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HV Questions Thread, For questions about how it works |
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Aug 2 2010, 22:58
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hki
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The bar on the top in battles, the one that looks something like "PL A B D C | B D A C", what exactly is it for? I thought it was some kind of indicator of your position relative to the monsters, but it didn't seem to have any effect on the domino attacks for me.
Also, is there any trick to getting equipment drops more easily, or is the droprate just that low that it takes a whole while to get your character equipped with a full armor?
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Aug 2 2010, 23:02
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20200
Group: Gold Star Club
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QUOTE(hki @ Aug 2 2010, 13:58)  The bar on the top in battles, the one that looks something like "PL A B D C | B D A C", what exactly is it for? I thought it was some kind of indicator of your position relative to the monsters, but it didn't seem to have any effect on the domino attacks for me.
It is a turn indicator, but for various reasons, it doesn't work. QUOTE(hki @ Aug 2 2010, 13:58)  Also, is there any trick to getting equipment drops more easily, or is the droprate just that low that it takes a whole while to get your character equipped with a full armor?
Train quartermaster.
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Aug 2 2010, 23:22
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hki
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QUOTE(Boggyb @ Aug 2 2010, 23:02)  It is a turn indicator, but for various reasons, it doesn't work.
Ah, I see. So I can basically attack any of the monsters and still get the domino effect, correct? QUOTE(Boggyb @ Aug 2 2010, 23:02)  Train quartermaster.
Heh, I was asking because I don't really have enough Credits to get stuff from the Bazaars, so I was trying to get the equipment from the monsters, so Quartermaster isn't exactly the best solution here. I was more curious if higher difficulties had higher drop chances, or at which place (Grindfest, Arena, Item World) one would have the best chance to get equipment drops.
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Aug 2 2010, 23:41
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20200
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QUOTE(hki @ Aug 2 2010, 14:22)  Ah, I see. So I can basically attack any of the monsters and still get the domino effect, correct?
Yes QUOTE(hki @ Aug 2 2010, 14:22)  I was more curious if higher difficulties had higher drop chances, or at which place (Grindfest, Arena, Item World) one would have the best chance to get equipment drops.
Higher difficulties get a quality bonus, but I don't think it increases drop rates. As to where the best place is, the arena clear bonus is by far the best place. However, equipment drops like all drops are a numbers game. The more rounds you clear, the more chances for drops, which means more chances for equipment.
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Aug 3 2010, 00:34
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Thanos008
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I am currently looking at my "Anti Invisible Pink Unicorn" setup.
The numbers for each of the "Thrice-Blessed" pieces are as follows: (note that ALL of the pieces that I'm wearing are at my level and therefore not scaled down)
Head: +21.64 mitigation Body: +23.93 mitigation Hands: +19.58 mitigation Legs: +23.91 mitigation Feet: +15.15 mitigation
My total Holy Mitigation as listed in HV: 81.2% mitigation against Holy Damage.
Now...the way that I understand Multiplicative Stacking, if I have two pieces of 20% protection armor, the first Armor takes off 20% of, say, 100 and therefore protects for 20 points of damage....BUT....the second piece of Armor takes off only 20% of 80 (100-20), and therefore takes off only 16 points. And so on and so on and so on.
If I just add up the raw numbers, I would get a total of well over 100% protection which is OBVIOUSLY not the case....but if I try the multiplicative formula, then I get a value of only about 57-60 or so.
And if I take off all of my Thrice-blessed Armor for a base comparison, then I have a "Holy Protection Number" of only 7.5%.
What am I screwing up in trying to figure out this seemingly elusive number?
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Aug 3 2010, 00:38
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20200
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QUOTE(Thanos008 @ Aug 2 2010, 15:34)  What am I screwing up in trying to figure out this seemingly elusive number?
Equipment proficiencies for one. (You aren't including the fact that your quoted values are less than your effective values) This post has been edited by Boggyb: Aug 3 2010, 00:38
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Aug 3 2010, 00:42
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hgbdd
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QUOTE(Thanos008 @ Aug 2 2010, 23:34) 
And if I take off all of my Thrice-blessed Armor for a base comparison, then I have a "Holy Protection Number" of only 7.5%.
