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> HV Questions Thread, For questions about how it works

 
post Jan 16 2014, 06:22
Post #5021
varst



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Somehow it's not that important as magical attacks appear less often, and in most cases it hit so hard that it's almost certain to be absorbed by SP shield or spark.

As for monster, I'd say magical whenever possible.
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post Jan 16 2014, 14:52
Post #5022
Ebisan



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Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 17 2014, 07:35
Post #5023
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thx
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post Jan 18 2014, 05:12
Post #5024
cryptonym



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I've used e-hentai for many years now but only recently started playing HV.

Here are some questions:

1) I'm level 30ish in HV, should I try to level up my gear in item world? Or should I wait for better gear to level up?

2) I just got my first monster pet. Its only lvl 6, since It's under lvl 25 (and to my understanding useless right now), should I stop feeding it? Also should I focus feeding it crystals of the same type and save the rest for a different monster, or should I feed it anything I get?

3) As a Mage I've been using normal attacks to last hit the last monsters to gather overcharge and then use focus to gain MP when it's low, is the the preferable way to gain and spend overcharge?

4) Should I use SP at all at this level? My fiery blast one shots all three targets 95% of the time, and for the last couple of monsters I use normal attacks, sometimes I even hope that these last monsters last longer so I gain more overcharge for focus. So turning on Spirit seems like a waste and unwanted.

5) Are the Deprecating and supportive skills (other than cure) useful at all at this level? Since most of the time monsters die to fast for any Deprecating spells to have any substantial effect. And the supportive spells other than cure just seem to waste MP that would be better used for cure.

6) Does drain heal you? It seem to, but it's not mentioned in the wiki.
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post Jan 18 2014, 05:28
Post #5025
Nerzzzzz



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QUOTE(cryptonym @ Jan 18 2014, 11:12) *

I've used e-hentai for many years now but only recently started playing HV.

Here are some questions:

1) I'm level 30ish in HV, should I try to level up my gear in item world? Or should I wait for better gear to level up?

2) I just got my first monster pet. Its only lvl 6, since It's under lvl 25 (and to my understanding useless right now), should I stop feeding it? Also should I focus feeding it crystals of the same type and save the rest for a different monster, or should I feed it anything I get?

3) As a Mage I've been using normal attacks to last hit the last monsters to gather overcharge and then use focus to gain MP when it's low, is the the preferable way to gain and spend overcharge?

4) Should I use SP at all at this level? My fiery blast one shots all three targets 95% of the time, and for the last couple of monsters I use normal attacks, sometimes I even hope that these last monsters last longer so I gain more overcharge for focus. So turning on Spirit seems like a waste and unwanted.

5) Are the Deprecating and supportive skills (other than cure) useful at all at this level? Since most of the time monsters die to fast for any Deprecating spells to have any substantial effect. And the supportive spells other than cure just seem to waste MP that would be better used for cure.

6) Does drain heal you? It seem to, but it's not mentioned in the wiki.


1) Yeah, you should wait until you have better gear.

2) Up to you. Monsters will gradually ask for more crystals and could wreck your wallet. I suggest you focus on spending your credits on training and equipments first.

3) Yes. To be honest, I do the same thing. Especially if the dying enemy is under Coalesced Mana.

4) Spirit Stance is almost useless on a mage. Most of the time, Overcharge is better spent on Focus.

5) Some depracating spells are only useful in higher difficulties. All of the supportive spells are vital in surviving higher difficulty battles. But if you can oneshot enemies, I guess you're fine with none.

