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HentaiVerse 0.3.6, Now with 53% more piety |
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Sep 11 2009, 00:01
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(Tenboro @ Sep 10 2009, 02:55)  - You can now use the Spacebar/Enter key to return to the arena or grindfest screen at the end of a battle series.
What took you so long?
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Sep 11 2009, 01:07
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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Does "favor with the Goddess" translates to positive karma by any chance?
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Sep 11 2009, 01:25
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Noneyabusiness
Group: Members
Posts: 1,467
Joined: 2-February 08

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Great update Tenboro!!
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Sep 11 2009, 01:45
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NHayder
Group: Gold Star Club
Posts: 1,486
Joined: 9-March 08

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QUOTE(Hunter the 3rd @ Sep 11 2009, 02:07)  Does "favor with the Goddess" translates to positive karma by any chance?
No. That's favor with the fine, cultured folks who frequent this place.
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Sep 11 2009, 02:36
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Boggyb @ Sep 10 2009, 14:58)  Ok, just to make things almost unnecessarily clear, if I donate my chainsaw pieces to the Goddess at the Shrine, if a chainsaw eventually is added as a piece of assemble-able equipment, I will get the pieces back? (or at least get credit for having them?)
I would like clarification on this point, as well.
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Sep 11 2009, 04:04
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YoungHickory
Group: Gold Star Club
Posts: 510
Joined: 28-October 08

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I love my new weapon QUOTE 20 7 You gain 739 Credits! 20 6 You gain 327.78 EXP! 20 5 Your HP and MP have been fully restored! 20 4 Arena Clear Bonus! Received: [Greater Health Potion] 20 3 You are Victorious! 20 2 Mind Raper has been defeated. 20 1 You hit Mind Raper for 148 crushing damage. 19 3 Mind Raper is stunned. 19 2 Your attack procs the effect Stunned on Mind Raper. 19 1 You hit Mind Raper for 142 crushing damage. 18 2 Mind Raper is stunned. 18 1 You hit Mind Raper for 180 crushing damage. 17 3 Mind Raper is stunned. 17 2 Your attack procs the effect Stunned on Mind Raper. 17 1 You crit Mind Raper for 219 crushing damage. 16 3 Mind Raper is stunned. 16 2 Your attack procs the effect Stunned on Mind Raper. 16 1 You hit Mind Raper for 179 crushing damage. 15 3 Mind Raper is stunned. 15 2 Your attack procs the effect Stunned on Mind Raper. 15 1 You hit Mind Raper for 199 crushing damage. 14 5 Toddlerguro hits you for 218 elec damage. 14 4 Mind Raper casts Toddlerguro 14 3 You are healed for 0 Health Points. 14 2 You cast Cure. 14 1 You gain 0.03 points of curative magic proficiency. He never stood a chance. And I didn't even get in any offhand hits against him.
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Sep 11 2009, 04:24
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(YoungHickory @ Sep 10 2009, 13:55)  It's a huge hassle to do it precisely since the inventory makes this as hard as possible, hiding the stats whenever you move the mouse away, but i'll give you estimates:
33% chance of stun for 2 turns
Attack Multiplier 22 Accuracy 23 Parry 5 Burden 12 Interference 7
Str 1.6 ME GRIMLOCK WANT EXQUISITE WEAPONS!!!!
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Sep 11 2009, 04:50
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(YoungHickory @ Sep 10 2009, 22:04)  I love my new weapon He never stood a chance. And I didn't even get in any offhand hits against him.
Good fucking god. Nothing will ever really stand a 1v1 chance against you again.
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Sep 11 2009, 04:54
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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I probably shouldn't have sold my Artifacts, but at least I spent the credits earned in a useful manner that helps me out.
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Sep 11 2009, 04:55
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Tenboro @ Sep 10 2009, 02:55)  - The current difficulty level is now displayed in the sidebar.
Excellent! Gah, I still haven't gotten any artifacts. Oh well, I'm not actually worse off. In some update, will that "placeholder for future stuff" on the EH Tracker page become anything?
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Sep 11 2009, 05:06
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johnstobbart
Group: Members
Posts: 402
Joined: 10-August 09

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Man, I am so glad I sold my artifact for cash. It was totally worth it! No, Really....
Thanks for the great update Tenbo. I had an awesome idea though, could you make a Transmutation Shop or something that you can use to upgrade items? Example, 30 crude health potions make a Health Elixir (just throwing out estimates). Also, for this can you make weapons upgradeable with certain items, Like if you get a fair sword of what not, and you also have a certain item, then it upgrades the weapon. I think making upgradeable equipment would be awesome.
Also, can you please make the monsters weaker! I'm still having quite a bit of trouble getting decent credits. I can't even defeat mini-bosses without having to use magic, which is stupid because I'm a warrior type with pretty much all heavy armour. I mean, if people want to play with harder monsters, they can just up the difficulty. Having difficulty settings above hard is pretty useless to me at the moment....
Also, can you make more Arena challenges for challenges over level 20 or 25? It's kinda frustrating only getting 1 arena challenge per 10 levels from when you are level 30.
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Sep 11 2009, 05:11
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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New question: does staff prof affect ether theft amount?
This post has been edited by DemonEyesBob: Sep 11 2009, 05:29
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Sep 11 2009, 05:37
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(johnstobbart @ Sep 10 2009, 20:06)  Also, can you please make the monsters weaker! I'm still having quite a bit of trouble getting decent credits. I can't even defeat mini-bosses without having to use magic, which is stupid because I'm a warrior type with pretty much all heavy armour. I mean, if people want to play with harder monsters, they can just up the difficulty. Having difficulty settings above hard is pretty useless to me at the moment....
You could, I don't know, decrease the fucking difficulty YOU have it set at. QUOTE(johnstobbart @ Sep 10 2009, 20:06)  Also, can you make more Arena challenges for challenges over level 20 or 25? It's kinda frustrating only getting 1 arena challenge per 10 levels from when you are level 30.
I thoroughly don't see the point of doing that.
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Sep 11 2009, 06:05
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johnstobbart
Group: Members
Posts: 402
Joined: 10-August 09

