QUOTE(Razorflame @ Nov 15 2011, 09:13)

Does full physical mitigation have it's merits now, or does full mage still work good?
It's got it's merits.
But it doesn't really match up with the hits you take to interference and burden.
Light armor rules supreme, with kevlar, when it comes to physical mitigation.
Heavy armors only real advantage seems to lie in shield armor, giving block bonus, which isn't all that good due to 1-H not having the same damage output as other styles.
And while block makes up for burden, meaning you get hit less and get extra attacks from counter-hits, despite having slower action time, it doesn't make up for the high interference.
QUOTE(DragonRanger @ Nov 16 2011, 15:12)

It doesn't seem consistent though. Sometimes when I run, I'm restored the same amount of HP I lose while running; sometimes I'm restored a much greater amount; and sometimes I don't regain any HP.
QUOTE(varst @ Nov 16 2011, 16:48)

Hm....my experience:
When I perform testings in crysfest, my character's HP get fully replenished every time I escape from it, no matter how much hp I've left.
So it's safe to assume that for crysfest/grindfest/random encounter (they have similar battle system), HP will be replenished when you escapes.
(Easy to test: Go into a battle, get some hits, escape)
And I just tried, HP doesn't replenish when I'm killed.
So it gives escaping a bit of advantage.
From my testing, it seems like a bug.
You seem to get health equal to that you had when you started the grindfest/crysfest.
OR the amount of health you got after your last healing spell.
In other words, doing a quick test on a crysfest with full health, and doing no heals, and when you flee out, you will have full health again.
Do it again, but let the mobs hit you and wear your health down, cast a healing spell, continue fighting for a while and then flee out, and you will have the health you had immediately after your cast that healing spell (it updates with each tick of a regen as well).
So it only seems to register your health when you enter the crysfest/grindfest, when your health gets replenished, or when it gets depleted (dead).
But not when you get hit and it decreases.
QUOTE(cybchaos @ Nov 16 2011, 16:32)

Does Domino Strikes not have an indicating effect (like Overwhelming Strikes)?
I just reached level 70 only using 2-handed weapons and I have never seen Domino Strikes proc.
I do however sometimes see splash damage distributed once, but I was always under the impression these were 2-handed crits. Are these Domino Strikes?
It's already been answered, but yes. Whenever any monster other than that you are targetting takes damage, that is domino strikes that does it.
Since it is instant, and not a buff, there is no indicating effect.
Just like when you use a weapon with vampire proc, there is also no indicating icon, you just see it in your battle log, that something more happened than just 1 attack on your target.
Crits, as far as I know, has no effect on procs from fighting style, like domino strikes, but only on the weapon specific proc (stun, bleed, penetrated armor).
This post has been edited by Randommember: Nov 18 2011, 14:52