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> HV Questions Thread, For questions about how it works

 
post May 28 2010, 20:43
Post #1601
Thanos008



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QUOTE(cmdct @ May 28 2010, 10:59) *
2nd or 3rd Wind tier for Konata, 2nd or 3rd Cold tier for WB boss.
And for all-around, 'everyday' fighting, are you saying that I have all the Magic types that I need??
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post May 28 2010, 21:52
Post #1602
hgbdd



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QUOTE(Thanos008 @ May 28 2010, 19:43) *

And for all-around, 'everyday' fighting, are you saying that I have all the Magic types that I need??
Yes, also you don't need dark or soul spells (unless you want to try RL and IPU with spells), but getting then and the rest of element tiers (Complete all spells tiers) will help you more with a little more power and a little more defense with mitigations.
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post May 29 2010, 15:31
Post #1603
buktore



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I see this axe in the bazaar.

QUOTE
Fine Sapphire Axe
Weapon Damage Type Slashing
Attack Damage Multiplier + 20.26 % (+ 15.70) %
Attack Accuracy Bonus + 6.89 % (+ 6.71) %
Attack Critical Bonus + 3.84 % (+ 3.74) %
Burden + 12.01
Interference + 7.88
Primary Attribute Bonuses
Strength + 4.89 (+ 3.18) Dexterity + 2.93 (+ 1.91)
Hit Proc: 16% chance for Bleeding Wound
Duration: 4 turns / Damage: 193 (126) per tick
Level 153 / Slot: 1handed / Type: One-handed weapon


This is the axe I have.

QUOTE
Fine Sapphire Axe of Balance
Weapon Damage Type Slashing
Attack Damage Multiplier + 22.60 % (+ 17.51) %
Attack Accuracy Bonus + 18.95 % (+ 18.44) %
Attack Critical Bonus + 5.31 % (+ 5.17) %
Burden + 12.01
Interference + 5.46
Primary Attribute Bonuses
Strength + 5.38 (+ 3.50) Dexterity + 0.98 (+ 0.64)
Hit Proc: 19% chance for Bleeding Wound
Duration: 4 (3) turns / Damage: 220 (144) per tick
Level 153 / Slot: 1handed / Type: One-handed weapon


At my current LV (96) the second axe scale to 3 turns while the first is 4 turns despite that both axe are the same LV.

From this, I guess that if I were to LVling both axes, it's more likely that the first axe would gain more turn (if it actually gain) faster?

Also, the difference in bleed turns is because of the rounding and not some random shit like the proc chance or bleed damage (as in the example above) ... right?
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post May 29 2010, 17:24
Post #1604
hgbdd



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QUOTE(buktore @ May 29 2010, 14:31) *

I see this axe in the bazaar.
This is the axe I have.
At my current LV (96) the second axe scale to 3 turns while the first is 4 turns despite that both axe are the same LV.

From this, I guess that if I were to LVling both axes, it's more likely that the first axe would gain more turn (if it actually gain) faster?

Also, the difference in bleed turns is because of the rounding and not some random shit like the proc chance or bleed damage (as in the example above) ... right?
-Yes
-Yes
PS: Your axe is better in bleeding even if still had 3 turns at level 153.

This post has been edited by cmdct: May 29 2010, 17:26
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post Jun 2 2010, 01:52
Post #1605
hgbdd



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Quick question: Does soul rating also increase the physical damage made by Eths? (after all it's soul damage)
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post Jun 2 2010, 17:48
Post #1606
Alpha 7



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QUOTE(cmdct @ Jun 1 2010, 19:52) *

Quick question: Does soul rating also increase the physical damage made by Eths? (after all it's soul damage)


It's hard to say as most people lack a good Ethereal weapon (or even a bad one). I do know that using Infusion of Gaia to "Etherealize" a weapon (make it cause Soul damage) doesn't improve it much.
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post Jun 3 2010, 18:25
Post #1607
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If a monster gets damaged by poison, bleed, burn, but not attacked, does sleep wear off?
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post Jun 3 2010, 19:45
Post #1608
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QUOTE(Golden Sun @ Jun 3 2010, 09:25) *
If a monster gets damaged by poison, bleed, burn, but not attacked, does sleep wear off?
It stays asleep.

Monsters don't suffer Status Damage unless they in turn try to do actions against you. So a sleeping monster won't suffer Status Damages of any sort in the first place.

On the other hand, from what I remember (it's been a very long time since I last tried it, or since I even had the useless Spell "Sleep"), you can still do things like cast 'harmless' Status Spells like Slow, Bewilder, Weaken, etc., without waking it up.


MY QUESTION:

I currently have an Elemental Proficiency of 127.79, and I am wearing a whole bunch of Elemental Gear (along with an Elemental Staff) that gives me a further bonus of 121.65.

