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HV Questions Thread, For questions about how it works |
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Jan 5 2010, 23:15
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Zorbius
Group: Members
Posts: 306
Joined: 2-August 09

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Question: when in battle, a line of letters appears at the top of the screen and an indicator is placed somewhere between them, varying each time. What does this do?
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Jan 5 2010, 23:28
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Zorbius @ Jan 5 2010, 16:15)  Question: when in battle, a line of letters appears at the top of the screen and an indicator is placed somewhere between them, varying each time. What does this do?
Its supposed to be a turn indicator, but it doesn't quite work yet. Don't pay it any mind, Tenboro will let us know when it works like he intended.
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Jan 6 2010, 08:23
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Thanos008 @ Jan 5 2010, 10:04)  For those of you Grandmasters who have been on both sides of the divide:
Have you generally found it easier to operate as a Mage, as a Warrior, or is the HentaiVerse more or less equally balanced between the two??
From my limited experience with Magery, I've found it to be easier, but significantly more costly than Melee. As a mage, I can clear out an entire round in seconds, but I have to pop mana draughts like crazy and my incoming damage is a lot higher (no parry or block from gear). I've heard that this gets less costly at higher levels as your gear improves and you can take better advantage of Coalesced Mana and Channeling, though. I also didn't have an ideal mage stat balance (my INT was pathetic, so my Magic Rating was in the toilet), and I haven't had a chance to go back to a mage build since I re-balanced my stats. You might have a different experience than myself. However, I can give one bit of really useful advice: Even with a totally mage-focused build, you don't lose the ability to succeed as a melee fighter. The only thing you really miss out on is the OC Boosts, and probably a big chunk of your HP and MP. While I had my mage build I did just fine as a melee in all my arenas with 0 points in HP tank; I just had to pay closer attention to my HP and cast Cure a little more often. I didn't have the buffer of HP that usually gives me luxury of just waiting for regen to heal me back up, but I was otherwise equally effective. That means you can try out a mage build to see how you like it (and to develop a strategy that works well for you) while retaining your ability to complete your arenas each day as a melee.
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Jan 6 2010, 08:52
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Nerf: Is it worth it, particularly for an Interference-laden (currently at 71.5 in my 1HS gear) fridge like myself? Even if its a situational spell like Spark, Absorb, and Weaken/Bewilder/Silence, could it be beneficial and/or reliable enough for me to sink 5 AP into?
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Jan 6 2010, 14:38
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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I think I just encoutered a weird glitch. I double-clicked to start First Blood, and that popup to confirm the payment opened. BUT what's different this time.. the battle started at the same time. Naturally I hit 'cancel' and beat the arena battle.
It's possible I didn't pay the entry fees.
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Jan 6 2010, 22:52
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Another Level 150+ question: When do you guys use, if at all, Regen II? Its less efficient than Regen and doesn't give that much more HP per tick while costing a giant shot of mana. I could see its use in long, drawn out battles like final arena rounds or in the Ring to save some time recasting Regen, but is the mana cost worth it?
My question regarding Nerf still stands, BTW.
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Jan 7 2010, 00:48
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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IMO nerf is useless, it's supposed to make you do more dmg versus that monster but its really not enough to notice, it does basically nothing as far as decreasing the dmg output of the monster. Regen II is actually more efficient for me assuming I need ever tick of it, but running all cloth I don't run into the loss of turns issue from interference. Mainly you switch to it when the dmg your taking each turn starts to be more the regen can keep up with. I also usually use it with a mystic gem if I have heartseeker up already. But mostly its a last couple rounds of an arena spell.
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Jan 8 2010, 12:19
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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What effect does adding more than one AP to Spark of Life have? I'm assuming that maxing it is how you make it trigger 100% of the time (since I'm fairly sure that's how Absorb works, up to 75%), but does additional AP do anything besides that?
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Jan 8 2010, 20:10
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(coredumperror @ Jan 8 2010, 05:19)  What effect does adding more than one AP to Spark of Life have? I'm assuming that maxing it is how you make it trigger 100% of the time (since I'm fairly sure that's how Absorb works, up to 75%), but does additional AP do anything besides that?
Extra points in Spark makes it last longer and return more HP when it triggers. And it always triggers regardless of how many points are in it, so long as you have enough SP.
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Jan 9 2010, 03:19
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(cmal @ Jan 8 2010, 10:10)  Extra points in Spark makes it last longer and return more HP when it triggers. And it always triggers regardless of how many points are in it, so long as you have enough SP.
Oh, so the tooltip saying that it returns you to life with 1 HP is wrong? When it triggered in my fight against Real Life, I got quite a bit more than 1 HP, so I guess that's gotta be it.
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Jan 9 2010, 03:36
