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> HV Questions Thread, For questions about how it works

 
post May 22 2010, 19:21
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Ichy



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I see. Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 23 2010, 01:07
Post #1562
Sayo Aisaka



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I noticed recently that if I equip all of my best Elementalist gear, the total bonuses are enough to bring my effective proficiency to over 250. That got me wondering about proficiency caps, or rather caps on their effects. This is all the official info I could find:

QUOTE(Tenboro @ Oct 4 2009, 09:31) *

-- The penalties to offhand damage are reduced with a higher proficiency. Penalties are reduced by one percentage point for every ten points of proficiency, capping with 25% reduction at 250 proficiency.

QUOTE(Tenboro @ Oct 30 2009, 14:45) *

- Rescaled the chances for all fighting style procs. All procs will now cap around 250 of the corresponding primary stat and 200 of the corresponding proficiency.


Does anyone have any more information? Or perhaps I should say, would some kind level 200+ person like to do some experimenting with proficiencies, if they have suitable equipment?
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post May 23 2010, 01:59
Post #1563
grumpymal



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QUOTE(Sayo Aisaka @ May 22 2010, 19:07) *

I noticed recently that if I equip all of my best Elementalist gear, the total bonuses are enough to bring my effective proficiency to over 250. That got me wondering about proficiency caps, or rather caps on their effects. This is all the official info I could find:
Does anyone have any more information? Or perhaps I should say, would some kind level 200+ person like to do some experimenting with proficiencies, if they have suitable equipment?

Well pretty sure FS Procs do cap out, since I have over 200 prof and at least 250 in the relevant stats (at least in the melee types). I updated the wiki entry a while back after I made sure I was there. Not sure about the offhand damage one, but I'm guessing its true. I'd have to crunch the numbers.
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post May 23 2010, 02:19
Post #1564
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QUOTE(Sayo Aisaka @ May 22 2010, 16:07) *

Does anyone have any more information? Or perhaps I should say, would some kind level 200+ person like to do some experimenting with proficiencies, if they have suitable equipment?

I'll test it out later versus Konata in the RoB and possibly in End of Days.

Edit:
Do you want me to post my data or can I simply tell you that elemental proficiency continues to be applied after 250? (The difference was significant. Against Konata, my low damage for Flames of Loki was 980 without elementalist gear. My low with it was 1632.)

This post has been edited by Boggyb: May 23 2010, 05:56
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post May 23 2010, 15:45
Post #1565
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I think that's enough to satisfy my curiosity for now. Thanks.
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post May 24 2010, 02:13
Post #1566
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Do missed "Dawn of a New Day" event bonuses stack to the next Dawn? Because I just had to rush onto my Wii to get two consecutive Dawns in a row.
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post May 24 2010, 02:14
Post #1567
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QUOTE(Anomtai @ May 23 2010, 17:13) *

Do missed "Dawn of a New Day" event bonuses stack to the next Dawn? Because I just had to rush onto my Wii to get two consecutive Dawns in a row.

No.
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post May 24 2010, 07:29
Post #1568
kyouri



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Another quick question, proc chance for effects is static right?
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post May 24 2010, 07:32
Post #1569
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QUOTE(kyouri @ May 23 2010, 22:29) *

Another quick question, proc chance for effects is static right?

Yes. It doesn't scale up or down.
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post May 24 2010, 14:48
Post #1570
Alpha 7



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QUOTE(Sayo Aisaka @ May 23 2010, 09:45) *

I think that's enough to satisfy my curiosity for now. Thanks.


Now, I am confused. My combined best Elem is also 252 and 192 w/o staff. I take a big reduction in Elem damage w/o staff. Is Elem prof really capped at 200 or does my staff's individual element (Fire, cold, etc.) bonuses make that big a difference?

This post has been edited by Alpha 7: May 24 2010, 14:49
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post May 24 2010, 16:19
Post #1571
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Try reading that bit again. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 24 2010, 18:00
Post #1572
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QUOTE(Alpha 7 @ May 24 2010, 05:48) *

Now, I am confused. My combined best Elem is also 252 and 192 w/o staff. I take a big reduction in Elem damage w/o staff. Is Elem prof really capped at 200 or does my staff's individual element (Fire, cold, etc.) bonuses make that big a difference?

No, I don't think it is capped. Also, your loss of + Magic Damage from your staff would cause a massive loss in damage.
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post May 24 2010, 18:22
Post #1573
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QUOTE(Boggyb @ May 24 2010, 17:00) *

No, I don't think it is capped. Also, your loss of + Magic Damage from your staff would cause a massive loss in damage.

Yep, that's right.

