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HentaiVerse 0.3.6, Now with 53% more piety |
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Sep 23 2009, 22:04
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Dndestroy @ Sep 23 2009, 19:34)  It's posts past the first one within a 24 hour period. The first post doesn't seem to count for exp bonuses, but after that you get exp based on the number of posts, diminishing to a 100% bonus. The first 10 posts are the ones that give the most exp bonus, and after that it takes a sharp decline in % increase per post. Basically, just stay active in the forums, but don't spam incessantly and you'll be good to go.
I'm pretty sure even one post makes a difference. And it's fine to spam in the Spamhaus. Well, technically it's not exactly spam, but pay it a visit and you'll get the idea.
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Sep 23 2009, 22:32
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE(Dndestroy @ Sep 23 2009, 20:34)  It's posts past the first one within a 24 hour period. The first post doesn't seem to count for exp bonuses, but after that you get exp based on the number of posts, diminishing to a 100% bonus. The first 10 posts are the ones that give the most exp bonus, and after that it takes a sharp decline in % increase per post. Basically, just stay active in the forums, but don't spam incessantly and you'll be good to go.
I would imagine that unless you're in the higher levels, quick exp boosts = death and frustration later on. (at least that's what I've experienced with 70 adept learner trained)
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Sep 24 2009, 07:59
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE(Hunter the 3rd @ Sep 24 2009, 02:32)  I would imagine that unless you're in the higher levels, quick exp boosts = death and frustration later on. (at least that's what I've experienced with 70 adept learner trained)
There is some truth in this words, as monsters levels with you. So, If your profs / equip lags behind your level, things could get ugly pretty quickly. But I don't think this "post boost" would be THAT big...
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Sep 24 2009, 08:14
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Saotome924
Group: Gold Star Club
Posts: 3,420
Joined: 11-February 09

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QUOTE(hen_Z @ Sep 23 2009, 22:59)  There is some truth in this words, as monsters levels with you. So, If your profs / equip lags behind your level, things could get ugly pretty quickly. But I don't think this "post boost" would be THAT big...
My boost was pretty big, I went from averaging 27 exp per round in a grindfest on cake to about 55 exp a round.
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Sep 24 2009, 08:26
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quackzilla
Group: Members
Posts: 140
Joined: 17-July 08

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Somewhere in this subforum there's a post that shows the levels, one comment a day gives you a rather huge boost, and it tapers off around ~15-20/day. It's worth doing if you can get to the forums and post, but if you mainly play when you're bored at work it's.. not as easy.
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Sep 26 2009, 10:21
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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None of this shit really belongs in the HV thread, and the info about it has been posted repeatedly; go look for it, or go find Sonic's calculator. It's called a logarithmic increase in exp per post. It means the first few post count for a shitload while the ones after, say, 25 or so, count for very little. Same reason the new training options increase in cost the way they do. OK? Next topic.
Suggestion for Tenb: On the equipment stats scroll thingy, could you add a page that tells us how many turns our multi-turn spells last and, for the static ones, how much effect they have? Mainly I ask this so we can tell if our reduction in proficiency due to interference has caused the number of turns regen works to change etc.
Like:
Regen: 8 turns Shield: 25 turns, 24.2dmg Barrier: 25 turns, 50.4dmg ...
So that I know, after I increase my interference by 20 and my profs go down like 10 each, that my spells will then work for:
Regen: 7 turns Shield: 24 turns, 21.2dmg Barrier: 24 turns, 47.4dmg ...
This post has been edited by DemonEyesBob: Sep 26 2009, 10:22
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Sep 26 2009, 11:31
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Yea, the way interference works is kind of odd, as it decreases power faster than duration. My shield will go down 5 points in power but only 1 turn in duration, where normally a 12 point shield lasts about 3 turn less than what mine does with interference. And this is with an increase of about 50 interference...
Edit: 50 above the magic number of 25
This post has been edited by Dndestroy: Sep 26 2009, 11:31
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Sep 26 2009, 11:38
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: I think you also need to re-examine your monster magic crit chances. I'm being supercritted over and over and over again. And I don't mean just today.
Something else that's been bugging me. Out of all the weapons I see, the daggers seem to have the best attack multiplier for 1-handed weapons. WTF.
Average Sapphire Dagger Weapon Damage Type Slashing Attack Damage Multiplier 19.4 (16.5) Attack Accuracy Bonus 25.9 (25.4) Level 158 / Slot: 1handed / Type: One-handed weapon
Even reduced to my level that's higher than every sword and axe I have and most I've seen. I have a rapier and one emerald club that are barely stronger than that, and nothing else comes close. Is my weapons luck just that bad?
Also, now that I've accidentally done Endgame on Nintendo three times and killzone on battletoads once, do you think arena costs could be refunded if you flee on turn 1 of round 1? Or within like 3 turns, since by then you'll realize you're only doing like 1/50th of their health instead of 1/3? I think I've lost close to 20,000C because I've done my hourly on Nintendo and then gone to do my next arena and forgotten to change difficulty. Making me wanna cry ;_;
This post has been edited by DemonEyesBob: Sep 26 2009, 13:03
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Sep 26 2009, 16:20
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE(DemonEyesBob @ Sep 26 2009, 11:38)  Also, now that I've accidentally done Endgame on Nintendo three times and killzone on battletoads once, do you think arena costs could be refunded if you flee on turn 1 of round 1? Or within like 3 turns, since by then you'll realize you're only doing like 1/50th of their health instead of 1/3? I think I've lost close to 20,000C because I've done my hourly on Nintendo and then gone to do my next arena and forgotten to change difficulty. Making me wanna cry ;_;
happened to me a bunch of times... but that running away thing would be hard to program and unfair. A warning would suffice, and there's already a newly implemented difficulty indicator in the sidebar.
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Sep 26 2009, 17:02
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(DemonEyesBob @ Sep 26 2009, 04:38)  @Tenb: I think you also need to re-examine your monster magic crit chances. I'm being supercritted over and over and over again. And I don't mean just today.
Something else that's been bugging me. Out of all the weapons I see, the daggers seem to have the best attack multiplier for 1-handed weapons. WTF.
Average Sapphire Dagger Weapon Damage Type Slashing Attack Damage Multiplier 19.4 (16.5) Attack Accuracy Bonus 25.9 (25.4) Level 158 / Slot: 1handed / Type: One-handed weapon
Even reduced to my level that's higher than every sword and axe I have and most I've seen. I have a rapier and one emerald club that are barely stronger than that, and nothing else comes close. Is my weapons luck just that bad?
Yes. I've seen swords, clubs and axes in the bazaar hit the mid 20s around the sapphire level and lower pretty often, low 30s occasionally, and people have posted 1h weapons in the high 30s to low 40s.
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Sep 26 2009, 17:20
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Tenboro