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QUOTE(Boggyb @ Sep 10 2009, 20:37)  You could, I don't know, decrease the fucking difficulty YOU have it set at. I thoroughly don't see the point of doing that.
I could decrease the difficulty, but I should be able to grind for at least 8 or 9 rounds on normal without being totally ass raped. The point of doing that is so people can increase magic proficiency easier and so we can get better items.
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Sep 11 2009, 07:25
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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QUOTE(johnstobbart @ Sep 11 2009, 00:05) 
I could decrease the difficulty, but I should be able to grind for at least 8 or 9 rounds on normal without being totally ass raped.
The point of doing that is so people can increase magic proficiency easier and so we can get better items. I only recently gained the ability to last that many rounds on normal, so no, I don't think that's a problem (IMG:[ invalid] style_emoticons/default/smile.gif) If you want to grind profs, cake's the way. Normal is for testing arena survavibility and dying quickly (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 11 2009, 08:06
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johnstobbart
Group: Members
Posts: 402
Joined: 10-August 09

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QUOTE(Red_Piotrus @ Sep 10 2009, 22:25)  I only recently gained the ability to last that many rounds on normal, so no, I don't think that's a problem (IMG:[ invalid] style_emoticons/default/smile.gif) If you want to grind profs, cake's the way. Normal is for testing arena survavibility and dying quickly (IMG:[ invalid] style_emoticons/default/smile.gif) Let me rephrase that. I don't last 8 or 9 rounds, I usually die or run away after a max of 5. I'm saying that I should be able to last that long on normal. Norma; shouldn't be for testing arena survivability or for dying quickly. It should be average, not too hard and not too easy. That's why I'm complaining.
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Sep 11 2009, 08:22
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Seeker4015
Newcomer
  Group: Members
Posts: 55
Joined: 20-April 08

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Entered grindfest normal, max hp (597). 1 Second wind for hp, ended round 5 with 421 hp. So, I would have had to heal once. I am dual wielding in full plate, did not use shield, and (obv) didn't cast cure.
So, a) what's your physical absorb at (a polite, 'get better gear'), b) do you have decent weapons? (I've got a balance dagger offhand for accuracy, and a very good mainhand, but was fine with an average drop before this), c) is the plate you are wearing "light"? I am running 12.2 physical and 8.7 magic absorb, with the lightest burden/interference plate I could find (usually chainmail). I'm at 53.5 interference, and 66.8 burden.
Oh, and I bought most of my gear in the shop. PM Tenb for an H@H client ID and earn some hath to sell for C. You'll get there, even if it takes a while.
P.S. The best tactic, imo, is to buy a pair (or one, if you don't dual wield) of the highest accuracy weapons you can find, as killing the mobs faster will translate into more survivability for you as well, even if you can't find better armor for a while.
This post has been edited by Seeker4015: Sep 11 2009, 08:40
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Sep 11 2009, 09:33
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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You should just run light armor instead of light plate. I have nearly the physical and much more spell absorption with way less burden and interference and I'd bet quite a bit I have higher evade. Dual wield just doesn't go with plate imo (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 11 2009, 09:46
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cl0ud
Newcomer
 Group: Members
Posts: 37
Joined: 22-January 09

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exelent upgrate, it's time to use all my artifacts (cuak 1) xD
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Sep 11 2009, 13:20
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE(Seeker4015 @ Sep 11 2009, 08:22)  Entered grindfest normal, max hp (597). 1 Second wind for hp, ended round 5 with 421 hp. So, I would have had to heal once. I am dual wielding in full plate, did not use shield, and (obv) didn't cast cure. So, a) what's your physical absorb at (a polite, 'get better gear'), (IMG:[ invalid] style_emoticons/default/cool.gif) do you have decent weapons? (I've got a balance dagger offhand for accuracy, and a very good mainhand, but was fine with an average drop before this), c) is the plate you are wearing "light"? I am running 12.2 physical and 8.7 magic absorb, with the lightest burden/interference plate I could find (usually chainmail). I'm at 53.5 interference, and 66.8 burden. Oh, and I bought most of my gear in the shop. PM Tenb for an H@H client ID and earn some hath to sell for C. You'll get there, even if it takes a while. P.S. The best tactic, imo, is to buy a pair (or one, if you don't dual wield) of the highest accuracy weapons you can find, as killing the mobs faster will translate into more survivability for you as well, even if you can't find better armor for a while. Umm... what? I'm lv 32, running 14 physical, 10 magic and I only last 3 rounds w/o heal/items. 79 shield and 75 attack.
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