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> HV Questions Thread, For questions about how it works

 
post Dec 27 2012, 21:47
Post #4721
varst



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QUOTE(crapstain @ Dec 28 2012, 03:32) *

Is there a formula for calculating how much total experience it takes for an item to go to level 10?

On a related note, is there a formula for figuring out the amount of experience needed at level 0 if an item is already at a higher level?


For equip potency experience (PXP),
https://forums.e-hentai.org/index.php?s=&am...t&p=2123668

Total exp needed = PXP(1)*((1+PXP(1)/1000)^n - 1)/(PXP(1)/1000)

If you're at lv.0, you can simply calculate the PXP on defined level by

PXP(x) = PXP(1) * ((1 + PXP(1)/1000)^(x-1))

where PXP(x) is the amount of PXP to get from lv. x-1 to lv. x

If unfortunately you don't know PXP(1), there's still a way to approximate that
1. Note the number of IW rounds for that equip.
2. Number of Item World Rounds = 200 * (Equip's quality) ^ 2
Use this to obtain Item's approximate quality.
3. Quality = (PXP - 100) / 250
Use this to calculate the approxmiate PXP(1). Now you should be able to get the approximate PXP required for other levels without solving quad. equations.

This post has been edited by varst: Dec 27 2012, 21:47
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post Dec 27 2012, 23:46
Post #4722
crapstain



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How much extra damage do the elemental strike bonuses from leveling a weapon to max do they contribute? (A percentage or something, I mean).
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post Dec 28 2012, 00:19
Post #4723
Maximum_Joe



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QUOTE(crapstain @ Dec 27 2012, 13:46) *

How much extra damage do the elemental strike bonuses from leveling a weapon to max do they contribute? (A percentage or something, I mean).

http://ehwiki.org/wiki/Elemental_Strike
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post Dec 29 2012, 15:57
Post #4724
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What's the damage of the status effect explosion?
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post Dec 30 2012, 08:30
Post #4725
PK678353



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We don't have an exact formula for it, sadly. I can tell you that it's significant and that it's affected by EDB. Unfortunately, it's very random and thus really hard to get good data. I've seen 1000 and 2700 on Dark (I have terribad Forbidden prof and was in a Nif suit) in the course of just a few trials on a monster, while I've seen my Cold explosions deal 12000+ on others.

The only way we're going to get real data is if someone dedicates a few FSM runs to it, since God-class stuff is the only stuff that'll live long enough to get enough trials to get a good sense of the range.

This post has been edited by PK678353: Dec 30 2012, 08:31
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post Dec 30 2012, 17:33
Post #4726
Lement



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With the explosions being dependent on what you wear so much, their resistance reducing effect is the more damaging of the two anyway tbh.
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post Dec 31 2012, 19:14
Post #4727
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(Hopefully the last thing I need)
What are exact resistances of the standard monsters? (Don't send me here, please, I need exact numbers). In other words, how much is a minor weakness and so on?
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post Dec 31 2012, 19:22
Post #4728
varst



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QUOTE(Kelenius @ Jan 1 2013, 01:14) *

(Hopefully the last thing I need)
What are exact resistances of the standard monsters? (Don't send me here, please, I need exact numbers). In other words, how much is a minor weakness and so on?


For PMI/MMI, you'll need to derive that from the base stats.
For elemental resistance, it's as stated in the monster lab screen. If you scan the monster, you'll see 'weakness' (<0% resistance), 'resistance (>50% resistance) and 'impervious' (>75% resistance).

If you really want to know, sending a PM to the monster's owner should be the fastest way to obtain the information you need.
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post Dec 31 2012, 19:34
Post #4729
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QUOTE(varst @ Dec 31 2012, 21:22) *

For PMI/MMI, you'll need to derive that from the base stats.
For elemental resistance, it's as stated in the monster lab screen. If you scan the monster, you'll see 'weakness' (<0% resistance), 'resistance (>50% resistance) and 'impervious' (>75% resistance).

If you really want to know, sending a PM to the monster's owner should be the fastest way to obtain the information you need.

No, no, standard monsters. Ones with MIDs from 1 to 32. Not user-created ones.
I'm making a script that remembers your scans, shows how much damage you will probably do with different spells and tells you the best option. It seems to be working fine with user-created monsters; damage I actually deal is close to what it shows. It uses monster's class, calculates stats from HP, MP and SP, finds PL that is put into resists and adds it to base class resists. I don't know standard monsters resists, so it can't help there.

Edit: Well, uh, and dragons.

