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> HV Questions Thread, For questions about how it works

 
post Sep 6 2011, 17:18
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Maximum_Joe



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Okey dokey, thanks.
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post Sep 6 2011, 19:22
Post #3022
Drawde



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Does an ethereal mace or club, which does void damage, still get the double damage on a stunned monster?
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post Sep 6 2011, 19:44
Post #3023
mkonji



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QUOTE(Drawde @ Sep 6 2011, 19:22) *

Does an ethereal mace or club, which does void damage, still get the double damage on a stunned monster?

Yes, I believe Void is just a damage type/element which nothing has any resistances to. It still gets effected by physical mitigation and damage modifiers.

This post has been edited by mkonji: Sep 6 2011, 19:44
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post Sep 6 2011, 19:53
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QUOTE(Drawde @ Sep 6 2011, 12:22) *

Does an ethereal mace or club, which does void damage, still get the double damage on a stunned monster?


Just went ahead and tested it, I can confirm what mkonji said. Void stunners work the same as crushing.

4 2 Noihara Himari has been defeated.
4 1 You crit Noihara Himari for 3378 void damage.
3 3 Noihara Himari is stunned.
3 2 Noihara Himari gains the effect Stunned.
3 1 You crit Noihara Himari for 1794 void damage.
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post Sep 6 2011, 20:40
Post #3025
Drawde



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Thanks. I'll assume infusions don't change that either then.

Don't have an ethereal anything yet, but figured I'd check.
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post Sep 7 2011, 18:52
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is there any method to quick compare equipment each values? e.g. in WTS i want to compare the seller's weapon with mine, it's tired to compare things in 2 different windows line by line...
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post Sep 8 2011, 01:32
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QUOTE(Yizhi @ Sep 7 2011, 16:52) *

is there any method to quick compare equipment each values? e.g. in WTS i want to compare the seller's weapon with mine, it's tired to compare things in 2 different windows line by line...


not for now
our only hope is that tenboro implements it in code or somone else makes a script
but now i think that this is a low priority issue

btw i missed some update and i need to confirm if elemental ratings does not affect anymore elemental spells damage
now they only offer elelemental mitigation? if yes they are pretty wasted AP points compared to tanks or useful spells...

can somone confim this?
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post Sep 8 2011, 02:23
Post #3028
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QUOTE(tribalspirit @ Sep 7 2011, 15:32) *

btw i missed some update and i need to confirm if elemental ratings does not affect anymore elemental spells damage
now they only offer elelemental mitigation? if yes they are pretty wasted AP points compared to tanks or useful spells...


Happened a while ago. AP and auras only give you resistance now.
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post Sep 8 2011, 09:50
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I see that I could quickly reach 50k credits (it's a one shot thing, I'm getting the RoB clear bonuses), so I'm doing some training.

Are the following any good for me right now?
Assimilator (+10% Proficiency Gain Rate) or Refined Aura (+1 Aura Slots)? They're at 50k for me right now and I'm wondering if I should get them.
I currently have red, orange, yellow and green auras at level 1. No points in Assimilator yet.

Or should I go for scavenger/quartermaster/luck of the draw? I currently have 12/50 for scavenger, 4/20 for quartermaster , and 4/25 for luck of the draw.
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post Sep 8 2011, 14:07
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thanks for the answer maximum

@stealthfire
assimilator seems the most useful, with quratermaster behind and then scavenger

refined aura only if you have leftover aura points
luck of the draw is the less useful but it needs to be upgaded after the others

This post has been edited by tribalspirit: Sep 8 2011, 14:10
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post Sep 8 2011, 15:37
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Well, I have 2 extra aura points, though I question the effect of getting an additional aura.

How's the bonuses calculated anyway, are they a multiplier to the current percentage, or a flat addition to the current percentage?

Like, if my chance is currently 10%, then +10% means 11% (10%*110%) or 20% (10%+10%)?

I'm trying to figure out which one is the most efficient really. is there anywhere that explains these chances? A search doesn't seems to turn up anything useful.

