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post Apr 1 2010, 19:01
Post #1301
Wayward_Vagabond



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I don't wear leather. I was trying to figure out if it was junk, or something I could make a few credits off of. I never bought it, snowflake gave it to me instead of what I was trying to get.
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post Apr 1 2010, 19:09
Post #1302
20200



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QUOTE(Marvin666 @ Apr 1 2010, 10:01) *

I don't wear leather. I was trying to figure out if it was junk, or something I could make a few credits off of. I never bought it, snowflake gave it to me instead of what I was trying to get.

Oh, then it is probably junk.
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post Apr 1 2010, 19:15
Post #1303
Wayward_Vagabond



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All those lurkers leaving is bad for people that sell stuff. Gp exchange rates have gone up, hath isn't doing very well, and the phase cap in my shop has been there about a day with no offers.
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post Apr 1 2010, 22:57
Post #1304
Sayo Aisaka



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QUOTE(torotuna @ Apr 1 2010, 05:30) *

What methods do other mages use to kill manthras? The wiki says they are weak to dark and wind, but dark isn't available at my level and the first tier wind spell that I bought to kill manthras doesn't do anymore damage than thunderstorm.
I have an extra AP and was thinking of getting the second tier wind spell. Waste of an AP? Just tough it out until I can get dark?

You need the second tier AoE to have a decent chance of taking them out in one shot, and even then it doesn't always do the job. I wouldn't worry about being able to kill them though. To me the Manthra's toughness just makes it a potentially valuable source of Ether Theft and Channeling.
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post Apr 2 2010, 02:17
Post #1305
ootoro



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QUOTE(Boggyb @ Apr 1 2010, 11:26) *

Of course, my two mjolnir phase pieces make my elec damage do more than normal, but the point still stands.

Does anyone know what exactly the damage bonus does? My mjolnir gloves give a 3.44 bonus. Is that a percentage despite the lack of a "%". Surely it's not 3 extra points of damage a'la the magic defense aura.
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post Apr 2 2010, 02:47
Post #1306
darklazer57



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Can I please get some direction for my stat allocation?

[i199.photobucket.com] http://i199.photobucket.com/albums/aa138/agung_016/stas.png

I like bashing my enemies using my strength but I've seen a ton of high level people who have invested in magic and it seems that it's better than going with a physical route. Should I now start pumping my exp into INT and WIS?

EDIT: Sorry, wrong section.

This post has been edited by darklazer57: Apr 2 2010, 02:59
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post Apr 2 2010, 02:50
Post #1307
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QUOTE(torotuna @ Apr 1 2010, 17:17) *

Does anyone know what exactly the damage bonus does? My mjolnir gloves give a 3.44 bonus. Is that a percentage despite the lack of a "%". Surely it's not 3 extra points of damage a'la the magic defense aura.

It gives you a percentage increase to damage even though it lacks the % sign. It shows up on the 4th page of the equipment screen.

QUOTE(darklazer57 @ Apr 1 2010, 17:47) *

Can I please get some direction for my stat allocation?

Post these types of questions here.
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post Apr 2 2010, 23:40
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coredumperror



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QUOTE(torotuna @ Mar 31 2010, 21:30) *
What methods do other mages use to kill manthras? The wiki says they are weak to dark and wind, but dark isn't available at my level and the first tier wind spell that I bought to kill manthras doesn't do anymore damage than thunderstorm.
I have an extra AP and was thinking of getting the second tier wind spell. Waste of an AP? Just tough it out until I can get dark?

The main problem with Manthras isn't so much their specific resistances and weaknesses, but simply that they have extremely high Barrier Rating, making all magic weaker against them. My solution has been to cast my highest-tier Fire AOE directly at them, maximizing the initial damage. They usually burn (mostly) to death from the fire damage proc by the time I clean up the rest of the field. Hitting them with a Hurricane or 2 also works fairly well.

However, I've also found that it's quite profitable, MP wise, to simply let them live through your usual volleys that kill the rest of the field. Then, hit them with Magic Missles until COA procs, and get an ET off it. That will restore a good chunk of the mana you spent killing the rest of the field.

As for spending a single AP to pick up a wind spell, I'd recommend against that idea. Don't forget that putting 5 points into the attached AOE spell also boosts the damage and reduces the MP cost of the single target spell by 25%. So, taking the single-target spell by itself is a poor investment.
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post Apr 3 2010, 00:14
Post #1309
Wayward_Vagabond



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Q: Is EXP gain from killing a monster based purely on a formula of some sort, or does it involve a roll?
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post Apr 3 2010, 00:17
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As we all know (at least we who are experienced), Armor has two basic Defensive Values: Absorption and Mitigation.

The first few sets of Stats for Armor lists an Absorption amount, which is a raw, one-for-one value that indicates how many points of DMG are soaked up (e.g., an Absorption Value of 5 means that 5 Hit Points of DMG will be eliminated).

The other set of Stats for Armor is a Mitigation Amount, which in the first column of values indicates a percentage of DMG that will be soaked up by the Armor (e.g., an Absorption Value of 10 will eliminate 10% of all physical DMG directed against the player).

Here's where I am very curious:

The FIRST set of Mitigation Numbers on a given piece of Armor are explicitly marked with percentages......but on Specialty Armors that have protections against specific "elementals," the Mitigation Numbers are NOT explicitly marked with a Percentage Number.