This post has been edited by Kelenius: Dec 31 2012, 19:37
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post Dec 31 2012, 19:45
Post #4730
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QUOTE(Kelenius @ Jan 1 2013, 01:34) *

No, no, standard monsters. Ones with MIDs from 1 to 32. Not user-created ones.
I'm making a script that remembers your scans, shows how much damage you will probably do with different spells and tells you the best option. It seems to be working fine with user-created monsters; damage I actually deal is close to what it shows. It uses monster's class, calculates stats from HP, MP and SP, finds PL that is put into resists and adds it to base class resists. I don't know standard monsters resists, so it can't help there.

Edit: Well, uh, and dragons.


Can't be sure then. We don't know most of the monsters' stats, nor we know their resistance. We don't even meet most of them (except boss/legend/god/dragon) anymore. FSM surely has 25 in all stats, others that skillchip has calculated has also been included in wiki. As for elemental resistance, we only have pieces of information:

https://forums.e-hentai.org/index.php?showt...mp;#entry968384
https://forums.e-hentai.org/index.php?showt...mp;#entry969172

Yup, that's probably all that I know.
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post Dec 31 2012, 23:42
Post #4731
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QUOTE(Kelenius @ Jan 1 2013, 02:34) *
No, no, standard monsters. Ones with MIDs from 1 to 32. Not user-created ones.
I'm making a script that remembers your scans, shows how much damage you will probably do with different spells and tells you the best option. It seems to be working fine with user-created monsters; damage I actually deal is close to what it shows. It uses monster's class, calculates stats from HP, MP and SP, finds PL that is put into resists and adds it to base class resists. I don't know standard monsters resists, so it can't help there.

Edit: Well, uh, and dragons.

Just an idea, don't know how feasible it is: log the damage dealt against both the user monsters and standards, and find the user monster that is the closest in average damage to the particular standard mon. Then the standard mons' resistance should be close to the user mons', which you say you already have.
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post Jan 1 2013, 09:29
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for that sort of experiment it is better to log min&max instead.
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post Jan 5 2013, 03:21
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will my item increase inside item world regardless of what difficulty i use?

i have tried search forums & EHwiki, but I didn't see any info about it

i use to see it before in EHwiki but, so much has changed
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post Jan 5 2013, 03:27
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QUOTE(Naughty Boy @ Jan 4 2013, 17:21) *

will my item increase inside item world regardless of what difficulty i use?

It will gain PXP no matter what if you complete it.
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post Jan 5 2013, 03:48
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QUOTE(Maximum_Joe @ Jan 4 2013, 20:27) *

It will gain PXP no matter what if you complete it.


so it's safe to say higher dif = more pxp?
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post Jan 5 2013, 04:03
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QUOTE(Naughty Boy @ Jan 4 2013, 17:48) *

so it's safe to say higher dif = more pxp?

http://ehwiki.org/wiki/HentaiVerse_Settings#Challenge_Level
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post Jan 8 2013, 00:47
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First off I'd like to point out that I'm merely trying to fill my burning need for HatH and not to complain in any way. (IMG:[invalid] style_emoticons/default/smile.gif) <- see, a smiley.

I've sent a PM regarding acquiring a Adopt-A-Server slot, a second H@H slot and request for instructions on how to donation but have yet to receive a reply (only 4 days or so). I know 10B is likely swamped with the relocation of servers which is why instead of spamming his inbox I'm asking here if there is other admins in charge of one or all of these areas?

If there are no other admins then perhaps someone know how long these things usually take?

This post has been edited by rednit: Jan 8 2013, 00:48
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post Jan 8 2013, 06:31
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I'm having trouble unlocking a piece of equipment, when I unlock it in either the Inventory or the Forge and go to Moogle it it doesn't show up in the Moogle message window and when I go back and check the Inventory or Forge tab it shows that it's still locked, am I doing something wrong?

Also I'm not using it in any of the Equipment Sets and I can unlock other pieces of equipment fine it's only this one piece that seems to be not unlocking

This post has been edited by homicidalsage: Jan 8 2013, 06:37
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post Jan 8 2013, 08:19
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QUOTE(rednit @ Jan 7 2013, 14:47) *

I'm asking here if there is other admins in charge of one or all of these areas?

Nope.

QUOTE
If there are no other admins then perhaps someone know how long these things usually take?

Nope, it varies depending on Tenboro's schedule.
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post Jan 8 2013, 11:14
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Is there any way to increase Blood Token drop or it's a fixed constant drop chance ?
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