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HV Questions Thread, For questions about how it works |
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Mar 15 2010, 15:45
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Sayo Aisaka
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QUOTE(buktore @ Mar 15 2010, 10:22)  4. Critical always hit...?
In b4 Bogby: That's actually not a stupid question. If the crit roll is applied before the hit roll, a successful crit roll might guarantee a hit. I would have thought it's the other way round, but it would be hard to say for sure without collecting a lot of data... whch STAT probably does (I don't know, since I don't use it).
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Mar 15 2010, 17:27
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Ponifornication
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(IMG:[ i1007.photobucket.com] http://i1007.photobucket.com/albums/af196/AntoSand/level21stats.jpg) These are my current stats at level 21. I've noticed my levelling up has seriously slowed down over the last couple of levels. Am I doing something wrong? Or are there any personal recommendations you could give me? This post has been edited by Anto of the Sand: Mar 15 2010, 17:43
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Mar 15 2010, 18:07
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Anto of the Sand @ Mar 15 2010, 08:27)  These are my current stats at level 21. I've noticed my levelling up has seriously slowed down over the last couple of levels. Am I doing something wrong? Or are there any personal recommendations you could give me?
Yes, you are doing something wrong. You are posting in the round thread. Try posting here. This post has been edited by Boggyb: Mar 15 2010, 18:10
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Mar 16 2010, 02:02
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BlorgAlmighty
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While it isn't happening to me at the moment, at times the Arena would get kinda buggy for me.
For instance, I wouldn't be able to access Graduation (and occasionally Schooltastic) regardless of what difficulty I was in. They weren't even on cooldown, I just couldn't access them.
Also, the Arena monsters would hit twice or thrice the amount they usually do, despite my setting being on Normal.
I used to think that it was because I set my difficulty on Nintendo before doing First Blood and somehow that got applied to doing the other arenas despite setting it back to Normal, but that still doesn't account for the inaccessible Arena fights.
Is this something that only happens to me, or do other people go through this as well?
EDIT: HV suddenly stopped working on me for some reason. 400 Bad Request?
This post has been edited by BlorgAlmighty: Mar 16 2010, 02:40
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Mar 16 2010, 03:29
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Thanos008
Group: Gold Star Club
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Did anybody find Arcane Meditation to be worth the AP in the long run??
One the one hand, except for the insane duration of the Spell and its vastly increased chance to MAG Critical, I can't really see much of a difference in damage.
But on the other hand....my Forbidden Proficiency is only at 6 (I'm a Tank and have only just recently acquired Soul Damage magic).
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Mar 16 2010, 03:36
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Black Dynamite
Group: Gold Star Club
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tanks don't need arcane mediation what you need is heartseeker which you get a level 170 if you don't use spells frequently then you don't need it
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Mar 16 2010, 05:17
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ChosenUno
Group: Gold Star Club
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QUOTE(buktore @ Mar 15 2010, 17:22)  Hmm.. after reading about Domino strike, I just noticed this. It seem that...
1. Critical roll for main and splash hit are separated. 2. Roll for crit chance are roll once and the results are applied to all monsters in both direction (unless I'm really lucky here) 3. Critical with DomStrikes will also always proc (unless I'm really lucky here as well..) 4. Critical always hit...?
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Well, it seem like I was lucky after all.. Now, 1 and 2 are wrong, crit chance are roll separately for each monster, as well as proc chance.
3 seem to be right.
Can someone answer 4 ?
I think 1 is correct, 2 isn't, 3 is. CODE 8 6 You hit Cookie Monster for 143 slashing damage. 8 5 Rabid Hamster has been defeated. 8 4 You hit Rabid Hamster for 104 slashing damage. 8 3 Scary Ghost has been defeated. 8 2 You crit Scary Ghost for 170 slashing damage. 8 1 You hit Fire Fox for 154 slashing damage. QUOTE(Sayo Aisaka @ Mar 15 2010, 20:45)  In b4 Bogby: That's actually not a stupid question. If the crit roll is applied before the hit roll, a successful crit roll might guarantee a hit. I would have thought it's the other way round, but it would be hard to say for sure without collecting a lot of data... whch STAT probably does (I don't know, since I don't use it).