I presume with montage gone, and the importance of proficiency, assimilation would probably be quite useful, but it's cost can probably pay for 2-3 points in other skills.
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post Sep 8 2011, 16:23
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QUOTE(stealthfire @ Sep 8 2011, 15:37) *
Well, I have 2 extra aura points, though I question the effect of getting an additional aura.

How's the bonuses calculated anyway, are they a multiplier to the current percentage, or a flat addition to the current percentage?

Like, if my chance is currently 10%, then +10% means 11% (10%*110%) or 20% (10%+10%)?

I'm trying to figure out which one is the most efficient really. is there anywhere that explains these chances? A search doesn't seems to turn up anything useful.


In most cases, it's actually 10% + 10% of the remaining 90%, so 19%. Another way to calculate is 1 - (1 - 0.1)*(1 - 0.1). And you can keep multiplying for each addition. Like if you have 80% base accuracy, 10% accuracy from stats, 20% from a weapon, and 5% from the orange aura, your total accuracy is 1 - (1 - 0.8)*(1 - 0.1)*(1 - 0.2)*(1 - 0.05) = 86.32%, whereas without the orange aura it's 1 - (1 - 0.8)*(1 - 0.1)*(1 - 0.2) = 85.6%.
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post Sep 9 2011, 00:42
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Hey guys, i havent played for a long time, now i come back and see a lot of updates..

Maging used to be better when i was playing, but now seems like melee, is that right?

Which melee is good(for getting exp, item world and such)? Rapier + Shield?

Thanks for the help
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post Sep 9 2011, 02:33
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Maces rule supreme atm.
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post Sep 9 2011, 03:19
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QUOTE(Maximum_Joe @ Sep 8 2011, 17:33) *

Maces rule supreme atm.

To clarify, you can't currently stun a stunned monster, so no more complete stun locks. But, hitting a stunned monster doubles the weapon damage. So a mace cascade hit that stuns more than one monster will usually kill them the next hit, depending on difficulty.
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post Sep 9 2011, 03:57
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Oh, thanks for the info.

And what about the armor? People used to use cloth with high evade, but dont know if that would work with a mace... Should i try to get some heavy gear? Or there is something better?
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post Sep 9 2011, 04:51
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QUOTE(stealthfire @ Sep 8 2011, 15:37) *

Well, I have 2 extra aura points, though I question the effect of getting an additional aura.

How's the bonuses calculated anyway, are they a multiplier to the current percentage, or a flat addition to the current percentage?

Like, if my chance is currently 10%, then +10% means 11% (10%*110%) or 20% (10%+10%)?

I'm trying to figure out which one is the most efficient really. is there anywhere that explains these chances? A search doesn't seems to turn up anything useful.

I presume with montage gone, and the importance of proficiency, assimilation would probably be quite useful, but it's cost can probably pay for 2-3 points in other skills.

IMO, get the aura slot.
Apart from the bonuses to stats and mitigation/damage/evade/whatever and resists that the aura gives, it also gives 7% to exp. This is a one-time bonus and does not increase when you rank up the aura.
So putting a aura point into an extra aura, instead of ranking up an existing aura means you get that experience bonus.
And aura experience bonus is added after other bonuses, such as those from posting (up to 100% of the base) and exp tanks and adept learner.

So taking myself as an example, I get 100% from post bonus (I post-whore in the spamhaus-section every morning), then I get 74% from adept learner (next rank costs 2,606 credits, kinda cheap) and 99% from exp tanks (abilities, they work now after the patch).
Those stacks additively, not multiplicatively. Which means I get +273% from those, for a total of 373% of the base (100% being the base of course).
But then the auras are adeed on top of that, and they are stacked additively with other auras, but multiplicatively with the other bonuses (and the organised mind hath perk is added multiplicatively to everything).
So for me, I got 5 auras, which is a 35% bonus.
Which means I got a total bonus of 503%.
So that 7% bonus from the aura is actually worth 19% from the base, for me.
And the more points you got into experience tanks and adept learner, the more you get out of them.

Also, costs for training doesn't follow set guidelines.
The first point into refined aura costs 25K, the second 50K and the third 75K (only got 2/4).
But the assimilator, which has 10 steps, costs 50K for the first one and 107K (almost) for the second.