Is that much Elemental Bonus 'overkill' -that is to say, do Elemental Bonuses have a cap in terms of battlefield effectiveness at a point below this amount....or can I continue to develop my innate Elemental Proficiencies over time AND still see noticeable improvements in Elemental MAG DMG?

(Because if any of you guys let me know that I am maxed out in Elemental, then I'd much rather switch some of those Elemental pieces out for better pieces of Cloth.)


This post has been edited by Thanos008: Jun 3 2010, 19:53
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post Jun 3 2010, 20:08
Post #1609
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QUOTE(Thanos008 @ Jun 3 2010, 18:45) *

MY QUESTION:

I currently have an Elemental Proficiency of 127.79, and I am wearing a whole bunch of Elemental Gear (along with an Elemental Staff) that gives me a further bonus of 121.65.

Is that much Elemental Bonus 'overkill' -that is to say, do Elemental Bonuses have a cap in terms of battlefield effectiveness at a point below this amount....or can I continue to develop my innate Elemental Proficiencies over time AND still see noticeable improvements in Elemental MAG DMG?

No there's no cap, and for Sayo's previous work, it appears the each point of elemental prof gives +0.5% elemental damage bonus.
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post Jun 3 2010, 20:57
Post #1610
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QUOTE(cmdct @ Jun 3 2010, 11:08) *

No there's no cap, and for Sayo's previous work, it appears the each point of elemental prof gives +0.5% elemental damage bonus.
Thanks for the info.

Kind of a mixed blessing/curse.

On the one hand, Elemental Gear, like all of the other 'Specialty Armors,' mostly suck in other areas.

On the other hand, I sure do likes to kill everything on the screen with only one Spell cast!!
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post Jun 4 2010, 18:17
Post #1611
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QUOTE(Golden Sun @ Jun 3 2010, 17:25) *

If a monster gets damaged by poison, bleed, burn, but not attacked, does sleep wear off?

Yes. Damage over time effects continue to apply while the monster is asleep, and they all have a chance of waking it up.
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post Jun 9 2010, 15:19
Post #1612
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Question about artifacts:

Is there anything special about the chainsaw series of artifacts (Oil, Manual, Chain, Guide etc)? Like possible combinations or something like that.
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post Jun 9 2010, 15:45
Post #1613
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QUOTE(gurumao @ Jun 9 2010, 14:19) *

Question about artifacts:

Is there anything special about the chainsaw series of artifacts (Oil, Manual, Chain, Guide etc)? Like possible combinations or something like that.
No, every artifact have the same value.
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post Jun 11 2010, 03:47
Post #1614
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QUOTE(cmdct @ Jun 9 2010, 09:45) *

No, every artifact have the same value.


Although, past ownership is logged, in the extremely unlikely event that Tenboro adds another Chainsaw piece or two to make it possible to fully assemble one.
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post Jun 11 2010, 06:08
Post #1615
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QUOTE(Alpha 7 @ Jun 10 2010, 18:47) *

Although, past ownership is logged, in the extremely unlikely event that Tenboro adds another Chainsaw piece or two to make it possible to fully assemble one.

I wonder if it has kept track of how many artifacts you have found. If so, I should PM Tenboro and find out.
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post Jun 11 2010, 12:52
Post #1616
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QUOTE
I wonder if it has kept track of how many artifacts you have found. If so, I should PM Tenboro and find out.

Pretty sure it's artifacts exchanged in the shrine, not found.
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post Jun 11 2010, 18:28
Post #1617
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QUOTE(Golden Sun @ Jun 11 2010, 03:52) *

QUOTE(Boggyb @ Jun 10 2010, 21:08) *

I wonder if it has kept track of how many artifacts you have found. If so, I should PM Tenboro and find out.

Pretty sure it's artifacts exchanged in the shrine, not found.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 11 2010, 19:50
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6 hours ago: Applied a small update to the HentaiVerse to enable some functionality outside of HV itself.



anyone know what got updated?
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post Jun 13 2010, 18:46
Post #1619
hgbdd



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From wiki:
QUOTE
Tier 14
Corruption: Dark damage. (Single Target) Base cost is 13, reduced to 9.75 when Pestilence is maxed.
Pestilence: Dark damage. (Area of Effect) Base cost is 39, reduced to 19.5 when maxed.
Tier 17
Disintegrate: Dark damage. (Single Target)
Ragnarok: Dark damage. (Area of Effect)
The MP cost of the dark spells 1st tier, are equivalent to the elemental spells 3rd tier lol.
I know few people actually read wiki, but could someone update wiki, about the 2nd tier? (Cure III, and spirit shield also need to be updated as well)
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post Jun 13 2010, 18:54
Post #1620
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QUOTE
The MP cost of the dark spells 1st tier, are equivalent to the elemental spells 3rd tier lol.


Think it's based on damage. Holy 1st tier costs same as 2nd tier elemental, and deal the same damage.
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