the mass proc or b. integrates them into the current chance of finding weak items.

I don't want to make the chance of finding useless items any higher than it already is.

This post has been edited by DemonEyesBob: Sep 27 2009, 20:21
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post Sep 27 2009, 20:28
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(Cheater) Hunter the 3rd



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QUOTE(DemonEyesBob @ Sep 27 2009, 20:21) *

We could probably ask him to make scrolls of sleep, silence, weaken, nerf, etc, that proc on a monster, but I'm not even sure I'd want to unless he either a. makes the mass proc or b. integrates them into the current chance of finding weak items.

I don't want to make the chance of finding useless items any higher than it already is.


I mean, a silence scroll that will definitely will mean a lot to a warrior type.
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post Sep 27 2009, 20:32
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masquepiph



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QUOTE(Hunter the 3rd @ Sep 27 2009, 14:28) *

I mean, a silence scroll that will definitely will mean a lot to a warrior type.

That's arguable. I wouldn't use it unless it was 100% chance to proc and could proc more than 1 mob. It's a slot I'd otherwise spend on a godly mana draught, which will give me enough mp to cast regen, shield, and silence enough times until it works. Of course, if we could get separated item slots, like 12 dedicated to supportive stuff and 5 dedicated to offensive it would be a different matter, but one thing at a time.
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post Sep 27 2009, 22:42
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QUOTE(DemonEyesBob @ Sep 27 2009, 20:32) *

Of course, if we could get separated item slots, like 12 dedicated to supportive stuff and 5 dedicated to offensive it would be a different matter, but one thing at a time.

If only we can use a turn to pull out an item... I'll be able to use my 300 average health potions.
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post Sep 27 2009, 23:45
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QUOTE(johnstobbart @ Sep 26 2009, 20:02) *

I've read pretty much every post from 0.3.3. People have complained about the monsters being way too strong (usually just magic). For me, I can't play on normal without losing money to pay for healing. I'm supposed to be a paladin-like character and have heavy armour all round with my proficiencies close to capped, and I still get raped. Honestly, I think it's pretty stupid that the 'normal' setting is almost impossible to grind with and get gains. Anyway, what have you done to make it easier and how do you feel about this?

Please note I'm not trying to start a flame, I'm just curious as to what everyone is doing.


I know what you mean, i tried using different kinds of armor light and heavy to try to see if i could find a balance that would let me be able to do normal mode without hemorrhaging my credits, but in the end coundn't find a way, so i just boosed my scavenger ability as often as i can and just do cake to get items that i can sell for enough, normal and stuff doesn't drop enough items for me to even break even.
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