And the quartermaster and archeologist works from the base chance. So with maxed quartermaster and archaelogist, you double your chance of a drop. And since scavenger says +2 and has 50 steps, I assume that means the same thing. Maxed it will double your chance for a drop.
Luck of the draw apparently works by giving you a bonus to the roll for items, so giving a better chance for the higher stuff, just like lvl, difficulty and such.


IMO, get refined aura, it really pays off. Having more auras is better for the experience bonus, than having ranked up auras.
Also, adept learner is really good, since it gives a nice bonus, is quick to train and the cost of it rises very slowly.
Ability boost is also real nice, also cheap and the cost rises pretty slowly, and you can always do with more ability points (1 ability point into exp tanks give 3% exp bonus, while 1 point into adept learner gives 1%).
Assimilator might be nice, but gets really fricking expensive, I wouldn't recommend getting it until later on.

Lvling up fast is best IMO, since that will get you more cash as well, meaning you can train the other stuff then.
I'm at lvl 100, and right now it is the training time that sets the limit for me more than the costs (except for assimilator) since refined aura and archaeologist takes 24h and others 12h and 8h.
Just adept learner that is quick (and karma amplifier, but I fail to see the need for that).
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post Sep 9 2011, 12:53
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QUOTE(Drawde @ Sep 9 2011, 03:19) *

To clarify, you can't currently stun a stunned monster, so no more complete stun locks. But, hitting a stunned monster doubles the weapon damage. So a mace cascade hit that stuns more than one monster will usually kill them the next hit, depending on difficulty.

And to compound that, the removal of armor/shield rating means that weapons actually do damage without having to reduce them (ala Penetrated Armor) or bypass them completely (ala Bleed). So Maces are doing double damage on top of already doing way more damage than they used to (however they still get hurt by the fact that some key monster types have Crushing resistance). Every other Proc (PA, Bleed) has become pretty irrelevant except in extreme cases whereas the Stun proc, which already would have been strong based on its utility, also happens to do the most damage to normal mobs.
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post Sep 9 2011, 14:04
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I got two questions.

1: When your monster wins a battle, he's supposed to bring you a reward, right? Atleast the Wiki says so, but it might be outdated.
Anyways, my monster finally won a battle, the poor bastard even struck the killing blow, but he brought me nothing or maybe I somehow clicked past it. Where are you supposed to see what he brings you? Mail? Monster Lab?

2: Do you consume more Stamina if you play on higher difficulty? For instance in the Arena or Cryfest. What is it that consumes stamina anyways btw? Battles, actions?
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post Sep 9 2011, 14:19
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QUOTE(pocky00 @ Sep 9 2011, 14:04) *
1: When your monster wins a battle, he's supposed to bring you a reward, right? Atleast the Wiki says so, but it might be outdated.
Anyways, my monster finally won a battle, the poor bastard even struck the killing blow, but he brought me nothing or maybe I somehow clicked past it. Where are you supposed to see what he brings you? Mail? Monster Lab?

Your monster winning battles only increases your chance of reward. 1% chance per hour waited per battle won since you last got your reward. So if you keep checking back (not too often because you need to wait at least an hour before you roll again) you'll eventually get your reward.

And to clarify you check by going to the page where you upgrade your specific monster.


QUOTE
2: Do you consume more Stamina if you play on higher difficulty? For instance in the Arena or Cryfest. What is it that consumes stamina anyways btw? Battles, actions?

Stamina is consumed upon completion of a round. The rates are
- 0.05 Stamina for a round of any type if you're Rested
- 0.02 Stamina for Grindfest if you're Normal of Bellow
- 0.01 Stamina for Arena and Item World if you're Normal of Bellow
- 0.005 Stamina for Cryfest if you're Normal of Bellow

AFAIK Difficulty has no effect on this, except it's worth noting that you don't regenerate any Stamina while in battle, so if it takes you an hour to complete a single Arena you're losing 0.833.... Stamina in time lost on top of the stamina you lose per round.

This post has been edited by mkonji: Sep 9 2011, 14:19
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