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> HV Questions Thread, For questions about how it works

 
post Oct 10 2010, 18:59
Post #2021
Red of EHCOVE



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Are there wakizasish with Penetrated Armor? I have one with small Bleeding Wound, and it doesn't seem that good to me, even through it's "Fine" (item).

I am also wondering which of my two katanas is better - the average has a much nicer bleed than the fine... and I don't think the fine would scale quickly enough to match the other one (or am I wrong)?

This post has been edited by Red_Piotrus: Oct 10 2010, 19:00
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post Oct 10 2010, 19:07
Post #2022
Zero Angel



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Question about the cap on Proficiency:

The wiki doesn't say anything about it, but I recall reading somewhere before that some proficiencies have a limit of 200 (or 250). Does this mean that raising them beyond 200 is pointless?
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post Oct 10 2010, 19:12
Post #2023
grumpymal



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QUOTE(Red_Piotrus @ Oct 10 2010, 12:59) *

Are there wakizasish with Penetrated Armor? I have one with small Bleeding Wound, and it doesn't seem that good to me, even through it's "Fine" (item).

Wakis are slashing/Bleed only.

QUOTE(Red_Piotrus @ Oct 10 2010, 12:59) *

I am also wondering which of my two katanas is better - the average has a much nicer bleed than the fine... and I don't think the fine would scale quickly enough to match the other one (or am I wrong)?

Use my calc to check the scaling.

QUOTE(Rei-Tenshi @ Oct 10 2010, 13:07) *

Question about the cap on Proficiency:

The wiki doesn't say anything about it, but I recall reading somewhere before that some proficiencies have a limit of 200 (or 250). Does this mean that raising them beyond 200 is pointless?

No, they still affect the bonus on equipment and magic stats. It just caps on a few values (mostly fighting style stuff), so most things are still affected.
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post Oct 10 2010, 19:43
Post #2024
Red of EHCOVE



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I am looking at interference on wiki, it does not mention that interference can result in offensive/disruptive magic failure. I also thought that low levels of interference made you failure-immune?
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post Oct 10 2010, 20:00
Post #2025
grumpymal



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QUOTE(Red_Piotrus @ Oct 10 2010, 13:43) *

I am looking at interference on wiki, it does not mention that interference can result in offensive/disruptive magic failure. I also thought that low levels of interference made you failure-immune?

Boggy and I must have forgotten about high Interference causing spells to fizzle. Interference over 25 has a chance of causing hostile spells to flat out not work (uses up no MP, though). It doesn't have any effect on resists, which is the equivalent of missing (which does use MP).

EDIT:
And Boggy just fixed it as I was typing my response.

This post has been edited by cmal: Oct 10 2010, 20:02
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post Oct 10 2010, 20:01
Post #2026
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QUOTE(Red_Piotrus @ Oct 11 2010, 01:43) *

I am looking at interference on wiki, it does not mention that interference can result in offensive/disruptive magic failure. I also thought that low levels of interference made you failure-immune?


It does, if your interference is <25, your spells can't fail due to interference, but they can still get resisted.
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post Oct 11 2010, 10:47
Post #2027
Red of EHCOVE



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ItemWorld equip leveling seems to also increase the equip's interference and burden. Is this intentional, or is this a bug?
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post Oct 11 2010, 11:06
Post #2028
PsychoticSoul



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QUOTE(Red_Piotrus @ Oct 11 2010, 16:47) *

ItemWorld equip leveling seems to also increase the equip's interference and burden. Is this intentional, or is this a bug?


It's intentional; and burden/interference are the only things that don't scale down to your level when using higher level gear either, which seems like the only penalty for using higher level gear.
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post Oct 11 2010, 15:35
Post #2029
EvolutionKing



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QUOTE(Red_Piotrus @ Oct 11 2010, 04:47) *

ItemWorld equip leveling seems to also increase the equip's interference and burden. Is this intentional, or is this a bug?
It's a reason to keep your equipment's proficiency up.
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post Oct 13 2010, 19:58
Post #2030
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regarding equipment, let me get this straight:

the quality bit, such as "flimsy" "fine" "legendary" etc. denotes how good the stats are, and some people think it affects what items are dropped, what artifacts you get etc., this one cannot be improved

the level bit, such as "bronze" "titanium" "diamond" etc. denotes how high the level of the weapon is, and it CAN be improved via the item world, this is basically a fancy title for the Level stat found inside the item's description

right?
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post Oct 13 2010, 20:03
Post #2031
20200



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QUOTE(Battle_Hunter @ Oct 13 2010, 10:58) *

the quality bit, such as "flimsy" "fine" "legendary" etc. denotes how good the stats are

Something like that.

QUOTE(Battle_Hunter @ Oct 13 2010, 10:58) *

and some people think it affects what items are dropped, what artifacts you get etc., this one cannot be improved

Are you talking about in an Item World?

