Fleeing may take a full turn to take effect, during which monsters may still attack. The Yakety Sax Hath Perk makes fleeing instant.
That's it. It does no more that it says on the box. Monsters get 'win' if you flee with YS perk. But then of course they will never get 'kill' if you flee with YS perk.
This post has been edited by DJNoni: May 17 2019, 19:12
That's it. It does no more that it says on the box. Monsters get 'win' if you flee with YS perk. But then of course they will never get 'kill' if you flee with YS perk.
Damn it, I actually bought that stupid perk and with my own 200 hath! I should've waited until I had all the facts. I don't flee much unless I get really bad carpal tunnel pain or the boredom sets in but when I do, I don't like knowing all those In Memory Of, Peerless This and That and Shadowcats can bring their owners gifts just from fleeing a round.
This post has been edited by Honeycat: May 17 2019, 19:36
Damn it, I actually bought that stupid perk and with my own 200 hath! I should've waited until I had all the facts. I don't flee much unless I get really bad carpal tunnel pain or the boredom sets in but when I do, I don't like knowing all those In Memory Of, Peerless This and That and Shadowcats can bring their owners gifts just from fleeing a round.
That reminds me: If you flee/die, does it count as a win for all monsters present in that round, or only those that are still alive?
Wait...when I had cast Flee in Grindfest to investigate this weird perk that I'm sure no other player has, when I hovered over the icon, this description text appeared.
QUOTE
Fleeing You are running away Expires in 10 turns
The battle is over, why does it expire in 10 turns?
Wait...when I had cast Flee in Grindfest to investigate this weird perk that I'm sure no other player has, when I hovered over the icon, this description text appeared. The battle is over, why does it expire in 10 turns?
(IMG:[invalid] style_emoticons/default/laugh.gif) I am sure this is a relic of an old version. Tenboro has a tendency not to update the in-game descriptions. There is no cool down, you can flee two arena's directly after each other in round 1.
(IMG:[invalid] style_emoticons/default/laugh.gif) I am sure this is a relic of an old version. Tenboro has a tendency not to update the in-game descriptions. There is no cool down, you can flee two arena's directly after each other in round 1.
Oh, OK. But I still think Yakety Sax should prevent monsters, either dead or alive, from getting a flee bonus.
And when I was wondering why it was called Yakety Sax and looked it up, that's the closing chase theme from The Benny Hill Show! LOL, no wonder.
Anybody else see that in the lists (of items list, shops, and others) of Hentaiverse, if you do a middle-click, it trigger an useless horizontal scroll system, where it should trigger a vertical one? I suspect it may be a html5 or css stuff that cause the least useful to be used.
How does soul catcher work? Should i wait for a month? I tested it for 2 days, haven't received any.
You don't get more soul fragments than the maximum per day. So if you played a lot of RE already, the perk does nothing... It's a bad perk if you play much.
Is there a way of reducing general the size of HV? My screen isn't that good and I only see part of it without scrolling especially in battles and menus like Bazaar.
Is there a way of reducing general the size of HV? My screen isn't that good and I only see part of it without scrolling especially in battles and menus like Bazaar.
Font size does nothing, iirc.
Try an addon like NoSquint or something similar and also on your browser go to View to Zoom and try it there as well. But use the full page https://hentaiverse.org/ to do it. When you adjust it there, the HV window will also be changed.