 |
 |
 |
HV Questions Thread, For questions about how it works |
|
Jan 9 2010, 17:51
|
ferchan
Group: Members
Posts: 454
Joined: 16-September 09

|
Should I use heavy gear and dont mind the burden?
|
|
|
Jan 9 2010, 18:01
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
QUOTE(ferchan @ Jan 9 2010, 07:51)  Should I use heavy gear and dont mind the burden?
I'm going to give you the same advice that I give everyone: Use whatever of your equipment (or the equipment you can buy) that is best. But, yeah, if you want to not be at the mercy of the RNG deciding your evasion fate, you probably should stock up on heavy equipment.
|
|
|
Jan 9 2010, 18:06
|
ferchan
Group: Members
Posts: 454
Joined: 16-September 09

|
Thanks buddy, much appreciatted
|
|
|
|
 |
|
Jan 9 2010, 19:16
|
Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

|
QUOTE(coredumperror @ Jan 8 2010, 10:19)  What effect does adding more than one AP to Spark of Life have? I'm assuming that maxing it is how you make it trigger 100% of the time (since I'm fairly sure that's how Absorb works, up to 75%), but does additional AP do anything besides that?
With one AP you're left with 1 HP when it triggers, and each additional AP increases that by 7% of your max HP (including equipment stat bonuses, don't know about Health Tank). It was less (or I got my arithmetic wrong), but I complained to Tenboro that it didn't match his patch notes, and it seems he's fixed it. (IMG:[ invalid] style_emoticons/default/smile.gif) He didn't change the amount of SP required though - that's still 50%. QUOTE(coredumperror @ Jan 9 2010, 03:09)  It makes the choice of OC boost over something else a little harder to make.
QUOTE(ferchan @ Jan 9 2010, 13:35)  Besides equipment, stats and auras its the only way to deal more damage permanently, right?
Your proficiencies also increase the effect of a whole lot of things that directly or indirectly increase your damage output. QUOTE(_MSK_ @ Jan 9 2010, 13:46)  My question is: If I set the challenge level to "The cake is a lie", the credits earned and the "Loot Drop/Quality Chance" in Grindfest will decrease too?
Yes. QUOTE(ferchan @ Jan 9 2010, 14:40)  Yeah me too, but most importantly im looking for a way to increase my defense since I my HP gets sapped quite easily and light/cloth equipment raises my burden above 40.
A good shield will reduce the damage you take more than any armour piece, for the same amount of burden/interference. I happen to have one or two for sale. (IMG:[ invalid] style_emoticons/default/wink.gif) [ Note: Shields may be available from more than one seller]
|
|
|
|
 |
|
Jan 9 2010, 19:46
|
MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

|
Tnx Sayo Aisaka.
Now I think the best way for me to get more credit and less experience, is not doing item world, train scavenger to sell the items, stop doing arena battle until I get good equip, not spend with healer, and make a donation to generate credit bonus every day.
|
|
|
Jan 9 2010, 19:55
|
hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

|
QUOTE(_MSK_ @ Jan 9 2010, 22:46)  Now I think the best way for me to get more credit and less experience, is not doing item world, train scavenger to sell the items, stop doing arena battle until I get good equip, not spend with healer, and make a donation to generate credit bonus every day.
Forgot about H@H and Galleries->GP->Cred And, well, you can do your ferst few Arenas for training your Sup/Dep/Cur prof with its' free heal in the end and ability t put difficulty lover than Normal.
|
|
|
|
 |
|
Jan 9 2010, 20:00
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
Donating (and other forms of monetary contribution like server addoption) is far and away the best source of credits/hath, if that's something you are willing to do. Also content and nandwith contribution to galleries, torrents and H@H.
Other ways to increase your credit income/efficiency are:
(as you mentioned) not doing arenas that cost you heavily in items. Using early, easy arenas as a free heal IW on flimsy/crude items will allow you to go reasonably far on normal difficulty without undue cost in items, an net you items to sell at a profit from the run. Making sure you are being mana efficient with your spell usage so as not to use extra items. For the best long term returns train scavenger/arch/penny pincher etc. as early as possible. Always take into account that you want some liquid credits to purchase new equipment though.
This post has been edited by marcho: Jan 9 2010, 20:01
|
|
|
|
 |
|
Jan 9 2010, 23:00
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
2 questions had been bothering me lately: Does the chance of proficiency goes up wen your exp bonus goes up? ex: +100 exp bonus = +100% chance of gain proficiency why tokens can't be trade? i understand the reason for trophies (for preventing the abuse of asking someone with a high level made a higher weapon) but tokens had no selling value, ToE does nothing besides 1 free healing and ToB only offers to engage a legendary so how could be abused? (IMG:[ invalid] style_emoticons/default/unsure.gif)
|
|
|
|
 |
|
Jan 9 2010, 23:11
|
MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

|
Which one is better:
A magician with a staff, high INT + WIS, or a fighter with a shield, high STR + DEX + END?
I'm a magician, but with low HP and MP, I can't stand for more than 10 battles in Grindfest (normal lvl). Maybe with a one-handed weapon, a shield and only cure magic, I'll have better results.
|
|
|
|
 |
|
Jan 10 2010, 00:41
|
uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

