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> HV Questions Thread, For questions about how it works

 
post Jan 9 2010, 17:51
Post #761
ferchan



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Should I use heavy gear and dont mind the burden?
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post Jan 9 2010, 18:01
Post #762
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QUOTE(ferchan @ Jan 9 2010, 07:51) *

Should I use heavy gear and dont mind the burden?

I'm going to give you the same advice that I give everyone: Use whatever of your equipment (or the equipment you can buy) that is best. But, yeah, if you want to not be at the mercy of the RNG deciding your evasion fate, you probably should stock up on heavy equipment.
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post Jan 9 2010, 18:06
Post #763
ferchan



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Thanks buddy, much appreciatted
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post Jan 9 2010, 19:16
Post #764
Sayo Aisaka



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QUOTE(coredumperror @ Jan 8 2010, 10:19) *

What effect does adding more than one AP to Spark of Life have? I'm assuming that maxing it is how you make it trigger 100% of the time (since I'm fairly sure that's how Absorb works, up to 75%), but does additional AP do anything besides that?

With one AP you're left with 1 HP when it triggers, and each additional AP increases that by 7% of your max HP (including equipment stat bonuses, don't know about Health Tank). It was less (or I got my arithmetic wrong), but I complained to Tenboro that it didn't match his patch notes, and it seems he's fixed it. (IMG:[invalid] style_emoticons/default/smile.gif) He didn't change the amount of SP required though - that's still 50%.

QUOTE(coredumperror @ Jan 9 2010, 03:09) *

It makes the choice of OC boost over something else a little harder to make.

QUOTE(ferchan @ Jan 9 2010, 13:35) *

Besides equipment, stats and auras its the only way to deal more damage permanently, right?

Your proficiencies also increase the effect of a whole lot of things that directly or indirectly increase your damage output.

QUOTE(_MSK_ @ Jan 9 2010, 13:46) *

My question is: If I set the challenge level to "The cake is a lie", the credits earned and the "Loot Drop/Quality Chance" in Grindfest will decrease too?

Yes.

QUOTE(ferchan @ Jan 9 2010, 14:40) *

Yeah me too, but most importantly im looking for a way to increase my defense since I my HP gets sapped quite easily and light/cloth equipment raises my burden above 40.

A good shield will reduce the damage you take more than any armour piece, for the same amount of burden/interference. I happen to have one or two for sale. (IMG:[invalid] style_emoticons/default/wink.gif)
[Note: Shields may be available from more than one seller]
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post Jan 9 2010, 19:46
Post #765
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Tnx Sayo Aisaka.

Now I think the best way for me to get more credit and less experience, is not doing item world, train scavenger to sell the items, stop doing arena battle until I get good equip, not spend with healer, and make a donation to generate credit bonus every day.
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post Jan 9 2010, 19:55
Post #766
hen_Z



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QUOTE(_MSK_ @ Jan 9 2010, 22:46) *
Now I think the best way for me to get more credit and less experience, is not doing item world, train scavenger to sell the items, stop doing arena battle until I get good equip, not spend with healer, and make a donation to generate credit bonus every day.
Forgot about H@H and Galleries->GP->Cred
And, well, you can do your ferst few Arenas for training your Sup/Dep/Cur prof with its' free heal in the end and ability t put difficulty lover than Normal.
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post Jan 9 2010, 20:00
Post #767
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Donating (and other forms of monetary contribution like server addoption) is far and away the best source of credits/hath, if that's something you are willing to do. Also content and nandwith contribution to galleries, torrents and H@H.

Other ways to increase your credit income/efficiency are:

(as you mentioned) not doing arenas that cost you heavily in items.
Using early, easy arenas as a free heal
IW on flimsy/crude items will allow you to go reasonably far on normal difficulty without undue cost in items, an net you items to sell at a profit from the run.
Making sure you are being mana efficient with your spell usage so as not to use extra items.
For the best long term returns train scavenger/arch/penny pincher etc. as early as possible. Always take into account that you want some liquid credits to purchase new equipment though.

This post has been edited by marcho: Jan 9 2010, 20:01
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post Jan 9 2010, 23:00
Post #768
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2 questions had been bothering me lately:

Does the chance of proficiency goes up wen your exp bonus goes up? ex: +100 exp bonus = +100% chance of gain proficiency

why tokens can't be trade? i understand the reason for trophies (for preventing the abuse of asking someone with a high level made a higher weapon) but tokens had no selling value, ToE does nothing besides 1 free healing and ToB only offers to engage a legendary so how could be abused? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 9 2010, 23:11
Post #769
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Which one is better:

A magician with a staff, high INT + WIS, or a fighter with a shield, high STR + DEX + END?

I'm a magician, but with low HP and MP, I can't stand for more than 10 battles in Grindfest (normal lvl). Maybe with a one-handed weapon, a shield and only cure magic, I'll have better results.
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post Jan 10 2010, 00:41
Post #770
uth



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QUOTE(cmdct @ Jan 9 2010, 16:00) *

2 questions had been bothering me lately:

Does the chance of proficiency goes up wen your exp bonus goes up? ex: +100 exp bonus = +100% chance of gain proficiency

why tokens can't be trade? i understand the reason for trophies (for preventing the abuse of asking someone with a high level made a higher weapon) but tokens had no selling value, ToE does nothing besides 1 free healing and ToB only offers to engage a legendary so how could be abused? (IMG:[invalid] style_emoticons/default/unsure.gif)

exp bonus has nothing to do with proficiency, in fact more exp bonus is probably gonna make your proficiency fall further behind since you will outlevel them.

