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> HV Questions Thread, For questions about how it works

 
post Feb 4 2012, 06:05
Post #3401
Hecatom



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edit

herp derp

now after reading all the stuff about the stamina i know what its happening
i got lazy about solving the puzzles so when it appeared i just put any random letter (failing in some ocassion obviously), now i see that if i fail over 4 times i just simply loss around 20 stamina points, no wonder why i have a huge deficit on stamina

(IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by Hecatom: Feb 4 2012, 06:25
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post Feb 4 2012, 06:41
Post #3402
Mr. Plow



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QUOTE(Hecatom @ Feb 3 2012, 20:05) *

edit

herp derp

now after reading all the stuff about the stamina i know what its happening
i got lazy about solving the puzzles so when it appeared i just put any random letter (failing in some ocassion obviously), now i see that if i fail over 4 times i just simply loss around 20 stamina points, no wonder why i have a huge deficit on stamina

(IMG:[invalid] style_emoticons/default/anime_cry.gif)

Yeah, it's probably a good idea to actually do those...Most you can finish within 5-10 second anyway and the Riddle Master's Blessing, while not great, is free.
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post Feb 4 2012, 07:14
Post #3403
Hecatom



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QUOTE(Mr. Plow @ Feb 3 2012, 22:41) *

Yeah, it's probably a good idea to actually do those...Most you can finish within 5-10 second anyway and the Riddle Master's Blessing, while not great, is free.



i know, i was sure that there was a penalty for doing it wrong, and now i see it, lol
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post Feb 5 2012, 10:02
Post #3404
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I'd wanted to know the exact formulas for gift chance in all possible cases:
1)
# of hours since last check >= 1
and
battles won since last gift > 0

is this example correct:
# of hours since last check = 24
battles won since last gift = 4
gift chance = 4 * 24 = 96%

2)
# of hours since last check >= 1
and
battles won since last gift = 0

is this example correct:
# of hours since last check = 24
battles won since last gift = 0
gift chance = 1% [proof]

3)
# of hours since last check < 1
and
battles won since last gift > 0

is this example correct:
# of hours since last check = 0.5
battles won since last gift = 1
gift chance = 0.5 * 1 = 0.5% (I have a proof that it's not zero)

4)
# of hours since last check < 1
and
battles won since last gift = 0

is this example correct:
# of hours since last check = 0.5
battles won since last gift = 0
gift chance = 1% [proof] (but it's obviously must be less than in previous case)
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post Feb 5 2012, 11:00
Post #3405
hzqr



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QUOTE(Tenboro @ Jul 11 2011, 20:17) *
Well, the way it works right now is, when you enter the monster screen it will roll on it if it's been more than one hour since you last checked. The number of hours (not rounded) is multiplied with the number of battles the monster has won since last time it brought you a gift.

So if it's been three and a half hours since you last checked, and it's won five battles since it last gave you something, your "score" is 17.5. This score then has to be higher than a random roll from 0 to 100 - in this case, a 17.5% chance. If you do not get an item, the last-checked timer is is reset to the current time, so if you check one hour later (and it didn't get any more kills), the chance would be 5%.
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post Feb 5 2012, 11:39
Post #3406
cryomorph



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So, the chance must be zero if I recheck every 10 minutes but factically it's not so that's why I'm still wondering...
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post Feb 5 2012, 20:04
Post #3407
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What's the maximum value a monster's stats can reach? I know that elemental resistances go up to 75, but what about actual stats like STR, DEX, etc.?
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post Feb 5 2012, 20:10
Post #3408
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QUOTE(Drksrpnt @ Feb 6 2012, 02:04) *

What's the maximum value a monster's stats can reach? I know that elemental resistances go up to 75, but what about actual stats like STR, DEX, etc.?


It's 25 for primary stats, and 75 for elemental resistances.
Of course, the monsters scale differently from players.
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post Feb 5 2012, 20:29
Post #3409
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QUOTE(Drksrpnt @ Feb 5 2012, 10:04) *

What's the maximum value a monster's stats can reach? I know that elemental resistances go up to 75, but what about actual stats like STR, DEX, etc.?

http://ehwiki.org/wiki/Monster_Lab#Upgrading
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post Feb 7 2012, 06:31
Post #3410
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Is there any drawback to using No Random Encounter mode?
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post Feb 7 2012, 07:37
Post #3411
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QUOTE(ChosenUno @ Feb 7 2012, 12:31) *

Is there any drawback to using No Random Encounter mode?