We can't really collect data like that, right? I mean, if crit is rolled b4 hit, then if hit miss how would you know? Besides, I don't think that's how it works. If it was me, I'd do hit first, and then crit. Better performance. When you miss, you don't have to roll crit. But that's just my speculation (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 16 2010, 05:26
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mkonji
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QUOTE(ChosenUno @ Mar 16 2010, 05:17)  We can't really collect data like that, right? I mean, if crit is rolled b4 hit, then if hit miss how would you know? Besides, I don't think that's how it works. If it was me, I'd do hit first, and then crit. Better performance. When you miss, you don't have to roll crit. But that's just my speculation (IMG:[ invalid] style_emoticons/default/laugh.gif) If your crit chance is x and your accuracy is y and a crit guarantees a hit then your effective accuracy should be x + (1 - x)*y. If your accuracy is rolled independent of your crit chance, then your effective accuracy should be y. For example if you have 10% crit and 90% accuracy and if crit guarantees a hit, then you'd have .1 + (1 - .9)*.9 = .1 + .81 = 91% accuracy instead of 90%. Theoretically if you collected enough data, you could guess whether or not this is the case, but there are probably too many other variables to filter out for such a small difference. Maybe if you had 30% critical and 75% accuracy, then you could get a decent guess. This post has been edited by mkonji: Mar 16 2010, 05:27
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Mar 16 2010, 18:11
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20200
Group: Gold Star Club
Posts: 7,687
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QUOTE(Thanos008 @ Mar 15 2010, 18:29)  Did anybody find Arcane Meditation to be worth the AP in the long run??
One the one hand, except for the insane duration of the Spell and its vastly increased chance to MAG Critical, I can't really see much of a difference in damage.
But on the other hand....my Forbidden Proficiency is only at 6 (I'm a Tank and have only just recently acquired Soul Damage magic).
For mages, Arcane Meditation is invaluable. The only thing that comes close is Nerf when fighting bosses/legendaries/godlies.
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Mar 16 2010, 18:14
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ootoro
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What happened here?
14 2 You gain the effect Arcane Focus. 14 1 You cast Arcane Focus. 13 4 Regen restores you with 108 points of health. 13 3 Dalek gains the effect Deep Burns. 13 2 Chain Lightning hits Dalek for 1637 elec damage. 13 1 You cast Chain Lightning. 12 3 Regen restores you with 108 points of health. 12 2 You gain the effect Channeling. 12 1 You use Mystic Gem.
I was fighting a Dalek in the last round of an arena. I noticed that I had a Mystic Gem and used it, then cast Chain Lightning, but it didn't get "channeled", so I cast Arcane Focus before channeling expired.
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Mar 16 2010, 18:16
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20200
Group: Gold Star Club
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QUOTE(torotuna @ Mar 16 2010, 09:14)  What happened here?
14 2 You gain the effect Arcane Focus. 14 1 You cast Arcane Focus. 13 4 Regen restores you with 108 points of health. 13 3 Dalek gains the effect Deep Burns. 13 2 Chain Lightning hits Dalek for 1637 elec damage. 13 1 You cast Chain Lightning. 12 3 Regen restores you with 108 points of health. 12 2 You gain the effect Channeling. 12 1 You use Mystic Gem.
I was fighting a Dalek in the last round of an arena. I noticed that I had a Mystic Gem and used it, then cast Chain Lightning, but it didn't get "channeled", so I cast Arcane Focus before channeling expired.
Was Coalesced Mana in effect on Dalek? If so, channeling does not trigger when casting a spell on him.
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Mar 16 2010, 18:44
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ootoro
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QUOTE(Boggyb @ Mar 16 2010, 11:16)  Was Coalesced Mana in effect on Dalek? If so, channeling does not trigger when casting a spell on him.
Yes it was. Well, that explains that. Thanks boggy.