That's because you have 15% holy rating. Ratings add half of it's value in the respective mitigation, and if I recall correctly is added after the equipment bonus are calculated.
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Aug 3 2010, 00:46
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20200
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Also, your math is wrong. I ran the raw numbers, and got 69.05% mitigation from your gear. Adding the 7.5% mitigation from holy rating gives you 76.55%. Equipment proficiencies should account for the rest.
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Aug 3 2010, 01:01
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Thanos008
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QUOTE(cmdct @ Aug 2 2010, 15:42)  That's because you have 15% holy rating. Ratings add half of it's value in the respective mitigation, and if I recall correctly is added after the equipment bonus are calculated. So what's the formula for proficiency bonuses on multiple pieces of equipment?
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Aug 3 2010, 01:03
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Golden Sun
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QUOTE So what's the formula for proficiency bonuses on multiple pieces of equipment? Convert % into decimal, add 1, multiply each number, subtract 1.
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Aug 3 2010, 01:30
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Thanos008
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QUOTE(Golden Sun @ Aug 2 2010, 16:03)  Convert % into decimal, add 1, multiply each number, subtract 1. ?? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Aug 3 2010, 01:51
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Golden Sun
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QUOTE ?? blink.gif ugh... basically, treat each equip as a different kind of resist. So if you have 20% mit, then you have 80% damage. Then, another 20% would come out of the remaining 80%, which is .8*.8=.64% damage. Keep on doing that. The easier way would be to convert to decimal, add 1, multiply, subtract 1. 20% -> .2 -> 1.2 20% -> .2 -> 1.2 Multiply: 1.36 Subtract 1: .36 -> 36% mitigation or 64% damage. Edit: Why does the forums erase spaces? This post has been edited by Golden Sun: Aug 3 2010, 01:52
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Aug 3 2010, 02:40
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Sayo Aisaka
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@Golden Sun: Your formula is complete rubbish. 1.2 * 1.2 = 1.36? I don't think so. @Thanos: QUOTE(Tenboro @ Aug 26 2009, 08:18)  - The second part of Weapon and Armor proficiency effects have been enabled (the first ones being the fighting style procs). Every point of proficiency decreases Weapon and Armor Burden and Interference by 0.25% and increases the other stats by 0.10%. For armor and shields, the proficiency used corresponds to the gear type in question. For weapons, the proficiency used is corresponding to your fighting style. (So if you're dual-wielding, a sword will be boosted by dual-wielding proficiency, but if you wear it with a shield it will be boosted by one-handed.)
The same information is also in the Wiki, though presented differently. (No, wait, the Burden/Interference numbers don't match. I'll have to check the actual values. Arrgh.) Having used the appropriate equipment proficiency to calculate the effective stats of each piece of equipment, you then calculate the total mitigation using the formula Mtot = 1 - (1 - M1)(1 - M2)...(1 - Mn) + Mbase Mbase is the base mitigation from your elemental rating, and having checked it just now I can confirm that it adds to the total. That's interesting, because it means you could theoretically still achieve 100% mitigation, unless there's a hidden cap somewhere. Hmm. Or, of course, you could just wear all the gear and see what the total is...
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Aug 3 2010, 02:44
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Thanos008
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QUOTE(Golden Sun @ Aug 2 2010, 16:51)  ugh... basically, treat each equip as a different kind of resist. So if you have 20% mit, then you have 80% damage. Then, another 20% would come out of the remaining 80%, which is .8*.8=.64% damage. Keep on doing that. The easier way would be to convert to decimal, add 1, multiply, subtract 1. 20% -> .2 -> 1.2 20% -> .2 -> 1.2 Multiply: 1.36 Subtract 1: .36 -> 36% mitigation or 64% damage.
