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HV Questions Thread, For questions about how it works |
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Jul 1 2011, 07:37
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I try my best to answer some of the questions.
2. No, you can go higher than lv.250. It's just the last ability tree's available at lv.250.
3. Yes.
4. For gossamer, you should first look at its prof. bonus. Other important factors are magical accuracy, evade and INT bonus. For phases it's a bit different. You should first look at it's EDB and INT, then evade. Magical accuracy's not so important, as most phase-users have such a high level that magical accuracy is no longer a problem.
For staffs, right now you should look for a stuff with focus suffix. It increases your accuracy, so it's pretty important for low-level players. Preferably ebony ones as they also boost your elemental EDB and prof. With you gain in levels, you should start to find staffs with other suffixes. You may ask them later at 'ask the experts' thread after you reach lv. 100.
5. Weaken is very useful, as it nerfs monster's attacks and also prevents them from giving you critical hits.
6. It depends. Elec is strong because almost no original monsters have resistance to it. When you are going to 1-shot every round, it is more annoying to see monsters with resistance to the element you're using. There's many original monsters resistant to fire, so elec's a better choice when facing original monsters.
However, with the introduction of new custom monsters, everything has changed. Now you'll always see monsters with resistance to the element you're using. So there's nothing like best element as before. You probably have to prepare 2-3 different elements in order to face different enemies.
7.It's because those bosses have weakness in only 1-2 elements and have resistance in the rest of the elements. If you use the wrong element it will be painful to kill those bosses. For example, Dalek is weak to elec, so you need to use elec spells to spam it in order to get the best effect. If you use other elements most likely it'll only deal a bit of damage. You can find the monsters' weakness and resistance at wiki.
9. Previously no. But with introduction of patch 0.5.3, there's no way to decrease your armor's burden except with the best titles available, which you'll get later in the game. It may possibly affect your action speed, expecially for those using heavy armor.
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Jul 4 2011, 03:10
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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wrong thread.
This post has been edited by DemonEyesBob: Jul 4 2011, 04:42
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Jul 4 2011, 06:38
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Pirko
Group: Members
Posts: 221
Joined: 6-March 11

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Does divine increase Cure heal points? Prof or holy rating?
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Jul 4 2011, 06:57
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Pirko @ Jul 4 2011, 12:38)  Does divine increase Cure heal points? Prof or holy rating?
Yes for holy rating, no for divine prof.
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Jul 4 2011, 11:28
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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0.5.3 patch notes : QUOTE(Tenboro) - The base effect of Cure spells was increased to, among other things, offset the loss of the bonus from Holy Rating. -- Cure now restores a fixed amount of health, depending on Elemental Bonus/Proficiency. (That is, the random factor was removed.) Cure no longer is affected by Holy rating, so do not waste AP just for that purpose. I still believe Tenboro meant Curative proficiency. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 4 2011, 11:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Mika Kurogane @ Jul 4 2011, 17:28)  0.5.3 patch notes : Cure no longer is affected by Holy rating, so do not waste AP just for that purpose. I still believe Tenboro meant Curative proficiency. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Okay, there's no holy rating now, my fault. What I mean is, cure is affected by holy EDB. This post has been edited by varst: Jul 4 2011, 11:51
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Jul 4 2011, 19:14
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tadprime
Group: Gold Star Club
Posts: 976
Joined: 17-October 10

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Just hit 40 and have a question on Haste that I am not sure about and have nto been able to find a specific answer to: If you plan on putting Haste in an autocast slot, is there any reason to go beyond one ability point in it? According to the tool tip additional ability points only increase the duration, and if it is autocast then duration is not a factor...
Just making sure I didn't miss anything there...
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Jul 4 2011, 19:33
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(tadprime @ Jul 5 2011, 01:14)  Just hit 40 and have a question on Haste that I am not sure about and have nto been able to find a specific answer to: If you plan on putting Haste in an autocast slot, is there any reason to go beyond one ability point in it? According to the tool tip additional ability points only increase the duration, and if it is autocast then duration is not a factor...
Just making sure I didn't miss anything there...
You've missed something, since duration is a factor in calculating the upkeep cost. According to patch 0.4.3, QUOTE Each spell you add to auto-cast incurs an Upkeep which is subtracted every round the spell is active. The Upkeep is calculated as the cost of the spell divided by its duration - these calculations take your proficiency into account, and it should cost the same as casting them manually. And duration is affected by how many AP you put into a spell. duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100) This post has been edited by varst: Jul 4 2011, 19:34
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Jul 4 2011, 21:26
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Tsunade_lover
Group: Gold Star Club
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Joined: 20-July 08

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As mentioned above, more ability points into Haste will increase the duration and reduce the upkeep costs, likewise supportive proficiency will also increase duration (and therefore reduce upkeep costs)
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Jul 7 2011, 20:45
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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Can anyone tell me (Tenboro) how the probability of getting an equipment drop from a Legendary on arenas compares to getting an equipment drop from any other monster type when you factor in the 10% trophy drop rate? It seems to be a pretty rare occurrence, but it still happens. Of course, I'm talking about non last round legendaries.
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Jul 13 2011, 01:57
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Raidy
Group: Members
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Joined: 8-July 08

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In 'character settings', under 'advanced encounters', if you select 'no encounters', does the 'dawn of the new day' event still trigger?
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Jul 13 2011, 04:03
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Ballistic9
Group: Members
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Joined: 4-January 09

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Yes.
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Jul 13 2011, 06:41
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Pirko
Group: Members
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Joined: 6-March 11

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QUOTE Every 25 points in each (Intelligence and Wisdom) results in a 1 point reduction to interference. Is it still works? I calculate a little and find that CODE Proficiency = Your rank - ( Interference - 25 ) And my points didn't affect on Interference.
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Jul 13 2011, 10:40
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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No, interference can't be reduced with INT or proficiency any more since a few patches ago.
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Jul 15 2011, 05:03
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Monster resists are a new action now, right? We can miss our mark (accuracy) AND certain monsters can resist (I think only the Dragons?)? I haven't seen them myself, so I can't be certain.
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Jul 16 2011, 03:32
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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Does metallic Aura Owners get more monster lab slots?
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Jul 16 2011, 03:35
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Cronauron
Group: Members
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Joined: 29-November 06

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People with a gold star get two monsters slots for each one they purchase with Chaos tokens.
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Jul 16 2011, 03:58
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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thx
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Jul 16 2011, 17:14
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coykili
Group: Members
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I understand that poison now does dark damage but did the formula for it change as well? I seem to be doing at the very least half as much damage as i was
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Jul 16 2011, 17:43
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(coykili @ Jul 16 2011, 17:14)  I understand that poison now does dark damage but did the formula for it change as well? I seem to be doing at the very least half as much damage as i was
It depends on the monsters HP now. So pretty bad for normal mobs but great against High HP Mobs like God.
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