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> HV Questions Thread, For questions about how it works

 
post Oct 15 2012, 00:40
Post #4461
Lement



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Not quite. You'll get extra strike of about 50% of your strike on normal attacks. If your offhand has elemental strike, it strikes out too, but this means you don't get 50% damage increase for 1hs. For 2hs, similarly, no strike on great cleave and on the first target only, which is again not quite 50% damage, not to mention less freedom to target the mobs with weakness to your chosen element first.
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post Oct 15 2012, 01:34
Post #4462
teddy.bear



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If a staff hits level 10 and gets elemental strike does the elemental damage also add to spell damage like normal elemental strike bonus?
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post Oct 15 2012, 03:42
Post #4463
skillchip



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QUOTE(teddy.bear @ Oct 14 2012, 23:34) *

If a staff hits level 10 and gets elemental strike does the elemental damage also add to spell damage like normal elemental strike bonus?


no
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post Oct 15 2012, 04:59
Post #4464
teddy.bear



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odd. Is that a bug then, or is that something that Tenboro has confirmed to be working as intended?
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post Oct 15 2012, 05:43
Post #4465
skillchip



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QUOTE(teddy.bear @ Oct 15 2012, 02:59) *

odd. Is that a bug then, or is that something that Tenboro has confirmed to be working as intended?


Trolling as intended
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post Oct 16 2012, 14:49
Post #4466
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Hey,

Im not sure why but after I reached level 110 all of the monster suddenly became so much more powerful. And its so hard that I even had to lower the difficulty a few times now.

For example before that i could easily finish the arena level "Test of Faith" on hell without any mana or health potion but now I cant even win it on hard.

Seriously wth is going on because this isnt normal??

Hope that someone has an explanation for it.


Edit: Ok i found the problem.... 1 of my weapons wasnt equipped for whatever reason

This post has been edited by Bonebuster: Oct 16 2012, 16:17
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post Oct 16 2012, 16:22
Post #4467
PK678353



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110 specifically shouldn't have done anything in particular, but cresting 100 would have. Level 100 means each fight has 4 customs, and that they start scaling PL to Level ^ 1.2 - 151 rather than straight level, so you've added 30 PL in 10 levels.

But that shouldn't do that much. Test of Faith should be trivial on Hard. Go hit up Ask the Experts in the Hentaiverse Chat forum and post your build and equips. Something's decidedly wrong here. 'I forgot to equip my sword' level wrong.

This post has been edited by PK678353: Oct 16 2012, 16:24
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post Oct 16 2012, 18:46
Post #4468
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Does soul spells increase any proficiency's.
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post Oct 16 2012, 19:00
Post #4469
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QUOTE(reaperx @ Oct 17 2012, 00:46) *

Does soul spells increase any proficiency's.


No.
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post Oct 17 2012, 17:31
Post #4470
SpiralWindow



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I was browsing the EHWiki Advice page, and in the Talk saw something about "Access Speed". Is this talking about network latency? I always thought HV was purely turn based, but if not I should rethink how I play, since i do it from a virtual machine. Or, is there some notion of in-game "seconds"?
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post Oct 17 2012, 17:53
Post #4471
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QUOTE(SpiralWindow @ Oct 17 2012, 07:31) *

Is this talking about network latency?

Yes. At higher difficulties rounds can take much longer so the page loads for each turn start to add up. No one wants to take several hours to clear IWBTH arenas.

This post has been edited by Maximum_Joe: Oct 17 2012, 17:53
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post Oct 21 2012, 01:38
Post #4472
boom-n-zoom93



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i know this is noobish, but can someone tell me how to assign spells to the hotbar?
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post Oct 21 2012, 01:50
Post #4473
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QUOTE(boom-n-zoom93 @ Oct 20 2012, 16:38) *

i know this is noobish, but can someone tell me how to assign spells to the hotbar?

Attached Image
Character->Settings
Bottom of page.
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post Oct 21 2012, 22:35
Post #4474
boom-n-zoom93



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QUOTE(sigo8 @ Oct 20 2012, 19:50) *

Attached Image
Character->Settings
Bottom of page.


thanks broski
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post Oct 22 2012, 01:10
Post #4475
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Does anyone know the minimum and maximum number of possible rounds between Riddlemaster puzzles?

I was doing an Item world and after the first one that starts before round 2, the next one was before round 90, then 149, and then the last one right before the final round 200.

I'm just wondering about it, that's all. Not like it's really important.
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post Oct 22 2012, 05:20
Post #4476
skillchip



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Pretty sure tenboro doesnt want us to know it
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post Oct 22 2012, 07:04
Post #4477
Lement



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It's not like it's that hard to find out if you pay attention. Maximum from 0 is greater than 20, though, isn't it, judging by arenas.
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post Oct 22 2012, 07:41
Post #4478
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QUOTE(Drksrpnt @ Oct 21 2012, 16:10) *

Does anyone know the minimum and maximum number of possible rounds between Riddlemaster puzzles?

I was doing an Item world and after the first one that starts before round 2, the next one was before round 90, then 149, and then the last one right before the final round 200.

I'm just wondering about it, that's all. Not like it's really important.

0 to ∞
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post Oct 22 2012, 19:28
Post #4479
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QUOTE
Reforging

Reforging can reset the Item Potency experience and unlocked potentials of an equipment.

Reforging requires Amnesia Shards. The number of shards required is equal to the equipment's Item Potency level.
Players can only choose to forfeit all the existing Item Potency levels or keep all of them.
Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.


Why should someone want to lose gained Item Potency?
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post Oct 22 2012, 19:36
Post #4480
varst



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QUOTE(Nottle @ Oct 23 2012, 01:28) *

Why should someone want to lose gained Item Potency?


Because you may get something better, the potencies you gain are random.
For example, someone who don't get economizer 5 may do that again and again till he gets one (IMG:[invalid] style_emoticons/default/laugh.gif)
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