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HV Questions Thread, For questions about how it works |
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Sep 28 2009, 13:56
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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Does the HentaiVerse itself have a mythology? Like, any insight on the setting?
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Sep 28 2009, 17:33
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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QUOTE(hen_Z @ Sep 28 2009, 07:56)  Does the HentaiVerse itself have a mythology? Like, any insight on the setting?
Sure, there's the Blue Hedgehog from Sonic, Mithra from Final Fantasy, Manbearpig from South Park, a bunch of Haruhi characters as legendaries, artifacts from Austin Powers, Diablo, Doom, and others. :P
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Sep 28 2009, 17:41
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Should be a wiki page listing all the references haha
white bunneh / holy hadngrenade of antioch - killer rabbit from monty python and the holy grail verdandi, urd, skuld, yggdrasil - ah megami-sama / norse mythology dalek - doctor who konata - lucky star
i'm mid grind and cant remember all the items and artifacts off the top of my head D:
"O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."
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Sep 28 2009, 17:50
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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The only place I've ever heard of a Cookie Monster is Sesame Street. Well, and Family Guy, but that doesn't really count.
And I'd never heard the term "Wind Waker" before Zelda. (Fine Sapphire-Trimmed Cotton Robe of the Wind-Waker in the shop right now...)
There's a couple of things named Thunder Child, but one is a fictional torpedo boat.
I had no idea that the Flying Spaghetti Monster was related to the Invisible Pink Unicorn. You really do learn something new everyday... if you look at Wikipedia.
This post has been edited by dap00: Sep 28 2009, 18:16
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Sep 28 2009, 18:04
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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Sooo... No one to prevent us fro making up some fun crap for it? Hm, that may be fun... I wonder if I should give it a try and start a thread for users' views and made-myths...
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Sep 29 2009, 04:17
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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so... the of the Hulk affix... is there any possible use for this? it gives a tiny, tiny amount of "physical" damage mit.
so what, does this reduce, exclusively, the damage of a single mosters regular attack (ghosts) by one or something? why? why would you ever even consider using this?
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Sep 29 2009, 04:33
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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QUOTE(marcho @ Sep 28 2009, 22:17)  so... the of the Hulk affix... is there any possible use for this? it gives a tiny, tiny amount of "physical" damage mit.
so what, does this reduce, exclusively, the damage of a single mosters regular attack (ghosts) by one or something? why? why would you ever even consider using this?
TO CALM THE RAGING BEAST WITHIN :O
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Sep 29 2009, 06:24
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(marcho @ Sep 28 2009, 22:17)  so... the of the Hulk affix... is there any possible use for this? it gives a tiny, tiny amount of "physical" damage mit.
so what, does this reduce, exclusively, the damage of a single mosters regular attack (ghosts) by one or something? why? why would you ever even consider using this?
I'm pretty sure it was meant as reducing all physical types (crushing, slashing, piercing AND 'ghost physical'). We could always ask him. And if you find exquisite heavy armor with that it will probably be higher then the minuscule amounts you normally find.
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Sep 29 2009, 06:27
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Found a superior plate and it was 0.8 heh.
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Sep 29 2009, 22:32
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nobaka
Group: Gold Star Club
Posts: 182
Joined: 10-May 06

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At what point are you actually able to level up an aura rather than just releasing it?
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Sep 29 2009, 22:35
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(nobaka @ Sep 29 2009, 16:32)  At what point are you actually able to level up an aura rather than just releasing it?
Level 60. You can then get the focused aura 1 ability.
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Sep 29 2009, 22:43
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nobaka
Group: Gold Star Club
Posts: 182
Joined: 10-May 06

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Appreciate it. Been wondering that for quite a while.
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Oct 1 2009, 05:12
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cheapman
Group: Members
Posts: 1,422
Joined: 24-June 08

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wondering which is better Block or Parry ?
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Oct 1 2009, 05:33
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(cheapman @ Sep 30 2009, 23:12)  wondering which is better Block or Parry ?
Block can stop physical and magical attacks. Parry can only stop physical. I'd go with block.
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Oct 1 2009, 05:36
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Block is, point for point, better than parry.
Block will guard physical and magic attacks, parry only deals with physical. That toddlerguro will still crit your brain for 50 points of why didn't I use a shield. Unless you have very high dual wield and nice weapons, in which case you will just stab its face off in a turn or two. Why block something you can make it dead.
Personally i use a shield for anything difficult, and am training my dw on cake. I'd like atleast 30% offhand before I go with dw seriously. And don't get me wrong, I very much like my shield, I only take 40-45% of incoming damage instead of the usual 75% or so without.
This post has been edited by marcho: Oct 1 2009, 05:37
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Oct 1 2009, 07:33
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Ah question. How dramatic is the effect of prof on spell damage? say a fireball cast with 0 prof and 100 prof, would the 100 prof shot be 2x as effective? more? less?
I know we don't have the equations (I know I asked that one already) but does anyone have a rough idea?
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Oct 1 2009, 08:06
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gillian
Group: Gold Star Club
Posts: 228
Joined: 20-December 08

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QUOTE(marcho @ Sep 30 2009, 20:36)  Personally i use a shield for anything difficult, and am training my dw on cake. I'd like atleast 30% offhand before I go with dw seriously. And don't get me wrong, I very much like my shield, I only take 40-45% of incoming damage instead of the usual 75% or so without.
Just a note on the DW percentage: the equipment screen % is the calculated value, but in actual combat, it's widely varied, and mostly lower than the calculated value. Just from my observations
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Oct 1 2009, 11:43
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Zether
Group: Members
Posts: 148
Joined: 16-February 07

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QUOTE(gillian @ Oct 1 2009, 07:06)  Just a note on the DW percentage: the equipment screen % is the calculated value, but in actual combat, it's widely varied, and mostly lower than the calculated value.
Just from my observations
I disagree on this point slightly, as I tend to get more on average than my stat states in the eq screen. I agree it is widely varied, but weither I have just been lucky for the past few days (Only recently got the BB add-on) or not should also be considered. "Ah question. How dramatic is the effect of prof on spell damage? say a fireball cast with 0 prof and 100 prof, would the 100 prof shot be 2x as effective? more? less?" Prof on such spells as fireball tend to increase the added affect that comes with it as well as the damage it does slightly. Don't quote me on this as I gave up casting a while ago, but I'm pretty sure that as your prof goes up, the damage over time dot that comes with fireball tends to last longer. Not 100% by a mile though, just a thought.
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Oct 4 2009, 08:20
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Kairuwalker
Lurker
Group: Recruits
Posts: 6
Joined: 13-September 09

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Is there any way to reset your hentaiverse account back to lvl one or a way to reset all your attributes so you can redistribute them like you can with the abilities? or is it not possible for either. I just dont want to have to make another account to reset my HV stats
This post has been edited by Kairuwalker: Oct 4 2009, 09:01
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Oct 4 2009, 09:04
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mlkio
Group: Members
Posts: 105
Joined: 26-September 09

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anyone have a rough idea of how magic damage is calculated?
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