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(coredumperror @ Jan 8 2010, 17:19)  Oh, so the tooltip saying that it returns you to life with 1 HP is wrong? When it triggered in my fight against Real Life, I got quite a bit more than 1 HP, so I guess that's gotta be it.
Well, if you got hit to the point where you would've died, and are only left with 1HP... chances are you're still going to die next turn, especially against Real Life. And I know the few times it triggered for me, it gave me... maybe a third of my HP, if I recall right. Whatever it was, it was enough to get back on my feet. Of course, the enemy wasn't Real Life.
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Jan 9 2010, 05:01
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I forget, did Aura bonuses count towards the extra derived stats (evade, parry, resist, interference)?
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Jan 9 2010, 05:09
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(cmal @ Jan 8 2010, 19:01)  I forget, did Aura bonuses count towards the extra derived stats (evade, parry, resist, interference)?
Yes. I checked this by turning off my Rank 3 Yellow Aura. My usual Evade is 22.9%. and it went down to 19.7% (-3% from losing the aura's evade bonus, and -2% from losing the aura's 6 AGI). I know that equipment bonuses don't count toward Fighting Style procs (for some odd reason), but do any other sources of bonus primary stats not count toward other derived stats? EDIT: I just realized something. Your first 100% in Overcharge gives you +50% damage, right? So if you get 1 tier of OC boost, maxing you out at 110% OVercharge, you're getting +55% damage. But that's only 3.33% more damage than you were already dealing with with an un-augmented OC bar (+155% is 3.33% more than 150%). I had been under the impression that each tier gave a 5% total damage boost. I guess that's wrong. It makes the choice of OC boost over something else a little harder to make. This post has been edited by coredumperror: Jan 9 2010, 05:39
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Jan 9 2010, 09:28
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(dap00 @ Jan 8 2010, 19:36)  Well, if you got hit to the point where you would've died, and are only left with 1HP... chances are you're still going to die next turn, especially against Real Life. And I know the few times it triggered for me, it gave me... maybe a third of my HP, if I recall right. Whatever it was, it was enough to get back on my feet. Of course, the enemy wasn't Real Life.
The tooltip is probably just outdated. Spark originally only restored you to 1 HP even if you had 5 AP on it. At the time, the extra points only increased duration. I'm pretty sure it didn't consume SP when triggered either.
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Jan 9 2010, 10:53
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hitokiri84 @ Jan 8 2010, 23:28)  QUOTE(coredumperror @ Jan 8 2010, 17:19)  Oh, so the tooltip saying that it returns you to life with 1 HP is wrong? When it triggered in my fight against Real Life, I got quite a bit more than 1 HP, so I guess that's gotta be it.
The tooltip is probably just outdated. Spark originally only restored you to 1 HP even if you had 5 AP on it. At the time, the extra points only increased duration. I'm pretty sure it didn't consume SP when triggered either. That was one of the many tooltips I told Tenboro to update (I made him a list of everything I found that was out of date which was quite a lot.)
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Jan 9 2010, 13:06
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Boggyb @ Jan 9 2010, 00:53)  The tooltip is probably just outdated. Spark originally only restored you to 1 HP even if you had 5 AP on it. At the time, the extra points only increased duration. I'm pretty sure it didn't consume SP when triggered either.
That was one of the many tooltips I told Tenboro to update (I made him a list of everything I found that was out of date which was quite a lot.)
I'm definitely looking forward to the tooltips being updated. A lot of them are incorrect due to being out of date. It's especially bad that the White, Black, and Rainbow aura descriptions on the Hath Perks haven't been updated since whenever the aura overhaul was (before I started playing in Nov).
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Jan 9 2010, 15:35
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ferchan
Group: Members
Posts: 454
Joined: 16-September 09

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QUOTE I guess that's wrong. It makes the choice of OC boost over something else a little harder to make. Besides equipment, stats and auras its the only way to deal more damage permanently, right?
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Jan 9 2010, 15:46
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MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

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For now I wan't credits more then experience, because when I level up, the monsters become stronger, so I prefer get credits and do training. I'm dying too easily... My question is: If I set the challenge level to "The cake is a lie", the credits earned and the "Loot Drop/Quality Chance" in Grindfest will decrease too? I'm playing this game about 1 week straight, and I'm really enjoying it. It's really addictive (IMG:[ invalid] style_emoticons/default/smile.gif) Thanks in advance for the reply.
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Jan 9 2010, 16:40
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ferchan
Group: Members
Posts: 454
Joined: 16-September 09

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Yeah me too, but most importantly im looking for a way to increase my defense since I my HP gets sapped quite easily and light/cloth equipment raises my burden above 40.
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Jan 9 2010, 17:13
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(ferchan @ Jan 9 2010, 06:40)  Yeah me too, but most importantly im looking for a way to increase my defense since I my HP gets sapped quite easily and light/cloth equipment raises my burden above 40.
Players running light/cloth get slapped around. It is how things work. You get by with high evasion. Hopefully.
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