6) Drain inflicts Vital Theft on the target enemy. For each time the target enemy takes action, he'll take miniscule damage and then you get healed by a pitiful amount. I suggest that you don't use this.
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post Jan 18 2014, 05:41
Post #5026
cryptonym



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Thx Nerzzzzz for the fast reply (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 20 2014, 09:03
Post #5027
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thx
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post Jan 20 2014, 19:56
Post #5028
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QUOTE(doom9ra @ Jan 17 2014, 06:35) *

thx


QUOTE(doom9ra @ Jan 20 2014, 08:03) *

thx

Those thanks seem out of place. It looks kinda suspicious to me. (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 23 2014, 01:36
Post #5029
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So I went the typical 2hand mace/heavy facesmasher and neglected my depreciating skill for 155 levels and still don't have silence (getting sick of 1-2 shot from 100% spirit mobs)...

now I am in crap cotton gear fighting monsters in a "crude" item world spamming weaken for measly .01-.03 skill gains every 10+ turns and getting my HP chewed through defending during cool down time... is there a faster way? I have been doign this for like 40 min and only at 0.83 prof

Does switching to a set of cloth armor and a staff hurt my proficiency gain down the road when I switch back to 2hand/heavy?

This post has been edited by tailor64: Jan 23 2014, 01:59
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post Jan 23 2014, 02:18
Post #5030
masamunemaniac



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I'd just stick with the heavy armour and weapon. Your spells will cost more, but that's not a bad thing - the higher cost relative to your base mana, the more likely the skill will increase. Plus, the HP loss should be less of a problem.

Increasing one proficiency doesn't seem to slow down the rate of gain for you other proficiencies at all; all 12 of mine are in the 200-250 region.
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post Jan 23 2014, 08:55
Post #5031
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@tailor64: Ideally, wait until 250, then max faster weaken and RRRRRR
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post Jan 26 2014, 17:46
Post #5032
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So I just hit level 200 and still don't have T3 elemental spells. My base elemental proficiency is over 100 and I tried with gear over 200, neither of them lets me access T3 spells. According to the wiki I should have them by now, it seems strange too because Archmage has two levels available and Conflagration/Havoc etc. just let me have T3 spells hit two more targets.

The only thing I can think about is that I need over 150 base proficiency? I recall reading somewhere that you can manipulate it with bonus proficiency though, maybe that was wrong?
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post Jan 26 2014, 18:18
Post #5033
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QUOTE(asdlol45 @ Jan 26 2014, 23:46) *

The only thing I can think about is that I need over 150 base proficiency? I recall reading somewhere that you can manipulate it with bonus proficiency though, maybe that was wrong?

Yeah, you need 150 proficiency before any equipment proficiency bonus are applied a.k.a. base proficiency.
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post Feb 2 2014, 21:38
Post #5034
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What does "The Loot Quality Bonuses" and "Tier Multipliers" in the trophies section (http://ehwiki.org/wiki/Trophies#Trophies) mean exactly?
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post Feb 2 2014, 21:50
Post #5035
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QUOTE(zagahbranth @ Feb 2 2014, 20:38) *

What does "The Loot Quality Bonuses" and "Tier Multipliers" in the trophies section (http://ehwiki.org/wiki/Trophies#Trophies) mean exactly?

Loot quality bonus = higher chance of getting gear of good quality (Legendary, Magnificent, Exquisite, etc.)
Tier Multiplier = higher chance of getting rare gear (Force Shield, Wakizashi, Shade, Power Armor, Phase, etc.)
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post Feb 2 2014, 22:17
Post #5036
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QUOTE(Dan31 @ Feb 2 2014, 21:50) *

Loot quality bonus = higher chance of getting gear of good quality (Legendary, Magnificent, Exquisite, etc.)
Tier Multiplier = higher chance of getting rare gear (Force Shield, Wakizashi, Shade, Power Armor, Phase, etc.)


Do they stack if I get the same trophy?
Are these bonus permanent or do I lose then if I sell/shrined the trophies?
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post Feb 2 2014, 22:56
Post #5037
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Each trophy is independent, it doesn't affect your character...
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post Feb 2 2014, 23:47
Post #5038
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So there's no physical benefit to keeping the trophies around? Except for those 21 figurines?
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post Feb 2 2014, 23:50
Post #5039
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QUOTE(AntiGod @ Feb 2 2014, 22:47) *

So there's no physical benefit to keeping the trophies around? Except for those 21 figurines?

That's right.
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post Feb 3 2014, 11:38
Post #5040
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Is Regen really worth for mages? I fell it is useless since I need to use heal whenever I'm below 70% of health.
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