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> HV Questions Thread, For questions about how it works

 
post Oct 21 2011, 21:53
Post #3161
Rootzor



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I thought the quality depended on the owner's Power.
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post Oct 22 2011, 01:07
Post #3162
Maximum_Joe



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http://ehwiki.org/wiki/Monster_Lab#Gifts
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post Oct 22 2011, 01:18
Post #3163
Raidy



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thats a long list of bindings
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post Oct 22 2011, 15:28
Post #3164
aeridus



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I should probably be checking on my monsters more often then. For some reason I misremembered that formula and thought the longer you waited, the more likely the gift would turn high quality. How often should I check, then? Once every 3 days?
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post Oct 22 2011, 17:09
Post #3165
Maximum_Joe



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Once an hour is fine.
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post Oct 22 2011, 20:45
Post #3166
skillchip



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If you want a for sure item, once every five days. If you want to max the total items you will get over a long period of time, every hour.
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post Oct 22 2011, 22:03
Post #3167
aeridus



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Got it, thanks. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 23 2011, 01:35
Post #3168
dennyzz



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Q: How is the stun chance of wielding an offhand club calculated when dual-wielding?
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post Oct 23 2011, 02:57
Post #3169
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QUOTE(dennyzz @ Oct 23 2011, 01:35) *

Q: How is the stun chance of wielding an offhand club calculated when dual-wielding?

If your mainhand has a different proc then it's simply calculated normally but only on an offhand hit.

If your mainhand has a stun proc (i.e. dual-wielding two clubs), then on either attack then the chance is the multiplicative combination of both of their chance (so if you had one club with 23% and one with 27% then you'll have a 43.79% chance to stun).

For more info see:
http://ehwiki.org/wiki/Fighting_Styles#Dual_Wielding
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post Oct 23 2011, 04:39
Post #3170
Jasphere



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Wanna ask something here.

What is the proficiency bonus for Niten Ichiryu?

DW has bonus of:
* + 2.5 Physical Base Damage per 1 point
* + 0.5% Attack Accuracy (per 10 points)
* + 0.25% Attack Crit Chance (per 10 points)

and TH has bonus of:
* + 2.0 Physical Base Damage per 1 point
* + 0.5% Attack Accuracy (per 10 points)
* + 0.5% Parry (per 10 points)

so what about Niten Ichiryu? Sum up both and divided by 2?
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post Oct 23 2011, 04:45
Post #3171
Maximum_Joe



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http://ehwiki.org/wiki/Fighting_Styles#Niten_Ichiryu

I believe it's just DW for stats.
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post Oct 23 2011, 06:53
Post #3172
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I feel like too many monster types are resistant to piercing attacks. Estocs aren't very popular or considered good as it is, so I don't see why mechanoids and undeads should have resistances against it. Sprites are fine (and undeads too if it's changed to just a light resistance [25], instead of a minor one [50]). That's just my opinion.

Which factors were taken into account when creating the monster classes' resistances?
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post Oct 23 2011, 08:19
Post #3173
Rootzor



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Undead and Mechanoids: Piercing attacks damage an opponent by striking at their vitals; on their own, they're not going to do as much structural damage as, say, using an axe to carve someone to pieces.

Fantasy games in general make undead resistant to piercing damage. They have no vitals to strike or functioning organs to rupture. This probably carries over to mechanoids for the same reason, since piercing a few wires isn't at all like piercing an artery.
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post Oct 23 2011, 12:58
Post #3174
Randommember



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QUOTE(Maximum_Joe @ Oct 23 2011, 04:45) *

Did some testing, having another equipment set with katana+wakizashi, and testing things around.

First off, I got more damage from the katana alone, thanks to my skill in 2-H proficiency, so when I added the wakizashi, my damage actually decreased considerably (but then the wakizashi wasn't the best one possible, but still).
I then switched back to my main set, but switched to DW and increased that proficiency a bit, which gave a damage increase to the niten ichiryu set. I then switched back to 2-H and increased that proficiency, again, it gave a small bonus to niten ichiryu.
So it seems to be some kind of composite of the two. But it seems that at least 2-H doesn not give half ot it's bonus, but much less.
I don't know if DW would then compensate for this (giving 25%-75%?), since my DW proficiency is pretty low, but at the very least, it appears that both proficiencies increase the damage.


For some numbers.
With this Average Katana of Slaughter alone (and some mixed light armor) I got 1393,9 in base damage on my physical attack.
Then I add this Fine Wakizashi of the Nimble, and my physical attack decreases to 1194,7 base damage.
The parry increase is also pretty small, especially compared to the value on that wakizashi.
Now I know that niten ichiryu doesn't give the parry bonus to the off-hand weapon that normal DW gets, but it's still a fairly decent number.
Parry increases from 17% to 21,2%, and since the katana has no parry value in itself, it means that a lot of the parry bonus given from 2-H proficiency is lost.
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post Oct 23 2011, 13:42
Post #3175
varst



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QUOTE(Maximum_Joe @ Oct 23 2011, 10:45) *


Confirmed as to patch 0.5.3. As always I can't guarantee any unknown changes, but that's the remark from Tenb AFAIK.

reference

Also, notice some updates not in patch notes.

Reference (yes, the WHOLE page)

So to sum up, here's some new descriptions for wiki

QUOTE

A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana's two-handed nature.
The following applies to Niten Ichiryu:
- when considering equipment proficiency, DW proficiency applies
- bleeding wound follows DW rule
- Niten has chance to proc domino strikes. However, it doesn't have bonus damage/range over 100/200 two-handed proficiency.
- Niten has chance to proc offhand strike. However, its offhand doesn't gain parry bonus.
- No weapon proficiencies are gained when using this style.
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post Oct 23 2011, 16:08
Post #3176
Maximum_Joe



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Okay, lemme know if I got all that right:
http://ehwiki.org/wiki/Fighting_Styles#Niten_Ichiryu
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post Oct 23 2011, 23:53
Post #3177
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What is this "DW" I keep reading about?
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post Oct 23 2011, 23:56
Post #3178
Maximum_Joe



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http://ehwiki.org/wiki/Fighting_Styles#Dual_Wielding
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post Oct 24 2011, 19:26
Post #3179
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I sent a polite mail to the people, responsible for the HentaiVerse lag to people at finland-norway-sweden.
Now at least they know.
I used my real name to make it legit.

=================================
Bad performance of router

This node is adding unwanted 100 milliseconds to contacting germany and has been doing so for at least a week.
Can you guys seriously not see the problem yourself, but need someone like me to tell you ?
You're fucking up the internet, do something about this shit switch already.

Name: netnod-ix-ge-a-sth-1500.leaseweb.com
IP Address: 194.68.123.160
Location: 57.317N, 14.594E
Network: NETNOD-IX-STH-GE
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post Oct 25 2011, 00:59
Post #3180
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Where do Arcane Focus, Riddlemaster, Title Rank and Stamina Bonus fit into the magic damage formula? Right now I'm using:

Magic Damage = Base Magic Damage * Magic Damage Bonus%

Base Magic Damage = (StaffProf * 0.5) + (PurpleAuraRank * 5) + (INT * 1.25) + (WIS * 0.75)

Magic Damage Bonus% = Crit * Channel * (ArcaneFocus + Riddlemaster + TitleRank) * StaminaBonus * HathPerk * EDB * SpellProficiency/2 * AOEmod * (1 + (SpellAP - 1)*0.0625)
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