Edit: Why does the forums erase spaces? That was the teeny tiny bit missing from your last post -namely, that as the last step you reconvert the resulting number back into a percentage. Hence my (IMG:[ invalid] style_emoticons/default/blink.gif) -I tried it your way the first time you wrote it and the numbers didn't add up. And you're right, it IS a lot easier than doing it the other way around. P.S. How did you get an answer of 1.36 from multiplying 1.2 times 1.2?? (IMG:[ invalid] style_emoticons/default/happy.gif)
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Aug 3 2010, 02:44
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20200
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Or you could just use cmal's calculator.
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Aug 3 2010, 02:47
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Thanos008
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QUOTE(Sayo Aisaka @ Aug 2 2010, 17:40)  @Golden Sun: Your formula is complete rubbish. 1.2 * 1.2 = 1.36? I don't think so. @Thanos: The same information is also in the Wiki, though presented differently. (No, wait, the Burden/Interference numbers don't match. I'll have to check the actual values. Arrgh.) Having used the appropriate equipment proficiency to calculate the effective stats of each piece of equipment, you then calculate the total mitigation using the formula Mtot = 1 - (1 - M1)(1 - M2)...(1 - Mn) + Mbase Mbase is the base mitigation from your elemental rating, and having checked it just now I can confirm that it adds to the total. That's interesting, because it means you could theoretically still achieve 100% mitigation, unless there's a hidden cap somewhere. Hmm. Or, of course, you could just wear all the gear and see what the total is... I'm trying out something new, for my Shoppe, and for certain reasons I have to keep ALL of my gear that I want for myself in the provided Equipment set-up slots, as I work with the other stuff that I don't.
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Aug 3 2010, 02:50
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hgbdd
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Right ninga'd, danm I'm too slow (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Thanos008 @ Aug 3 2010, 00:01)  So what's the formula for proficiency bonuses on multiple pieces of equipment?
Each point of proficiency raise 0.1% equipment values, I'm not sure, but the bonus is added after the equipment calculated. Use the cmal's [ www.starfleetplatoon.com] tool to calculate the values of each piece after the prof bonus, if I'm wrong. Now if you're talking about proficiency bonus of gear like "elementalist", they're just added each other, but don't forget to separate the elemental bonus staff gives, from armor, because 2 different proficiencies enter here: cloth and staff. This post has been edited by cmdct: Aug 3 2010, 02:52
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Aug 3 2010, 02:52
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20200
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QUOTE(Thanos008 @ Aug 2 2010, 17:47)  and for certain reasons I have to keep ALL of my gear that I want for myself in the provided Equipment set-up slots, as I work with the other stuff that I don't.
Is that reason because you're an idiot?
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Aug 3 2010, 02:59
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Golden Sun
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QUOTE @Golden Sun: Your formula is complete rubbish. 1.2 * 1.2 = 1.36? I don't think so. it equals 1.44 My formula adds the xy term instead of subtracting it (that part must have gotten lost in my brain). I guess to complete the forumla, you would have to add up the values, take the difference of the two, and then subtract that from the additive value. 20% -> .2 -> 1.2 20% -> .2 -> 1.2 Multiply: 1.44 Subtract 1: vALUE 1 - .44 .2+.2 Value 2 - .4 Value 1-Value 2 .44-.4=.04 <-value3 Value 2-Value 3 .4-.04=.36 <- actual mitigation Of course, now I realize there's no need for all that since all you have to do is multiply the remaining damage. This post has been edited by Golden Sun: Aug 3 2010, 03:00
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Aug 3 2010, 03:41
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grumpymal
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QUOTE(Sayo Aisaka @ Aug 2 2010, 20:40)  (No, wait, the Burden/Interference numbers don't match. I'll have to check the actual values. Arrgh.)
Its actually 20%. I forget who pointed it out (maybe EvoKing?). QUOTE(Boggyb @ Aug 2 2010, 20:44)  Or you could just use cmal's calculator.
And then Sonic's Calc has a function that does the multiplicative math once you've figured out the effects of proficiency.
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