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HV Questions Thread, For questions about how it works |
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Aug 29 2019, 19:07
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Noni
Group: Catgirl Camarilla
Posts: 13,289
Joined: 19-February 16

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QUOTE(ahroun @ Aug 29 2019, 10:19)  Is there any table (better table, yes) or spreadsheet that has the Equipment Ranges data and isn't the Wiki?
I've realized that the Wiki has a few parts that aren't too consistent, like in some cases slight, in others not-so-slight differences in ranges for things that shouldn't really have all those differences.
I know that is being maintained by players, so it's not a complain, but more like "I don't think Tenboro decided to enter each data manually with minimal differences to screw players over". So I'd like to confirm with a more updated database, if there is one.
(Also, if they are in a spreadsheet format it makes it easier for me to copy and paste those tables into my spreadsheet, right now is the only part left for weapons) If you want an example, check the Redwood Staves and their EDBs. See that, especially when Prefixes and Suffixes are involved, the values differ somehow, and it isn't "too" consistent as the Redwood is supposed to be the "elemental" staff.
In other cases, mainly in EDB prefixes, the differences are very minimal, but still don't make sense.
Well, yes. https://forums.e-hentai.org/index.php?showtopic=224767 Yes, there is a complete database.
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Aug 29 2019, 20:34
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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I asked because I can't access that database.
It says hv items api and nothing else (https://hvitems.niblseed.com/).
I haven't found any other link in that post.
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Aug 30 2019, 07:21
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Noni
Group: Catgirl Camarilla
Posts: 13,289
Joined: 19-February 16

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QUOTE(ahroun @ Aug 29 2019, 20:34)  I asked because I can't access that database.
It says hv items api and nothing else (https://hvitems.niblseed.com/).
I haven't found any other link in that post.
The script Live Percental Ranges uses such a table, which is created through the API. That table is stored on Superlatanium's site, I believe. HV Toolbox has such a table in the script, which will be updated very soon. Your options: - ask superlatanium if you can get his table - wait for HV Toolbox update and see if you can find the table that it is using somewhere in the code - ask decondelite if you can use the API to create your own table - use the wiki table
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Sep 1 2019, 14:32
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(ahroun @ Aug 29 2019, 08:19)  Is there any table (better table, yes) or spreadsheet that has the Equipment Ranges data and isn't the Wiki?
I've realized that the Wiki has a few parts that aren't too consistent, like in some cases slight, in others not-so-slight differences in ranges for things that shouldn't really have all those differences.
I know that is being maintained by players, so it's not a complain, but more like "I don't think Tenboro decided to enter each data manually with minimal differences to screw players over". So I'd like to confirm with a more updated database, if there is one.
(Also, if they are in a spreadsheet format it makes it easier for me to copy and paste those tables into my spreadsheet, right now is the only part left for weapons) If you want an example, check the Redwood Staves and their EDBs. See that, especially when Prefixes and Suffixes are involved, the values differ somehow, and it isn't "too" consistent as the Redwood is supposed to be the "elemental" staff.
In other cases, mainly in EDB prefixes, the differences are very minimal, but still don't make sense.
As I was saying over IRC, I have to take care of fixing the equipment registration that seems not to work right now, and then we can consider updating the wiki with more accurate ranges in a few months.
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Sep 2 2019, 20:57
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Elevens
Group: Members
Posts: 274
Joined: 18-December 10

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Is the non-daily, total amount of soul fragments that a player can collect from random encounters capped, in some fashion? E.g. tied to number of battles or W/L ratio, level, amount of SF currently present in user inventory, etc, with the “high chance” for a 5x Soul Fragment drop per random encounter decreasing according to these ties. Also, if yes, is there a similar cap on the SF accumulated from Soul Catcher perk?
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Sep 3 2019, 07:23
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Noni
Group: Catgirl Camarilla
Posts: 13,289
Joined: 19-February 16