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Mar 16 2010, 20:34
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Sayo Aisaka
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QUOTE(BlorgAlmighty @ Mar 16 2010, 00:02)  While it isn't happening to me at the moment, at times the Arena would get kinda buggy for me.
For instance, I wouldn't be able to access Graduation (and occasionally Schooltastic) regardless of what difficulty I was in. They weren't even on cooldown, I just couldn't access them.
Did you have enough credits to cover the entry cost? QUOTE Also, the Arena monsters would hit twice or thrice the amount they usually do, despite my setting being on Normal.
Bad luck? Your imagination? Forgot to wear your armour? Could be any number of things.
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Mar 17 2010, 00:19
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Wayward_Vagabond
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Q: It seems like the rolls for me aren't very random. Misses, bleeds, crits, being crited, and second winds all seem to occur in streaks. Is the random nmber generator for rolls more pseudo-random, or are these coincidences?
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Mar 17 2010, 02:02
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20200
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QUOTE(Marvin666 @ Mar 16 2010, 15:19)  Q: It seems like the rolls for me aren't very random. Misses, bleeds, crits, being crited, and second winds all seem to occur in streaks. Is the random nmber generator for rolls more pseudo-random, or are these coincidences?
Its a random number generator, so it has to be a coincidence. With arenas that last 80 rounds, super long Item Worlds, things like missing 5 times in a row is very possible simply due to the large sample sizes.
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Mar 17 2010, 03:11
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Wayward_Vagabond
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I guess I would notice quite a few occurrences while doing 3 180 round items worlds in a single day.
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Mar 17 2010, 04:27
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Thanos008
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I could've sworn that I once read in a Thread here that the script calculates the DMG that you deal out to other monsters based on a % of the DMG dealt to the main target when an AoE Spell is cast.
Assuming for the sake of argument that I'm correct on that first premise......can I inflict even more DMG on the secondary targets by first proccing Penetrated Armor on the Primary and then attacking him with AoE magic??
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Mar 17 2010, 04:31
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20200
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QUOTE(Thanos008 @ Mar 16 2010, 19:27)  I could've sworn that I once read in a Thread here that the script calculates the DMG that you deal out to other monsters based on a % of the DMG dealt to the main target when an AoE Spell is cast.
Assuming for the sake of argument that I'm correct on that first premise......can I inflict even more DMG on the secondary targets by first proccing Penetrated Armor on the Primary and then attacking him with AoE magic??
This is unlikely to be true because you can deal damage to secondary targets while missing the first with AOEs. Also when IWing, I cast thunderstorm on Blue Slimes (the highest elec resistance enemy) in an attempt to get 1-hit clears. I do more damage to other enemies than I do to the blue slimes. I guess that could be attributed to elemental resistances, but it would seem convoluted to be doing it that way. This post has been edited by Boggyb: Mar 17 2010, 04:34
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Mar 17 2010, 06:59
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BlorgAlmighty
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QUOTE(Sayo Aisaka @ Mar 16 2010, 14:34)  Did you have enough credits to cover the entry cost?
Bad luck? Your imagination? Forgot to wear your armour? Could be any number of things.
... Hmm, that actually makes a lot of sense. If I recall, that does coincide with the times I'd spent most of my Credits on training. So yeah, that's probably the case for the first. As for the second, I always have the same armor on for all three sets - the only thing that differs are the weapons. While it may be bad luck, I don't think that explains how a Weakened monster can smack me for over 100 damage in Baby Steps.
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Mar 17 2010, 08:56
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mkonji
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QUOTE While it may be bad luck, I don't think that explains how a Weakened monster can smack me for over 100 damage in Baby Steps. Monsters in round 1 of Baby Steps are exactly as strong as Monsters in Round 64 of Crusade (assuming they're the same type). Difficulty is the only thing that effect monster's strength on Arena battles; round and which challenge you face them in have no effect. Also don't forget that Weaken doesn't effect Magical attacks and that some monster just have more powerful attacks than others (Horrible Rape's never fun). This post has been edited by mkonji: Mar 17 2010, 08:56
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