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> HV Questions Thread, For questions about how it works

 
post Dec 5 2009, 04:02
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sitrus



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Thanks

<3 cmal
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post Dec 5 2009, 06:57
Post #582
dap00



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I spend like half an hour going through my stockpile, looking for decent armor to deal with White Bunneh. I figure he'll at least be marginally tougher than Dalek. And maybe he was, but I never really noticed. PA+Poison hit him for about 127 every turn (sometimes twice), with my crits doing maybe 280 when I got them. I only got in one Spirit attack (6000+), and it was over. Wasted ANOTHER Scroll of Life, but I'm used to that by now. Come to think of it, that's the only item I used this time.

So my question is this: with decent (or above average) Deprecating proficiency and full AP in Poison, how well does PA+Poison work on legendaries?

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post Dec 5 2009, 07:03
Post #583
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QUOTE(dap00 @ Dec 5 2009, 01:57) *

So my question is this: with decent (or above average) Deprecating proficiency and full AP in Poison, how well does PA+Poison work on legendaries?

It's very useful. Massive damage over time + halves the enemy's mp/sp regen rate. I use it all the time on bosses.

There can be quite a bit of variation in poison damage, even with PA proc'd. Sometimes it does 250dmg per turn (for me), sometimes it does 450dmg per turn. If I've got enough mp to spare and the first poison doesn't cause as much damage as I'd like, I might use it again before it runs out simply an attempt to increase the dmg rate.

This post has been edited by DemonEyesBob: Dec 5 2009, 07:05
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post Dec 5 2009, 08:58
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When an elemental proc explodes, is the damage elemental?
If, for example, Turbulent Air explodes, does it do wind damage because it's a wind proc or lightning damage because lightning triggered it?
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post Dec 5 2009, 09:20
Post #585
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QUOTE(Panuru @ Dec 5 2009, 11:58) *

When an elemental proc explodes, is the damage elemental?
If, for example, Turbulent Air explodes, does it do wind damage because it's a wind proc or lightning damage because lightning triggered it?
Lightning. Explosion deals damage of the same element what triggered it, not the element proc was associated with.
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post Dec 5 2009, 09:24
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Does anyone know what the formula is for determining how long a supportive or deprecating spell lasts on it's target? How does the number of AP in each particular spell affect that? What about the formula for how much healing you get per tick from Regen (which I just got! Yay Champion rank!).

I'm going to spend some time this weekend updating the wiki, and this is one thing I've been unable to find any info about.
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post Dec 5 2009, 12:05
Post #587
uth



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QUOTE(coredumperror @ Dec 5 2009, 02:24) *

Does anyone know what the formula is for determining how long a supportive or deprecating spell lasts on it's target? How does the number of AP in each particular spell affect that? What about the formula for how much healing you get per tick from Regen (which I just got! Yay Champion rank!).

I'm going to spend some time this weekend updating the wiki, and this is one thing I've been unable to find any info about.


There isn't any info on how they are actually calculated, unless Tenboro feels like sharing.
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post Dec 5 2009, 17:14
Post #588
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If I remember, next time I reset my ability points I'll build everything up one point at a time and see what effect it has.

Power and duration of spells are also affected by proficiency, and we got a few clues as to how that works in the thread this comes from:
QUOTE(Tenboro @ Nov 21 2009, 12:51) *

Shield has a proficiency scale of /10

AIUI this means every 10 points of Supportive prof increases the power of Shield by 1X its base value (which is 3 points of damage absorbed, if I worked it out correctly).
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post Dec 5 2009, 19:07
Post #589
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QUOTE(Sayo Aisaka @ Dec 5 2009, 07:14) *

If I remember, next time I reset my ability points I'll build everything up one point at a time and see what effect it has.

Power and duration of spells are also affected by proficiency, and we got a few clues as to how that works in the thread this comes from:

AIUI this means every 10 points of Supportive prof increases the power of Shield by 1X its base value (which is 3 points of damage absorbed, if I worked it out correctly).

I think he was talking about the equipment shield rather than the spell shield...
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post Dec 5 2009, 21:07
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I think otherwise. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 5 2009, 22:06
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QUOTE(Sayo Aisaka @ Dec 5 2009, 11:07) *

I think otherwise. (IMG:[invalid] style_emoticons/default/tongue.gif)

Looking again at what was written, you are probably right though it is impossible to say.
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post Dec 5 2009, 23:12
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in the equipment shop when i hover the cursor over a weapon i see stats and such for the weapon and a level # at the bottom, is this a level requirement to wield the weapon?
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post Dec 5 2009, 23:18
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QUOTE(PSPhreak @ Dec 5 2009, 16:12) *

in the equipment shop when i hover the cursor over a weapon i see stats and such for the weapon and a level # at the bottom, is this a level requirement to wield the weapon?