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QUOTE(Elevens @ Sep 2 2019, 20:57)  Is the non-daily, total amount of soul fragments that a player can collect from random encounters capped, in some fashion? E.g. tied to number of battles or W/L ratio, level, amount of SF currently present in user inventory, etc, with the “high chance” for a 5x Soul Fragment drop per random encounter decreasing according to these ties. Also, if yes, is there a similar cap on the SF accumulated from Soul Catcher perk?
yes the total amount of sould fragments is capped. Capped at ~60/day; cap recovers by 1 every 2 hours. Yes, the soul chatcher perk has the same cap. It just allows you to get the same amount of frags with playing less RE, you get 10 out of the 60 without playing.
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Sep 3 2019, 08:23
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Xylem Beer
Newcomer
  Group: Members
Posts: 75
Joined: 2-January 13

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When should I start thinking of getting the Orbital Friendship Cannon figurines?
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Sep 3 2019, 10:42
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Noni
Group: Catgirl Camarilla
Posts: 13,289
Joined: 19-February 16

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QUOTE(Xylem Beer @ Sep 3 2019, 08:23)  When should I start thinking of getting the Orbital Friendship Cannon figurines?
As soon as possible, if you play melee style.
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Sep 3 2019, 14:06
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Elevens
Group: Members
Posts: 274
Joined: 18-December 10

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>yes the total amount of sould fragments is capped. Capped at ~60/day; cap recovers by 1 every 2 hours.
That’d be the daily amount. Is there a second cap that works on a larger scale? E.g. the player has just triggered a new day with fresh 60 SF potential drop for that day, but that second cap is preventing them from getting those 60 SF and is lowering their drop rates.
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Sep 4 2019, 16:38
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jantch
Group: Gold Star Club
Posts: 3,703
Joined: 13-May 12

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QUOTE(Elevens @ Sep 3 2019, 08:06)  >yes the total amount of sould fragments is capped. Capped at ~60/day; cap recovers by 1 every 2 hours.
That’d be the daily amount. Is there a second cap that works on a larger scale? E.g. the player has just triggered a new day with fresh 60 SF potential drop for that day, but that second cap is preventing them from getting those 60 SF and is lowering their drop rates.
Dawn of a new day has nothing to do with the cap. It's a sliding cap over a 24 hour period. If you got 60 soul fragments during any 20 hour period, including the 20 right before the dawn of a new day, you won't get any for the next 4 hours.
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Sep 6 2019, 02:18
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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Any way of obtaining the precise PXP0 values from parameters like stats, type of gears, ranges and such?
I mean, without having to look at the item.
I'm simulating items, so if I could be able to guess their proper PXP0 values.
I know the error I'll make applying the "wrong" PXP0, as long as within range, is minor, but these tend to accumulate.
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Sep 6 2019, 19:18
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Elevens
Group: Members
Posts: 274
Joined: 18-December 10

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The wiki says “Item Worlds cost all stamina needed to clear them upfront”, but entering a 40-round IW barely consumes 1 point of stamina. Are all 40 rounds supposed to cost 1 stamina point?
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Sep 6 2019, 20:35
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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No, each round is supposed to cost 0.04 Stamina on Great Status (double exp) and 0.02 Stamina at Normal Status.
So 40 rounds cost either 1.6 Stamina or 0.8 Stamina, depending on your current Stamina level. What you'll see is prolly the rounded up or down Stamina cost.
I'll take the chance to ask the mods: how could I proceed to get people to test parts of the spreadsheet I made? I need to upload it too, but I guess I can't upload attachments, I've tried both uploading the .xlsm (yes, it has some simple, very simple, macros for buttons) and a 7z of it.
The spreadsheet isn't complete yet, but I need is people testing the spreadsheet formulae for errors before proceeding and well, some help to copy-paste (menial work) the ranges from the wiki to the spreadsheet, because it's a PAIN.
Do I create a new thread with [Spreadsheet] tag? What about the attachment?
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Sep 6 2019, 21:17
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Elevens
Group: Members
Posts: 274
Joined: 18-December 10

