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HentaiVerse 0.3.6, Now with 53% more piety |
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Sep 11 2009, 13:57
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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damn no wonder i sometimes get pwned 1st round in normal without heal.my armors only negates 11physical 12.5 magical.a single peck hits me for ~90dmg.
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Sep 11 2009, 14:11
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(bladejtr @ Sep 11 2009, 00:33)  You should just run light armor instead of light plate. I have nearly the physical and much more spell absorption with way less burden and interference and I'd bet quite a bit I have higher evade. Dual wield just doesn't go with plate imo (IMG:[ invalid] style_emoticons/default/tongue.gif) That is pretty much how I'm running, but I like dual wielding for the hourlys and low level arenas but use a staff for grind fest & arenas of more than 3 rounds.
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Sep 11 2009, 16:59
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fallout66
Lurker
Group: Recruits
Posts: 2
Joined: 12-March 09

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Can anything cause the MP cost for spell to rise, excluding deduction of AP from said skill of course. I'm asking this because I distinctly remember that while I was grinding yesterday I had 12 MP left and what saved me the round was being able to cast Cure 3 times, meaning the cost would've been 4 MP, today the cost is 5 MP. Is my memory failing me or what's the deal here?
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Sep 11 2009, 17:06
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(fallout66 @ Sep 11 2009, 10:59)  Can anything cause the MP cost for spell to rise, excluding deduction of AP from said skill of course. I'm asking this because I distinctly remember that while I was grinding yesterday I had 12 MP left and what saved me the round was being able to cast Cure 3 times, meaning the cost would've been 4 MP, today the cost is 5 MP. Is my memory failing me or what's the deal here?
MP cost of spells rises with your level and base mp amount. If cure still cost me 4 MP I'd be unstoppable. This post has been edited by DemonEyesBob: Sep 11 2009, 17:07
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Sep 11 2009, 17:08
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(fallout66 @ Sep 11 2009, 07:59)  Can anything cause the MP cost for spell to rise, excluding deduction of AP from said skill of course. I'm asking this because I distinctly remember that while I was grinding yesterday I had 12 MP left and what saved me the round was being able to cast Cure 3 times, meaning the cost would've been 4 MP, today the cost is 5 MP. Is my memory failing me or what's the deal here?
Leveling up causes the cost to go up Edit: Damn Bob, you beat me to it. This post has been edited by dlhmmr: Sep 11 2009, 17:09
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Sep 11 2009, 17:36
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fallout66
Lurker
Group: Recruits
Posts: 2
Joined: 12-March 09

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QUOTE(DemonEyesBob @ Sep 11 2009, 18:06)  MP cost of spells rises with your level and base mp amount. If cure still cost me 4 MP I'd be unstoppable.
Mkay, makes sense, thanks for the quick answer.
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Sep 11 2009, 18:08
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Seeker4015
Newcomer
  Group: Members
Posts: 55
Joined: 20-April 08

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QUOTE(bladejtr @ Sep 11 2009, 09:33)  You should just run light armor instead of light plate. I have nearly the physical and much more spell absorption with way less burden and interference and I'd bet quite a bit I have higher evade. Dual wield just doesn't go with plate imo (IMG:[ invalid] style_emoticons/default/tongue.gif) I can't find leather that has the same amount of physical absorb on it, and most of my chainmail is only ~+2 burden and interference over leather, but much more absorb.
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Sep 11 2009, 18:18
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: This is still happening. I dunno if it's supposed to happen or not, but the ordering does not look like it should be this way.
27 9 Effect Penetrated Armor on Blue Slime has expired. 27 8 Effect Silenced on Blue Slime has expired. 27 7 Spreading Poison hits Blue Slime for 62 damage. 27 6 Blue Slime has been defeated.
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Sep 11 2009, 19:23
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Nice update Tenb. Too bad i don't have any offerings for snowflake.
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Sep 11 2009, 19:51
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(DemonEyesBob @ Sep 11 2009, 08:06)  MP cost of spells rises with your level and base mp amount. If cure still cost me 4 MP I'd be unstoppable. That makes two of us. (IMG:[ invalid] style_emoticons/default/laugh.gif) I might as well simply dub Tenboro's HV Script, as "The Sisyphus Engine...." it dangles just enough hope in front of your face to think that things are going to get easier for you as time goes on.....and then drops the hammer on you from time to time.
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Sep 12 2009, 02:15
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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I never understood the point of raising spell cost. I'd prefer instead that the mana pool would rise more slowly (to keep the balance). It's simply annoying when I have to recalculate what I can cast, or when I fail a spell at low mana level because I didn't realize that now it costs one more mana point.
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Sep 12 2009, 03:59
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(Red_Piotrus @ Sep 11 2009, 17:15)  I never understood the point of raising spell cost. I'd prefer instead that the mana pool would rise more slowly (to keep the balance). It's simply annoying when I have to recalculate what I can cast, or when I fail a spell at low mana level because I didn't realize that now it costs one more mana point. That has happened more than once......and has cost me my life in a tight spot more than once as well.
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Sep 12 2009, 04:08
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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Thought we might be getting another update, there's some unrighteous lag happening that keeps jamming my gears.
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Sep 12 2009, 07:01
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Sonic
Group: Catgirl Camarilla
Posts: 4,687
Joined: 16-November 07