QUOTE(Battle_Hunter @ Oct 13 2010, 10:58) *

the level bit, such as "bronze" "titanium" "diamond" etc. denotes how high the level of the weapon is, and it CAN be improved via the item world, this is basically a fancy title for the Level stat found inside the item's description

No. It denotes the level range of when the item was generated.
Take this for example:
Fine silver-trimmed phase gloves of mjolnir
It retains the silver label despite being leveled enough for it to rise to prism (that is, if cloth still had those labels. I have an axe sitting around that would have risen from diamond to prism, but I don't want to look for it)
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post Oct 13 2010, 20:09
Post #2032
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ok so the level bit denotes the "initial" level of an item and not necessarily its current one?

also, is the maximum profiency you can have in 1H/2H/whatever weapon type, 250 points?
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post Oct 13 2010, 20:59
Post #2033
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QUOTE(Battle_Hunter @ Oct 13 2010, 11:09) *

ok so the level bit denotes the "initial" level of an item and not necessarily its current one?

Yes.

QUOTE(Battle_Hunter @ Oct 13 2010, 11:09) *

also, is the maximum profiency you can have in 1H/2H/whatever weapon type, 250 points?

No. Proficiencies grow indefinitely.
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post Oct 14 2010, 19:26
Post #2034
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Is Attack Damage Multiplier overrated?
Frankly I don't see any difference between weapon A which gives me a total 48.4 % and weapon B which gives me a total of 60.4 %

It's difficult to compare unless you make some testing.. but judging by the max damage they're almost identical.
Highest (normal) crit about 1310~1400 on both weapons.

Weapon A (16 rounds tracked)
Average damage dealt per hit: 552.52
Average damage dealt per crit: 830.39
Average damage dealt:
Without Bleeding Wound: 616.52
With Bleeding Wound: 695.48

Weapon B (16 rounds tracked)
Average damage dealt per hit: 549.26
Average damage dealt per crit: 842.15
Average damage dealt:
Without Bleeding Wound: 606.49
With Bleeding Wound: 642.86

The ADM difference is 12%! But the average damage dealt is about the same.
Now I realize 16 rounds aren't enough so I will do more testing tommorow in IW. (10/10 today)
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post Oct 14 2010, 19:37
Post #2035
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QUOTE(Death Grunty @ Oct 14 2010, 19:26) *

Now I realize 16 rounds aren't enough so I will do more testing tommorow in IW. (10/10 today)


Be sure not to screw it up because of page back/page forwarding as STAT can't tell the difference from this and real rounds.

If you use that at all, that is.
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post Oct 14 2010, 22:32
Post #2036
Red of EHCOVE



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Do you think there is some difference between trophies? As in - are some giving consistently better equip pieces (in some categories)?
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post Oct 14 2010, 23:18
Post #2037
grumpymal



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QUOTE(Death Grunty @ Oct 14 2010, 13:26) *

Is Attack Damage Multiplier overrated?
Frankly I don't see any difference between weapon A which gives me a total 48.4 % and weapon B which gives me a total of 60.4 %

It's difficult to compare unless you make some testing.. but judging by the max damage they're almost identical.
Highest (normal) crit about 1310~1400 on both weapons.

Weapon A (16 rounds tracked)
Average damage dealt per hit: 552.52
Average damage dealt per crit: 830.39
Average damage dealt:
Without Bleeding Wound: 616.52
With Bleeding Wound: 695.48

Weapon B (16 rounds tracked)
Average damage dealt per hit: 549.26
Average damage dealt per crit: 842.15
Average damage dealt:
Without Bleeding Wound: 606.49
With Bleeding Wound: 642.86

The ADM difference is 12%! But the average damage dealt is about the same.
Now I realize 16 rounds aren't enough so I will do more testing tommorow in IW. (10/10 today)

The difference is indistinguishable because the damage is too low. You can notice it when there's a significant difference. Like when I'm using my shortsword, which only has 30-some-odd ADM, and my katana or DW set.

QUOTE(Red_Piotrus @ Oct 14 2010, 16:32) *

Do you think there is some difference between trophies? As in - are some giving consistently better equip pieces (in some categories)?

Tenboro has stated that certain trophy groups have a slightly higher value, but its all still mostly junk.
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post Oct 14 2010, 23:42
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QUOTE(Death Grunty @ Oct 14 2010, 18:26) *

Is Attack Damage Multiplier overrated?
Frankly I don't see any difference between weapon A which gives me a total 48.4 % and weapon B which gives me a total of 60.4 %
Don't forget that Attack rating also affects damage, and if it's like Magic rating, (someone should test it) +1% increase can mean +2% increase in damage.
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post Oct 19 2010, 04:36
Post #2039
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recently i have been training my curative magic proficiency by going up against the easy arena challenge on cake and using cure over and over until i'm out of lesser mana potions.

it works fairly well, using 3 potions in one challenge i go up .50 proficiency

my question is when using cure 2 does the increase in proficiency ever go above .03 like cure 1 or is it still the same. (if not then this way would be great to increase it for any level)

and also does your proficiency affect the health gain and cost of cure 1

thanks (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by mcconnellj: Oct 19 2010, 04:38
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post Oct 19 2010, 04:37
Post #2040
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0.03 is the maximum proficiency can go up. Using Cure II would also have no effect on the rate at which you would gain.
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