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Oh, so even a max-round IW (100) would only cost 2 stamina points. Thanks for the answer.
What would you say is the easiest way of draining stamina? Entering and fleeing from grindfest takes too long, and only drops it to 9.
Also, the wiki didn’t clarify this one way or another:
>Players who answer incorrectly or run out of time will lose Stamina depending on how many times they have failed in the last 12 RiddleMasters.
Is intentionally giving the riddlemaster incorrect answers an ok thing to do, or could it perhaps result in a ban \ HV disactivation?
This post has been edited by Elevens: Sep 6 2019, 21:19
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Sep 6 2019, 22:16
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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Why do you need to drain Stamina? To avoid gaining exp?
As for answering the riddlemaster wrong... I can't say, no mod. It would make no sense to ban someone for answering his riddlemaster wrong on purpose, as in the end, Stamina control is also a feature of the game.
But in the end, last word is theirs.
This post has been edited by ahroun: Sep 6 2019, 22:16
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Sep 7 2019, 01:07
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Elevens @ Sep 6 2019, 19:17)  Oh, so even a max-round IW (100) would only cost 2 stamina points. Thanks for the answer.
What would you say is the easiest way of draining stamina? Entering and fleeing from grindfest takes too long, and only drops it to 9.
Also, the wiki didn’t clarify this one way or another:
>Players who answer incorrectly or run out of time will lose Stamina depending on how many times they have failed in the last 12 RiddleMasters.
Is intentionally giving the riddlemaster incorrect answers an ok thing to do, or could it perhaps result in a ban \ HV disactivation?
Entering a Grindfest costs only 1 stamina, so it's definitely not the best way. The best is to enter the IW of a Peerless equipment, then get straight back out. 2 stamina at once, 4 if you're 80+ stamina. Gets the job done quickly. I used to do that myself. Peerless axes, estocs, or pretty much anything that is in the top of an equipment page is the best for that. Failing at Riddlemaster needs you to be battling in the first place, so it's not a viable option to drain your stamina. Failing repeatedly on purpose won't get you banned (at least that's what tenboro told me, but still I wouldn't try), but it's certain to prevent you from playing quite quickly, and it's not the smart move to make anyway. @ahroun: Yes, to avoid gaining XP. I was doing that until not so long ago myself, because contrarily to the popular belief, it's not necessarily a good thing to boost your XP.
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Sep 7 2019, 02:19
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Elevens
Group: Members
Posts: 274
Joined: 18-December 10

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Thanks for an extensive reply.
>but it's certain to prevent you from playing quite quickly, and it's not the smart move to make anyway.
Can you elaborate a bit more on this, please?
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Sep 7 2019, 02:54
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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QUOTE(decondelite @ Sep 7 2019, 01:07)  @ahroun: Yes, to avoid gaining XP. I was doing that until not so long ago myself, because contrarily to the popular belief, it's not necessarily a good thing to boost your XP.
I'm aware, but what's the point of stopping all this? https://ehwiki.org/wiki/StaminaNo EXP, credit, proficiency gains, potency gains, or drops from monsters. I mean, if it didn't have the drops part, it could even be a thing: farm low level gears so that you get those that can be sold at a suitable price at low levels, allowing you to gather money at a lower PL from monsters, plus the credits involved. I know that monsters get more difficult the more you level, and that you need equipment to follow up that; but still, what's the point of halting your growth in credits, EXP, IW and drops? Because "no drops" implies no crystals, no tokens, no equipment drops, no artifact nor anything that has a loot roll, doesn't it? Arena clear bonuses? Because even with Grindfest, you lose the credit bonus too, don't you? Or you still get that and the only thing blocked is credits from monsters? In short, if Stamina is under 10, what do you still keep getting from killing stuff? This post has been edited by ahroun: Sep 7 2019, 02:56
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Sep 7 2019, 08:30
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Noni
Group: Catgirl Camarilla
Posts: 13,289
Joined: 19-February 16

