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> HV Questions Thread, For questions about how it works

 
post Apr 11 2010, 21:02
Post #1381
Panuru



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QUOTE(Marvin666 @ Apr 11 2010, 13:55) *

How much would a token of healing sell for in my shop?

If you can figure out a way to transfer them from one person to another, you'll have a monopoly on the market.
That is, you can no longer trade them.
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post Apr 11 2010, 21:03
Post #1382
Wayward_Vagabond



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What about the second one?
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post Apr 11 2010, 21:06
Post #1383
Panuru



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Tokens of blood? Not them either.
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post Apr 11 2010, 21:31
Post #1384
hariaku



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For Items world, I know that normal guarantees at least one level, which one guarantees at least two levels?

This post has been edited by hariaku: Apr 11 2010, 22:16
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post Apr 11 2010, 22:09
Post #1385
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QUOTE(Marvin666 @ Apr 11 2010, 11:33) *

Credits are something I don't come by very often. I have orange, yellow, and green active. I was going to activate red next. So I chose right?

You got Orange before Red? Yellow and Red are probably the best for Melee players. After that, well, I'd say Violet is still better than Orange, even if it is only situationally useful. A 5% boost to hit chance means little to melee characters when you are already getting a +% from your equipment. Unless you are using gossamer or phase, you are going to only have your base magic hit chance.
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post Apr 11 2010, 22:32
Post #1386
hgbdd



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QUOTE(hariaku @ Apr 11 2010, 20:31) *

For Items world, I know that normal guarantees at least one level, which one guarantees at least two levels?

none, higher dificulty just make the probably higher, it's on wiki bdw.

QUOTE(Boggyb @ Apr 11 2010, 21:09) *

You got Orange before Red? Yellow and Red are probably the best for Melee players. After that, well, I'd say Violet is still better than Orange, even if it is only situationally useful. A 5% boost to hit chance means little to melee characters when you are already getting a +% from your equipment. Unless you are using gossamer or phase, you are going to only have your base magic hit chance.

So I should take violet rather indigo when I hit l120? (they're the last ones to activate)
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post Apr 11 2010, 23:02
Post #1387
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Should I make a tank setup for MBP?
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post Apr 11 2010, 23:07
Post #1388
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QUOTE(Marvin666 @ Apr 11 2010, 14:02) *

Should I make a tank setup for MBP?

No. This is how you kill MBP:
1) Weaken
2) Bewilder (if SP bar is decently high, if not, skip step)
3) Nerf
4) Flames of Loki
5) Flames of Loki
6) Flames of Loki
7) Flames of Loki
8) Flames of Loki

Also, tanking is no real advantage for fighting the bosses. Dodging their attacks, particularly their magic and spirit, is probably a better strategy.

This post has been edited by Boggyb: Apr 11 2010, 23:09
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post Apr 11 2010, 23:13
Post #1389
Wayward_Vagabond



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Flames of loki is level 110, and I'm not a mage. Bewilder is level 70, and nerf is level 150.
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post Apr 11 2010, 23:24
Post #1390
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QUOTE(Marvin666 @ Apr 11 2010, 14:13) *

Flames of loki is level 110, and I'm not a mage. Bewilder is level 70, and nerf is level 150.

Whats your point?

I answered your question seriously below that. To elaborate further, there is no way you can survive a non-nerfed hit from Global Warming. Tanking will slow you down and allow the MBP's Spirit Bar to increase faster which means unless you want to use multiple scrolls of Life/Gods, you are better off using cloth.

QUOTE(cmdct @ Apr 11 2010, 13:32) *

So I should take violet rather indigo when I hit l120? (they're the last ones to activate)

Damage is ALWAYS more important than accuracy.

This post has been edited by Boggyb: Apr 11 2010, 23:29
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post Apr 11 2010, 23:24
Post #1391
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QUOTE(cmdct @ Apr 11 2010, 15:32) *

So I should take violet rather indigo when I hit l120? (they're the last ones to activate)

If you're primarily using magic for deprecating effects rather than damage, go with violet.
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post Apr 11 2010, 23:48
Post #1392
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QUOTE(Marvin666 @ Apr 11 2010, 22:02) *

Should I make a tank setup for MBP?

You can, but for RoB enemies is not the best choice really.

