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HV Questions Thread, For questions about how it works |
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Oct 22 2012, 19:37
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Nottle @ Oct 22 2012, 19:28)  Why should someone want to lose gained Item Potency?
Because they got potencies they didn't want, like END/AGI on a staff, or elemental resists on armor. Edit: ninja'd This post has been edited by Drksrpnt: Oct 22 2012, 19:37
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Oct 22 2012, 19:51
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Nottle
Group: Gold Star Club
Posts: 313
Joined: 2-October 12

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thx
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Oct 22 2012, 20:07
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Is Absorb useful on FSM? Does FSM cast his mana/spirit skills or use them?
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Oct 22 2012, 20:08
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(kserox @ Oct 22 2012, 20:07)  Is Absorb useful on FSM? Does FSM cast his mana/spirit skills or use them?
Well absorb lasts until it actually takes effect now, so might as well use it. Spirit Shield is much more useful in general though.
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Oct 22 2012, 20:10
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(kserox @ Oct 23 2012, 02:07)  Is Absorb useful on FSM? Does FSM cast his mana/spirit skills or use them?
FSM's spirit attack is magical, so absorb can be used against that. IMO silence seems to be a better choice though, as there's still chance for absorb (spell version) to fail.
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Oct 22 2012, 20:56
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(varst @ Oct 22 2012, 20:10)  IMO silence seems to be a better choice though
Alas, too many debuffs. I'm killing FSM in DW mode, with Club/Rapier. So he usually have Stun, PA, Blind, Poison and Weaken on him. Without Weaken he hits too hard with normal attacks/crits. So instead of Silence SoL keeps me alive. Well, that was the plan... This post has been edited by kserox: Oct 22 2012, 20:57
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Oct 22 2012, 21:09
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(kserox @ Oct 23 2012, 02:56)  Alas, too many debuffs. I'm killing FSM in DW mode, with Club/Rapier. So he usually have Stun, PA, Blind, Poison and Weaken on him.
Without Weaken he hits too hard with normal attacks/crits. So instead of Silence SoL keeps me alive. Well, that was the plan...
Swap out blind and poison and use slow and silence. The former two isn't that effective nowadays, especially with stun (which probably means it's stunned 80% of the time if you also use slow). Slow is actually the more important spell against FSM as it has the highest AGI among monsters in the game. This post has been edited by varst: Oct 22 2012, 21:10
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Oct 22 2012, 21:15
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Blind and Poison inevitably come from DW skills. Blind from Iris Strike and Poison from Backstab.
This post has been edited by kserox: Oct 22 2012, 21:15
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Oct 22 2012, 21:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(kserox @ Oct 23 2012, 03:15)  Blind and Poison inevitably come from DW skills. Blind from Iris Strike and Poison from Backstab.
Hm....try to trick the system then (IMG:[ invalid] style_emoticons/default/tongue.gif) Let stun and/or PA expires before casting the spells. Comparing with the original plan (assuming 75% depre prof, but ): original: 5 effects, 6th one has at most 30% and 7th one has at most 15% without one proc: 4 effects, 5th one has at most 45%, 6th one has at most 30% without 2 procs: 3 effects, 4th one has 60%, 5th one has 45% It's not the best solution, but at least your spells should be much easier to land on FSM. SP shield is also good against FSM once you get that (in 5 levels).
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Oct 22 2012, 21:37
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I thought stun/pa doesn't have any affect on derp spells
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Oct 22 2012, 21:58
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(varst @ Oct 22 2012, 21:35)  Let stun and/or PA expires before casting the spells.
That's exactly what I am doing right now (remember Weaken?), yes. But there is always a scary chance that your silence won't make it in time. So => SoL. It's more simple to play that way. No stress built (IMG:[ invalid] style_emoticons/default/rolleyes.gif) PS. BT FSM ok so far. Derp proc = 115. This post has been edited by kserox: Oct 22 2012, 22:00
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Oct 22 2012, 22:01
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ Oct 23 2012, 03:37)  I thought stun/pa doesn't have any affect on derp spells
I tested that with DW club/rapier. Depre proc at around 86%. With stun/proc on, I tried to recast weaken for like 100 times. Curse-weaving never appears. Then I tried to add another spell (on top of weaken) and curse-weaving starts to occur. So...stun/PA should affect curse-weaving (from the second part of test). I can't understand why the first part happens though. (why curse-weaving seems never to fail among 100 trials) This post has been edited by varst: Oct 22 2012, 22:02
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Oct 23 2012, 00:42
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Maybe only one of them affects it?
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Oct 28 2012, 10:46
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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What does the Dovahkiin title do again? Does it literally only unlock the FUS RO DAH skill, or does it also have the same bonuses as Godslayer?
If it only unlocks FUS RO DAH, it's kind of really shitty. It should get a buff, I think.
This post has been edited by Drksrpnt: Oct 28 2012, 10:48
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Oct 28 2012, 10:54
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sigo8
Group: Gold Star Club
Posts: 3,648
Joined: 9-November 11

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QUOTE(Drksrpnt @ Oct 28 2012, 01:46)  What does the Dovahkiin title do again? Does it literally only unlock the FUS RO DAH skill, or does it also have the same bonuses as Godslayer?
If it only unlocks FUS RO DAH, it's kind of really shitty. It should get a buff, I think.
There's a reason you don't see anyone using the title.
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Oct 28 2012, 12:20
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(sigo8 @ Oct 28 2012, 09:54)  There's a reason you don't see anyone using the title.
Well then, I hope Tenboro will do something to improve it eventually.
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Oct 28 2012, 12:45
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Lement
Group: Members
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Joined: 28-February 12

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It allows you access to old shatter strike iirc. That's not bad gimmick.
This post has been edited by Lement: Oct 28 2012, 12:45
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Oct 28 2012, 13:15
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Lement @ Oct 28 2012, 11:45)  It allows you access to old shatter strike iirc. That's not bad gimmick.
Eh, I don't know the damage for that skill, but it didn't seem so great when I used it. Plus you lose out on the +10.0% damage, +3% evade, -5% burden/interference from Godslayer. That's more important than a not-great skill, in my opinion.
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Oct 28 2012, 15:51
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Lement
Group: Members
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Joined: 28-February 12

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Indeed, that's why most people use godslayer, not dovahkiin. The skill's value is more in it's defensive capacity(5 turn stun on everything with 10 turn cooldown) than offensive.
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Oct 28 2012, 15:59
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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You have to keep singing the song of the Dragonborn to unlock the full powers of the Dovahkiin title
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