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QUOTE(ahroun @ Sep 7 2019, 02:54)  I'm aware, but what's the point of stopping all this? https://ehwiki.org/wiki/StaminaNo EXP, credit, proficiency gains, potency gains, or drops from monsters. I mean, if it didn't have the drops part, it could even be a thing: farm low level gears so that you get those that can be sold at a suitable price at low levels, allowing you to gather money at a lower PL from monsters, plus the credits involved. I know that monsters get more difficult the more you level, and that you need equipment to follow up that; but still, what's the point of halting your growth in credits, EXP, IW and drops? Because "no drops" implies no crystals, no tokens, no equipment drops, no artifact nor anything that has a loot roll, doesn't it? Arena clear bonuses? Because even with Grindfest, you lose the credit bonus too, don't you? Or you still get that and the only thing blocked is credits from monsters? In short, if Stamina is under 10, what do you still keep getting from killing stuff? Under 10 you get nothing. Although I haven't tested it, I must say. QUOTE(ahroun @ Sep 6 2019, 20:35)  No, each round is supposed to cost 0.04 Stamina on Great Status (double exp) and 0.02 Stamina at Normal Status.
So 40 rounds cost either 1.6 Stamina or 0.8 Stamina, depending on your current Stamina level. What you'll see is prolly the rounded up or down Stamina cost. I'll take the chance to ask the mods: how could I proceed to get people to test parts of the spreadsheet I made? I need to upload it too, but I guess I can't upload attachments, I've tried both uploading the .xlsm (yes, it has some simple, very simple, macros for buttons) and a 7z of it.
The spreadsheet isn't complete yet, but I need is people testing the spreadsheet formulae for errors before proceeding and well, some help to copy-paste (menial work) the ranges from the wiki to the spreadsheet, because it's a PAIN.
Do I create a new thread with [Spreadsheet] tag? What about the attachment?
Scremaz has uploaded attachments a lot. Maybe it doesn't like macro's? Then you can save it as macro-disabled xls. But I think it is enough to make it a zip file. This post has been edited by DJNoni: Sep 7 2019, 08:33
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Sep 8 2019, 13:54
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(ahroun @ Sep 7 2019, 00:54)  I'm aware, but what's the point of stopping all this? https://ehwiki.org/wiki/Stamina-snip- You don't get it. We're talking about wasting stamina to get below 80, not to get below 10. It means that whenever one is above 80, he wastes stamina to fall under 80, then actually start playing. It does get rid of the x2 XP, without having any effect on drops. There are other ways to slow yourself down from getting XP: no awards, no stars, not training Adept Learner, not posting on forums. Falling below 10 stamina happend to me 2-3 times by accident. Yes, it does really mean an absolute zero drops: no credits, no equipment, no consumables, no nothing. Your stamina keeps being drained and your equipment wearing out though. That, has absolutely no point. Slowing down your XP does "increase" the value of your drops and gives you more time to buff yourself up thoroughly (trainings, equipment, forging, monster lab), which allows you to be faster for cheaper. While leveling up means needing always better stuff to clear challenges, only to get the same clear times, but it does also mean getting access to decent gear for cheaper. Still, overall, doing the XP race is not very profitable: I stopped counting players who blazed past me, but were miserably trained and geared. Not to mention that most of them ended up burnt out, realizing that they actually achieved/capitalized nothing, and did not become the big guy they thought they would. That being said, there is still a breakpoint where your drops have almost the same value as if they were lvl500, and another where you're almost unaffected by the leveling up (if not outright benefitting from it) because you're insanely geared and forged. When both are reached, everything should be done to blaze toward Lvl500, because then you're becoming even more powerful as you level up. Hope the clarification helped.
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