I think elemental proficiency doesn't add a fixed amount to the elemental damage, it's related to the level, something like this:
(A*level prof/level)*(fx(other magic damage bonus))
I remember that because the increase of mobs HP each level is related to the attack damage increase each level without counting the overcharge bonus. (what I mean is, over 70 levels and using the same weapon the % HP I take from mobs is the same, and my overcharge was always 100%)

Now magic damage is increased with the same thing, but with elemental prof instead of overcharge so it's logical that having no elemental proficiency bonus from gear, and discarding the rating bonuses, we should take the same amount of % mob's HP regardless the level with the elemental prof capped with elemental spells.

Oblivious this would be the same with holy/dark divine/forbidden prof respectably.



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post May 24 2010, 18:23
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As part of my continuing quest in Hentai Verse, I collect mass quantities of Monster Trophies -many from the Bazaar and many from regular (almost daily) showdowns in the Ring of Blood, as more Blood Tokens become available.

I collect these Trophies -obviously the highest level ones that I can win or buy -in an ongoing effort to try to get the Shrine to give me better and better gear.

Currently, my build is that of a Dual-Wielder (high parry Dagger and Rapier that gives me 42% Parry total), although every now and again I will switch over to Staff. Likewise, I frequently alternate between Pure Mage and Dual-Wielding Warrior Mage.
My armor is, currently, an exclusively Cloth Armor set with the emphasis on Evade (I currently have a total of 37% Evade).

My question is: Should I continue to dump mass quantities of Trophies into Cloth Armor with the hopes of getting even better Evade and other stats -and possibly pieces of Phase Armor.....
......or should I try my hand at dumping these Trophies into Leather Armor in hopes of (someday) obtaining Kevlar??


(For those who wish to know, most of the Training Slots that I am still interested in increasing are currently at such expensive Credit Levels that I essentially don't have much to spend my money on -I'll not pay a half a million for a lousy extra point -and I don't mind spending potentially massive amounts of Cred on Artifacts and Trophies.)


This post has been edited by Thanos008: May 24 2010, 18:29
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post May 24 2010, 18:35
Post #1575
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QUOTE(Thanos008 @ May 24 2010, 17:23) *

......or should I try my hand at dumping these Trophies into Leather Armor in hopes of (someday) obtaining Kevlar??[/i]

Until now, I didn't find any piece of kevlar posted better than the best silk posted.
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post May 24 2010, 18:42
Post #1576
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QUOTE(cmdct @ May 24 2010, 09:35) *

Until now, I didn't find any piece of kevlar posted better than the best silk posted.
Good to know.....in my entire time here, I've only ever won one single Kevlar piece, so I don't really have any basis of comparison.

By the way.....when you say "better" do you mean across the board (Silk better than Kevlar in almost all Bonuses/Mitigations), or only in certain areas??

Obviously, Cloth consistently beats Light in Evade (or does it?), but are you saying that high-grade Silks beat Kevlar in most other Stats, too??
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post May 24 2010, 19:06
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What makes the skill shield so good it only reduces 7.3 damage costs a lot magic points to keep casted and normal mobs still hit me for over 100 damage making be beleive the 7.3 damage reduction is not worth it.
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post May 24 2010, 19:07
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QUOTE(Thanos008 @ May 24 2010, 17:42) *

Good to know.....in my entire time here, I've only ever won one single Kevlar piece, so I don't really have any basis of comparison.

By the way.....when you say "better" do you mean across the board (Silk better than Kevlar in almost all Bonuses/Mitigations), or only in certain areas??

Obviously, Cloth consistently beats Light in Evade (or does it?), but are you saying that high-grade Silks beat Kevlar in most other Stats, too??

No, I mean in global defense way of thinking, %evade+%mitigation ~= total damage protection.
% evade + %physical/magical mitigation + specific mitigation from kevlar is inferior to the % evade + %physical/magical mitigation the best silk provides.(in some cases the evade alone gives a superior value)

Only Heavy plate can be better than silk, but with the high compromise stats, make them lose the advantage.

I don't count of absorption because it's worthless to think at our levels unless from cake setting and low quality IW. (Well unless isn't a insane amount from exquisite heavy gear)
Stat bonus it's normally around the same so... silk wins.

QUOTE(monkey08881 @ May 24 2010, 18:06) *

What makes the skill shield so good it only reduces 7.3 damage costs a lot magic points to keep casted and normal mobs still hit me for over 100 damage making be beleive the 7.3 damage reduction is not worth it.
The damage points shield absorbs increase with supportive proficiency, and apparently your is very low.


This post has been edited by cmdct: May 24 2010, 19:09
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post May 24 2010, 19:09
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QUOTE(monkey08881 @ May 24 2010, 10:06) *

What makes the skill shield so good it only reduces 7.3 damage costs a lot magic points to keep casted and normal mobs still hit me for over 100 damage making be beleive the 7.3 damage reduction is not worth it.

What is your supportive proficiency?
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post May 24 2010, 19:10
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QUOTE(Boggyb @ May 24 2010, 19:09) *

What is your supportive proficiency?


15.13
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