You were able to sell tokens before but Tenboro decided to make them user bound.

QUOTE(_MSK_ @ Jan 9 2010, 16:11) *

Which one is better:

A magician with a staff, high INT + WIS, or a fighter with a shield, high STR + DEX + END?

I'm a magician, but with low HP and MP, I can't stand for more than 10 battles in Grindfest (normal lvl). Maybe with a one-handed weapon, a shield and only cure magic, I'll have better results.


You're not supposed to be able to grind far on normal at your level regardless of your build. Comparing melee to caster is a an apples to oranges comparison. They both have there advantages and disadvantages, but the biggest thing especially if you want to go on long grinds is mana limitations that a caster is always going to have. At the same time fewer rounds per battle means less dmg taken so if you change to melee it doesn't mean your going to get any further.
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post Jan 10 2010, 01:51
Post #771
hgbdd



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QUOTE(uth @ Jan 9 2010, 22:41) *

exp bonus has nothing to do with proficiency, in fact more exp bonus is probably gonna make your proficiency fall further behind since you will outlevel them.


ok so no more training exp bonus for me (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE

You were able to sell tokens before but Tenboro decided to make them user bound.


i knew that were able to sell before, but still i didn't understand why make them user bound,
we should trade them if we want (IMG:[invalid] style_emoticons/default/mad.gif)
well Tenboro have is reasons, that i'm sure.

thanks for the explanation uth (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jan 10 2010, 07:05
Post #772
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One thing I just thought of for why we can't trade tokens... it'd act indirectly as being able to trade trophies. You could, for example, give Hito 3 Tokens of Blood and pay him to kill Real Life for you, and then have him trade in the Black T-Shirt for an item, and give that item to you.

That seems fairly benign, though. But Tenboro works in mysterious ways.
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post Jan 12 2010, 01:55
Post #773
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i seem to have some questions lately (IMG:[invalid] style_emoticons/default/dry.gif)
this time is about IW

does the increase stats of a item per level are linear?

what i mean is for example:

L10 ->L11
Attack Damage Multiplier + 34.45 % ->34.55% (+0.10%)

L11->L12
Attack Damage Multiplier + 34.55 % ->34.65% (+0.10%)

L12->L13
Attack Damage Multiplier + 34.65 % ->34.75% (+0.10%)

....

L112->L113
Attack Damage Multiplier + 44.65 % ->44.75% (+0.10%)

even if isn't that way it is possible to predict the growing stats of a item to another level?
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post Jan 12 2010, 02:07
Post #774
dap00



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QUOTE(coredumperror @ Jan 9 2010, 21:05) *

One thing I just thought of for why we can't trade tokens... it'd act indirectly as being able to trade trophies. You could, for example, give Hito 3 Tokens of Blood and pay him to kill Real Life for you, and then have him trade in the Black T-Shirt for an item, and give that item to you.

That seems fairly benign, though. But Tenboro works in mysterious ways.


...I would never think of that, as my experiences with the Shrine have been only mildly exciting at best. I'd rather pay Hito for the weapon/gear he actually used to kill Real Life, myself. And it would surely cost more than 3 tokens. But I'm biased, since I'd love to buy tokens, or at least be able to exchange something else to get them. As it is, I have more than enough Tokens of Healing, so if we could trade in, say, 3-6 of those for even one Token of Blood, that'd be awesome for me.
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post Jan 12 2010, 02:30
Post #775
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QUOTE(cmdct @ Jan 11 2010, 15:55) *

i seem to have some questions lately (IMG:[invalid] style_emoticons/default/dry.gif)
this time is about IW

does the increase stats of a item per level are linear?


Yes, it's linear. If you read the Level Scaling page on the wiki, it explains how the system works.
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post Jan 12 2010, 03:56
Post #776
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QUOTE(coredumperror @ Jan 12 2010, 00:30) *

Yes, it's linear. If you read the Level Scaling page on the wiki, it explains how the system works.



Thanks that really help (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 13 2010, 19:28
Post #777
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Is there any way to get up the forbidden proficiency without getting Ripened Soul first?
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post Jan 13 2010, 19:40
Post #778
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QUOTE(hariaku @ Jan 13 2010, 09:28) *

Is there any way to get up the forbidden proficiency without getting Ripened Soul first?

As Ripened Soul is the status effect caused by casting Soul Reaper and Soul Harvest, the answer is of course yes. If the question was really is it possible to get proficiency before getting the Soul spells, the answer is no.
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post Jan 13 2010, 20:33
Post #779
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QUOTE(Boggyb @ Jan 13 2010, 09:40) *

As Ripened Soul is the status effect caused by casting Soul Reaper and Soul Harvest, the answer is of course yes. If the question was really is it possible to get proficiency before getting the Soul spells, the answer is no.


Okay thanks. Yeah I was wondering if it was possible via other means besides having those spells.
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post Jan 13 2010, 22:41
Post #780
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What parts of equip procs could be improved by IW again?
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