|
QUOTE(cmdct @ Jan 9 2010, 16:00)  2 questions had been bothering me lately: Does the chance of proficiency goes up wen your exp bonus goes up? ex: +100 exp bonus = +100% chance of gain proficiency why tokens can't be trade? i understand the reason for trophies (for preventing the abuse of asking someone with a high level made a higher weapon) but tokens had no selling value, ToE does nothing besides 1 free healing and ToB only offers to engage a legendary so how could be abused? (IMG:[ invalid] style_emoticons/default/unsure.gif) exp bonus has nothing to do with proficiency, in fact more exp bonus is probably gonna make your proficiency fall further behind since you will outlevel them. You were able to sell tokens before but Tenboro decided to make them user bound. QUOTE(_MSK_ @ Jan 9 2010, 16:11)  Which one is better:
A magician with a staff, high INT + WIS, or a fighter with a shield, high STR + DEX + END?
I'm a magician, but with low HP and MP, I can't stand for more than 10 battles in Grindfest (normal lvl). Maybe with a one-handed weapon, a shield and only cure magic, I'll have better results.
You're not supposed to be able to grind far on normal at your level regardless of your build. Comparing melee to caster is a an apples to oranges comparison. They both have there advantages and disadvantages, but the biggest thing especially if you want to go on long grinds is mana limitations that a caster is always going to have. At the same time fewer rounds per battle means less dmg taken so if you change to melee it doesn't mean your going to get any further.
|
|
|
|
 |
|
Jan 10 2010, 01:51
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(uth @ Jan 9 2010, 22:41)  exp bonus has nothing to do with proficiency, in fact more exp bonus is probably gonna make your proficiency fall further behind since you will outlevel them. ok so no more training exp bonus for me (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE You were able to sell tokens before but Tenboro decided to make them user bound.
i knew that were able to sell before, but still i didn't understand why make them user bound, we should trade them if we want (IMG:[ invalid] style_emoticons/default/mad.gif) well Tenboro have is reasons, that i'm sure. thanks for the explanation uth (IMG:[ invalid] style_emoticons/default/cool.gif)
|
|
|
|
 |
|
Jan 10 2010, 07:05
|
coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

|
One thing I just thought of for why we can't trade tokens... it'd act indirectly as being able to trade trophies. You could, for example, give Hito 3 Tokens of Blood and pay him to kill Real Life for you, and then have him trade in the Black T-Shirt for an item, and give that item to you.
That seems fairly benign, though. But Tenboro works in mysterious ways.
|
|
|
|
 |
|
Jan 12 2010, 01:55
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
i seem to have some questions lately (IMG:[ invalid] style_emoticons/default/dry.gif) this time is about IW does the increase stats of a item per level are linear? what i mean is for example: L10 ->L11 Attack Damage Multiplier + 34.45 % ->34.55% (+0.10%) L11->L12 Attack Damage Multiplier + 34.55 % ->34.65% (+0.10%) L12->L13 Attack Damage Multiplier + 34.65 % ->34.75% (+0.10%) .... L112->L113 Attack Damage Multiplier + 44.65 % ->44.75% (+0.10%) even if isn't that way it is possible to predict the growing stats of a item to another level?
|
|
|
|
 |
|
Jan 12 2010, 02:07
|
dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

|
QUOTE(coredumperror @ Jan 9 2010, 21:05)  One thing I just thought of for why we can't trade tokens... it'd act indirectly as being able to trade trophies. You could, for example, give Hito 3 Tokens of Blood and pay him to kill Real Life for you, and then have him trade in the Black T-Shirt for an item, and give that item to you.
That seems fairly benign, though. But Tenboro works in mysterious ways.
...I would never think of that, as my experiences with the Shrine have been only mildly exciting at best. I'd rather pay Hito for the weapon/gear he actually used to kill Real Life, myself. And it would surely cost more than 3 tokens. But I'm biased, since I'd love to buy tokens, or at least be able to exchange something else to get them. As it is, I have more than enough Tokens of Healing, so if we could trade in, say, 3-6 of those for even one Token of Blood, that'd be awesome for me.
|
|
|
|
 |
|
Jan 12 2010, 02:30
|
coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

|
QUOTE(cmdct @ Jan 11 2010, 15:55)  i seem to have some questions lately (IMG:[ invalid] style_emoticons/default/dry.gif) this time is about IW does the increase stats of a item per level are linear? Yes, it's linear. If you read the Level Scaling page on the wiki, it explains how the system works.
|
|
|
Jan 12 2010, 03:56
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(coredumperror @ Jan 12 2010, 00:30)  Yes, it's linear. If you read the Level Scaling page on the wiki, it explains how the system works. Thanks that really help (IMG:[ invalid] style_emoticons/default/biggrin.gif)
|
|
|
Jan 13 2010, 19:28
|
hariaku
Group: Members
Posts: 235
Joined: 20-May 08

|
Is there any way to get up the forbidden proficiency without getting Ripened Soul first?
|
|
|
Jan 13 2010, 19:40
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
QUOTE(hariaku @ Jan 13 2010, 09:28)  Is there any way to get up the forbidden proficiency without getting Ripened Soul first?
As Ripened Soul is the status effect caused by casting Soul Reaper and Soul Harvest, the answer is of course yes. If the question was really is it possible to get proficiency before getting the Soul spells, the answer is no.
|
|
|
Jan 13 2010, 20:33
|
hariaku
Group: Members
Posts: 235
Joined: 20-May 08

|
QUOTE(Boggyb @ Jan 13 2010, 09:40)  As Ripened Soul is the status effect caused by casting Soul Reaper and Soul Harvest, the answer is of course yes. If the question was really is it possible to get proficiency before getting the Soul spells, the answer is no.
Okay thanks. Yeah I was wondering if it was possible via other means besides having those spells.
|
|
|
Jan 13 2010, 22:41
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
What parts of equip procs could be improved by IW again?
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|