No, that's the level of the item, which partly determines stats, partly determines scaling factor. See those numbers in parentheses next to some stats? That's what you'll actually get from using equipment that's higher in level than you are. You can still use it, but its stats will be scaled down.
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post Dec 5 2009, 23:38
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ok tyvm i didnt want to waste good cred on something i might not be able wield and i have yet to see anything in the shop thats right at my level but i see users posting shops here in this thread, if anyone has something that might be useful to me send me a pm and let me know. the only equip drop i have gotten so far is bronze chain mitons
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post Dec 5 2009, 23:44
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QUOTE(PSPhreak @ Dec 5 2009, 13:38) *

ok tyvm i didnt want to waste good cred on something i might not be able wield and i have yet to see anything in the shop thats right at my level but i see users posting shops here in this thread, if anyone has something that might be useful to me send me a pm and let me know. the only equip drop i have gotten so far is bronze chain mitons


Well, your level is pretty low right now. So even if you did see something around it in the shop, you'd probably be better off buying some a little or much higher. Even if you have to grow into something over time, it doesn't mean that it's a bad investment.
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post Dec 5 2009, 23:54
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I have some lowby equipment lying around. Sending it to you PSPhreak, the showtsword is your Offhand BTW, due his nice parry.

Its not ideal, but will carry you till you get something better.
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post Dec 6 2009, 00:19
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tysm! its better than nothing, i will happily use it and add you to my buddies list

i passed the lvl 10 arena battle on hard and i got bubble gum, idk what its good for but i can get 1000 cred for it in the item shop, should i sell it?

This post has been edited by PSPhreak: Dec 7 2009, 09:37
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post Dec 8 2009, 13:51
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I'm doing some major overhauling on the wiki, so I'm gonna be asking some obscure questions here for a while.

Do the post-Endgame arenas have level requirements? If so, what are they? Is the wiki currently accurate on their names and contents?

Bob says that Poison reduces the target's MP and SP regen rates by 50%. Empirical evidence (and logical flavor) seems to suggest the truth in that, but I haven't found any official acknowledgment of that effect. Is it true?

Does anyone know how effective Slow is, in terms of Action Speed reduction on the target? What about how much Weaken and Bewilder decrease the target's attack and magic damage, respectively? Does Bewilder get stronger with more AP, or just longer? I'm fairly sure Weaken does get stronger, and Bewilder would logically follow suit, but I want to make sure.

Do monsters in arena challenges get stronger as the rounds progress, like in Grindfest/IW?

Does your spirit attack take the taget's Shield or Barrier Ratings into account when calculating damage?

This post has been edited by coredumperror: Dec 8 2009, 13:53
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post Dec 8 2009, 14:21
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You could answer some of those yourself if you just search Tenboro's posts in the Release Notes subforum. But since I know some of the answers already...

QUOTE(coredumperror @ Dec 8 2009, 11:51) *

What about how much Weaken and Bewilder decrease the target's attack and magic damage, respectively? Does Bewilder get stronger with more AP, or just longer? I'm fairly sure Weaken does get stronger, and Bewilder would logically follow suit, but I want to make sure.

Weaken reduces damage by 10% per point. We don't have official figures for Bewilder AFAIK, so I checked that one myself and the numbers were consistent with 50% reduction for 5 points.
QUOTE

Do monsters in arena challenges get stronger as the rounds progress, like in Grindfest/IW?

No. That feature was introduced to prevent infinite Grindfests.
QUOTE

Does your spirit attack take the taget's Shield or Barrier Ratings into account when calculating damage?

Yes. That's why it does more damage with PA (lowered defences) or using a Flower Vase (increased attack rating).
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post Dec 8 2009, 14:58
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QUOTE(Sayo Aisaka @ Dec 8 2009, 04:21) *

You could answer some of those yourself if you just search Tenboro's posts in the Release Notes subforum. But since I know some of the answers already...
Weaken reduces damage by 10% per point. We don't have official figures for Bewilder AFAIK, so I checked that one myself and the numbers were consistent with 50% reduction for 5 points.

No. That feature was introduced to prevent infinite Grindfests.

Yes. That's why it does more damage with PA (lowered defences) or using a Flower Vase (increased attack rating).


Yeah, I knew I could search through Tenb's posts for some of that stuff, but since I wasn't sure precisely what terms to search for, or which threads to search for them, I figured that asking here would be more likely to result in answers.

Thanks for the info on arena and weaken/bewilder! As for Spirit Attack, duh... I shoulda remembered that. I'm an idiot.

This post has been edited by coredumperror: Dec 8 2009, 14:59
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