Except that you'll no longer have 1-round fights, no.
Some people may tune the difficulty to x25 for some easy EXP, but you won't miss anything without it.
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post Feb 8 2012, 19:28
Post #3412
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Regarding the Monster Lab

At the wiki there is an unsourced claim: "Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them." It was added in the 17 Oct edit by Maximum Joe.

While I don't doubt the claim (as he usually has a source for his edits), I am wondering if this means that INT and WIS does nothing for e.g. a Giant. The Giant's skill type is DEX - PHYSICAL with damage type CRUSHING, and I assume all his regular attacks are PHYSICAL. Power says 50% MP, which has had me a bit confused, but I assume that it means that the skill can be used whenever the Giant's mana is ≥ 50%.

Tl;dr: INT and WIS = useless for Giants? (Powerlevel boosting aside.)
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post Feb 8 2012, 19:34
Post #3413
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QUOTE(Ichizon @ Feb 8 2012, 09:28) *

Tl;dr: INT and WIS = useless for Giants? (Powerlevel boosting aside.)

http://ehwiki.org/wiki/Monster_Lab#Crystal_List

Yes on INT (for now), but WIS = Magical mitigation.

And in case you're curious:
http://ehwiki.org/wiki/Battles#Monster_Side
"All monsters regenerate mana at a rate of roundup(max_mp / 20) per action."

This post has been edited by Maximum_Joe: Feb 8 2012, 19:36
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post Feb 8 2012, 19:59
Post #3414
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Oh, magical mitigation... Is it known if the amount is significant in respect to their resistances? And is there a source for that data as well, since I can't find any for that either. I can understand it being derived from character stats, but if that's the case it should also affect some other stuff.

That regeneration claim doesn't seem to be sourced either, but it's not too hard to verify. I assume it has been derived by someone making notes during battles.
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post Feb 8 2012, 20:20
Post #3415
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I've tested on how monsters regenerate MP a few months ago.
Easy to verify if you scan on monster's MP.
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post Feb 9 2012, 02:57
Post #3416
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wiki for equipment suffixes show battlecaster for leather armor, is this correct?
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post Feb 9 2012, 04:38
Post #3417
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QUOTE(etothex @ Feb 8 2012, 16:57) *

wiki for equipment suffixes show battlecaster for leather armor, is this correct?

That's obsolete, sorry.
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post Feb 9 2012, 20:50
Post #3418
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When I inflict Bleeding Wound on a mob using my "Vital Strike" skill, the combat log does not state that the monster has taken damage due to bleeding. Is there a bug causing monsters not to take bleed damage from Vital Strike's bleed effect, or is the damage just not getting logged?

The Log through the time one mob had bleeding wound. Note that Stun Expired, and the creature was able to attack before bleeding wound expired:

40 5 The effect Bleeding Wound on Stroircaonnnie has expired.
40 4 Stroircaonnnie gains the effect Stunned.
40 3 You counter Stroircaonnnie for 1180 points of piercing damage.
40 2 You parry the attack from Stroircaonnnie.
40 1 You hit Stroircaonnnie for 1799 piercing damage.
39 4 The effect Chain 1 has expired.
39 3 Stroircaonnnie hits you for 296 crushing damage.
39 2 The effect Stunned on Stroircaonnnie has expired.
39 1 You hit Stroircaonnnie for 2742 piercing damage.
38 1 You hit Stroircaonnnie for 2504 piercing damage.
37 3 You gain the effect Overwhelming Strikes.
37 2 You hit Stroircaonnnie for 2065 piercing damage.
37 1 You gain 0.03 points of one-handed weapon proficiency.
36 2 Stroircaonnnie gains the effect Penetrated Armor.
36 1 You crit Stroircaonnnie for 2225 piercing damage.
35 4 Vital Strike hits Stroircaonnnie for 17572 piercing damage.
35 3 Stroircaonnnie gains the effect Bleeding Wound.
35 2 You gain the effect Chain 2.
35 1 You use Vital Strike.

Is there someone who can help me figure this out? Thank you.

This post has been edited by tentacle-man61: Feb 9 2012, 20:51
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post Feb 9 2012, 21:04
Post #3419
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Our best guess now:
1. It's bugged.
2. It's not bugged, but you need a bleeding weapon to actually get that bleeding damage.
The bleeding wound proc may be there for tier 3 skill only.
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post Feb 10 2012, 01:06
Post #3420
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Does raising magic proficiencies (Elemental/Forbidden/etc) affect spell's abilities to proc?
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