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QUOTE(DemonEyesBob @ Sep 26 2009, 11:38)  @Tenb: I think you also need to re-examine your monster magic crit chances. I'm being supercritted over and over and over again. And I don't mean just today.
Well, they have the same crit chance you have. QUOTE Even reduced to my level that's higher than every sword and axe I have and most I've seen. I have a rapier and one emerald club that are barely stronger than that, and nothing else comes close. Is my weapons luck just that bad? Pretty sure that's just you. QUOTE Also, now that I've accidentally done Endgame on Nintendo three times and killzone on battletoads once, do you think arena costs could be refunded if you flee on turn 1 of round 1? Or within like 3 turns, since by then you'll realize you're only doing like 1/50th of their health instead of 1/3? I think I've lost close to 20,000C because I've done my hourly on Nintendo and then gone to do my next arena and forgotten to change difficulty. Making me wanna cry ;_;
Can't imagine I'd do that. There's even a difficulty readout in the sidebar.
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Sep 26 2009, 18:25
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE(Tenboro @ Sep 26 2009, 21:20)  Well, they have the same crit chance you have.
WAIT!!! Do you mean, same, as copy of player's they face? Then your crit goes up, enemies crit ALSO goes up? Then, Holy... I want mods reducing my crits!Edit: Thanks for clearing that for me flint. I am withdrawing strikethroughed statement. This post has been edited by hen_Z: Sep 26 2009, 19:15
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Sep 26 2009, 18:55
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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QUOTE(hen_Z @ Sep 26 2009, 18:25)  WAIT!!! Do you mean, same, as copy of player's they face? Then your crit goes up, enemies crit ALSO goes up? Then, Holy... I want mods reducing my crits!
....no. It's your basic crit chance he's talking about. Not your bonuses packed together. Actually, just like pretty much everything else; your hit chance for example. All basic. This post has been edited by flint: Sep 26 2009, 18:56
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Sep 26 2009, 19:09
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Think of it like the mob's stats like different builds, some mobs will have more in dex or str, others in int and wisdom, but their stats increase at a steady rate, so if their stats increase steadily then of course they'll eventually get higher crit, same with higher action speed, hp, damage, damage reduction, etc.
Basically, it's not that big of a deal unless you have a horrible build, sure they might have a higher chance to crit you, but then you also have a higher chance to crit them, as well as any avoidance you have from gear (mobs don't get equipment, haha!).
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Sep 26 2009, 19:50
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Dndestroy @ Sep 26 2009, 18:09)  mobs don't get equipment, haha!
When they do, we'll know who to blame...
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Sep 26 2009, 19:57
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Actually Ten already mentioned it a good while back that mobs won't be getting equipment as they were buffed to cover that to an extent, so if they do get it blame him (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 27 2009, 00:21
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gillian
Group: Gold Star Club
Posts: 228
Joined: 20-December 08

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QUOTE(Tenboro @ Sep 26 2009, 08:20)  Well, they have the same crit chance you have.
In that regard, I'm guessing monsters also have the same magic resist as we do? ...I'm never getting another point of WIS again! (IMG:[ invalid] style_emoticons/default/mad.gif)
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Sep 27 2009, 02:02
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roflcopt0rz
Group: Gold Star Club
Posts: 4,307
Joined: 3-February 08

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THe problem with crit is that, as far as I know, there's no stat to coutneract crit, so it will just keep going up. We have att, counteracted by def/HP. We have hit, counteracted by evade. And so on. But there's nothing to counteract crit. This means as the game goes on, our damage rates and our hit rates will stay about the same relative to the enemies, but crit chances will just keep going up.
And, personally, I'd rather go for reliability than gamble on something. What I mean is that I'd rather not crit anything, but not get critted in the process, than to have a chance at critting enemies but possibly getting a random game over because I got critted by an uber attack like Toddlerguro. It's much easier to build a strategy on something reliable than chance-based.
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Sep 27 2009, 03:44
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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Well I think that's the point of weaken and silence, weaken reduces dmg and makes them unable to crit with melee, and well silence just makes it so monsters like green slime and mindraper basically can't do anything, and its pretty cheap.
This post has been edited by uth: Sep 27 2009, 03:46
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Sep 27 2009, 06:14
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Blutkaefer
Group: Members
Posts: 705
Joined: 9-January 09

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QUOTE(uth @ Sep 26 2009, 21:44)  Well I think that's the point of weaken and silence, weaken reduces dmg and makes them unable to crit with melee, and well silence just makes it so monsters like green slime and mindraper basically can't do anything, and its pretty cheap.
But then what do the heavy armor users do? Since Focus is necessary to actually use the spell, that means Silence and Weaken take 2 turns to use, then multiply that by the number of enemies in a mob.
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