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QUOTE(Red_Piotrus @ Sep 11 2009, 20:15)  I never understood the point of raising spell cost. I'd prefer instead that the mana pool would rise more slowly (to keep the balance). It's simply annoying when I have to recalculate what I can cast, or when I fail a spell at low mana level because I didn't realize that now it costs one more mana point.
Consider the power a spell might need. Take Cure for example; when your lvl 20, your a skinny fellow with barely any meat on your bones and a small life force. Cure didn't need much 'raw power' to heal you up. Now at level 130, you have bricks for mussels, your life force lights up the city; thus Cure needs more 'raw power' to heal you up. Offensive wise, consider as you level up, aside from proficiency, you learn that fireball costing a little MP does a little damage, but if you add more MP, you can get bigger damage. You may also learn that due to your awesome magical powers, if you put too little MP into it, it fizzles out while putting in too much it goes boom in your face. Magic Missile seems to be the best example here; some one I refereed a month ago who thought the HV looked interested was chatting to me on how Magic Missile cost 0 MP for him (being level 0) but how it did less damage than his physical attack (aka it sucks). Magic Missile for me while not being as effective as my other options, can do decent damage and match my physical attack with an overcharge less than 50%. Yea my magic attack rating is higher, but I believe the spell uses how much MP is in it as well to factor the damage/effect it does. This post has been edited by Sonic: Sep 12 2009, 07:03
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Sep 12 2009, 07:43
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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QUOTE(sayber @ Sep 12 2009, 01:28)  Shield ratingとBarrier rating どの程度まで上げれば 大ダメージを受けずにすむのでしょう・・・・ :cry:  クリティカルヒットだ! D: 最初に緑色のスライムを殺すはず (you should kill the green slime first :D) This post has been edited by XMike: Sep 12 2009, 07:47
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Sep 12 2009, 08:31
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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QUOTE(sayber @ Sep 12 2009, 01:28)  Shield ratingとBarrier rating どの程度まで上げれば 大ダメージを受けずにすむのでしょう・・・・ (IMG:[ invalid] style_emoticons/default/cry.gif)  モンスターのMPバー(青)の量を気づきます。BarrierのスキルはLevel 50以上あるので、MPバーが一番高いのモンスターを殺してみます。 Watch out for the amount of monster's MP. Since Barrier is available from Level 50 and above, try killing the monsters with the highest MP.
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Sep 12 2009, 08:42
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Kill the one that will do the most damage to you, it's not necessarily the same as who has the most mp. Haunt does nowhere near the same amount of damage as jiggle to me. Neither does any physical skill (for the most part). Green slimes, and anything else that does wind damage (cows) are usually first on my list. Tentacle monster's skill does the most out of the dark damage dealers, and toddlerguro is high damage as well. Compare to spin attack, claw swipe, squirt and bouip, which do much less to me.
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Sep 12 2009, 10:08
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johnstobbart
Group: Members
Posts: 402
Joined: 10-August 09

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DAMN!!!!!! The monsters on normal are still too fast and too powerful! Please, please, please, PLEASE make them weaker Tenboro. It's getting too frustrating and it's just not how it should be on normal. Please do something about this.
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Sep 12 2009, 10:44
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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Anyone else having a screwed up HV? Tries to crash firefox when you do anything? Doing stuff really slowly?
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