QUOTE(Marvin666 @ Apr 11 2010, 22:13) *

Flames of loki is level 110, and I'm not a mage. Bewilder is level 70, and nerf is level 150.

First you should have deprecating/supportive profs not much lower, because the RoB battles are longer and that would save you important mana and casting turns.
Save the MBP for the last, and the best melee strategic for all bosses is simple: get a rapier + high block shield,
Cast weaken, hit until you get PA proc'ed cast poison once(you only need to recast it when it expire), making poison deal more damage and, to half the MP/SP regen from the boss tuss reducing the rate of specials attacks from him.
Just maintain your HP below 1/2 of your HP bar, weaken and poison all the time, and just hit him to death.
For MPB since you don't have bewilder (that's why I said to save him for last), you have to rely on fire mitigation gear to survive global warning, 25% should be more than enough, but I'm not certain, since I hadn't tried that way.

QUOTE(Boggyb @ Apr 11 2010, 22:24) *

Damage is ALWAYS more important than accuracy.

I agree, I just asked because killing in 2 turns is easy if I hadn't so much resist (well that's what I get for using only silk).

QUOTE(Panuru @ Apr 11 2010, 22:24) *

If you're primarily using magic for deprecating effects rather than damage, go with violet.

Thanks, since I'm maging, I'll go with indigo then.

Edit:
@marvin666: Questions related with RoB should be made here: https://forums.e-hentai.org/index.php?showt...1231&st=540

This post has been edited by cmdct: Apr 11 2010, 23:52
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post Apr 11 2010, 23:54
Post #1393
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QUOTE(cmdct @ Apr 11 2010, 16:48) *

Thanks, since I'm maging, I'll go with indigo then.

In that case, you may want to consider deactivating blue in favor of indigo and violet. Especially at your level, that 4 points of magic absorb isn't doing much. Getting percentage increases will be more useful.
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post Apr 12 2010, 00:00
Post #1394
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QUOTE(Panuru @ Apr 11 2010, 22:54) *

In that case, you may want to consider deactivating blue in favor of indigo and violet. Especially at your level, that 4 points of magic absorb isn't doing much. Getting percentage increases will be more useful.

I know but sadly I can't, I put the aura point on the blue aura by mistake just after the auras readjusted (ages ago), so until I buy the last refined aura I have to stick with blue aura (IMG:[invalid] style_emoticons/default/sad.gif)
At least I get the +2 WIS points.
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post Apr 12 2010, 00:00
Post #1395
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QUOTE(Panuru @ Apr 11 2010, 14:54) *

In that case, you may want to consider deactivating blue in favor of indigo and violet. Especially at your level, that 4 points of magic absorb isn't doing much. Getting percentage increases will be more useful.

The issue is not always about aura slots as it is having aura points. I have an open slot but don't have any points for Violet.

This post has been edited by Boggyb: Apr 12 2010, 00:01
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post Apr 12 2010, 00:28
Post #1396
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Anybody have some kevlar with good fire mitigation then? My gauntlets already give 16.33.
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post Apr 12 2010, 00:44
Post #1397
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QUOTE(Marvin666 @ Apr 11 2010, 23:28) *

Anybody have some kevlar with good fire mitigation then? My gauntlets already give 16.33.

Don't look for it yet (also you don't need kevlar, even leather is good for this task), I forgot that a scroll of avatar gives you 50% physical/magical mitigation + haste, so after you deal with the other bosses, you know what items you need to spend, so if you can have a spare item or 2, put the scrolls instead, and use it when the SP bar is almost full, You don't need more than 2, and probably you'll only spend 1. (and lot less C you'll spend that way)
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post Apr 12 2010, 02:37
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A question for Mages:

I assume that, since most of the creatures appear to be vulnerable to Fire, that it is the first most useful Elemental Spell (and by "elemental" I also personally mean Spell Types like Dark, Soul, and Holy).

What, in your opinion, is the second most useful Elemental Spell Type to have??
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post Apr 12 2010, 02:49
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I always heard elec was the best.
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post Apr 12 2010, 02:58
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Panuru



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A lot of baddies resist cold, and "deep burns" is rather more useful than "turbulent air," so the advantage goes to electricity.
Holy, soul, and dark are expensive.
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