In that second set of Mitigation Numbers -for Example, a 'Something Something Something Darkside' armor with a regular Mitigation Value of, say, 5% and a specific value of +12.345 to Dark mitigation, what does that number mean -Percentage or Raw Number of Hit Points Absorbed??


This post has been edited by Thanos008: Apr 3 2010, 00:18
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post Apr 3 2010, 00:42
Post #1311
hgbdd



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QUOTE(Thanos008 @ Apr 2 2010, 23:17) *

As we all know (at least we who are experienced), Armor has two basic Defensive Values: Absorption and Mitigation.

The first few sets of Stats for Armor lists an Absorption amount, which is a raw, one-for-one value that indicates how many points of DMG are soaked up (e.g., an Absorption Value of 5 means that 5 Hit Points of DMG will be eliminated).

The other set of Stats for Armor is a Mitigation Amount, which in the first column of values indicates a percentage of DMG that will be soaked up by the Armor (e.g., an Absorption Value of 10 will eliminate 10% of all physical DMG directed against the player).

Here's where I am very curious:

The FIRST set of Mitigation Numbers on a given piece of Armor are explicitly marked with percentages......but on Specialty Armors that have protections against specific "elementals," the Mitigation Numbers are NOT explicitly marked with a Percentage Number.

In that second set of Mitigation Numbers -for Example, a 'Something Something Something Darkside' armor with a regular Mitigation Value of, say, 5% and a specific value of +12.345 to Dark mitigation, what does that number mean -Percentage or Raw Number of Hit Points Absorbed??

That's on wiki: http://ehwiki.org/wiki/Damage_Absorption_%26_Mitigation
I suppose you asking that question because of the gods, look closely to the formula:
[(Original Damage Roll- Absorption)*(1- Physical/Magical Mitigation)*(1- Specific damage type Mitigation)]= Damage taken.

Specific damage type Mitigation can be holy, crushing, or even soul, depends on the nature of the enemy's attacks what enters on the formula.
In theory if you have 99,9% holy mitigation against IPU per example, even his spirit attack would do a crappy damage to you.
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post Apr 3 2010, 00:44
Post #1312
Sayo Aisaka



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QUOTE(Marvin666 @ Apr 2 2010, 23:14) *

Q: Is EXP gain from killing a monster based purely on a formula of some sort, or does it involve a roll?

It must be a fixed formula. If you look at how much you earn per round in Item World or Grindfest, you'll see the average per (normal) monster is almost constant. There will be some variation due to the difference in their levels. (and maybe some types are worth slightly more than others, but I haven't looked into it that deeply)

QUOTE(Thanos008 @ Apr 2 2010, 23:17) *

The FIRST set of Mitigation Numbers on a given piece of Armor are explicitly marked with percentages......but on Specialty Armors that have protections against specific "elementals," the Mitigation Numbers are NOT explicitly marked with a Percentage Number.

In that second set of Mitigation Numbers -for Example, a 'Something Something Something Darkside' armor with a regular Mitigation Value of, say, 5% and a specific value of +12.345 to Dark mitigation, what does that number mean -Percentage or Raw Number of Hit Points Absorbed??

As you can see from the mitigations listed on your equipment screen, they are percentages. Tenboro left off the percent signs because there wasn't room (if scaled stats are displayed).

Edit: Foiled by ninja post.

This post has been edited by Sayo Aisaka: Apr 3 2010, 00:45
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post Apr 3 2010, 02:35
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buktore



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Could someone send me some credit, maybe 10c, to me via user CP? I want to see how the systems notify me when someone sent me credits (I'm planing to open my own shop, maybe not...)

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 3 2010, 02:47
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Thanos008



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QUOTE(buktore @ Apr 2 2010, 17:35) *
Could someone send me some credit, maybe 10c, to me via user CP? I want to see how the systems notify me when someone sent me credits (I'm planing to open my own shop, maybe not...)

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)


Done.

Don't you go stealing my identity and buying big screen TVs with my Creds, now!

(Check the "credits" subsection from the User Control Panel to the left of the screen on the front page of EH.)


This post has been edited by Thanos008: Apr 3 2010, 02:53
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post Apr 3 2010, 03:37
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buktore



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Hmm.. so you have to check it yourself when someone sent credits.. good thing I know this beforehand.

Thanks, Thanos (IMG:[invalid] style_emoticons/default/smile.gif)

btw, you have been hax. jk
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post Apr 3 2010, 07:50
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ootoro



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I always send a "credits sent" PM. I imagine most people do that.
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post Apr 3 2010, 14:39
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Wayward_Vagabond



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I always do, but a lot of people I've dealt with don't send any sort of confirmations.
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post Apr 4 2010, 05:29
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what raise the elemental proficiency faster, single target spells or the respective AoE spells?
I mean the sinlge targer are cheaper, but the AoE affect all mobs on same time so that's why I asking.
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post Apr 4 2010, 06:07
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Panuru



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I have never had the elemental prof. raised more than once in a turn when using an AoE spell. One interpretation is that the prof. gain roll only applies to the primary target.
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post Apr 4 2010, 13:13
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hgbdd



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QUOTE(Panuru @ Apr 4 2010, 05:07) *

I have never had the elemental prof. raised more than once in a turn when using an AoE spell. One interpretation is that the prof. gain roll only applies to the primary target.

Ok thanks
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